Hunter: Difference between revisions
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|mainStat=Agility | |mainStat=Agility | ||
|accuracyStat=Strength | |accuracyStat=Strength | ||
|specialization1= | |specialization1=Smithing | ||
|specialization2= | |specialization2=Trapping | ||
|currentClassStage=Third Stage | |currentClassStage=Third Stage | ||
|futureClassStage1= | |futureClassStage1=Beast Master | ||
|previousClassStage=Archer | |previousClassStage=Archer | ||
|talentsIcons= | |talentsIcons={{TalentIcon|360 Noscope}} {{TalentIcon|Bear Trap}} {{TalentIcon|Uwu Rawrrr}} {{TalentIcon|Stop Right There}} {{TalentIcon|Have Another... Again!}} {{TalentIcon|Looty Mc Shooty}} {{TalentIcon|Shoeful Of Obol}} {{TalentIcon|Straightshot Statues}} {{TalentIcon|AGI Again}} {{TalentIcon|Visibility Vessels}} {{TalentIcon|Eagle Eye}} {{TalentIcon|Invasive Species}} {{TalentIcon|Shroom Bait}} {{TalentIcon|Reflective Eyesight}} {{TalentIcon|Previous Points}} | ||
}} | }} | ||
Hunter is an {{ClassIcon|Archer|y}} subclass that specializes in {{skillicon|Trapping|y}}. | |||
Hunter is an | |||
{{FamilyBonus|x1=30|x2=100|form=decay|tier=2|textArr=+(Table 1)% Efficiency For All Skills}} | |||
<div class="TalentFlex"> | |||
=={{PAGENAME}} Talents== | |||
<div class="TalentFlex GenericFlex"> | |||
{{Talent | {{Talent | ||
|name=360 Noscope | |name=360 Noscope | ||
|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=Deal (Table 1)% DMG split between all hit monsters. The more mobs hit, the less dmg done | |textArr=Deal (Table 1)% DMG split between all hit monsters. The more mobs hit, the less dmg done | ||
|form1=bigBase|x1=225|x2=3 | |notes='''Note, not actually a 360 degree shot. It is a long range (450) forward shot that hits every enemy in its path, with total damage evenly divided among them.''' | ||
|form1=bigBase|x1=225|x2=3|cooldown=30|actiontime=1.1|manacost=25 | |||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Lay down (Table 1) bear traps that deal (Table 2)% dmg when a monster triggers it | |textArr=Lay down (Table 1) bear traps that deal (Table 2)% dmg when a monster triggers it | ||
|form1=intervalAdd|x1=2|x2=30 | |form1=intervalAdd|x1=2|x2=30 | ||
|form2=bigBase|y1=150|y2=2 | |form2=bigBase|y1=150|y2=2|cooldown=9|actiontime=1.5|manacost=20 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=When mobs die, their respawn time is (Table 1) seconds faster! | |textArr=When mobs die, their respawn time is (Table 1) seconds faster! | ||
|form1=decay|x1=55|x2=60 | |notes='''Lasts for 30 seconds''' | ||
|form1=decay|x1=55|x2=60|cooldown=120|actiontime=1.5|manacost=30 | |||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Immobilizes monsters within a (Table 1) pixel radius of you for (Table 2) seconds. | |textArr=Immobilizes monsters within a (Table 1) pixel radius of you for (Table 2) seconds. | ||
|form1=bigBase|x1=150|x2=1.5 | |form1=bigBase|x1=150|x2=1.5 | ||
|form2=intervalAdd|y1=4|y2=20 | |form2=intervalAdd|y1=4|y2=20|cooldown=60|actiontime=1.5|manacost=40 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=+(Table 1)% Damage for every 50 items you've ever found on any of your players. | |textArr=+(Table 1)% Damage for every 50 items you've ever found on any of your players. | ||
|form1=decay|x1=36|x2=100 | |form1=decay|x1=36|x2=100 | ||
|notes=*'''You must retrieve the object from the ground. So if it goes straight in your inventory, drop it and then pick it up.''' | |||
}} | }} | ||
{{Talent | {{Talent | ||
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}} | }} | ||
{{Talent | {{Talent | ||
|name= | |name=AGI Again | ||
|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=+(Table 1) Max Talent Level for 'Quickness Boots' | |textArr=+(Table 1) Max Talent Level for 'Quickness Boots' | ||
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|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=Collect & set all traps, but only get (Table 1)% critters. (Table 2)% Exp is given to each player. | |textArr=Collect & set all traps, but only get (Table 1)% critters. (Table 2)% Exp is given to each player. | ||
|form1= | |form1=bigBase|x1=50|x2=0.25 | ||
|form2= | |form2=bigBase|y1=40|y2=0.2|cooldown=6|actiontime=0.95|manacost=2 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Invasive Species | |name=Invasive Species | ||
|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=+(Table 1)% Trapping Efficiency per power of | |textArr=+(Table 1)% Trapping Efficiency per power of 10 Froge Critters in Storage. | ||
|form1=decay|x1=30|x2=80 | |form1=decay|x1=30|x2=80 | ||
}} | }} | ||
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}} | }} | ||
</div> | </div> | ||
Latest revision as of 05:14, 15 June 2023
Hunter is an Archer subclass that specializes in Trapping.
Class Level
Family Guy Talent
+% Efficiency For All Skills
Hunter Talents
360 Noscope
Deal % DMG split between all hit monsters. The more mobs hit, the less dmg done
Note, not actually a 360 degree shot. It is a long range (450) forward shot that hits every enemy in its path, with total damage evenly divided among them.
Mana Cost: 25
Action Time: 1.1 Seconds
Cooldown: 30 Seconds
Bear Trap
Lay down bear traps that deal % dmg when a monster triggers it
Mana Cost: 20
Action Time: 1.5 Seconds
Cooldown: 9 Seconds
Uwu Rawrrr
When mobs die, their respawn time is seconds faster!
Lasts for 30 seconds
Mana Cost: 30
Action Time: 1.5 Seconds
Cooldown: 2 Minutes
Stop Right There
Immobilizes monsters within a pixel radius of you for seconds.
Mana Cost: 40
Action Time: 1.5 Seconds
Cooldown: 1 Minute
Have Another... Again!
Basic Attacks have a % chance to fire 1 more arrow. Stacks with 'Have Another!'
Looty Mc Shooty
+% Damage for every 50 items you've ever found on any of your players.
*You must retrieve the object from the ground. So if it goes straight in your inventory, drop it and then pick it up.
Eagle Eye
Collect & set all traps, but only get % critters. % Exp is given to each player.
Mana Cost: 2
Action Time: 0.95 Seconds
Cooldown: 6 Seconds