Alchemy/Power Cauldron: Difference between revisions
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< | <div style="float:right">__TOC__</div> | ||
{| class="cauldInput" | <div class="cauldDiv"> | ||
| | {| class="wikitable cauldInput orange-cauldron" | ||
|- | |||
!colspan="2" style="text-align:center;"|Input your levels to see cost reductions: | |||
|- | |- | ||
|Power Cauldron '''Cost Boost''' | |Power Cauldron '''Cost Boost''' | ||
|<div class= | |<div class="cauldCostReduxLvlInput"></div> | ||
|- | |- | ||
|'''Undeveloped Costs''' Bubble | |'''Undeveloped Costs''' Bubble | ||
|<div class= | |<div class="bubbleCostBubbleInput"></div> | ||
|- | |- | ||
|'''Barley Brew''' (Iron Bar) Vial | |'''Barley Brew''' (Iron Bar) Vial | ||
|<div class= | |<div class="bubbleCostVialInput"></div> | ||
|- | |- | ||
|'''Orange Bargain''' Bubble | |'''Orange Bargain''' Bubble | ||
|<div class= | |<div class="bubbleBargainInput"></div> | ||
|- | |- | ||
|''(If Warrior)'' '''Warriors Rule''' Bubble | |''(If Warrior)'' '''Warriors Rule''' Bubble | ||
|<div class= | |<div class="bubbleMultClassInput"></div> | ||
|- | |- | ||
|'''Shop Bargain''' bought | |'''Shop Bargain''' bought | ||
|<div class=' | |<div class="shopBargainInput"></div> | ||
|- | |||
|Max level Vials #<br/>if '''[[The_Rift#Rift_Bonuses|Rift - Vial Mastery]]''' is active | |||
|<div class="riftVialMasteryInput"></div> | |||
|- | |||
|'''S-M-R-T Achievement''' earned | |||
|<div class="smrtBubbleInput"></div> | |||
|} | |} | ||
<div class="BubbleFlex GenericFlex orange"> | |||
==Bubble Calcs== | |||
<div class="BubbleFlex GenericFlex orange-cauldron"> | |||
{{Bubble | {{Bubble | ||
| | |number=1 | ||
|name=Roid Ragin | |name=Roid Ragin | ||
|bonus=+{ Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | |bonus=+{ Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | ||
|material1=Oak Logs|material2=Water Droplets | |material1=Oak Logs|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=25,2 | |baseCost=25,2 | ||
|x1=1 | |x1=1 | ||
Line 33: | Line 43: | ||
|func=add}} | |func=add}} | ||
{{Bubble | {{Bubble | ||
| | |number=2 | ||
|name=Warriors Rule | |name=Warriors Rule | ||
|bonus=All Orange Passive Bubbles, which are the smaller sized ones, give a {x higher bonus to your warrior-based classes. | |bonus=All Orange Passive Bubbles, which are the smaller sized ones, give a {x higher bonus to your warrior-based classes. | ||
|material1=Spore Cap|material2 | |material1=Spore Cap|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=20 | |baseCost=20,2 | ||
|x1=2 | |x1=2 | ||
|x2=50 | |x2=50 | ||
|func=decayMulti}} | |func=decayMulti}} | ||
{{Bubble | {{Bubble | ||
| | |number=3 | ||
|name=Hearty Diggy | |name=Hearty Diggy | ||
|bonus=+{% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | |bonus=+{% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | ||
|material1=Jungle Logs|material2 | |material1=Jungle Logs|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=40 | |baseCost=40,2 | ||
|x1=50 | |x1=50 | ||
|x2=100 | |x2=100 | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | {{Bubble | ||
| | |number=4 | ||
|name=Wyoming Blood | |name=Wyoming Blood | ||
|bonus=Multi-Ore mining chance is increased by +{%, and your max Multi-Ore chance is 300% instead of 100%. | |bonus=Multi-Ore mining chance is increased by +{%, and your max Multi-Ore chance is 300% instead of 100%. | ||
|material1=Fly|material2 | |material1=Fly|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=30 | |baseCost=30,3 | ||
|x1=23.5 | |x1=23.5 | ||
|x2=1.5 | |x2=1.5 | ||
|func=bigBase}} | |func=bigBase}} | ||
{{Bubble | {{Bubble | ||
| | |number=5 | ||
|name=Reely Smart | |name=Reely Smart | ||
|bonus=+{% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | |bonus=+{% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | ||
|material1=Boring Brick|material2 | |material1=Boring Brick|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=25 | |baseCost=25,3 | ||
|x1=100 | |x1=100 | ||
|x2=80 | |x2=80 | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | {{Bubble | ||
| | |number=6 | ||
|name=Big Meaty Claws | |name=Big Meaty Claws | ||
|bonus=Increases base damage by +{. This bonus increases based on how much Max HP you have above 250. | |bonus=Increases base damage by +{. This bonus increases based on how much Max HP you have above 250. | ||
|material1 | |material1=Furled Flag|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=200 | |baseCost=200,4 | ||
|x1= | |x1=4 | ||
|x2=0 | |x2=0 | ||
|func=add}} | |func=add}} | ||
{{Bubble | {{Bubble | ||
| | |number=7 | ||
|name=Sploosh Sploosh | |name=Sploosh Sploosh | ||
|bonus=Multi-Fish fishing chance is increased by +{%, and your max Multi-Fish chance is 300% instead of 100%. | |bonus=Multi-Fish fishing chance is increased by +{%, and your max Multi-Fish chance is 300% instead of 100%. | ||
|material1=Hermit Can|material2=Water Droplets | |material1=Hermit Can|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=100,4 | |baseCost=100,4 | ||
|x1=23.5 | |x1=23.5 | ||
Line 93: | Line 103: | ||
|func=bigBase}} | |func=bigBase}} | ||
{{Bubble | {{Bubble | ||
| | |number=8 | ||
|name=Stronk Tools | |name=Stronk Tools | ||
|bonus=The following tools give +{% more skilling Power than normal: | |bonus=The following tools give +{% more skilling Power than normal: Pickaxes and Fishing Rods. | ||
|material1=Platinum Ore|material2 | |material1=Platinum Ore|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=60 | |baseCost=60,4 | ||
|x1=65 | |x1=65 | ||
|x2=70 | |x2=70 | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | {{Bubble | ||
| | |number=9 | ||
|name=Fmj | |name=Fmj | ||
|bonus=+{% more defence from Equipment. Also, +1 base Def per Class LV, up to +{. | |bonus=+{% more defence from Equipment. Also, +1 base Def per Class LV, up to +{. | ||
|material1=Fruitfly|material2 | |material1=Fruitfly|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=50 | |baseCost=50,5 | ||
|x1=0.5 | |x1=0.5 | ||
|x2=0 | |x2=0 | ||
|func=add}} | |func=add}} | ||
{{Bubble | {{Bubble | ||
| | |number=10 | ||
|name=Bappity Boopity | |name=Bappity Boopity | ||
|bonus=+{% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | |bonus=+{% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | ||
|material1= | |material1=Pinion Spur|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=100 | |baseCost=100,5 | ||
|x1=35 | |x1=35 | ||
|x2=100 | |x2=100 | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | {{Bubble | ||
| | |number=11 | ||
|name=Brittley Spears | |name=Brittley Spears | ||
|bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | |bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | ||
|material1=Froge|material2=Liquid Nitrogen | |material1=Froge|material2=Liquid Nitrogen | ||
| | |matType=0,1 | ||
|baseCost=10,3 | |baseCost=10,3 | ||
|x1=40 | |x1=40 | ||
Line 133: | Line 143: | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | {{Bubble | ||
| | |number=12 | ||
|name=Call Me Bob | |name=Call Me Bob | ||
|bonus=+{% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2 | |bonus=+{% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. | ||
|material1=Moustache Comb|material2=Liquid Nitrogen | |material1=Moustache Comb|material2=Liquid Nitrogen | ||
| | |matType=0,1 | ||
|baseCost=120,3 | |baseCost=120,3 | ||
|x1=25 | |x1=25 | ||
Line 143: | Line 153: | ||
|func=bigBase}} | |func=bigBase}} | ||
{{Bubble | {{Bubble | ||
| | |number=13 | ||
|name=Carpenter | |name=Carpenter | ||
|bonus=+{% Build Speed per Construction Level. | |bonus=+{% Build Speed per Construction Level. Not affected by 'Warriors Rule' bubble. | ||
|material1=Explosive Salts|material2=Liquid Nitrogen | |material1=Explosive Salts|material2=Liquid Nitrogen | ||
| | |matType=0,1 | ||
|baseCost=3,4 | |baseCost=3,4 | ||
|x1= | |x1=5 | ||
|x2=50 | |x2=50 | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | {{Bubble | ||
| | |number=14 | ||
|name=Buff Boi Talent | |name=Buff Boi Talent | ||
|bonus=+{ Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | |bonus=+{ Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | ||
|material1=Mousey|material2=Liquid Nitrogen | |material1=Mousey|material2=Liquid Nitrogen | ||
| | |matType=0,1 | ||
|baseCost=50,2 | |baseCost=50,2 | ||
|x1=5 | |x1=5 | ||
Line 163: | Line 173: | ||
|func=bigBase}} | |func=bigBase}} | ||
{{Bubble | {{Bubble | ||
| | |number=15 | ||
|name=Orange Bargain | |name=Orange Bargain | ||
|bonus=The material costs of ALL orange bubbles are {% lower | |bonus=The material costs of ALL orange bubbles are {% lower | ||
|material1=Frigid Soul|material2=Liquid Nitrogen | |material1=Frigid Soul|material2=Liquid Nitrogen | ||
| | |matType=0,1 | ||
|baseCost=30,3 | |baseCost=30,3 | ||
|x1=40 | |x1=40 | ||
Line 173: | Line 183: | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | {{Bubble | ||
| | |number=16 | ||
|name=Penny Of Strength | |name=Penny Of Strength | ||
|bonus=+{% Cash from Monsters for every 250 STR. The pennies reflect your strength in themselves, thus making them more valuable! | |bonus=+{% Cash from Monsters for every 250 STR. The pennies reflect your strength in themselves, thus making them more valuable! | ||
|material1=Skelefish|material2=Trench Seawater | |material1=Skelefish|material2=Trench Seawater | ||
| | |matType=0,1 | ||
|baseCost=200,3 | |baseCost=200,3 | ||
|x1=18 | |x1=18 | ||
Line 183: | Line 193: | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | {{Bubble | ||
| | |number=17 | ||
|name=Multorange | |name=Multorange | ||
|bonus=The following orange bubbles give {x higher bonus than what they display: | |bonus=The following orange bubbles give {x higher bonus than what they display: 1st, 3rd, 5th, 8th, 15th | ||
|material1=Half Eaten Donut|material2=Trench Seawater | |material1=Half Eaten Donut|material2=Trench Seawater | ||
| | |matType=0,1 | ||
|baseCost=250,3 | |baseCost=250,3 | ||
|x1=1.4 | |x1=1.4 | ||
Line 193: | Line 203: | ||
|func=decayMulti}} | |func=decayMulti}} | ||
{{Bubble | {{Bubble | ||
| | |number=18 | ||
|name=Dream Of Ironfish | |name=Dream Of Ironfish | ||
|bonus=+{% Mining and Fishing AFK GAINS rate. Wow, how bias can you get... giving the warrior's bubble TWO afk gain bonuses. | |bonus=+{% Mining and Fishing AFK GAINS rate. Wow, how bias can you get... giving the warrior's bubble TWO afk gain bonuses. | ||
|material1=Tangled Cords|material2=Trench Seawater | |material1=Tangled Cords|material2=Trench Seawater | ||
| | |matType=0,1 | ||
|baseCost=200,4 | |baseCost=200,4 | ||
|x1=12 | |x1=12 | ||
Line 203: | Line 213: | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | {{Bubble | ||
| | |number=19 | ||
|name=Shimmeron | |name=Shimmeron | ||
|bonus=+{% Gold Food Effect. Go on, its ok, I won't be offended. No seriously, go upgrade something else, I know I'm not a good upgrade... | |bonus=+{% Gold Food Effect. Go on, its ok, I won't be offended. No seriously, go upgrade something else, I know I'm not a good upgrade... | ||
|material1=PVC Pipe|material2=Trench Seawater | |material1=PVC Pipe|material2=Trench Seawater | ||
| | |matType=0,1 | ||
|baseCost=300,4 | |baseCost=300,4 | ||
|x1=80 | |x1=80 | ||
Line 213: | Line 223: | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | {{Bubble | ||
| | |number=20 | ||
|name=Bite But Not Chew | |name=Bite But Not Chew | ||
|bonus=+{% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | |bonus=+{% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | ||
|material1=Condensed Zap|material2=Trench Seawater | |material1=Condensed Zap|material2=Trench Seawater | ||
| | |matType=0,1 | ||
|baseCost=200,5 | |baseCost=200,5 | ||
|x1=50 | |x1=50 | ||
|x2=40 | |x2=40 | ||
|func=decay}} | |func=decay}} | ||
{{Bubble | |||
|number=21 | |||
|name=Spear Powah | |||
|bonus=+{% more Weapon Power from your weapon, but only if its a Spear! | |||
|material1=Bits|material2=Trench Seawater | |||
|matType=2,1 | |||
|baseCost=10000,5 | |||
|x1=40 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=22 | |||
|name=Slabi Orefish | |||
|bonus=+{ Mining and Fishing Power per 100 items found, shown on The Slab! | |||
|material1=Oozie Soul|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=150,5 | |||
|x1=3 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=23 | |||
|name=Gamer At Heart | |||
|bonus=When claiming AFK Gains, +{% chance to gain an equal amount of time for Gaming progress! | |||
|icon1=Sailing Treasure 9|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=100,6 | |||
|x1=20 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=24 | |||
|name=Slabi Strength | |||
|bonus=+{ Base STR per 100 items found, shown on The Slab! | |||
|material1=OJ Juice|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=2,6 | |||
|x1=25 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=25 | |||
|name=Power Trione | |||
|bonus=+{% Total Damage per 250 STR, but only for warriors! No triple dipping into AGI and WIS! Also this, but for beginners with LUK! | |||
|icon1=Sailing Treasure 20|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=150,6 | |||
|x1=23 | |||
|x2=50 | |||
|func=decay}} | |||
{{Bubble | |||
|number=26 | |||
|name=Farquad Force | |||
|bonus=The effect STR has on Damage is increased by +{% | |||
|icon1=Farm Item 1|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=100,5 | |||
|x1=30 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=27 | |||
|name=Endgame Eff I | |||
|bonus=+{ Mining and Fishing Power. This bonus increases based on every 10 Class LVs you are above 500. | |||
|material1=Stacked Rice Cake|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=150,5 | |||
|x1=3 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=28 | |||
|name=Tome Strength | |||
|bonus=+{% STR for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc | |||
|icon1=Summoning Item 3|material2=Toxic Mercury | |||
|matType=0,1 | |||
|baseCost=500,6 | |||
|x1=2.5 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=29 | |||
|name=Essence Boost | |||
|bonus=+{% Red Essence Gain, this bonus increases based on the total level of ALL your warriors! | |||
|material1=Effervescent Logs|material2=Toxic Mercury | |||
|matType=0,1 | |||
|baseCost=200,6 | |||
|x1=50 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=30 | |||
|name=Crop Chapter | |||
|bonus=+{% Crop Evolution chance for every 2000 Tome Completion Points above 5000. | |||
|icon1=Summoning Item 5|material2=Toxic Mercury | |||
|matType=0,1 | |||
|baseCost=1500,6 | |||
|x1=12 | |||
|x2=50 | |||
|func=decay}} | |||
</div></div> | |||
==Quick Look== | ==Quick Look== | ||
<table class="wikitable bubble-table orange-cauldron"> | |||
<table class="bubble-table orange-cauldron"> | {{AlchemyBubble/head}} | ||
{{AlchemyBubble/ | |||
}} | |||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble1 | |icon=OrangeBubble1 | ||
|name=Roid | |name=Roid Ragin | ||
|effect=+x Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | |effect=+x Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | ||
| | |mat1=Oak Logs | ||
| | |liq2=1 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble2 | |icon=OrangeBubble2 | ||
|name=Warriors Rule | |name=Warriors Rule | ||
|effect=All Orange Passive Bubbles give a | |effect=All Orange Passive Bubbles, which are the smaller sized ones, give a xx higher bonus to your warrior-based classes. | ||
| | |mat1=Spore Cap | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble3 | |icon=OrangeBubble3 | ||
|name=Hearty Diggy | |name=Hearty Diggy | ||
|effect=+% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | |effect=+x% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | ||
| | |mat1=Jungle Logs | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=orange | |big=orange|icon=OrangeBubble4 | ||
|icon=OrangeBubble4 | |||
|name=Wyoming Blood | |name=Wyoming Blood | ||
|effect=Multi-Ore mining chance is increased by +x%, and your max Multi-Ore chance is 300% instead of 100%. | |effect=Multi-Ore mining chance is increased by +x%, and your max Multi-Ore chance is 300% instead of 100%. | ||
| | |mat1=Fly | ||
| | |liq2=1 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 268: | Line 369: | ||
|name=Reely Smart | |name=Reely Smart | ||
|effect=+x% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | |effect=+x% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | ||
| | |mat1=Boring Brick | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble6 | |icon=OrangeBubble6 | ||
|name=Big Meaty Claws | |name=Big Meaty Claws | ||
|effect=Increases base damage by +x. This bonus | |effect=Increases base damage by +x. This bonus increases based on how much Max HP you have above 250. | ||
| | |mat1=Furled Flag | ||
| | |liq2=1 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=orange | |big=orange|icon=OrangeBubble7 | ||
|icon=OrangeBubble7 | |||
|name=Sploosh Sploosh | |name=Sploosh Sploosh | ||
|effect=Multi-Fish fishing chance is increased by +x%, and your max Multi-Fish chance is 300% instead of 100%. | |effect=Multi-Fish fishing chance is increased by +x%, and your max Multi-Fish chance is 300% instead of 100%. | ||
| | |mat1=Hermit Can | ||
| | |liq2=1 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble8 | |icon=OrangeBubble8 | ||
|name=Stronk Tools | |name=Stronk Tools | ||
|effect=The following tools give more skilling Power than normal: | |effect=The following tools give +x% more skilling Power than normal: $ | ||
| | |mat1=Platinum Ore | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble9 | |icon=OrangeBubble9 | ||
|name= | |name=Fmj | ||
|effect=+x% more defence from Equipment. Also, +1 base Def per Class LV, up to +x. | |effect=+x% more defence from Equipment. Also, +1 base Def per Class LV, up to +x. | ||
| | |mat1=Fruitfly | ||
|liq2= | |liq2=1 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble10 | |icon=OrangeBubble10 | ||
|name=Bappity | |name=Bappity Boopity | ||
|effect=+x% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | |effect=+x% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | ||
| | |mat1=Pinion Spur | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble11 | |icon=OrangeBubble11 | ||
|name=Brittley Spears | |name=Brittley Spears | ||
|effect=+x% Total | |effect=+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | ||
| | |mat1=Froge | ||
| | |liq2=2 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=orange | |big=orange|icon=OrangeBubble12 | ||
|icon=OrangeBubble12 | |||
|name=Call Me Bob | |name=Call Me Bob | ||
|effect=+x% Construction EXP Gain. Also gives +% Bug-Fixing speed if your username is LavaFlame2 | |effect=+x% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. | ||
| | |mat1=Moustache Comb | ||
| | |liq2=2 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 333: | Line 425: | ||
|name=Carpenter | |name=Carpenter | ||
|effect=+x% Build Speed per Construction Level. | |effect=+x% Build Speed per Construction Level. | ||
| | |mat1=Explosive Salts | ||
| | |liq2=2 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 340: | Line 432: | ||
|name=Buff Boi Talent | |name=Buff Boi Talent | ||
|effect=+x Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | |effect=+x Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | ||
| | |mat1=Mousey | ||
| | |liq2=2 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 347: | Line 439: | ||
|name=Orange Bargain | |name=Orange Bargain | ||
|effect=The material costs of ALL orange bubbles are x% lower | |effect=The material costs of ALL orange bubbles are x% lower | ||
| | |mat1=Frigid Soul | ||
| | |liq2=2 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 360: | Line 452: | ||
|icon=OrangeBubble17 | |icon=OrangeBubble17 | ||
|name=Multorange | |name=Multorange | ||
|effect=The following orange bubbles give | |effect=The following orange bubbles give x higher bonus than what they display: 1st, 3rd, 5th, 8th, 15th | ||
|mat1=Half Eaten Donut | |mat1=Half Eaten Donut | ||
|liq2=3 | |liq2=3 | ||
Line 379: | Line 471: | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=orange|icon=OrangeBubble20 | |||
|big=orange | |||
|icon=OrangeBubble20 | |||
|name=Bite But Not Chew | |name=Bite But Not Chew | ||
|effect=+x% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | |effect=+x% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | ||
Line 387: | Line 477: | ||
|liq2=3 | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | |||
|icon=OrangeBubble21 | |||
|name=Spear Powah | |||
|effect=+x% more Weapon Power from your weapon, but only if its a Spear! | |||
|mat1=Bits | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|icon=OrangeBubble22 | |||
|name=Slabi Orefish | |||
|effect=+x Mining and Fishing Power per 100 items found, shown on The Slab! | |||
|mat1=Oozie Soul | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|big=orange|icon=OrangeBubble23 | |||
|name=Gamer At Heart | |||
|effect=When claiming AFK Gains, +x% chance to gain an equal amount of time for Gaming progress! | |||
|icon1=Sailing Treasure 9 | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|icon=OrangeBubble24 | |||
|name=Slabi Strength | |||
|effect=+x Base STR per 100 items found, shown on The Slab! | |||
|mat1=OJ Juice | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|icon=OrangeBubble25 | |||
|name=Power Trione | |||
|effect=+x% Total Damage per 250 STR, but only for warriors! No triple dipping into AGI and WIS! Also this, but for beginners with LUK! | |||
|icon1=Sailing Treasure 20 | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row |icon=OrangeBubble26 |name=Farquad Force |effect=The effect STR has on Damage is increased by +n% |icon1=Farm Item 1 |liq2=3 }} | |||
{{AlchemyBubble/row |icon=OrangeBubble27 |name=Endgame Eff I |effect=+n Mining and Fishing Power. This bonus increases based on every 10 Class LVs you are above 500. |mat1=Stacked Rice Cake |liq2=3 }} | |||
{{AlchemyBubble/row |icon=OrangeBubble28 |name=Tome Strength |effect=+n% STR for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc |icon1=Summoning Item 3 |liq2=4 }} | |||
{{AlchemyBubble/row |icon=OrangeBubble29 |name=Essence Boost |effect=+n% Red Essence Gain, this bonus increases based on the total level of ALL your warriors! |mat1=Effervescent Logs |liq2=4 }} | |||
{{AlchemyBubble/row |icon=OrangeBubble30 |name=Crop Chapter |effect=+n% Crop Evolution chance for every 2000 Tome Completion Points above 5000. |icon1=Summoning Item 5 |liq2=4 }} | |||
</table> | </table> |
Latest revision as of 18:58, 24 November 2024
Input your levels to see cost reductions: | |
---|---|
Power Cauldron Cost Boost | |
Undeveloped Costs Bubble | |
Barley Brew (Iron Bar) Vial | |
Orange Bargain Bubble | |
(If Warrior) Warriors Rule Bubble | |
Shop Bargain bought | |
Max level Vials # if Rift - Vial Mastery is active |
|
S-M-R-T Achievement earned |
Bubble Calcs
Roid Ragin+ Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. |
|
---|---|
Lv. | |
Oak Logs x | Or Atoms x |
Water Droplets x |
Warriors RuleAll Orange Passive Bubbles, which are the smaller sized ones, give a x higher bonus to your warrior-based classes. |
|
---|---|
Lv. | |
Spore Cap x | Or Atoms x |
Water Droplets x |
Hearty Diggy+% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! |
|
---|---|
Lv. | |
Jungle Logs x | Or Atoms x |
Water Droplets x |
Wyoming BloodMulti-Ore mining chance is increased by +%, and your max Multi-Ore chance is 300% instead of 100%. |
|
---|---|
Lv. | |
Fly x | Or Atoms x |
Water Droplets x |
Reely Smart+% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! |
|
---|---|
Lv. | |
Boring Brick x | Or Atoms x |
Water Droplets x |
Big Meaty ClawsIncreases base damage by +. This bonus increases based on how much Max HP you have above 250. |
|
---|---|
Lv. | |
Furled Flag x | Or Atoms x |
Water Droplets x |
Sploosh SplooshMulti-Fish fishing chance is increased by +%, and your max Multi-Fish chance is 300% instead of 100%. |
|
---|---|
Lv. | |
Hermit Can x | Or Atoms x |
Water Droplets x |
Stronk ToolsThe following tools give +% more skilling Power than normal: Pickaxes and Fishing Rods. |
|
---|---|
Lv. | |
Platinum Ore x | Or Atoms x |
Water Droplets x |
Fmj+% more defence from Equipment. Also, +1 base Def per Class LV, up to +. |
|
---|---|
Lv. | |
Fruitfly x | Or Atoms x |
Water Droplets x |
Bappity Boopity+% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! |
|
---|---|
Lv. | |
Pinion Spur x | Or Atoms x |
Water Droplets x |
Brittley Spears+% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. |
|
---|---|
Lv. | |
Froge x | Or Atoms x |
Liquid Nitrogen x |
Call Me Bob+% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. |
|
---|---|
Lv. | |
Moustache Comb x | Or Atoms x |
Liquid Nitrogen x |
Carpenter+% Build Speed per Construction Level. Not affected by 'Warriors Rule' bubble. |
|
---|---|
Lv. | |
Explosive Salts x | Or Atoms x |
Liquid Nitrogen x |
Buff Boi Talent+ Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! |
|
---|---|
Lv. | |
Mousey x | Or Atoms x |
Liquid Nitrogen x |
Orange BargainThe material costs of ALL orange bubbles are % lower |
|
---|---|
Lv. | |
Frigid Soul x | Or Atoms x |
Liquid Nitrogen x |
Penny Of Strength+% Cash from Monsters for every 250 STR. The pennies reflect your strength in themselves, thus making them more valuable! |
|
---|---|
Lv. | |
Skelefish x | Or Atoms x |
Trench Seawater x |
MultorangeThe following orange bubbles give x higher bonus than what they display: 1st, 3rd, 5th, 8th, 15th |
|
---|---|
Lv. | |
Half Eaten Donut x | Or Atoms x |
Trench Seawater x |
Dream Of Ironfish+% Mining and Fishing AFK GAINS rate. Wow, how bias can you get... giving the warrior's bubble TWO afk gain bonuses. |
|
---|---|
Lv. | |
Tangled Cords x | Or Atoms x |
Trench Seawater x |
Shimmeron+% Gold Food Effect. Go on, its ok, I won't be offended. No seriously, go upgrade something else, I know I'm not a good upgrade... |
|
---|---|
Lv. | |
PVC Pipe x | Or Atoms x |
Trench Seawater x |
Bite But Not Chew+% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! |
|
---|---|
Lv. | |
Condensed Zap x | Or Atoms x |
Trench Seawater x |
Spear Powah+% more Weapon Power from your weapon, but only if its a Spear! |
|
---|---|
Lv. | |
Bits x | Or Atoms x |
Trench Seawater x |
Slabi Orefish+ Mining and Fishing Power per 100 items found, shown on The Slab! |
|
---|---|
Lv. | |
Oozie Soul x | Or Atoms x |
Trench Seawater x |
Gamer At HeartWhen claiming AFK Gains, +% chance to gain an equal amount of time for Gaming progress! |
|
---|---|
Lv. | |
Sailing Treasure 9 x | Or Atoms x |
Trench Seawater x |
Slabi Strength+ Base STR per 100 items found, shown on The Slab! |
|
---|---|
Lv. | |
OJ Juice x | Or Atoms x |
Trench Seawater x |
Power Trione+% Total Damage per 250 STR, but only for warriors! No triple dipping into AGI and WIS! Also this, but for beginners with LUK! |
|
---|---|
Lv. | |
Sailing Treasure 20 x | Or Atoms x |
Trench Seawater x |
Farquad ForceThe effect STR has on Damage is increased by +% |
|
---|---|
Lv. | |
Farm Item 1 x | Or Atoms x |
Trench Seawater x |
Endgame Eff I+ Mining and Fishing Power. This bonus increases based on every 10 Class LVs you are above 500. |
|
---|---|
Lv. | |
Stacked Rice Cake x | Or Atoms x |
Trench Seawater x |
Tome Strength+% STR for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc |
|
---|---|
Lv. | |
Summoning Item 3 x | Or Atoms x |
Toxic Mercury x |
Essence Boost+% Red Essence Gain, this bonus increases based on the total level of ALL your warriors! |
|
---|---|
Lv. | |
Effervescent Logs x | Or Atoms x |
Toxic Mercury x |
Crop Chapter+% Crop Evolution chance for every 2000 Tome Completion Points above 5000. |
|
---|---|
Lv. | |
Summoning Item 5 x | Or Atoms x |
Toxic Mercury x |
Quick Look
Icon | Name | Materials | Description |
---|---|---|---|
Roid Ragin |
|
+x Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | |
Warriors Rule |
|
All Orange Passive Bubbles, which are the smaller sized ones, give a xx higher bonus to your warrior-based classes. | |
Hearty Diggy |
|
+x% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | |
Wyoming Blood |
|
Multi-Ore mining chance is increased by +x%, and your max Multi-Ore chance is 300% instead of 100%. | |
Reely Smart |
|
+x% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | |
Big Meaty Claws |
|
Increases base damage by +x. This bonus increases based on how much Max HP you have above 250. | |
Sploosh Sploosh |
|
Multi-Fish fishing chance is increased by +x%, and your max Multi-Fish chance is 300% instead of 100%. | |
Stronk Tools |
|
The following tools give +x% more skilling Power than normal: $ | |
Fmj |
|
+x% more defence from Equipment. Also, +1 base Def per Class LV, up to +x. | |
Bappity Boopity |
|
+x% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | |
Brittley Spears |
|
+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | |
Call Me Bob |
|
+x% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. | |
Carpenter |
|
+x% Build Speed per Construction Level. | |
Buff Boi Talent |
|
+x Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | |
Orange Bargain |
|
The material costs of ALL orange bubbles are x% lower | |
Penny Of Strength |
|
+x% Cash from Monsters for every 250 STR. The pennies reflect your strength in themselves, thus making them more valuable! | |
Multorange |
|
The following orange bubbles give x higher bonus than what they display: 1st, 3rd, 5th, 8th, 15th | |
Dream Of Ironfish |
|
+x% Mining and Fishing AFK GAINS rate. Wow, how bias can you get... giving the warrior's bubble TWO afk gain bonuses. | |
Shimmeron |
|
+x% Gold Food Effect. Go on, its ok, I won't be offended. No seriously, go upgrade something else, I know I'm not a good upgrade... | |
Bite But Not Chew |
|
+x% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | |
Spear Powah |
|
+x% more Weapon Power from your weapon, but only if its a Spear! | |
Slabi Orefish |
|
+x Mining and Fishing Power per 100 items found, shown on The Slab! | |
Gamer At Heart | When claiming AFK Gains, +x% chance to gain an equal amount of time for Gaming progress! | ||
Slabi Strength |
|
+x Base STR per 100 items found, shown on The Slab! | |
Power Trione | +x% Total Damage per 250 STR, but only for warriors! No triple dipping into AGI and WIS! Also this, but for beginners with LUK! | ||
Farquad Force | The effect STR has on Damage is increased by +n% | ||
Endgame Eff I |
|
+n Mining and Fishing Power. This bonus increases based on every 10 Class LVs you are above 500. | |
Tome Strength | +n% STR for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc | ||
Essence Boost |
|
+n% Red Essence Gain, this bonus increases based on the total level of ALL your warriors! | |
Crop Chapter | +n% Crop Evolution chance for every 2000 Tome Completion Points above 5000. |