Alchemy/Power Cauldron: Difference between revisions
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<div style='float:right'>__TOC__</div> | |||
< | <div class='cauldDiv'> | ||
{| class= | {| class='cauldInput' | ||
|+Input your levels to see cost reductions: | |+Input your levels to see cost reductions: | ||
|- | |- | ||
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|<div class='shopBargainInput'></div> | |<div class='shopBargainInput'></div> | ||
|} | |} | ||
<div class= | |||
==Bubble Calcs== | |||
<div class='BubbleFlex GenericFlex orange'> | |||
{{Bubble | {{Bubble | ||
|icon=OrangeBubble1 | |icon=OrangeBubble1 | ||
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|bonus=+{ Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | |bonus=+{ Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | ||
|material1=Oak Logs|material2=Water Droplets | |material1=Oak Logs|material2=Water Droplets | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=25,2 | |baseCost=25,2 | ||
|x1=1 | |x1=1 | ||
Line 37: | Line 39: | ||
|name=Warriors Rule | |name=Warriors Rule | ||
|bonus=All Orange Passive Bubbles, which are the smaller sized ones, give a {x higher bonus to your warrior-based classes. | |bonus=All Orange Passive Bubbles, which are the smaller sized ones, give a {x higher bonus to your warrior-based classes. | ||
|material1=Spore Cap|material2 | |material1=Spore Cap|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=20 | |baseCost=20,2 | ||
|x1=2 | |x1=2 | ||
|x2=50 | |x2=50 | ||
Line 47: | Line 49: | ||
|name=Hearty Diggy | |name=Hearty Diggy | ||
|bonus=+{% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | |bonus=+{% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | ||
|material1=Jungle Logs|material2 | |material1=Jungle Logs|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=40 | |baseCost=40,2 | ||
|x1=50 | |x1=50 | ||
|x2=100 | |x2=100 | ||
Line 57: | Line 59: | ||
|name=Wyoming Blood | |name=Wyoming Blood | ||
|bonus=Multi-Ore mining chance is increased by +{%, and your max Multi-Ore chance is 300% instead of 100%. | |bonus=Multi-Ore mining chance is increased by +{%, and your max Multi-Ore chance is 300% instead of 100%. | ||
|material1=Fly|material2 | |material1=Fly|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=30 | |baseCost=30,3 | ||
|x1=23.5 | |x1=23.5 | ||
|x2=1.5 | |x2=1.5 | ||
Line 67: | Line 69: | ||
|name=Reely Smart | |name=Reely Smart | ||
|bonus=+{% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | |bonus=+{% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | ||
|material1=Boring Brick|material2 | |material1=Boring Brick|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=25 | |baseCost=25,3 | ||
|x1=100 | |x1=100 | ||
|x2=80 | |x2=80 | ||
Line 76: | Line 78: | ||
|icon=OrangeBubble6 | |icon=OrangeBubble6 | ||
|name=Big Meaty Claws | |name=Big Meaty Claws | ||
|bonus=Increases base damage by + | |bonus=Increases base damage by +$. This bonus increases based on how much Max HP you have above 250. | ||
|material1 | |material1=Furled Flag|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=200 | |baseCost=200,4 | ||
|x1=1 | |x1=1 | ||
|x2=0.02 | |x2=0.02 | ||
Line 88: | Line 90: | ||
|bonus=Multi-Fish fishing chance is increased by +{%, and your max Multi-Fish chance is 300% instead of 100%. | |bonus=Multi-Fish fishing chance is increased by +{%, and your max Multi-Fish chance is 300% instead of 100%. | ||
|material1=Hermit Can|material2=Water Droplets | |material1=Hermit Can|material2=Water Droplets | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=100,4 | |baseCost=100,4 | ||
|x1=23.5 | |x1=23.5 | ||
Line 97: | Line 99: | ||
|name=Stronk Tools | |name=Stronk Tools | ||
|bonus=The following tools give +{% more skilling Power than normal: $ | |bonus=The following tools give +{% more skilling Power than normal: $ | ||
|material1=Platinum Ore|material2 | |material1=Platinum Ore|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=60 | |baseCost=60,4 | ||
|x1=65 | |x1=65 | ||
|x2=70 | |x2=70 | ||
Line 107: | Line 109: | ||
|name=Fmj | |name=Fmj | ||
|bonus=+{% more defence from Equipment. Also, +1 base Def per Class LV, up to +{. | |bonus=+{% more defence from Equipment. Also, +1 base Def per Class LV, up to +{. | ||
|material1=Fruitfly|material2 | |material1=Fruitfly|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=50 | |baseCost=50,5 | ||
|x1=0.5 | |x1=0.5 | ||
|x2=0 | |x2=0 | ||
Line 117: | Line 119: | ||
|name=Bappity Boopity | |name=Bappity Boopity | ||
|bonus=+{% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | |bonus=+{% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | ||
|material1=Pinion Spur|material2 | |material1=Pinion Spur|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=100 | |baseCost=100,5 | ||
|x1=35 | |x1=35 | ||
|x2=100 | |x2=100 | ||
Line 128: | Line 130: | ||
|bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | |bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | ||
|material1=Froge|material2=Liquid Nitrogen | |material1=Froge|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=10,3 | |baseCost=10,3 | ||
|x1=40 | |x1=40 | ||
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|bonus=+{% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. Actually, better make that +500%... | |bonus=+{% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. Actually, better make that +500%... | ||
|material1=Moustache Comb|material2=Liquid Nitrogen | |material1=Moustache Comb|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=120,3 | |baseCost=120,3 | ||
|x1=25 | |x1=25 | ||
Line 148: | Line 150: | ||
|bonus=+{% Build Speed per Construction Level. | |bonus=+{% Build Speed per Construction Level. | ||
|material1=Explosive Salts|material2=Liquid Nitrogen | |material1=Explosive Salts|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=3,4 | |baseCost=3,4 | ||
|x1=2 | |x1=2 | ||
Line 158: | Line 160: | ||
|bonus=+{ Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | |bonus=+{ Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | ||
|material1=Mousey|material2=Liquid Nitrogen | |material1=Mousey|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=50,2 | |baseCost=50,2 | ||
|x1=5 | |x1=5 | ||
Line 168: | Line 170: | ||
|bonus=The material costs of ALL orange bubbles are {% lower | |bonus=The material costs of ALL orange bubbles are {% lower | ||
|material1=Frigid Soul|material2=Liquid Nitrogen | |material1=Frigid Soul|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=30,3 | |baseCost=30,3 | ||
|x1=40 | |x1=40 | ||
Line 178: | Line 180: | ||
|bonus=+{% Cash from Monsters for every 250 STR. The pennies reflect your strength in themselves, thus making them more valuable! | |bonus=+{% Cash from Monsters for every 250 STR. The pennies reflect your strength in themselves, thus making them more valuable! | ||
|material1=Skelefish|material2=Trench Seawater | |material1=Skelefish|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=200,3 | |baseCost=200,3 | ||
|x1=18 | |x1=18 | ||
Line 188: | Line 190: | ||
|bonus=The following orange bubbles give {x higher bonus than what they display: I, III, IV, VI, XII | |bonus=The following orange bubbles give {x higher bonus than what they display: I, III, IV, VI, XII | ||
|material1=Half Eaten Donut|material2=Trench Seawater | |material1=Half Eaten Donut|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=250,3 | |baseCost=250,3 | ||
|x1=1.4 | |x1=1.4 | ||
Line 198: | Line 200: | ||
|bonus=+{% Mining and Fishing AFK GAINS rate. Wow, how bias can you get... giving the warrior's bubble TWO afk gain bonuses. | |bonus=+{% Mining and Fishing AFK GAINS rate. Wow, how bias can you get... giving the warrior's bubble TWO afk gain bonuses. | ||
|material1=Tangled Cords|material2=Trench Seawater | |material1=Tangled Cords|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=200,4 | |baseCost=200,4 | ||
|x1=12 | |x1=12 | ||
Line 208: | Line 210: | ||
|bonus=+{% Gold Food Effect. Go on, its ok, I won't be offended. No seriously, go upgrade something else, I know I'm not a good upgrade... | |bonus=+{% Gold Food Effect. Go on, its ok, I won't be offended. No seriously, go upgrade something else, I know I'm not a good upgrade... | ||
|material1=PVC Pipe|material2=Trench Seawater | |material1=PVC Pipe|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=300,4 | |baseCost=300,4 | ||
|x1=80 | |x1=80 | ||
Line 218: | Line 220: | ||
|bonus=+{% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | |bonus=+{% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | ||
|material1=Condensed Zap|material2=Trench Seawater | |material1=Condensed Zap|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=200,5 | |baseCost=200,5 | ||
|x1=50 | |x1=50 | ||
Line 228: | Line 230: | ||
|bonus=+{% more Weapon Power from your weapon, but only if its a Spear! | |bonus=+{% more Weapon Power from your weapon, but only if its a Spear! | ||
|material1=Bits|material2=Trench Seawater | |material1=Bits|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=10000,5 | |baseCost=10000,5 | ||
|x1=40 | |x1=40 | ||
Line 238: | Line 240: | ||
|bonus=+{ Mining and Fishing Power per 100 items found, shown on The Slab! | |bonus=+{ Mining and Fishing Power per 100 items found, shown on The Slab! | ||
|material1=Oozie Soul|material2=Trench Seawater | |material1=Oozie Soul|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=150,5 | |baseCost=150,5 | ||
|x1=3 | |x1=3 | ||
Line 248: | Line 250: | ||
|bonus=When claiming AFK Gains, +{% chance to gain an equal amount of time for Gaming progress! | |bonus=When claiming AFK Gains, +{% chance to gain an equal amount of time for Gaming progress! | ||
|icon1=Sailing Treasure 10|material2=Trench Seawater | |icon1=Sailing Treasure 10|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=100,6 | |baseCost=100,6 | ||
|x1= | |x1=20 | ||
|x2=60 | |x2=60 | ||
|func=decay}} | |func=decay}} | ||
Line 258: | Line 260: | ||
|bonus=+{ Base STR per 100 items found, shown on The Slab! | |bonus=+{ Base STR per 100 items found, shown on The Slab! | ||
|material1=OJ Juice|material2=Trench Seawater | |material1=OJ Juice|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=2,6 | |baseCost=2,6 | ||
|x1=25 | |x1=25 | ||
Line 268: | Line 270: | ||
|bonus=+{% Total Damage per 250 STR, but only for warriors! No triple dipping into AGI and WIS! Also this, but for beginners with LUK! | |bonus=+{% Total Damage per 250 STR, but only for warriors! No triple dipping into AGI and WIS! Also this, but for beginners with LUK! | ||
|icon1=Sailing Treasure 21|material2=Trench Seawater | |icon1=Sailing Treasure 21|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=150,6 | |baseCost=150,6 | ||
|x1=23 | |x1=23 | ||
|x2=50 | |x2=50 | ||
|func=decay}} | |func=decay}} | ||
</div></div> | |||
==Quick Look== | ==Quick Look== | ||
<table class='bubble-table orange-cauldron'> | |||
<table class= | {{AlchemyBubble/head}} | ||
{{AlchemyBubble/ | |||
}} | |||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble1 | |icon=OrangeBubble1 | ||
|name=Roid | |name=Roid Ragin | ||
|effect=+x Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | |effect=+x Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | ||
| | |mat1=Oak Logs | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble2 | |icon=OrangeBubble2 | ||
|name=Warriors Rule | |name=Warriors Rule | ||
|effect=All Orange Passive Bubbles give a | |effect=All Orange Passive Bubbles, which are the smaller sized ones, give a xx higher bonus to your warrior-based classes. | ||
| | |mat1=Spore Cap | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble3 | |icon=OrangeBubble3 | ||
|name=Hearty Diggy | |name=Hearty Diggy | ||
|effect=+% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | |effect=+x% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | ||
| | |mat1=Jungle Logs | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=orange | |big=orange|icon=OrangeBubble4 | ||
|icon=OrangeBubble4 | |||
|name=Wyoming Blood | |name=Wyoming Blood | ||
|effect=Multi-Ore mining chance is increased by +x%, and your max Multi-Ore chance is 300% instead of 100%. | |effect=Multi-Ore mining chance is increased by +x%, and your max Multi-Ore chance is 300% instead of 100%. | ||
| | |mat1=Fly | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 319: | Line 313: | ||
|name=Reely Smart | |name=Reely Smart | ||
|effect=+x% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | |effect=+x% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | ||
| | |mat1=Boring Brick | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble6 | |icon=OrangeBubble6 | ||
|name=Big Meaty Claws | |name=Big Meaty Claws | ||
|effect=Increases base damage by + | |effect=Increases base damage by +$. This bonus increases based on how much Max HP you have above 250. | ||
| | |mat1=Furled Flag | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=orange | |big=orange|icon=OrangeBubble7 | ||
|icon=OrangeBubble7 | |||
|name=Sploosh Sploosh | |name=Sploosh Sploosh | ||
|effect=Multi-Fish fishing chance is increased by +x%, and your max Multi-Fish chance is 300% instead of 100%. | |effect=Multi-Fish fishing chance is increased by +x%, and your max Multi-Fish chance is 300% instead of 100%. | ||
| | |mat1=Hermit Can | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble8 | |icon=OrangeBubble8 | ||
|name=Stronk Tools | |name=Stronk Tools | ||
|effect=The following tools give more skilling Power than normal: | |effect=The following tools give +x% more skilling Power than normal: $ | ||
| | |mat1=Platinum Ore | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble9 | |icon=OrangeBubble9 | ||
|name= | |name=Fmj | ||
|effect=+x% more defence from Equipment. Also, +1 base Def per Class LV, up to +x. | |effect=+x% more defence from Equipment. Also, +1 base Def per Class LV, up to +x. | ||
| | |mat1=Fruitfly | ||
|liq2= | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble10 | |icon=OrangeBubble10 | ||
|name=Bappity | |name=Bappity Boopity | ||
|effect=+x% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | |effect=+x% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | ||
| | |mat1=Pinion Spur | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble11 | |icon=OrangeBubble11 | ||
|name=Brittley Spears | |name=Brittley Spears | ||
|effect=+x% Total | |effect=+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | ||
| | |mat1=Froge | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=orange | |big=orange|icon=OrangeBubble12 | ||
|icon=OrangeBubble12 | |||
|name=Call Me Bob | |name=Call Me Bob | ||
|effect=+x% Construction EXP Gain. Also gives +% Bug-Fixing speed if your username is LavaFlame2. Actually, better make that +500%... | |effect=+x% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. Actually, better make that +500%... | ||
| | |mat1=Moustache Comb | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 384: | Line 369: | ||
|name=Carpenter | |name=Carpenter | ||
|effect=+x% Build Speed per Construction Level. | |effect=+x% Build Speed per Construction Level. | ||
| | |mat1=Explosive Salts | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 391: | Line 376: | ||
|name=Buff Boi Talent | |name=Buff Boi Talent | ||
|effect=+x Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | |effect=+x Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | ||
| | |mat1=Mousey | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 398: | Line 383: | ||
|name=Orange Bargain | |name=Orange Bargain | ||
|effect=The material costs of ALL orange bubbles are x% lower | |effect=The material costs of ALL orange bubbles are x% lower | ||
| | |mat1=Frigid Soul | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 430: | Line 415: | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=orange | |big=orange|icon=OrangeBubble20 | ||
|icon=OrangeBubble20 | |||
|name=Bite But Not Chew | |name=Bite But Not Chew | ||
|effect=+x% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | |effect=+x% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | ||
Line 466: | Line 450: | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=OrangeBubble25 | |icon=OrangeBubble25 | ||
|name=Power Trione | |name=Power Trione |
Revision as of 02:57, 11 January 2023
Power Cauldron Cost Boost | |
Undeveloped Costs Bubble | |
Barley Brew (Iron Bar) Vial | |
Orange Bargain Bubble | |
(If Warrior) Warriors Rule Bubble | |
Shop Bargain bought |
Bubble Calcs
Roid Ragin+ Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. |
|
---|---|
Lv. | |
Oak Logs x | Or Atoms x |
Water Droplets x |
Warriors RuleAll Orange Passive Bubbles, which are the smaller sized ones, give a x higher bonus to your warrior-based classes. |
|
---|---|
Lv. | |
Spore Cap x | Or Atoms x |
Water Droplets x |
Hearty Diggy+% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! |
|
---|---|
Lv. | |
Jungle Logs x | Or Atoms x |
Water Droplets x |
Wyoming BloodMulti-Ore mining chance is increased by +%, and your max Multi-Ore chance is 300% instead of 100%. |
|
---|---|
Lv. | |
Fly x | Or Atoms x |
Water Droplets x |
Reely Smart+% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! |
|
---|---|
Lv. | |
Boring Brick x | Or Atoms x |
Water Droplets x |
Big Meaty ClawsIncreases base damage by +$. This bonus increases based on how much Max HP you have above 250. |
|
---|---|
Lv. | |
Furled Flag x | Or Atoms x |
Water Droplets x |
Sploosh SplooshMulti-Fish fishing chance is increased by +%, and your max Multi-Fish chance is 300% instead of 100%. |
|
---|---|
Lv. | |
Hermit Can x | Or Atoms x |
Water Droplets x |
Stronk ToolsThe following tools give +% more skilling Power than normal: $ |
|
---|---|
Lv. | |
Platinum Ore x | Or Atoms x |
Water Droplets x |
Fmj+% more defence from Equipment. Also, +1 base Def per Class LV, up to +. |
|
---|---|
Lv. | |
Fruitfly x | Or Atoms x |
Water Droplets x |
Bappity Boopity+% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! |
|
---|---|
Lv. | |
Pinion Spur x | Or Atoms x |
Water Droplets x |
Brittley Spears+% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. |
|
---|---|
Lv. | |
Froge x | Or Atoms x |
Liquid Nitrogen x |
Call Me Bob+% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. Actually, better make that +500%... |
|
---|---|
Lv. | |
Moustache Comb x | Or Atoms x |
Liquid Nitrogen x |
Carpenter+% Build Speed per Construction Level. |
|
---|---|
Lv. | |
Explosive Salts x | Or Atoms x |
Liquid Nitrogen x |
Buff Boi Talent+ Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! |
|
---|---|
Lv. | |
Mousey x | Or Atoms x |
Liquid Nitrogen x |
Orange BargainThe material costs of ALL orange bubbles are % lower |
|
---|---|
Lv. | |
Frigid Soul x | Or Atoms x |
Liquid Nitrogen x |
Penny Of Strength+% Cash from Monsters for every 250 STR. The pennies reflect your strength in themselves, thus making them more valuable! |
|
---|---|
Lv. | |
Skelefish x | Or Atoms x |
Trench Seawater x |
MultorangeThe following orange bubbles give x higher bonus than what they display: I, III, IV, VI, XII |
|
---|---|
Lv. | |
Half Eaten Donut x | Or Atoms x |
Trench Seawater x |
Dream Of Ironfish+% Mining and Fishing AFK GAINS rate. Wow, how bias can you get... giving the warrior's bubble TWO afk gain bonuses. |
|
---|---|
Lv. | |
Tangled Cords x | Or Atoms x |
Trench Seawater x |
Shimmeron+% Gold Food Effect. Go on, its ok, I won't be offended. No seriously, go upgrade something else, I know I'm not a good upgrade... |
|
---|---|
Lv. | |
PVC Pipe x | Or Atoms x |
Trench Seawater x |
Bite But Not Chew+% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! |
|
---|---|
Lv. | |
Condensed Zap x | Or Atoms x |
Trench Seawater x |
Spear Powah+% more Weapon Power from your weapon, but only if its a Spear! |
|
---|---|
Lv. | |
Bits x | Or Atoms x |
Trench Seawater x |
Slabi Orefish+ Mining and Fishing Power per 100 items found, shown on The Slab! |
|
---|---|
Lv. | |
Oozie Soul x | Or Atoms x |
Trench Seawater x |
Gamer At HeartWhen claiming AFK Gains, +% chance to gain an equal amount of time for Gaming progress! |
|
---|---|
Lv. | |
Sailing Treasure 10 x | Or Atoms x |
Trench Seawater x |
Slabi Strength+ Base STR per 100 items found, shown on The Slab! |
|
---|---|
Lv. | |
OJ Juice x | Or Atoms x |
Trench Seawater x |
Power Trione+% Total Damage per 250 STR, but only for warriors! No triple dipping into AGI and WIS! Also this, but for beginners with LUK! |
|
---|---|
Lv. | |
Sailing Treasure 21 x | Or Atoms x |
Trench Seawater x |
Quick Look
Icon | Name | Materials | Description |
---|---|---|---|
Roid Ragin |
|
+x Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | |
Warriors Rule |
|
All Orange Passive Bubbles, which are the smaller sized ones, give a xx higher bonus to your warrior-based classes. | |
Hearty Diggy |
|
+x% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | |
Wyoming Blood |
|
Multi-Ore mining chance is increased by +x%, and your max Multi-Ore chance is 300% instead of 100%. | |
Reely Smart |
|
+x% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | |
Big Meaty Claws |
|
Increases base damage by +$. This bonus increases based on how much Max HP you have above 250. | |
Sploosh Sploosh |
|
Multi-Fish fishing chance is increased by +x%, and your max Multi-Fish chance is 300% instead of 100%. | |
Stronk Tools |
|
The following tools give +x% more skilling Power than normal: $ | |
Fmj |
|
+x% more defence from Equipment. Also, +1 base Def per Class LV, up to +x. | |
Bappity Boopity |
|
+x% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | |
Brittley Spears |
|
+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | |
Call Me Bob |
|
+x% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. Actually, better make that +500%... | |
Carpenter |
|
+x% Build Speed per Construction Level. | |
Buff Boi Talent |
|
+x Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | |
Orange Bargain |
|
The material costs of ALL orange bubbles are x% lower | |
Penny Of Strength |
|
+x% Cash from Monsters for every 250 STR. The pennies reflect your strength in themselves, thus making them more valuable! | |
Multorange |
|
The following orange bubbles give xx higher bonus than what they display: I, III, IV, VI, XII | |
Dream Of Ironfish |
|
+x% Mining and Fishing AFK GAINS rate. Wow, how bias can you get... giving the warrior's bubble TWO afk gain bonuses. | |
Shimmeron |
|
+x% Gold Food Effect. Go on, its ok, I won't be offended. No seriously, go upgrade something else, I know I'm not a good upgrade... | |
Bite But Not Chew |
|
+x% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | |
Spear Powah |
|
+x% more Weapon Power from your weapon, but only if its a Spear! | |
Slabi Orefish |
|
+x Mining and Fishing Power per 100 items found, shown on The Slab! | |
Gamer At Heart | When claiming AFK Gains, +x% chance to gain an equal amount of time for Gaming progress! | ||
Slabi Strength |
|
+x Base STR per 100 items found, shown on The Slab! | |
Power Trione | +x% Total Damage per 250 STR, but only for warriors! No triple dipping into AGI and WIS! Also this, but for beginners with LUK! |