Trapping
Trapping is a Hunter specialized skill in which the player places traps in specific locations scattered across all three worlds in order to catch critters and their shiny variants.
Getting Started
In order to start trapping, you need to have completed the quest "Pelt for the Pelt God" for the Lord of the Hunt. This quest opens Hunting Season for Froge critters, allowing them to spawn in the Jungle Perimeter. Each subsequent quest for Lord of the Hunt allows the next critter to spawn somewhere in the world. Hunting Season quests are account-wide, so unlocking a critter trapping spot on one character unlocks it for all of your characters.
Trapping Mechanics
Once you have opened a critter trapping location and have a Trap Box Set equipped, you can begin trapping. Stand in an area where critters are spawning and tap the button at the top left of your screen to select a trap and trap timer.
At first you will only have access to Cardboard Traps from the Frostbite Towndra Vendor. After collecting your first Poison Froge, you can craft Silkskin Traps which allows you to trap Shiny critters much easier and set down more traps at once.
Placing Traps
- Each higher tier trap lets you place +1 more trap down than the trap before it. These extra traps can be placed down in the same area, or you can spread them across different critters.
- The Call Me Ash equippable Alchemy Bubble also allows you to place +1 more trap. Unequipping the bubble will not remove extra traps which have already been placed down.
- Equipping a higher tier trap allows you to place any lower tier trap down. Use the left and right arrows at the top of the trap placement UI to select which type of trap to place.
- Each trap timer gives a different quantity of critters. Shorter traps are more efficient, but longer timers may suit your playstyle better. See Trap Efficiency for a comparison table.
- Having low Trapping efficiency means you will get a baseline of 10 critters per 20 minute trap (multiply this by the qty multiplier of the traps you place down). Higher trapping efficiency awards bonus critters. Your trapping efficiency is saved when you place down a trap, so if your efficiency goes up and you want more bonus critters, you'll need to replace your traps. EXP is also saved when you place down a trap.
- Certain trapping areas do not offer a lot of room to work with. Having lower movespeed makes it easier to place multiple traps closer together.
Collecting & Removing Traps
- You can view how much time is left on your character's traps in Items > Skill Info > Trapping. The Hunter talent Eagle Eye lets you view the timers for the traps of all characters on your account.
- When collecting a trap, the critters fall on the ground at your character's feet instead of going directly into your inventory. Do not leave the area before looting them from the ground.
- Most Shiny bonuses are saved when traps are placed down, but Shiny Chance cards can be equipped during trap collection to boost your Shiny odds.
- In order to move your traps to a new location, you must first remove them from their current location. Tap on a trap, then tap the Trash icon. You cannot remove traps remotely.
- NOTE: Trap timers can NOT progress if you are sitting on the Character Swap screen. If you are AFK on all characters, fully close the game.
Collecting using Eagle Eye
Using the Hunter talent Eagle Eye, you are able to collect and reset all traps for all characters remotely, giving partial trapping XP to each character and partial critter quantity to the hunter using the talent. It also replaces traps without removing them, which means that you can use the alchemy bubble Call Me Ash to place an extra trap on each player and not need to re-equip the bubble each time you collect traps.
Using the Talent Book Library to increase the max level of Eagle Eye is recommended to increase the quantity of XP and critters collected. Eagle Eye combined with the Poison Tincture Alchemy Vial lets you go past 100% collection rate, despite the description on the Vial.
Critters
Base XP is for the minimum amount of 10 critters and does not go up with bonus critters. Shiny chance is per trap, and is not affected by quantity of critter or length of time, only Shiny-specific bonuses.
Name | Critter | Base XP/Critter | Base Shiny% | Shiny Critter | Bonus Critter Eff. | Location | Quest Req | Card Info} |
---|---|---|---|---|---|---|---|---|
Froge | 20 | 5% | Poison Froge | 35 | Jungle Perimeter | Undefined | Froge Card | |
Crabbo | 80 | 3% | Mutant Crabbo | 400 | Salty Shores | Undefined | Crabbo Card | |
Scorpie | 250 | 2% | Crescent Scorpie | 1,500 | The Ring | Undefined | Scorpie Card | |
Mousey | 500 | 1% | Nakeo Moleo | 3,500 | Rats Nest | Undefined | Mousey Card | |
Owlio | 800 | 0.6% | Minervowl | 8,000 | Hollowed Trunk | Undefined | Owlio Card | |
Pingy | 1250 | 0.3% | Eternal Lord of The Undying Ember | 15,000 | The Stache Split | Undefined | Pingy Card | |
Bunny | 1600 | 0.15% | Purbunni | 45,000 | Thermonuclear Climb | Undefined | Bunny Card | |
Dung Beat | 2000 | 0.06% | Jade Scarab | 100 K | Efaunts Tomb | Undefined | Dung Beat Card | |
Honker | 2500 | 0.02% | Diamond Duck | 200 K | Wam Wonderland | Undefined | Honker Card |
Traps
Name | Image | Level | Speed | Skillpower | Str | Agi | Wis | Luk | Misc | Slots | Sell Price | Source
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