Archer: Difference between revisions
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|form1=bigBase|x1=110|x2=2 | |form1=bigBase|x1=110|x2=2 | ||
|form2=intervalAdd|y1=2|y2=40|cooldown=15|actiontime=0.45|manacost=8 | |form2=intervalAdd|y1=2|y2=40|cooldown=15|actiontime=0.45|manacost=8 | ||
|notes=''' | |notes='''Hits one additional monster every 40 points.''' | ||
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{{Talent | {{Talent | ||
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|textArr=Monster drop rarity increased by (Table 1)% | |textArr=Monster drop rarity increased by (Table 1)% | ||
|notes=''' | |notes='''Directly increases your Drop Rarity stat. This means it applies to all drops, not just monsters.''' | ||
|form1=decay|x1=40|x2=65 | |form1=decay|x1=40|x2=65 | ||
}} | }} |
Revision as of 17:18, 22 March 2022
Archers use Bows and specialize in Smithing.
Archer Talents
Piercing Arrow
Shoots an arrow that deals % damage to up to monsters
Hits one additional monster every 40 points.
Mana Cost: 8
Action Time: 0.45 Seconds
Cooldown: 15 Seconds
Kung Fu Kick
Pushes back nearby monsters by pixels while dealing % damage
Mana Cost: 4
Action Time: 0.45 Seconds
Cooldown: 7 Seconds
Hema Overdrive
Increase max HP and max MP by %
Strafe
Temporarily boosts Movement Speed by % for minutes
Mana Cost: 5
Action Time: 0.45 Seconds
Cooldown: 30 Seconds
Have Another!
Basic Attacks have a % chance to fire 1 additional arrow
Veins Of The Infernal
Increases Damage Dealt by % every 10 Smithing Levels
Garb Of Un'Agi'Ng Quality
All Equipment gives % more AGI than what's listed
High Polymer Limbs
The effect Weapon Power has on Damage Dealt is increased by %
Sanic Speed
+ base AGI
Robbinghood
Monster drop rarity increased by %
Directly increases your Drop Rarity stat. This means it applies to all drops, not just monsters.
Smeltin' Erryday
Every kill has a % chance to give seconds of instant forge progress
Both Active and AFK kills count for Forge progress. Multikill also counts.
Acme Anvil
Get + Anvil Production Point, and also gain + extra pts every 10 Smithing Lvs
If you invest in this talent, spend the anvil points, then reset your talents, your available anvil points will go into the negative. You can re-invest in this talent to no longer be in the negative.
Yea I Already Know
Start with % exp per 250 AGI when you lv up any Specialized Skill. Caps at %.
Applies to Town Skills instead of Archer Specialized Skills (for example, it will work on Alchemy but not Catching).Template:BugRef
Godly Creation
% chance to apply a special bonus to any equip crafted at the anvil.
The special bonus is 1-3 additional STR, AGI, WIS, or LUK.
Focused Soul
EXP Gain for all Specialized Skills is increased by %
Boosts EXP for Archer Specialized Skills: Smithing, Catching, and Trapping.
Calm Basics (Tab 1) Talents
Elusive Efficiency
Increases the total efficiency of all specialized skills by %
Boosts Efficiency for Archer Specialized Skills: Catching, and Trapping.
Featherweight
Increases Movement Speed by % so you can outrun those slowpoke Warriors and Mages.
Level cap boosted by Velocity Vessels
Idle Shooting
AFK Gains Rate for Fighting is increased by %
Broken Time
Production Speed in all Town Skills is increased by %