Alchemy/Quicc Cauldron: Difference between revisions
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<div style='float:right'>__TOC__</div> | |||
{| class= | <div class='cauldDiv'> | ||
{| class=cauldInput | |||
|+Input your levels to see cost reductions: | |+Input your levels to see cost reductions: | ||
|- | |- | ||
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|<div class='shopBargainInput'></div> | |<div class='shopBargainInput'></div> | ||
|} | |} | ||
<div class= | |||
==Bubble Calcs== | |||
<div class='BubbleFlex GenericFlex green'> | |||
{{Bubble | {{Bubble | ||
|icon=GreenBubble1 | |icon=GreenBubble1 | ||
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|bonus=+{ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | |bonus=+{ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | ||
|material1=Copper Ore|material2=Water Droplets | |material1=Copper Ore|material2=Water Droplets | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=15,2 | |baseCost=15,2 | ||
|x1=1 | |x1=1 | ||
Line 36: | Line 39: | ||
|name=Archer Or Bust | |name=Archer Or Bust | ||
|bonus=All Green Passive Bonuses, which are the smaller sized ones, give {x more bonuses to your archer-based characters. | |bonus=All Green Passive Bonuses, which are the smaller sized ones, give {x more bonuses to your archer-based characters. | ||
|material1=Spore Cap|material2 | |material1=Spore Cap|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=20 | |baseCost=20,2 | ||
|x1=2 | |x1=2 | ||
|x2=50 | |x2=50 | ||
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|name=Hammer Hammer | |name=Hammer Hammer | ||
|bonus=You can now produce +1 more items at once in the anvil, and your production speed is increased by {%. | |bonus=You can now produce +1 more items at once in the anvil, and your production speed is increased by {%. | ||
|material1=Iron Ore|material2 | |material1=Iron Ore|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost= | |baseCost=30,2 | ||
|x1=23 | |x1=23 | ||
|x2=2 | |x2=2 | ||
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|name=Lil Big Damage | |name=Lil Big Damage | ||
|bonus=+{% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | |bonus=+{% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | ||
|material1=Goldfish|material2 | |material1=Goldfish|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=25 | |baseCost=25,3 | ||
|x1=20 | |x1=20 | ||
|x2=100 | |x2=100 | ||
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|name=Anvilnomics | |name=Anvilnomics | ||
|bonus=Costs for buying Anvil Production Points is reduced by {%. This is just like a tax cut, so remember me as a hero! | |bonus=Costs for buying Anvil Production Points is reduced by {%. This is just like a tax cut, so remember me as a hero! | ||
|material1=Forest Fibres|material2 | |material1=Forest Fibres|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=50 | |baseCost=50,3 | ||
|x1=40 | |x1=40 | ||
|x2=100 | |x2=100 | ||
Line 75: | Line 78: | ||
|icon=GreenBubble6 | |icon=GreenBubble6 | ||
|name=Quick Slap | |name=Quick Slap | ||
|bonus=Increases base damage by + | |bonus=Increases base damage by +$. This bonus increases based on how much Movement Speed you have above 110%. | ||
|material1=Coconotnotto|material2 | |material1=Coconotnotto|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=90 | |baseCost=90,4 | ||
|x1=1 | |x1=1 | ||
|x2=0.02 | |x2=0.02 | ||
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|name=Sanic Tools | |name=Sanic Tools | ||
|bonus=The following tools give +{% more skilling Power than normal: $ | |bonus=The following tools give +{% more skilling Power than normal: $ | ||
|material1=Slime Sludge|material2 | |material1=Slime Sludge|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=130 | |baseCost=130,4 | ||
|x1=65 | |x1=65 | ||
|x2=70 | |x2=70 | ||
Line 94: | Line 97: | ||
{{Bubble | {{Bubble | ||
|icon=GreenBubble8 | |icon=GreenBubble8 | ||
|name= | |name=Bug] | ||
|bonus=Multi-Bug catching chance is increased by +{%, and your max Multi-Bug chance is 300% instead of 100%. | |bonus=Multi-Bug catching chance is increased by +{%, and your max Multi-Bug chance is 300% instead of 100%. | ||
|material1=Sentient Cereal|material2=Water Droplets | |material1=Sentient Cereal|material2=Water Droplets | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=70 | |baseCost=70,4 | ||
|x1=23.5 | |x1=23.5 | ||
|x2=1.5 | |x2=1.5 | ||
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|name=Shaquracy | |name=Shaquracy | ||
|bonus=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +{% more Accuracy than normal. | |bonus=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +{% more Accuracy than normal. | ||
|material1=Bloach|material2 | |material1=Bloach|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=65 | |baseCost=65,5 | ||
|x1=1 | |x1=1 | ||
|x2=0 | |x2=0 | ||
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|name=Cheap Shot | |name=Cheap Shot | ||
|bonus=+{% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | |bonus=+{% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | ||
|material1= | |material1=Mosquinsnow|material2=Water Droplets | ||
|isLiquid= | |isLiquid=0,1 | ||
|baseCost=35 | |baseCost=35,5 | ||
|x1=7 | |x1=7 | ||
|x2=100 | |x2=100 | ||
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|bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | |bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | ||
|material1=Forest Soul|material2=Liquid Nitrogen | |material1=Forest Soul|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=5,3 | |baseCost=5,3 | ||
|x1=40 | |x1=40 | ||
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|bonus=+1 Placeable Trap, and +{% Trapping Efficiency. | |bonus=+1 Placeable Trap, and +{% Trapping Efficiency. | ||
|material1=Tundra Logs|material2=Liquid Nitrogen | |material1=Tundra Logs|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=100,3 | |baseCost=100,3 | ||
|x1=25 | |x1=25 | ||
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|bonus={x more likely to catch shiny critters when opening a trap. | |bonus={x more likely to catch shiny critters when opening a trap. | ||
|material1=Rooted Soul|material2=Liquid Nitrogen | |material1=Rooted Soul|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=25,4 | |baseCost=25,4 | ||
|x1=3 | |x1=3 | ||
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|bonus=+{ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | |bonus=+{ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | ||
|material1=Flycicle|material2=Liquid Nitrogen | |material1=Flycicle|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=120,2 | |baseCost=120,2 | ||
|x1=5 | |x1=5 | ||
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|bonus=The material costs of ALL green bubbles are {% lower | |bonus=The material costs of ALL green bubbles are {% lower | ||
|material1=Owlio|material2=Liquid Nitrogen | |material1=Owlio|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=200,3 | |baseCost=200,3 | ||
|x1=40 | |x1=40 | ||
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|bonus=+{% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! | |bonus=+{% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! | ||
|material1=Purple Screw|material2=Trench Seawater | |material1=Purple Screw|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=250,3 | |baseCost=250,3 | ||
|x1=18 | |x1=18 | ||
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|bonus=The following green bubbles give {x higher bonus than what they display: I, VI, VIII, X, XII | |bonus=The following green bubbles give {x higher bonus than what they display: I, VI, VIII, X, XII | ||
|material1=Dung Beat|material2=Trench Seawater | |material1=Dung Beat|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=150,3 | |baseCost=150,3 | ||
|x1=1.4 | |x1=1.4 | ||
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|bonus=+{% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! | |bonus=+{% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! | ||
|material1=Worker Bee|material2=Trench Seawater | |material1=Worker Bee|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=350,4 | |baseCost=350,4 | ||
|x1=12 | |x1=12 | ||
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|bonus=+{% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! | |bonus=+{% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! | ||
|material1=Dioxide Synthesis|material2=Trench Seawater | |material1=Dioxide Synthesis|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=6,4 | |baseCost=6,4 | ||
|x1=70 | |x1=70 | ||
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|bonus=+{% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! | |bonus=+{% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! | ||
|material1=Fairy|material2=Trench Seawater | |material1=Fairy|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=300,5 | |baseCost=300,5 | ||
|x1=40 | |x1=40 | ||
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|bonus=+{% more Weapon Power from your weapon, but only if its a Bow! | |bonus=+{% more Weapon Power from your weapon, but only if its a Bow! | ||
|material1=Bits|material2=Trench Seawater | |material1=Bits|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=10000,5 | |baseCost=10000,5 | ||
|x1=40 | |x1=40 | ||
Line 237: | Line 240: | ||
|bonus=+{ Catching and Trapping Power per 100 items found, shown on The Slab! | |bonus=+{ Catching and Trapping Power per 100 items found, shown on The Slab! | ||
|material1=Maple Logs|material2=Trench Seawater | |material1=Maple Logs|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=500,5 | |baseCost=500,5 | ||
|x1=3 | |x1=3 | ||
Line 247: | Line 250: | ||
|bonus=When claiming AFK Gains, +{% chance to gain an equal amount of time for Sailing progress! | |bonus=When claiming AFK Gains, +{% chance to gain an equal amount of time for Sailing progress! | ||
|icon1=Sailing Treasure 12|material2=Trench Seawater | |icon1=Sailing Treasure 12|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=100,6 | |baseCost=100,6 | ||
|x1= | |x1=16 | ||
|x2=60 | |x2=60 | ||
|func=decay}} | |func=decay}} | ||
Line 257: | Line 260: | ||
|bonus=+{ Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble! | |bonus=+{ Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble! | ||
|material1=Hard Hat|material2=Trench Seawater | |material1=Hard Hat|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=250,6 | |baseCost=250,6 | ||
|x1=25 | |x1=25 | ||
Line 267: | Line 270: | ||
|bonus=+{% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS! | |bonus=+{% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS! | ||
|icon1=Sailing Treasure 25|material2=Trench Seawater | |icon1=Sailing Treasure 25|material2=Trench Seawater | ||
|isLiquid=0,1 | |isLiquid=0,1 | ||
|baseCost=150,6 | |baseCost=150,6 | ||
|x1=23 | |x1=23 | ||
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|func=decay}} | |func=decay}} | ||
</div></div> | </div></div> | ||
== Quick Look == | |||
<table class= | ==Quick Look== | ||
{{AlchemyBubble/ | <table class='bubble-table green-cauldron'> | ||
{{AlchemyBubble/head}} | |||
}} | |||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble1 | |icon=GreenBubble1 | ||
|name=Swift Steppin | |name=Swift Steppin | ||
|effect=+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | |effect=+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | ||
| | |mat1=Copper Ore | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble2 | |icon=GreenBubble2 | ||
|name=Archer | |name=Archer Or Bust | ||
|effect=Green Passive Bonuses, which are the smaller sized ones, give | |effect=All Green Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your archer-based characters. | ||
| | |mat1=Spore Cap | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=green | |big=green|icon=GreenBubble3 | ||
|icon=GreenBubble3 | |||
|name=Hammer Hammer | |name=Hammer Hammer | ||
|effect=You can now produce +1 more items at once in the anvil, and your production speed is increased by x%. | |effect=You can now produce +1 more items at once in the anvil, and your production speed is increased by x%. | ||
| | |mat1=Iron Ore | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
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|name=Lil Big Damage | |name=Lil Big Damage | ||
|effect=+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | |effect=+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | ||
| | |mat1=Goldfish | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
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|name=Anvilnomics | |name=Anvilnomics | ||
|effect=Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero! | |effect=Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero! | ||
| | |mat1=Forest Fibres | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble6 | |icon=GreenBubble6 | ||
|name=Quick Slap | |name=Quick Slap | ||
|effect=Increases base damage by + | |effect=Increases base damage by +$. This bonus increases based on how much Movement Speed you have above 110%. | ||
| | |mat1=Coconotnotto | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble7 | |icon=GreenBubble7 | ||
|name=Sanic Tools | |name=Sanic Tools | ||
|effect=The following tools give +x% skilling Power than normal: | |effect=The following tools give +x% more skilling Power than normal: $ | ||
| | |mat1=Slime Sludge | ||
|liq2=3 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=green | |big=green|icon=GreenBubble8 | ||
|icon=GreenBubble8 | |name=Bug] | ||
|name= | |effect=Multi-Bug catching chance is increased by +x%, and your max Multi-Bug chance is 300% instead of 100%. | ||
|effect=Multi-Bug catching chance is increased, and your max Multi-Bug chance is 300% instead of 100% | |mat1=Sentient Cereal | ||
| | |liq2=3 | ||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 347: | Line 341: | ||
|name=Shaquracy | |name=Shaquracy | ||
|effect=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal. | |effect=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal. | ||
| | |mat1=Bloach | ||
|liq2= | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 356: | Line 348: | ||
|name=Cheap Shot | |name=Cheap Shot | ||
|effect=+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | |effect=+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | ||
| | |mat1=Mosquinsnow | ||
|liq2= | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble11 | |icon=GreenBubble11 | ||
|name=Bow Jack | |name=Bow Jack | ||
|effect=+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+ | |effect=+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | ||
| | |mat1=Forest Soul | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=green | |big=green|icon=GreenBubble12 | ||
|icon=GreenBubble12 | |||
|name=Call Me Ash | |name=Call Me Ash | ||
|effect=+1 Placeable Trap, and +x% Trapping Efficiency. | |effect=+1 Placeable Trap, and +x% Trapping Efficiency. | ||
| | |mat1=Tundra Logs | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble13 | |icon=GreenBubble13 | ||
|name=Cuz I Catch Em All | |name=Cuz I Catch Em All | ||
|effect= | |effect=xx more likely to catch shiny critters when opening a trap. | ||
| | |mat1=Rooted Soul | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 387: | Line 376: | ||
|name=Fast Boi Talent | |name=Fast Boi Talent | ||
|effect=+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | |effect=+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | ||
| | |mat1=Flycicle | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 394: | Line 383: | ||
|name=Green Bargain | |name=Green Bargain | ||
|effect=The material costs of ALL green bubbles are x% lower | |effect=The material costs of ALL green bubbles are x% lower | ||
| | |mat1=Owlio | ||
| | |liq2=3 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 419: | Line 408: | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=green | |big=green|icon=GreenBubble19 | ||
|icon=GreenBubble19 | |||
|name=Kill Per Kill | |name=Kill Per Kill | ||
|effect=+x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! | |effect=+x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! | ||
Line 462: | Line 450: | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble25 | |icon=GreenBubble25 | ||
|name=Power Tritwo | |name=Power Tritwo |
Revision as of 02:57, 11 January 2023
Quicc Cauldron Cost Boost | |
Undeveloped Costs Bubble | |
Barley Brew (Iron Bar) Vial | |
Green Bargain Bubble | |
(If Archer) Archer Or Bust Bubble | |
Shop Bargain bought |
Bubble Calcs
Swift Steppin+ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. |
|
---|---|
Lv. | |
Copper Ore x | Or Atoms x |
Water Droplets x |
Archer Or BustAll Green Passive Bonuses, which are the smaller sized ones, give x more bonuses to your archer-based characters. |
|
---|---|
Lv. | |
Spore Cap x | Or Atoms x |
Water Droplets x |
Hammer HammerYou can now produce +1 more items at once in the anvil, and your production speed is increased by %. |
|
---|---|
Lv. | |
Iron Ore x | Or Atoms x |
Water Droplets x |
Lil Big Damage+% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! |
|
---|---|
Lv. | |
Goldfish x | Or Atoms x |
Water Droplets x |
AnvilnomicsCosts for buying Anvil Production Points is reduced by %. This is just like a tax cut, so remember me as a hero! |
|
---|---|
Lv. | |
Forest Fibres x | Or Atoms x |
Water Droplets x |
Quick SlapIncreases base damage by +$. This bonus increases based on how much Movement Speed you have above 110%. |
|
---|---|
Lv. | |
Coconotnotto x | Or Atoms x |
Water Droplets x |
Sanic ToolsThe following tools give +% more skilling Power than normal: $ |
|
---|---|
Lv. | |
Slime Sludge x | Or Atoms x |
Water Droplets x |
Bug]Multi-Bug catching chance is increased by +%, and your max Multi-Bug chance is 300% instead of 100%. |
|
---|---|
Lv. | |
Sentient Cereal x | Or Atoms x |
Water Droplets x |
ShaquracyYour secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +% more Accuracy than normal. |
|
---|---|
Lv. | |
Bloach x | Or Atoms x |
Water Droplets x |
Cheap Shot+% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. |
|
---|---|
Lv. | |
File:Mosquinsnow.png Mosquinsnow x | Or Atoms x |
Water Droplets x |
Bow Jack+% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. |
|
---|---|
Lv. | |
Forest Soul x | Or Atoms x |
Liquid Nitrogen x |
Call Me Ash+1 Placeable Trap, and +% Trapping Efficiency. |
|
---|---|
Lv. | |
Tundra Logs x | Or Atoms x |
Liquid Nitrogen x |
Cuz I Catch Em Allx more likely to catch shiny critters when opening a trap. |
|
---|---|
Lv. | |
Rooted Soul x | Or Atoms x |
Liquid Nitrogen x |
Fast Boi Talent+ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! |
|
---|---|
Lv. | |
Flycicle x | Or Atoms x |
Liquid Nitrogen x |
Green BargainThe material costs of ALL green bubbles are % lower |
|
---|---|
Lv. | |
Owlio x | Or Atoms x |
Liquid Nitrogen x |
Dollar Of Agility+% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! |
|
---|---|
Lv. | |
Purple Screw x | Or Atoms x |
Trench Seawater x |
PremigreenThe following green bubbles give x higher bonus than what they display: I, VI, VIII, X, XII |
|
---|---|
Lv. | |
Dung Beat x | Or Atoms x |
Trench Seawater x |
Fly In Mind+% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! |
|
---|---|
Lv. | |
Worker Bee x | Or Atoms x |
Trench Seawater x |
Kill Per Kill+% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! |
|
---|---|
Lv. | |
Dioxide Synthesis x | Or Atoms x |
Trench Seawater x |
Afk Expexp+% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! |
|
---|---|
Lv. | |
Fairy x | Or Atoms x |
Trench Seawater x |
Bow Power+% more Weapon Power from your weapon, but only if its a Bow! |
|
---|---|
Lv. | |
Bits x | Or Atoms x |
Trench Seawater x |
Slabo Critterbug+ Catching and Trapping Power per 100 items found, shown on The Slab! |
|
---|---|
Lv. | |
Maple Logs x | Or Atoms x |
Trench Seawater x |
Sailor At HeartWhen claiming AFK Gains, +% chance to gain an equal amount of time for Sailing progress! |
|
---|---|
Lv. | |
Sailing Treasure 12 x | Or Atoms x |
Trench Seawater x |
Slabo Agility+ Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble! |
|
---|---|
Lv. | |
Hard Hat x | Or Atoms x |
Trench Seawater x |
Power Tritwo+% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS! |
|
---|---|
Lv. | |
Sailing Treasure 25 x | Or Atoms x |
Trench Seawater x |
Quick Look
Icon | Name | Materials | Description |
---|---|---|---|
Swift Steppin |
|
+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | |
Archer Or Bust |
|
All Green Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your archer-based characters. | |
Hammer Hammer |
|
You can now produce +1 more items at once in the anvil, and your production speed is increased by x%. | |
Lil Big Damage |
|
+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | |
Anvilnomics |
|
Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero! | |
Quick Slap |
|
Increases base damage by +$. This bonus increases based on how much Movement Speed you have above 110%. | |
Sanic Tools |
|
The following tools give +x% more skilling Power than normal: $ | |
Bug] |
|
Multi-Bug catching chance is increased by +x%, and your max Multi-Bug chance is 300% instead of 100%. | |
Shaquracy |
|
Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal. | |
Cheap Shot |
|
+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | |
Bow Jack |
|
+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | |
Call Me Ash |
|
+1 Placeable Trap, and +x% Trapping Efficiency. | |
Cuz I Catch Em All |
|
xx more likely to catch shiny critters when opening a trap. | |
Fast Boi Talent |
|
+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | |
Green Bargain |
|
The material costs of ALL green bubbles are x% lower | |
Dollar Of Agility |
|
+x% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! | |
Premigreen |
|
The following green bubbles give xx higher bonus than what they display: I, VI, VIII, X, XII | |
Fly In Mind |
|
+x% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! | |
Kill Per Kill |
|
+x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! | |
Afk Expexp |
|
+x% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! | |
Bow Power |
|
+x% more Weapon Power from your weapon, but only if its a Bow! | |
Slabo Critterbug |
|
+x Catching and Trapping Power per 100 items found, shown on The Slab! | |
Sailor At Heart | When claiming AFK Gains, +x% chance to gain an equal amount of time for Sailing progress! | ||
Slabo Agility |
|
+x Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble! | |
Power Tritwo | +x% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS! |