Archer: Difference between revisions

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|accuracyStat=Strength
|accuracyStat=Strength
|specialization1=Smithing
|specialization1=Smithing
|specialization2=Catching
|currentClassStage=Second Stage
|currentClassStage=Second Stage
|futureClassStage1=Bowman
|futureClassStage1=Bowman
|futureClassStage2=Hunter
|futureClassStage2=Hunter
|previousClassStage=Beginner
|previousClassStage=Beginner
|talentsIcons=
|talentsIcons={{TalentIcon|Piercing Arrow}} {{TalentIcon|Kung Fu Kick}} {{TalentIcon|Hema Overdrive}} {{TalentIcon|Strafe}} {{TalentIcon|Have Another!}} {{TalentIcon|Veins Of The Infernal}} {{TalentIcon|Garb Of Un'Agi'Ng Quality}} {{TalentIcon|High Polymer Limbs}} {{TalentIcon|Sanic Speed}} {{TalentIcon|Robbinghood}} {{TalentIcon|Smeltin' Erryday}} {{TalentIcon|Acme Anvil}} {{TalentIcon|Yea I Already Know}} {{TalentIcon|Godly Creation}} {{TalentIcon|Focused Soul}}
{{TalentIcon|Piercing Arrow}}
{{TalentIcon|Kung Fu Kick}}
{{TalentIcon|Hema Overdrive}}
{{TalentIcon|Strafe}}
{{TalentIcon|Have Another!}}
{{TalentIcon|Veins Of The Infernal}}
{{TalentIcon|Garb Of Un'Agi'Ng Quality}}
{{TalentIcon|High Polymer Limbs}}
{{TalentIcon|Sanic Speed}}
{{TalentIcon|Robbinghood}}
{{TalentIcon|Smeltin' Erryday}}
{{TalentIcon|Acme Anvil}}
{{TalentIcon|Yea I Already Know}}
{{TalentIcon|Godly Creation}}
{{TalentIcon|Focused Soul}}
|previousTalents=Calm Basics
|previousTalents=Calm Basics
|previousTalentsIcons=
|previousTalentsIcons={{TalentIcon|Elusive Efficiency}} {{TalentIcon|Featherweight}} {{TalentIcon|I See You}} {{TalentIcon|Idle Shooting}} {{TalentIcon|Broken Time}}
{{TalentIcon|Elusive Efficiency}}
{{TalentIcon|Featherweight}}
{{TalentIcon|I See You}}
{{TalentIcon|Idle Shooting}}
{{TalentIcon|Broken Time}}
}}
}}
Archers use [[File:Wooden Bow.png|36px]] [[Weapons#Bows|Bows]] and specialize in [[File:Smithing Skill Icon.png]] [[Smithing]].
Archers use [[File:Wooden Bow.png|24px|link=Bows]] [[Bows]] and specialize in {{skillicon|Smithing|yy}}.


=={{{title|{{PAGENAME}}}}} Talents==
{{FamilyBonus|x1=1|x2=5|form=intervalAdd|tier=1|textArr=+(Table 1) Total AGI}}
 
=={{PAGENAME}} Talents==
<div class="TalentFlex GenericFlex">
<div class="TalentFlex GenericFlex">
{{Talent
{{Talent
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|form1=bigBase|x1=110|x2=2
|form1=bigBase|x1=110|x2=2
|form2=intervalAdd|y1=2|y2=40|cooldown=15|actiontime=0.45|manacost=8
|form2=intervalAdd|y1=2|y2=40|cooldown=15|actiontime=0.45|manacost=8
|notes=*'''Damages one additional monster every 40 points.'''
|notes='''Hits one additional monster every 40 points.'''
}}
}}
{{Talent
{{Talent
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|name=Robbinghood
|name=Robbinghood
|parentTab=Archer
|parentTab=Archer
|textArr=Monster drop rarity increased by (Table 1)%
|textArr=Monster drop rarity increased by (Table 1)%  
|notes='''Directly increases your Drop Rarity stat. This means it applies to all drops, not just monsters.'''
|form1=decay|x1=40|x2=65
|form1=decay|x1=40|x2=65
}}
}}
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|form1=decay|x1=50|x2=80
|form1=decay|x1=50|x2=80
|form2=intervalAdd|y1=1|y2=60
|form2=intervalAdd|y1=1|y2=60
|notes=*'''Both Active and AFK kills count for [[Forging|Forge]] progress. Multikill also counts.'''
|notes='''Both Active and AFK kills count for [[Forging|Forge]] progress. Multikill also counts while AFK, but not active.'''
}}
}}
{{Talent
{{Talent
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|form1=intervalAdd|x1=1|x2=15
|form1=intervalAdd|x1=1|x2=15
|form2=add|y1=1|y2=0
|form2=add|y1=1|y2=0
|notes=*'''If you invest in this talent, spend the anvil points, then reset your talents, your available anvil points will go into the negative. You can re-invest in this talent to no longer be in the negative.'''
|notes='''If you invest in this talent, spend the anvil points, then reset your talents, your available anvil points will go into the negative. You can re-invest in this talent to no longer be in the negative.'''
}}
}}
{{Talent
{{Talent
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|form1=decay|x1=5|x2=90
|form1=decay|x1=5|x2=90
|form2=intervalAdd|y1=5|y2=10
|form2=intervalAdd|y1=5|y2=10
|notes=*'''Applies to Town Skills instead of Archer Specialized Skills (for example, it will work on Alchemy but not Catching).'''{{BugRef|Name=Yea I Already Know Error|Description=Applies to Town Skills instead of Archer Specialized Skills.|Version=1|Date=11/16/2021}}
|notes='''Archer Specialized Skills: [[Smithing]], [[Catching]], and [[Trapping]].'''
}}
}}
{{Talent
{{Talent
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|textArr=(Table 1)% chance to apply a special bonus to any equip crafted at the anvil.  
|textArr=(Table 1)% chance to apply a special bonus to any equip crafted at the anvil.  
|form1=decay|x1=50|x2=75
|form1=decay|x1=50|x2=75
|notes=*'''The special bonus is 1-3 additional STR, AGI, WIS, or LUK.'''
|notes='''The special bonus is up to 4 (12 with [[Stamps#Bribes|Godlier Creation Bribe]]) additional STR, AGI, WIS, or LUK.'''
}}
}}
{{Talent
{{Talent
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|textArr=EXP Gain for all Specialized Skills is increased by (Table 1)%
|textArr=EXP Gain for all Specialized Skills is increased by (Table 1)%
|form1=add|x1=1|x2=0
|form1=add|x1=1|x2=0
|notes=*'''Boosts EXP for Archer Specialized Skills: [[Smithing]], [[Catching]], and [[Trapping]].'''
|notes='''Boosts EXP for Archer Specialized Skills: [[Smithing]], [[Catching]], [[Trapping]]. Does not work on [[Breeding]] and [[Sailing]].'''
}}
}}
<h2 style="flex:100%;">Calm Basics (Tab 1) Talents</h2>
<h2 style="flex:100%;">Calm Basics (Tab 1) Talents</h2>
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|textArr=Increases the total efficiency of all specialized skills by (Table 1)%
|textArr=Increases the total efficiency of all specialized skills by (Table 1)%
|form1=add|x1=1|x2=.02
|form1=add|x1=1|x2=.02
|notes='''Boosts Efficiency for Archer Specialized Skills: [[Catching]] and [[Trapping]].'''
}}
}}
{{Talent
{{Talent
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|parentTab=Calm Basics
|parentTab=Calm Basics
|textArr=Increases Movement Speed by (Table 1)% so you can outrun those slowpoke Warriors and Mages.
|textArr=Increases Movement Speed by (Table 1)% so you can outrun those slowpoke Warriors and Mages.
|notes=*'''Level cap boosted by {{TalentIcon|Velocity Vessels|Bowman|y}}
|notes='''Level cap boosted by {{TalentIcon|Velocity Vessels|Bowman|y}}'''
|max=400
|max=400
|form1=decay|x1=25|x2=40
|form1=decay|x1=25|x2=40
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|parentTab=Calm Basics
|parentTab=Calm Basics
|textArr=Increases Critical Hit Chance by (Table 1)%.
|textArr=Increases Critical Hit Chance by (Table 1)%.
|notes=*'''Level cap boosted by {{TalentIcon|Visibility Vessels|Hunter|y}}
|notes='''Level cap boosted by {{TalentIcon|Visibility Vessels|Hunter|y}}'''
|max=400
|max=400
|form1=decay|x1=27|x2=50
|form1=decay|x1=27|x2=50
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}}
}}
</div>
</div>
[[Category:Talents]]
__NOTOC__

Latest revision as of 21:26, 12 June 2024

Archers use Wooden Bow.png Bows and specialize in Smithing Skill IconMini.png Smithing.

Archer Family Bonus

 Class Level

 Family Guy Talent


+ Total AGI


Archer Talents

Piercing Arrow

Piercing Arrow.png

Shoots an arrow that deals % damage to up to monsters

Hits one additional monster every 40 points.

Mana Cost: 8 
Action Time: 0.45 Seconds 
Cooldown: 15 Seconds

Kung Fu Kick

Kung Fu Kick.png

Pushes back nearby monsters by pixels while dealing % damage

Mana Cost: 4 
Action Time: 0.45 Seconds 
Cooldown: 7 Seconds

Hema Overdrive

Hema Overdrive.png

Increase max HP and max MP by %

Strafe

Strafe.png

Temporarily boosts Movement Speed by % for minutes

Mana Cost: 5 
Action Time: 0.45 Seconds 
Cooldown: 30 Seconds

Have Another!

Have Another!.png

Basic Attacks have a % chance to fire 1 additional arrow

Veins Of The Infernal

Veins Of The Infernal.png

Increases Damage Dealt by % every 10 Smithing Levels

Garb Of Un'Agi'Ng Quality

Garb Of Un'Agi'Ng Quality.png

All Equipment gives % more AGI than what's listed

High Polymer Limbs

High Polymer Limbs.png

The effect Weapon Power has on Damage Dealt is increased by %

Sanic Speed

Sanic Speed.png

+ base AGI

Robbinghood

Robbinghood.png

Monster drop rarity increased by %

Directly increases your Drop Rarity stat. This means it applies to all drops, not just monsters.

Smeltin' Erryday

Smeltin' Erryday.png

Every kill has a % chance to give seconds of instant forge progress

Both Active and AFK kills count for Forge progress. Multikill also counts while AFK, but not active.

Acme Anvil

Acme Anvil.png

Get + Anvil Production Point, and also gain + extra pts every 10 Smithing Lvs

If you invest in this talent, spend the anvil points, then reset your talents, your available anvil points will go into the negative. You can re-invest in this talent to no longer be in the negative.

Yea I Already Know

Yea I Already Know.png

Start with % exp per 250 AGI when you lv up any Specialized Skill. Caps at %.

Archer Specialized Skills: Smithing, Catching, and Trapping.

Godly Creation

Godly Creation.png

% chance to apply a special bonus to any equip crafted at the anvil.

The special bonus is up to 4 (12 with Godlier Creation Bribe) additional STR, AGI, WIS, or LUK.

Focused Soul

Focused Soul.png

EXP Gain for all Specialized Skills is increased by %

Boosts EXP for Archer Specialized Skills: Smithing, Catching, Trapping. Does not work on Breeding and Sailing.

Calm Basics (Tab 1) Talents

Elusive Efficiency

Elusive Efficiency.png

Increases the total efficiency of all specialized skills by %

Boosts Efficiency for Archer Specialized Skills: Catching and Trapping.

Featherweight

Featherweight.png

Increases Movement Speed by % so you can outrun those slowpoke Warriors and Mages.

Level cap boosted by Velocity Vessels Velocity Vessels

I See You

I See You.png

Increases Critical Hit Chance by %.

Level cap boosted by Visibility Vessels Visibility Vessels

Idle Shooting

Idle Shooting.png

AFK Gains Rate for Fighting is increased by %

Broken Time

Broken Time.png

Production Speed in all Town Skills is increased by %