Alchemy/Quicc Cauldron: Difference between revisions
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< | <div style="float:right">__TOC__</div> | ||
{| class="cauldInput" | <div class="cauldDiv"> | ||
| | {| class="wikitable cauldInput green-cauldron" | ||
|- | |||
!colspan="2" style="text-align:center;"|Input your levels to see cost reductions: | |||
|- | |- | ||
|Quicc Cauldron '''Cost Boost''' | |Quicc Cauldron '''Cost Boost''' | ||
|<div class= | |<div class="cauldCostReduxLvlInput"></div> | ||
|- | |- | ||
|'''Undeveloped Costs''' Bubble | |'''Undeveloped Costs''' Bubble | ||
|<div class= | |<div class="bubbleCostBubbleInput"></div> | ||
|- | |- | ||
|'''Barley Brew''' (Iron Bar) Vial | |'''Barley Brew''' (Iron Bar) Vial | ||
|<div class= | |<div class="bubbleCostVialInput"></div> | ||
|- | |- | ||
|'''Green Bargain''' Bubble | |'''Green Bargain''' Bubble | ||
|<div class= | |<div class="bubbleBargainInput"></div> | ||
|- | |- | ||
|''(If Archer)'' '''Archer Or Bust''' Bubble | |''(If Archer)'' '''Archer Or Bust''' Bubble | ||
|<div class= | |<div class="bubbleMultClassInput"></div> | ||
|- | |- | ||
|'''Shop Bargain''' bought | |'''Shop Bargain''' bought | ||
|<div class=' | |<div class="shopBargainInput"></div> | ||
|- | |||
|Max level Vials #<br/>if '''[[The_Rift#Rift_Bonuses|Rift - Vial Mastery]]''' is active | |||
|<div class="riftVialMasteryInput"></div> | |||
|- | |||
|'''S-M-R-T Achievement''' earned | |||
|<div class="smrtBubbleInput"></div> | |||
|} | |} | ||
<div class="BubbleFlex green"> | |||
{{ | ==Bubble Calcs== | ||
| | <div class="BubbleFlex GenericFlex green-cauldron"> | ||
{{Bubble | |||
|number=1 | |||
|name=Swift Steppin | |name=Swift Steppin | ||
|bonus=+{ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | |bonus=+{ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | ||
|material1=Copper Ore|material2=Water Droplets | |material1=Copper Ore|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=15,2 | |baseCost=15,2 | ||
|x1=1 | |x1=1 | ||
|x2=0 | |x2=0 | ||
|func=add | |func=add}} | ||
}} | {{Bubble | ||
{{ | |number=2 | ||
| | |||
|name=Archer Or Bust | |name=Archer Or Bust | ||
|bonus=Green Passive Bonuses, which are the smaller sized ones, give {x more bonuses to your archer-based characters. | |bonus=All Green Passive Bonuses, which are the smaller sized ones, give {x more bonuses to your archer-based characters. | ||
|material1=Spore Cap|material2 | |material1=Spore Cap|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=20 | |baseCost=20,2 | ||
|x1=2 | |x1=2 | ||
|x2=50 | |x2=50 | ||
|func=decayMulti | |func=decayMulti}} | ||
}} | {{Bubble | ||
{{ | |number=3 | ||
| | |||
|name=Hammer Hammer | |name=Hammer Hammer | ||
|bonus=You can now produce +1 more items at once in the anvil, and your production speed is increased by {%. | |bonus=You can now produce +1 more items at once in the anvil, and your production speed is increased by {%. | ||
|material1=Iron Ore|material2 | |material1=Iron Ore|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost= | |baseCost=30,2 | ||
|x1=23 | |x1=23 | ||
|x2=2 | |x2=2 | ||
|func=bigBase | |func=bigBase}} | ||
}} | {{Bubble | ||
{{ | |number=4 | ||
| | |||
|name=Lil Big Damage | |name=Lil Big Damage | ||
|bonus=+{% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | |bonus=+{% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | ||
|material1=Goldfish|material2 | |material1=Goldfish|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=25 | |baseCost=25,3 | ||
|x1=20 | |x1=20 | ||
|x2=100 | |x2=100 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
{{ | |number=5 | ||
| | |||
|name=Anvilnomics | |name=Anvilnomics | ||
|bonus=Costs for buying Anvil Production Points is reduced by {%. This is just like a tax cut, so remember me as a hero! | |bonus=Costs for buying Anvil Production Points is reduced by {%. This is just like a tax cut, so remember me as a hero! | ||
|material1=Forest Fibres|material2 | |material1=Forest Fibres|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=50 | |baseCost=50,3 | ||
|x1=40 | |x1=40 | ||
|x2=100 | |x2=100 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
{{ | |number=6 | ||
| | |||
|name=Quick Slap | |name=Quick Slap | ||
|bonus=Increases base damage by +{. This bonus | |bonus=Increases base damage by +{. This bonus increases based on how much Movement Speed you have above 110%. | ||
|material1=Coconotnotto|material2 | |material1=Coconotnotto|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=90 | |baseCost=90,4 | ||
|x1= | |x1=4 | ||
|x2=0 | |x2=0 | ||
|func=add | |func=add}} | ||
}} | {{Bubble | ||
{{ | |number=7 | ||
| | |||
|name=Sanic Tools | |name=Sanic Tools | ||
|bonus=The following tools give +{% more skilling Power than normal: Catching Nets | |bonus=The following tools give +{% more skilling Power than normal: Catching Nets and Traps. | ||
|material1=Slime Sludge|material2 | |material1=Slime Sludge|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=130 | |baseCost=130,4 | ||
|x1=65 | |x1=65 | ||
|x2=70 | |x2=70 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
{{ | |number=8 | ||
| | |||
|name=Bug² | |name=Bug² | ||
|bonus=Multi-Bug catching chance is increased by +{%, and your max Multi-Bug chance is 300% instead of 100%. | |bonus=Multi-Bug catching chance is increased by +{%, and your max Multi-Bug chance is 300% instead of 100%. | ||
|material1=Sentient Cereal|material2=Water Droplets | |material1=Sentient Cereal|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=70 | |baseCost=70,4 | ||
|x1=23.5 | |x1=23.5 | ||
|x2=1.5 | |x2=1.5 | ||
|func=bigBase | |func=bigBase}} | ||
}} | {{Bubble | ||
{{ | |number=9 | ||
| | |||
|name=Shaquracy | |name=Shaquracy | ||
|bonus=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +{% more Accuracy than normal. | |bonus=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +{% more Accuracy than normal. | ||
|material1=Bloach|material2 | |material1=Bloach|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=65 | |baseCost=65,5 | ||
|x1=1 | |x1=1 | ||
|x2=0 | |x2=0 | ||
|func=add | |func=add}} | ||
}} | {{Bubble | ||
{{ | |number=10 | ||
| | |||
|name=Cheap Shot | |name=Cheap Shot | ||
|bonus=+{% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | |bonus=+{% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | ||
|material1=Mosquisnow|material2 | |material1=Mosquisnow|material2=Water Droplets | ||
| | |matType=0,1 | ||
|baseCost=35 | |baseCost=35,5 | ||
|x1=7 | |x1=7 | ||
|x2=100 | |x2=100 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
{{ | |number=11 | ||
| | |||
|name=Bow Jack | |name=Bow Jack | ||
|bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | |bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | ||
|material1=Forest Soul|material2=Liquid Nitrogen | |material1=Forest Soul|material2=Liquid Nitrogen | ||
| | |matType=0,1 | ||
|baseCost=5,3 | |baseCost=5,3 | ||
|x1=40 | |x1=40 | ||
|x2=50 | |x2=50 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
{{ | |number=12 | ||
| | |||
|name=Call Me Ash | |name=Call Me Ash | ||
|bonus=+1 Placeable Trap, and +{% Trapping Efficiency. | |bonus=+1 Placeable Trap, and +{% Trapping Efficiency. | ||
|material1=Tundra Logs|material2=Liquid Nitrogen | |material1=Tundra Logs|material2=Liquid Nitrogen | ||
| | |matType=0,1 | ||
|baseCost=100,3 | |baseCost=100,3 | ||
|x1=25 | |x1=25 | ||
|x2=2 | |x2=2 | ||
|func=bigBase | |func=bigBase}} | ||
}} | {{Bubble | ||
{{ | |number=13 | ||
| | |||
|name=Cuz I Catch Em All | |name=Cuz I Catch Em All | ||
|bonus={x more likely to catch shiny critters when opening a trap. | |bonus={x more likely to catch shiny critters when opening a trap. | ||
|material1=Rooted Soul|material2=Liquid Nitrogen | |material1=Rooted Soul|material2=Liquid Nitrogen | ||
| | |matType=0,1 | ||
|baseCost=25,4 | |baseCost=25,4 | ||
|x1=3 | |x1=3 | ||
|x2=100 | |x2=100 | ||
|func=decayMulti | |func=decayMulti}} | ||
}} | {{Bubble | ||
{{ | |number=14 | ||
| | |||
|name=Fast Boi Talent | |name=Fast Boi Talent | ||
|bonus=+{ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | |bonus=+{ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | ||
|material1=Flycicle|material2= | |material1=Flycicle|material2=Liquid Nitrogen | ||
| | |matType=0,1 | ||
|baseCost=120,2 | |baseCost=120,2 | ||
|x1=5 | |x1=5 | ||
|x2=1 | |x2=1 | ||
|func=bigBase | |func=bigBase}} | ||
}} | {{Bubble | ||
{{ | |number=15 | ||
| | |||
|name=Green Bargain | |name=Green Bargain | ||
|bonus=The material costs of ALL green bubbles are {% lower | |bonus=The material costs of ALL green bubbles are {% lower | ||
|material1=Owlio|material2= | |material1=Owlio|material2=Liquid Nitrogen | ||
| | |matType=0,1 | ||
|baseCost=200,3 | |baseCost=200,3 | ||
|x1=40 | |x1=40 | ||
|x2=12 | |x2=12 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
|number=16 | |||
|name=Dollar Of Agility | |||
|bonus=+{% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! | |||
|material1=Purple Screw|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=250,3 | |||
|x1=18 | |||
|x2=30 | |||
|func=decay}} | |||
{{Bubble | |||
|number=17 | |||
|name=Premigreen | |||
|bonus=The following green bubbles give {x higher bonus than what they display: 1st, 7th, 10th, 13th, 15th | |||
|material1=Dung Beat|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=150,3 | |||
|x1=1.4 | |||
|x2=30 | |||
|func=decayMulti}} | |||
{{Bubble | |||
|number=18 | |||
|name=Fly In Mind | |||
|bonus=+{% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! | |||
|material1=Worker Bee|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=350,4 | |||
|x1=12 | |||
|x2=40 | |||
|func=decay}} | |||
{{Bubble | |||
|number=19 | |||
|name=Kill Per Kill | |||
|bonus=+{% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! | |||
|material1=Dioxide Synthesis|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=6,4 | |||
|x1=70 | |||
|x2=40 | |||
|func=decay}} | |||
{{Bubble | |||
|number=20 | |||
|name=Afk Expexp | |||
|bonus=+{% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! | |||
|material1=Fairy|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=300,5 | |||
|x1=40 | |||
|x2=40 | |||
|func=decay}} | |||
{{Bubble | |||
|number=21 | |||
|name=Bow Power | |||
|bonus=+{% more Weapon Power from your weapon, but only if its a Bow! | |||
|material1=Bits|material2=Trench Seawater | |||
|matType=2,1 | |||
|baseCost=10000,5 | |||
|x1=40 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=22 | |||
|name=Slabo Critterbug | |||
|bonus=+{ Catching and Trapping Power per 100 items found, shown on The Slab! | |||
|material1=Maple Logs|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=500,5 | |||
|x1=3 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=23 | |||
|name=Sailor At Heart | |||
|bonus=When claiming AFK Gains, +{% chance to gain an equal amount of time for Sailing progress! | |||
|icon1=Sailing Treasure 11|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=100,6 | |||
|x1=16 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=24 | |||
|name=Slabo Agility | |||
|bonus=+{ Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble! | |||
|material1=Hard Hat|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=250,6 | |||
|x1=25 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=25 | |||
|name=Power Tritwo | |||
|bonus=+{% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS! | |||
|icon1=Sailing Treasure 24|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=150,6 | |||
|x1=23 | |||
|x2=50 | |||
|func=decay}} | |||
{{Bubble | |||
|number=26 | |||
|name=Quickdraw Quiver | |||
|bonus=The effect AGI has on Damage is increased by +{% | |||
|icon1=Jade Coin|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=25000,5 | |||
|x1=40 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=27 | |||
|name=Essence Boost | |||
|bonus=+{% Green Essence Gain, this bonus increases based on the total level of ALL your archers! | |||
|material1=Bamboo Logs|material2=Trench Seawater | |||
|matType=0,1 | |||
|baseCost=500,5 | |||
|x1=50 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=28 | |||
|name=Endgame Eff Ii | |||
|bonus=+{ Catching and Trapping Power. This bonus increases based on every 10 Class LVs you are above 500. | |||
|icon1=Farm Item 3|material2=Toxic Mercury | |||
|matType=0,1 | |||
|baseCost=150,6 | |||
|x1=3 | |||
|x2=60 | |||
|func=decay}} | |||
{{Bubble | |||
|number=29 | |||
|name=Tome Agility | |||
|bonus=+{% AGI for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc | |||
|material1=Firefly|material2=Toxic Mercury | |||
|matType=0,1 | |||
|baseCost=750,6 | |||
|x1=5 | |||
|x2=2.5 | |||
|func=decay}} | |||
{{Bubble | |||
|number=30 | |||
|name=Stealth Chapter | |||
|bonus=+{% Stealth (the stat that lowers detection rate in Sneaking) for every 2000 Tome Completion Points above 5000. | |||
|icon1=Farm Item 5|material2=Toxic Mercury | |||
|matType=0,1 | |||
|baseCost=250,6 | |||
|x1=20 | |||
|x2=10 | |||
|func=decay}} | |||
</div></div> | </div></div> | ||
== Quick Look == | |||
< | ==Quick Look== | ||
<table class="wikitable bubble-table green-cauldron"> | |||
{{AlchemyBubble/ | {{AlchemyBubble/head}} | ||
}} | |||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble1 | |icon=GreenBubble1 | ||
|name=Swift Steppin | |name=Swift Steppin | ||
|effect=+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | |effect=+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | ||
| | |mat1=Copper Ore | ||
| | |liq2=1 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble2 | |icon=GreenBubble2 | ||
|name=Archer | |name=Archer Or Bust | ||
|effect=Green Passive Bonuses, which are the smaller sized ones, give | |effect=All Green Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your archer-based characters. | ||
| | |mat1=Spore Cap | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=green | |big=green|icon=GreenBubble3 | ||
|icon=GreenBubble3 | |||
|name=Hammer Hammer | |name=Hammer Hammer | ||
|effect=You can now produce +1 more items at once in the anvil, and your production speed is increased by x%. | |effect=You can now produce +1 more items at once in the anvil, and your production speed is increased by x%. | ||
| | |mat1=Iron Ore | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 222: | Line 362: | ||
|name=Lil Big Damage | |name=Lil Big Damage | ||
|effect=+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | |effect=+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | ||
| | |mat1=Goldfish | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 230: | Line 369: | ||
|name=Anvilnomics | |name=Anvilnomics | ||
|effect=Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero! | |effect=Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero! | ||
| | |mat1=Forest Fibres | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble6 | |icon=GreenBubble6 | ||
|name=Quick Slap | |name=Quick Slap | ||
|effect=Increases base damage by +x. This bonus | |effect=Increases base damage by +x. This bonus increases based on how much Movement Speed you have above 110%. | ||
| | |mat1=Coconotnotto | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble7 | |icon=GreenBubble7 | ||
|name=Sanic Tools | |name=Sanic Tools | ||
|effect=The following tools give +x% skilling Power than normal: | |effect=The following tools give +x% more skilling Power than normal: $ | ||
| | |mat1=Slime Sludge | ||
|liq2=1 | |||
| | |||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=green | |big=green|icon=GreenBubble8 | ||
|icon=GreenBubble8 | |||
|name=Bug² | |name=Bug² | ||
|effect=Multi-Bug catching chance is increased, and your max Multi-Bug chance is 300% instead of 100% | |effect=Multi-Bug catching chance is increased by +x%, and your max Multi-Bug chance is 300% instead of 100%. | ||
| | |mat1=Sentient Cereal | ||
| | |liq2=1 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 262: | Line 397: | ||
|name=Shaquracy | |name=Shaquracy | ||
|effect=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal. | |effect=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal. | ||
| | |mat1=Bloach | ||
|liq2= | |liq2=1 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 271: | Line 404: | ||
|name=Cheap Shot | |name=Cheap Shot | ||
|effect=+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | |effect=+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | ||
| | |mat1=Mosquisnow | ||
|liq2= | |liq2=1 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble11 | |icon=GreenBubble11 | ||
|name=Bow Jack | |name=Bow Jack | ||
|effect=+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+ | |effect=+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | ||
| | |mat1=Forest Soul | ||
| | |liq2=2 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|big=green | |big=green|icon=GreenBubble12 | ||
|icon=GreenBubble12 | |||
|name=Call Me Ash | |name=Call Me Ash | ||
|effect=+1 Placeable Trap, and +x% Trapping Efficiency. | |effect=+1 Placeable Trap, and +x% Trapping Efficiency. | ||
| | |mat1=Tundra Logs | ||
| | |liq2=2 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble13 | |icon=GreenBubble13 | ||
|name=Cuz I Catch Em All | |name=Cuz I Catch Em All | ||
|effect= | |effect=xx more likely to catch shiny critters when opening a trap. | ||
| | |mat1=Rooted Soul | ||
| | |liq2=2 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
Line 302: | Line 432: | ||
|name=Fast Boi Talent | |name=Fast Boi Talent | ||
|effect=+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | |effect=+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | ||
| | |mat1=Flycicle | ||
| | |liq2=2 | ||
}} | }} | ||
{{AlchemyBubble/row | {{AlchemyBubble/row | ||
|icon=GreenBubble15 | |icon=GreenBubble15 | ||
|name=Green Bargain | |name=Green Bargain | ||
|effect=The material costs of ALL green bubbles are x% lower | |effect=The material costs of ALL green bubbles are x% lower | ||
| | |mat1=Owlio | ||
| | |liq2=2 | ||
}} | |||
{{AlchemyBubble/row | |||
|icon=GreenBubble16 | |||
|name=Dollar Of Agility | |||
|effect=+x% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! | |||
|mat1=Purple Screw | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|icon=GreenBubble17 | |||
|name=Premigreen | |||
|effect=The following green bubbles give xx higher bonus than what they display: 1st, 7th, 10th, 13th, 15th | |||
|mat1=Dung Beat | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|icon=GreenBubble18 | |||
|name=Fly In Mind | |||
|effect=+x% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! | |||
|mat1=Worker Bee | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|big=green|icon=GreenBubble19 | |||
|name=Kill Per Kill | |||
|effect=+x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! | |||
|mat1=Dioxide Synthesis | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|icon=GreenBubble20 | |||
|name=Afk Expexp | |||
|effect=+x% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! | |||
|mat1=Fairy | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|icon=GreenBubble21 | |||
|name=Bow Power | |||
|effect=+x% more Weapon Power from your weapon, but only if its a Bow! | |||
|mat1=Bits | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|icon=GreenBubble22 | |||
|name=Slabo Critterbug | |||
|effect=+x Catching and Trapping Power per 100 items found, shown on The Slab! | |||
|mat1=Maple Logs | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|big=green|icon=GreenBubble23 | |||
|name=Sailor At Heart | |||
|effect=When claiming AFK Gains, +x% chance to gain an equal amount of time for Sailing progress! | |||
|icon1=Sailing Treasure 11 | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|icon=GreenBubble24 | |||
|name=Slabo Agility | |||
|effect=+x Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble! | |||
|mat1=Hard Hat | |||
|liq2=3 | |||
}} | |||
{{AlchemyBubble/row | |||
|icon=GreenBubble25 | |||
|name=Power Tritwo | |||
|effect=+x% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS! | |||
|icon1=Sailing Treasure 24 | |||
|liq2=3 | |||
}} | }} | ||
{{AlchemyBubble/row |icon=GreenBubble26 |name=Quickdraw Quiver |effect=The effect AGI has on Damage is increased by +n% |icon1=Jade Coin |liq2=3 }} | |||
{{AlchemyBubble/row |icon=GreenBubble27 |name=Essence Boost |effect=+n% Green Essence Gain, this bonus increases based on the total level of ALL your archers! |mat1=Bamboo Logs |liq2=3 }} | |||
{{AlchemyBubble/row |icon=GreenBubble28 |name=Endgame Eff II |effect=+n Catching and Trapping Power. This bonus increases based on every 10 Class LVs you are above 500. |icon1=Farm Item 3 |liq2=4 }} | |||
{{AlchemyBubble/row |icon=GreenBubble29 |name=Tome Agility |effect=+n% AGI for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc |mat1=Firefly |liq2=4 }} | |||
{{AlchemyBubble/row |icon=GreenBubble30 |name=Stealth Chapter |effect=+n% Stealth (the stat that lowers detection rate in Sneaking) for every 2000 Tome Completion Points above 5000. |icon1=Farm Item 5 |liq2=4 }} | |||
</table> | </table> | ||
Revision as of 19:40, 23 July 2024
Input your levels to see cost reductions: | |
---|---|
Quicc Cauldron Cost Boost | |
Undeveloped Costs Bubble | |
Barley Brew (Iron Bar) Vial | |
Green Bargain Bubble | |
(If Archer) Archer Or Bust Bubble | |
Shop Bargain bought | |
Max level Vials # if Rift - Vial Mastery is active |
|
S-M-R-T Achievement earned |
Bubble Calcs
Swift Steppin+ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. |
|
---|---|
Lv. | |
Copper Ore x | Or Atoms x |
Water Droplets x |
Archer Or BustAll Green Passive Bonuses, which are the smaller sized ones, give x more bonuses to your archer-based characters. |
|
---|---|
Lv. | |
Spore Cap x | Or Atoms x |
Water Droplets x |
Hammer HammerYou can now produce +1 more items at once in the anvil, and your production speed is increased by %. |
|
---|---|
Lv. | |
Iron Ore x | Or Atoms x |
Water Droplets x |
Lil Big Damage+% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! |
|
---|---|
Lv. | |
Goldfish x | Or Atoms x |
Water Droplets x |
AnvilnomicsCosts for buying Anvil Production Points is reduced by %. This is just like a tax cut, so remember me as a hero! |
|
---|---|
Lv. | |
Forest Fibres x | Or Atoms x |
Water Droplets x |
Quick SlapIncreases base damage by +. This bonus increases based on how much Movement Speed you have above 110%. |
|
---|---|
Lv. | |
Coconotnotto x | Or Atoms x |
Water Droplets x |
Sanic ToolsThe following tools give +% more skilling Power than normal: Catching Nets and Traps. |
|
---|---|
Lv. | |
Slime Sludge x | Or Atoms x |
Water Droplets x |
Bug²Multi-Bug catching chance is increased by +%, and your max Multi-Bug chance is 300% instead of 100%. |
|
---|---|
Lv. | |
Sentient Cereal x | Or Atoms x |
Water Droplets x |
ShaquracyYour secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +% more Accuracy than normal. |
|
---|---|
Lv. | |
Bloach x | Or Atoms x |
Water Droplets x |
Cheap Shot+% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. |
|
---|---|
Lv. | |
Mosquisnow x | Or Atoms x |
Water Droplets x |
Bow Jack+% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. |
|
---|---|
Lv. | |
Forest Soul x | Or Atoms x |
Liquid Nitrogen x |
Call Me Ash+1 Placeable Trap, and +% Trapping Efficiency. |
|
---|---|
Lv. | |
Tundra Logs x | Or Atoms x |
Liquid Nitrogen x |
Cuz I Catch Em Allx more likely to catch shiny critters when opening a trap. |
|
---|---|
Lv. | |
Rooted Soul x | Or Atoms x |
Liquid Nitrogen x |
Fast Boi Talent+ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! |
|
---|---|
Lv. | |
Flycicle x | Or Atoms x |
Liquid Nitrogen x |
Green BargainThe material costs of ALL green bubbles are % lower |
|
---|---|
Lv. | |
Owlio x | Or Atoms x |
Liquid Nitrogen x |
Dollar Of Agility+% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! |
|
---|---|
Lv. | |
Purple Screw x | Or Atoms x |
Trench Seawater x |
PremigreenThe following green bubbles give x higher bonus than what they display: 1st, 7th, 10th, 13th, 15th |
|
---|---|
Lv. | |
Dung Beat x | Or Atoms x |
Trench Seawater x |
Fly In Mind+% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! |
|
---|---|
Lv. | |
Worker Bee x | Or Atoms x |
Trench Seawater x |
Kill Per Kill+% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! |
|
---|---|
Lv. | |
Dioxide Synthesis x | Or Atoms x |
Trench Seawater x |
Afk Expexp+% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! |
|
---|---|
Lv. | |
Fairy x | Or Atoms x |
Trench Seawater x |
Bow Power+% more Weapon Power from your weapon, but only if its a Bow! |
|
---|---|
Lv. | |
Bits x | Or Atoms x |
Trench Seawater x |
Slabo Critterbug+ Catching and Trapping Power per 100 items found, shown on The Slab! |
|
---|---|
Lv. | |
Maple Logs x | Or Atoms x |
Trench Seawater x |
Sailor At HeartWhen claiming AFK Gains, +% chance to gain an equal amount of time for Sailing progress! |
|
---|---|
Lv. | |
Sailing Treasure 11 x | Or Atoms x |
Trench Seawater x |
Slabo Agility+ Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble! |
|
---|---|
Lv. | |
Hard Hat x | Or Atoms x |
Trench Seawater x |
Power Tritwo+% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS! |
|
---|---|
Lv. | |
Sailing Treasure 24 x | Or Atoms x |
Trench Seawater x |
Quickdraw QuiverThe effect AGI has on Damage is increased by +% |
|
---|---|
Lv. | |
Jade Coin x | Or Atoms x |
Trench Seawater x |
Essence Boost+% Green Essence Gain, this bonus increases based on the total level of ALL your archers! |
|
---|---|
Lv. | |
Bamboo Logs x | Or Atoms x |
Trench Seawater x |
Endgame Eff Ii+ Catching and Trapping Power. This bonus increases based on every 10 Class LVs you are above 500. |
|
---|---|
Lv. | |
Farm Item 3 x | Or Atoms x |
Toxic Mercury x |
Tome Agility+% AGI for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc |
|
---|---|
Lv. | |
Firefly x | Or Atoms x |
Toxic Mercury x |
Stealth Chapter+% Stealth (the stat that lowers detection rate in Sneaking) for every 2000 Tome Completion Points above 5000. |
|
---|---|
Lv. | |
Farm Item 5 x | Or Atoms x |
Toxic Mercury x |
Quick Look
Icon | Name | Materials | Description |
---|---|---|---|
Swift Steppin |
|
+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | |
Archer Or Bust |
|
All Green Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your archer-based characters. | |
Hammer Hammer |
|
You can now produce +1 more items at once in the anvil, and your production speed is increased by x%. | |
Lil Big Damage |
|
+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | |
Anvilnomics |
|
Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero! | |
Quick Slap |
|
Increases base damage by +x. This bonus increases based on how much Movement Speed you have above 110%. | |
Sanic Tools |
|
The following tools give +x% more skilling Power than normal: $ | |
Bug² |
|
Multi-Bug catching chance is increased by +x%, and your max Multi-Bug chance is 300% instead of 100%. | |
Shaquracy |
|
Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal. | |
Cheap Shot |
|
+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | |
Bow Jack |
|
+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | |
Call Me Ash |
|
+1 Placeable Trap, and +x% Trapping Efficiency. | |
Cuz I Catch Em All |
|
xx more likely to catch shiny critters when opening a trap. | |
Fast Boi Talent |
|
+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | |
Green Bargain |
|
The material costs of ALL green bubbles are x% lower | |
Dollar Of Agility |
|
+x% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! | |
Premigreen |
|
The following green bubbles give xx higher bonus than what they display: 1st, 7th, 10th, 13th, 15th | |
Fly In Mind |
|
+x% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! | |
Kill Per Kill |
|
+x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! | |
Afk Expexp |
|
+x% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! | |
Bow Power |
|
+x% more Weapon Power from your weapon, but only if its a Bow! | |
Slabo Critterbug |
|
+x Catching and Trapping Power per 100 items found, shown on The Slab! | |
Sailor At Heart | When claiming AFK Gains, +x% chance to gain an equal amount of time for Sailing progress! | ||
Slabo Agility |
|
+x Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble! | |
Power Tritwo | +x% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS! | ||
Quickdraw Quiver | The effect AGI has on Damage is increased by +n% | ||
Essence Boost |
|
+n% Green Essence Gain, this bonus increases based on the total level of ALL your archers! | |
Endgame Eff II | +n Catching and Trapping Power. This bonus increases based on every 10 Class LVs you are above 500. | ||
Tome Agility |
|
+n% AGI for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc | |
Stealth Chapter | +n% Stealth (the stat that lowers detection rate in Sneaking) for every 2000 Tome Completion Points above 5000. |