Alchemy/Quicc Cauldron: Difference between revisions

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<noinclude><div class='cauldDiv'>
<div style="float:right">__TOC__</div>
{| class="cauldInput"
<div class="cauldDiv">
|+Input your levels to see cost reductions:
{| class="wikitable cauldInput green-cauldron"
|-
!colspan="2" style="text-align:center;"|Input your levels to see cost reductions:
|-
|-
|Quicc Cauldron '''Cost Boost'''  
|Quicc Cauldron '''Cost Boost'''  
|<div class='cauldCostReduxLvlInput'></div>
|<div class="cauldCostReduxLvlInput"></div>
|-
|-
|'''Undeveloped Costs''' Bubble  
|'''Undeveloped Costs''' Bubble  
|<div class='bubbleCostBubbleInput'></div>
|<div class="bubbleCostBubbleInput"></div>
|-
|-
|'''Barley Brew''' (Iron Bar) Vial  
|'''Barley Brew''' (Iron Bar) Vial  
|<div class='bubbleCostVialInput'></div>
|<div class="bubbleCostVialInput"></div>
|-
|-
|'''Green Bargain''' Bubble
|'''Green Bargain''' Bubble
|<div class='bubbleBargainInput'></div>
|<div class="bubbleBargainInput"></div>
|-
|-
|''(If Archer)'' '''Archer Or Bust''' Bubble  
|''(If Archer)'' '''Archer Or Bust''' Bubble  
|<div class='bubbleMultClassInput'></div>
|<div class="bubbleMultClassInput"></div>
|-
|-
|'''Shop Bargain''' bought
|'''Shop Bargain''' bought
|<div class='shopBargainInput'></div>
|<div class="shopBargainInput"></div>
|-
|Max level Vials #<br/>if '''[[The_Rift#Rift_Bonuses|Rift - Vial Mastery]]''' is active
|<div class="riftVialMasteryInput"></div>
|-
|'''S-M-R-T Achievement''' earned
|<div class="smrtBubbleInput"></div>
|}
|}
<div class="BubbleFlex GenericFlex green">
 
{{bubble
==Bubble Calcs==
|icon=GreenBubble1
<div class="BubbleFlex GenericFlex green-cauldron">
{{Bubble
|number=1
|name=Swift Steppin
|name=Swift Steppin
|bonus=+{ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.
|bonus=+{ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.
|material1=Copper Ore|material2=Water Droplets
|material1=Copper Ore|material2=Water Droplets
|isLiquid=0,1,0,0
|matType=0,1
|baseCost=15,2
|baseCost=15,2
|x1=1
|x1=1
|x2=0
|x2=0
|func=add
|func=add}}
}}
{{Bubble
{{bubble
|number=2
|icon=GreenBubble2
|name=Archer Or Bust
|name=Archer Or Bust
|bonus=Green Passive Bonuses, which are the smaller sized ones, give {x more bonuses to your archer-based characters.
|bonus=All Green Passive Bonuses, which are the smaller sized ones, give {x more bonuses to your archer-based characters.
|material1=Spore Cap|material2=Bleach Logs|material3=Water Droplets
|material1=Spore Cap|material2=Water Droplets
|isLiquid=0,0,1,0
|matType=0,1
|baseCost=20,30,2
|baseCost=20,2
|x1=2
|x1=2
|x2=50
|x2=50
|func=decayMulti
|func=decayMulti}}
}}
{{Bubble
{{bubble
|number=3
|icon=GreenBubble3
|name=Hammer Hammer
|name=Hammer Hammer
|bonus=You can now produce +1 more items at once in the anvil, and your production speed is increased by {%.
|bonus=You can now produce +1 more items at once in the anvil, and your production speed is increased by {%.
|material1=Iron Ore|material2=Bean Slices|material3=Water Droplets
|material1=Iron Ore|material2=Water Droplets
|isLiquid=0,0,1,0
|matType=0,1
|baseCost=30,30,2
|baseCost=30,2
|x1=23
|x1=23
|x2=2
|x2=2
|func=bigBase
|func=bigBase}}
}}
{{Bubble
{{bubble
|number=4
|icon=GreenBubble4
|name=Lil Big Damage
|name=Lil Big Damage
|bonus=+{% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!
|bonus=+{% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!
|material1=Goldfish|material2=Carrot Cube|material3=Water Droplets
|material1=Goldfish|material2=Water Droplets
|isLiquid=0,0,1,0
|matType=0,1
|baseCost=25,40,3
|baseCost=25,3
|x1=20
|x1=20
|x2=100
|x2=100
|func=decay
|func=decay}}
}}
{{Bubble
{{bubble
|number=5
|icon=GreenBubble5
|name=Anvilnomics
|name=Anvilnomics
|bonus=Costs for buying Anvil Production Points is reduced by {%. This is just like a tax cut, so remember me as a hero!
|bonus=Costs for buying Anvil Production Points is reduced by {%. This is just like a tax cut, so remember me as a hero!
|material1=Forest Fibres|material2=Gold Ore|material3=Water Droplets
|material1=Forest Fibres|material2=Water Droplets
|isLiquid=0,0,1,0
|matType=0,1
|baseCost=50,40,3
|baseCost=50,3
|x1=40
|x1=40
|x2=100
|x2=100
|func=decay
|func=decay}}
}}
{{Bubble
{{bubble
|number=6
|icon=GreenBubble6
|name=Quick Slap
|name=Quick Slap
|bonus=Increases base damage by +{. This bonus also increases based on how much Movement Speed you have above 110%.
|bonus=Increases base damage by +{. This bonus increases based on how much Movement Speed you have above 110%.
|material1=Coconotnotto|material2=Boring Brick|material3=Water Droplets
|material1=Coconotnotto|material2=Water Droplets
|isLiquid=0,0,1,0
|matType=0,1
|baseCost=90,200,4
|baseCost=90,4
|x1=1
|x1=4
|x2=0.02
|x2=0
|func=add
|func=add}}
}}
{{Bubble
{{bubble
|number=7
|icon=GreenBubble7
|name=Sanic Tools
|name=Sanic Tools
|bonus=The following tools give +{% more skilling Power than normal: Catching Nets
|bonus=The following tools give +{% more skilling Power than normal: Catching Nets and Traps.
|material1=Slime Sludge|material2=Gold Bar|material3=Water Droplets
|material1=Slime Sludge|material2=Water Droplets
|isLiquid=0,0,1,0
|matType=0,1
|baseCost=130,6,4
|baseCost=130,4
|x1=65
|x1=65
|x2=70
|x2=70
|func=decay
|func=decay}}
}}
{{Bubble
{{bubble
|number=8
|icon=GreenBubble8
|name=Bug²
|name=Bug²
|bonus=Multi-Bug catching chance is increased by +{%, and your max Multi-Bug chance is 300% instead of 100%.
|bonus=Multi-Bug catching chance is increased by +{%, and your max Multi-Bug chance is 300% instead of 100%.
|material1=Sentient Cereal|material2=Water Droplets
|material1=Sentient Cereal|material2=Water Droplets
|isLiquid=0,1,0,0
|matType=0,1
|baseCost=70,4,4
|baseCost=70,4
|x1=23.5
|x1=23.5
|x2=1.5
|x2=1.5
|func=bigBase
|func=bigBase}}
}}
{{Bubble
{{bubble
|number=9
|icon=GreenBubble9
|name=Shaquracy
|name=Shaquracy
|bonus=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +{% more Accuracy than normal.
|bonus=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +{% more Accuracy than normal.
|material1=Bloach|material2=Tropilogs|material3=Water Droplets|material4=Liquid Nitrogen
|material1=Bloach|material2=Water Droplets
|isLiquid=0,0,1,1
|matType=0,1
|baseCost=65,250,5,2
|baseCost=65,5
|x1=1
|x1=1
|x2=0
|x2=0
|func=add
|func=add}}
}}
{{Bubble
{{bubble
|number=10
|icon=GreenBubble10
|name=Cheap Shot
|name=Cheap Shot
|bonus=+{% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.
|bonus=+{% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.
|material1=Mosquisnow|material2=Singlecle|material3=Water Droplets|material4=Liquid Nitrogen
|material1=Mosquisnow|material2=Water Droplets
|isLiquid=0,0,1,1
|matType=0,1
|baseCost=35,150,5,2
|baseCost=35,5
|x1=7
|x1=7
|x2=100
|x2=100
|func=decay
|func=decay}}
}}
{{Bubble
{{bubble
|number=11
|icon=GreenBubble11
|name=Bow Jack
|name=Bow Jack
|bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles.
|bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles.
|material1=Forest Soul|material2=Liquid Nitrogen
|material1=Forest Soul|material2=Liquid Nitrogen
|isLiquid=0,1
|matType=0,1
|baseCost=5,3
|baseCost=5,3
|x1=40
|x1=40
|x2=50
|x2=50
|func=decay
|func=decay}}
}}
{{Bubble
{{bubble
|number=12
|icon=GreenBubble12
|name=Call Me Ash
|name=Call Me Ash
|bonus=+1 Placeable Trap, and +{% Trapping Efficiency.
|bonus=+1 Placeable Trap, and +{% Trapping Efficiency.
|material1=Tundra Logs|material2=Liquid Nitrogen
|material1=Tundra Logs|material2=Liquid Nitrogen
|isLiquid=0,1
|matType=0,1
|baseCost=100,3
|baseCost=100,3
|x1=25
|x1=25
|x2=2
|x2=2
|func=bigBase
|func=bigBase}}
}}
{{Bubble
{{bubble
|number=13
|icon=GreenBubble13
|name=Cuz I Catch Em All
|name=Cuz I Catch Em All
|bonus={x more likely to catch shiny critters when opening a trap.
|bonus={x more likely to catch shiny critters when opening a trap.
|material1=Rooted Soul|material2=Liquid Nitrogen
|material1=Rooted Soul|material2=Liquid Nitrogen
|isLiquid=0,1
|matType=0,1
|baseCost=25,4
|baseCost=25,4
|x1=3
|x1=3
|x2=100
|x2=100
|func=decayMulti
|func=decayMulti}}
}}
{{Bubble
{{bubble
|number=14
|icon=GreenBubble14
|name=Fast Boi Talent
|name=Fast Boi Talent
|bonus=+{ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!
|bonus=+{ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!
|material1=Flycicle|material2=Trench Seawater
|material1=Flycicle|material2=Liquid Nitrogen
|isLiquid=0,1
|matType=0,1
|baseCost=120,2
|baseCost=120,2
|x1=5
|x1=5
|x2=1
|x2=1
|func=bigBase
|func=bigBase}}
}}
{{Bubble
{{bubble
|number=15
|icon=GreenBubble15
|name=Green Bargain
|name=Green Bargain
|bonus=The material costs of ALL green bubbles are {% lower
|bonus=The material costs of ALL green bubbles are {% lower
|material1=Owlio|material2=Trench Seawater
|material1=Owlio|material2=Liquid Nitrogen
|isLiquid=0,1
|matType=0,1
|baseCost=200,3
|baseCost=200,3
|x1=40
|x1=40
|x2=12
|x2=12
|func=decay
|func=decay}}
}}
{{Bubble
|number=16
|name=Dollar Of Agility
|bonus=+{% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value!
|material1=Purple Screw|material2=Trench Seawater
|matType=0,1
|baseCost=250,3
|x1=18
|x2=30
|func=decay}}
{{Bubble
|number=17
|name=Premigreen
|bonus=The following green bubbles give {x higher bonus than what they display: 1st, 7th, 10th, 13th, 15th
|material1=Dung Beat|material2=Trench Seawater
|matType=0,1
|baseCost=150,3
|x1=1.4
|x2=30
|func=decayMulti}}
{{Bubble
|number=18
|name=Fly In Mind
|bonus=+{% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!!
|material1=Worker Bee|material2=Trench Seawater
|matType=0,1
|baseCost=350,4
|x1=12
|x2=40
|func=decay}}
{{Bubble
|number=19
|name=Kill Per Kill
|bonus=+{% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'!
|material1=Dioxide Synthesis|material2=Trench Seawater
|matType=0,1
|baseCost=6,4
|x1=70
|x2=40
|func=decay}}
{{Bubble
|number=20
|name=Afk Expexp
|bonus=+{% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened!
|material1=Fairy|material2=Trench Seawater
|matType=0,1
|baseCost=300,5
|x1=40
|x2=40
|func=decay}}
{{Bubble
|number=21
|name=Bow Power
|bonus=+{% more Weapon Power from your weapon, but only if its a Bow!
|material1=Bits|material2=Trench Seawater
|matType=2,1
|baseCost=10000,5
|x1=40
|x2=60
|func=decay}}
{{Bubble
|number=22
|name=Slabo Critterbug
|bonus=+{ Catching and Trapping Power per 100 items found, shown on The Slab!
|material1=Maple Logs|material2=Trench Seawater
|matType=0,1
|baseCost=500,5
|x1=3
|x2=60
|func=decay}}
{{Bubble
|number=23
|name=Sailor At Heart
|bonus=When claiming AFK Gains, +{% chance to gain an equal amount of time for Sailing progress!
|icon1=Sailing Treasure 11|material2=Trench Seawater
|matType=0,1
|baseCost=100,6
|x1=16
|x2=60
|func=decay}}
{{Bubble
|number=24
|name=Slabo Agility
|bonus=+{ Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble!
|material1=Hard Hat|material2=Trench Seawater
|matType=0,1
|baseCost=250,6
|x1=25
|x2=60
|func=decay}}
{{Bubble
|number=25
|name=Power Tritwo
|bonus=+{% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS!
|icon1=Sailing Treasure 24|material2=Trench Seawater
|matType=0,1
|baseCost=150,6
|x1=23
|x2=50
|func=decay}}
{{Bubble
|number=26
|name=Quickdraw Quiver
|bonus=The effect AGI has on Damage is increased by +{%
|icon1=Jade Coin|material2=Trench Seawater
|matType=0,1
|baseCost=25000,5
|x1=40
|x2=60
|func=decay}}
{{Bubble
|number=27
|name=Essence Boost
|bonus=+{% Green Essence Gain, this bonus increases based on the total level of ALL your archers!
|material1=Bamboo Logs|material2=Trench Seawater
|matType=0,1
|baseCost=500,5
|x1=50
|x2=60
|func=decay}}
{{Bubble
|number=28
|name=Endgame Eff Ii
|bonus=+{ Catching and Trapping Power. This bonus increases based on every 10 Class LVs you are above 500.
|icon1=Farm Item 3|material2=Toxic Mercury
|matType=0,1
|baseCost=150,6
|x1=3
|x2=60
|func=decay}}
{{Bubble
|number=29
|name=Tome Agility
|bonus=+{% AGI for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc
|material1=Firefly|material2=Toxic Mercury
|matType=0,1
|baseCost=750,6
|x1=5
|x2=2.5
|func=decay}}
{{Bubble
|number=30
|name=Stealth Chapter
|bonus=+{% Stealth (the stat that lowers detection rate in Sneaking) for every 2000 Tome Completion Points above 5000.
|icon1=Farm Item 5|material2=Toxic Mercury
|matType=0,1
|baseCost=250,6
|x1=20
|x2=10
|func=decay}}
</div></div>
</div></div>
== Quick Look ==
 
</noinclude>
==Quick Look==
<table class="bubble-table green-cauldron">
<table class="wikitable bubble-table green-cauldron">
{{AlchemyBubble/row
{{AlchemyBubble/head}}
|head=green
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble1
|icon=GreenBubble1
|name=Swift Steppin
|name=Swift Steppin
|effect=+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.
|effect=+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.
|liq1=1
|mat1=Copper Ore
|mat2=Copper Ore
|liq2=1
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble2
|icon=GreenBubble2
|name=Archer or Bust
|name=Archer Or Bust
|effect=Green Passive Bonuses, which are the smaller sized ones, give x more bonuses to your archer-based characters.
|effect=All Green Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your archer-based characters.
|liq1=1
|mat1=Spore Cap
|mat2=Spore Cap
|liq2=1
|mat3=Bleach Logs
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|big=green
|big=green|icon=GreenBubble3
|icon=GreenBubble3
|name=Hammer Hammer
|name=Hammer Hammer
|effect=You can now produce +1 more items at once in the anvil, and your production speed is increased by x%.
|effect=You can now produce +1 more items at once in the anvil, and your production speed is increased by x%.
|liq1=1
|mat1=Iron Ore
|mat2=Iron Ore
|liq2=1
|mat3=Bean Slices
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
Line 222: Line 362:
|name=Lil Big Damage
|name=Lil Big Damage
|effect=+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!
|effect=+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!
|liq1=1
|mat1=Goldfish
|mat2=Goldfish
|liq2=1
|mat3=Carrot Cube
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
Line 230: Line 369:
|name=Anvilnomics
|name=Anvilnomics
|effect=Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero!
|effect=Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero!
|liq1=1
|mat1=Forest Fibres
|mat2=Forest Fibres
|liq2=1
|mat3=Gold Ore
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble6
|icon=GreenBubble6
|name=Quick Slap
|name=Quick Slap
|effect=Increases base damage by +x. This bonus also increases based on how much Movement Speed you have above 110%.
|effect=Increases base damage by +x. This bonus increases based on how much Movement Speed you have above 110%.
|liq1=1
|mat1=Coconotnotto
|mat2=Coconotnotto
|liq2=1
|mat3=Boring Brick
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble7
|icon=GreenBubble7
|name=Sanic Tools
|name=Sanic Tools
|effect=The following tools give +x% skilling Power than normal: Catching Nets.
|effect=The following tools give +x% more skilling Power than normal: $
|liq1=1
|mat1=Slime Sludge
|mat2=Slime Sludge
|liq2=1
|mat3=Gold Bar
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|big=green
|big=green|icon=GreenBubble8
|icon=GreenBubble8
|name=Bug²
|name=Bug²
|effect=Multi-Bug catching chance is increased, and your max Multi-Bug chance is 300% instead of 100%
|effect=Multi-Bug catching chance is increased by +x%, and your max Multi-Bug chance is 300% instead of 100%.
|liq1=1
|mat1=Sentient Cereal
|mat2=Sentient Cereal
|liq2=1
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
Line 262: Line 397:
|name=Shaquracy
|name=Shaquracy
|effect=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal.
|effect=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal.
|liq1=1
|mat1=Bloach
|liq2=2
|liq2=1
|mat2=Bloach
|mat3=Tropilogs
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
Line 271: Line 404:
|name=Cheap Shot
|name=Cheap Shot
|effect=+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.
|effect=+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.
|liq1=1
|mat1=Mosquisnow
|liq2=2
|liq2=1
|mat2=Mosquisnow
|mat3=Singlecle
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble11
|icon=GreenBubble11
|name=Bow Jack
|name=Bow Jack
|effect=+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+x% Total Damage' bubbles.
|effect=+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles.
|liq1=2
|mat1=Forest Soul
|mat2=Forest Soul
|liq2=2
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|big=green
|big=green|icon=GreenBubble12
|icon=GreenBubble12
|name=Call Me Ash
|name=Call Me Ash
|effect=+1 Placeable Trap, and +x% Trapping Efficiency.
|effect=+1 Placeable Trap, and +x% Trapping Efficiency.
|liq1=2
|mat1=Tundra Logs
|mat2=Tundra Logs
|liq2=2
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble13
|icon=GreenBubble13
|name=Cuz I Catch Em All
|name=Cuz I Catch Em All
|effect=x more likely to catch shiny critters when opening a trap.
|effect=xx more likely to catch shiny critters when opening a trap.
|liq1=2
|mat1=Rooted Soul
|mat2=Rooted Soul
|liq2=2
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
Line 302: Line 432:
|name=Fast Boi Talent
|name=Fast Boi Talent
|effect=+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!
|effect=+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!
|liq1=3
|mat1=Flycicle
|mat2=Flycicle
|liq2=2
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|end=yes
|icon=GreenBubble15
|icon=GreenBubble15
|name=Green Bargain
|name=Green Bargain
|effect=The material costs of ALL green bubbles are x% lower
|effect=The material costs of ALL green bubbles are x% lower
|liq1=3
|mat1=Owlio
|mat2=Owlio
|liq2=2
}}
{{AlchemyBubble/row
|icon=GreenBubble16
|name=Dollar Of Agility
|effect=+x% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value!
|mat1=Purple Screw
|liq2=3
}}
{{AlchemyBubble/row
|icon=GreenBubble17
|name=Premigreen
|effect=The following green bubbles give xx higher bonus than what they display: 1st, 7th, 10th, 13th, 15th
|mat1=Dung Beat
|liq2=3
}}
{{AlchemyBubble/row
|icon=GreenBubble18
|name=Fly In Mind
|effect=+x% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!!
|mat1=Worker Bee
|liq2=3
}}
{{AlchemyBubble/row
|big=green|icon=GreenBubble19
|name=Kill Per Kill
|effect=+x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'!
|mat1=Dioxide Synthesis
|liq2=3
}}
{{AlchemyBubble/row
|icon=GreenBubble20
|name=Afk Expexp
|effect=+x% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened!
|mat1=Fairy
|liq2=3
}}
{{AlchemyBubble/row
|icon=GreenBubble21
|name=Bow Power
|effect=+x% more Weapon Power from your weapon, but only if its a Bow!
|mat1=Bits
|liq2=3
}}
{{AlchemyBubble/row
|icon=GreenBubble22
|name=Slabo Critterbug
|effect=+x Catching and Trapping Power per 100 items found, shown on The Slab!
|mat1=Maple Logs
|liq2=3
}}
{{AlchemyBubble/row
|big=green|icon=GreenBubble23
|name=Sailor At Heart
|effect=When claiming AFK Gains, +x% chance to gain an equal amount of time for Sailing progress!
|icon1=Sailing Treasure 11
|liq2=3
}}
{{AlchemyBubble/row
|icon=GreenBubble24
|name=Slabo Agility
|effect=+x Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble!
|mat1=Hard Hat
|liq2=3
}}
{{AlchemyBubble/row
|icon=GreenBubble25
|name=Power Tritwo
|effect=+x% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS!
|icon1=Sailing Treasure 24
|liq2=3
}}
}}
{{AlchemyBubble/row |icon=GreenBubble26 |name=Quickdraw Quiver |effect=The effect AGI has on Damage is increased by +n% |icon1=Jade Coin |liq2=3 }}
{{AlchemyBubble/row |icon=GreenBubble27 |name=Essence Boost |effect=+n% Green Essence Gain, this bonus increases based on the total level of ALL your archers! |mat1=Bamboo Logs |liq2=3 }}
{{AlchemyBubble/row |icon=GreenBubble28 |name=Endgame Eff II |effect=+n Catching and Trapping Power. This bonus increases based on every 10 Class LVs you are above 500. |icon1=Farm Item 3 |liq2=4 }}
{{AlchemyBubble/row |icon=GreenBubble29 |name=Tome Agility |effect=+n% AGI for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc |mat1=Firefly |liq2=4 }}
{{AlchemyBubble/row |icon=GreenBubble30 |name=Stealth Chapter |effect=+n% Stealth (the stat that lowers detection rate in Sneaking) for every 2000 Tome Completion Points above 5000. |icon1=Farm Item 5 |liq2=4 }}
</table>
</table>

Latest revision as of 19:40, 23 July 2024

Input your levels to see cost reductions:
Quicc Cauldron Cost Boost
Undeveloped Costs Bubble
Barley Brew (Iron Bar) Vial
Green Bargain Bubble
(If Archer) Archer Or Bust Bubble
Shop Bargain bought
Max level Vials #
if Rift - Vial Mastery is active
S-M-R-T Achievement earned

Bubble Calcs

GreenBubble1.png Swift Steppin

+ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.

Lv.
Copper Ore.png Copper Ore x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

GreenBubble2.png Archer Or Bust

All Green Passive Bonuses, which are the smaller sized ones, give x more bonuses to your archer-based characters.

Lv.
Spore Cap.png Spore Cap x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

GreenBubble3.png Hammer Hammer

You can now produce +1 more items at once in the anvil, and your production speed is increased by %.

Lv.
Iron Ore.png Iron Ore x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

GreenBubble4.png Lil Big Damage

+% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!

Lv.
Goldfish.png Goldfish x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

GreenBubble5.png Anvilnomics

Costs for buying Anvil Production Points is reduced by %. This is just like a tax cut, so remember me as a hero!

Lv.
Forest Fibres.png Forest Fibres x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

GreenBubble6.png Quick Slap

Increases base damage by +. This bonus increases based on how much Movement Speed you have above 110%.

Lv.
Coconotnotto.png Coconotnotto x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

GreenBubble7.png Sanic Tools

The following tools give +% more skilling Power than normal: Catching Nets and Traps.

Lv.
Slime Sludge.png Slime Sludge x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

GreenBubble8.png Bug²

Multi-Bug catching chance is increased by +%, and your max Multi-Bug chance is 300% instead of 100%.

Lv.
Sentient Cereal.png Sentient Cereal x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

GreenBubble9.png Shaquracy

Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +% more Accuracy than normal.

Lv.
Bloach.png Bloach x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

GreenBubble10.png Cheap Shot

+% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.

Lv.
Mosquisnow.png Mosquisnow x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

GreenBubble11.png Bow Jack

+% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles.

Lv.
Forest Soul.png Forest Soul x Or Atoms.png Atoms x
Liquid Nitrogen.png Liquid Nitrogen x

GreenBubble12.png Call Me Ash

+1 Placeable Trap, and +% Trapping Efficiency.

Lv.
Tundra Logs.png Tundra Logs x Or Atoms.png Atoms x
Liquid Nitrogen.png Liquid Nitrogen x

GreenBubble13.png Cuz I Catch Em All

x more likely to catch shiny critters when opening a trap.

Lv.
Rooted Soul.png Rooted Soul x Or Atoms.png Atoms x
Liquid Nitrogen.png Liquid Nitrogen x

GreenBubble14.png Fast Boi Talent

+ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!

Lv.
Flycicle.png Flycicle x Or Atoms.png Atoms x
Liquid Nitrogen.png Liquid Nitrogen x

GreenBubble15.png Green Bargain

The material costs of ALL green bubbles are % lower

Lv.
Owlio.png Owlio x Or Atoms.png Atoms x
Liquid Nitrogen.png Liquid Nitrogen x

GreenBubble16.png Dollar Of Agility

+% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value!

Lv.
Purple Screw.png Purple Screw x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble17.png Premigreen

The following green bubbles give x higher bonus than what they display: 1st, 7th, 10th, 13th, 15th

Lv.
Dung Beat.png Dung Beat x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble18.png Fly In Mind

+% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!!

Lv.
Worker Bee.png Worker Bee x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble19.png Kill Per Kill

+% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'!

Lv.
Dioxide Synthesis.png Dioxide Synthesis x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble20.png Afk Expexp

+% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened!

Lv.
Fairy.png Fairy x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble21.png Bow Power

+% more Weapon Power from your weapon, but only if its a Bow!

Lv.
Bits.png Bits x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble22.png Slabo Critterbug

+ Catching and Trapping Power per 100 items found, shown on The Slab!

Lv.
Maple Logs.png Maple Logs x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble23.png Sailor At Heart

When claiming AFK Gains, +% chance to gain an equal amount of time for Sailing progress!

Lv.
Sailing Treasure 11.png Sailing Treasure 11 x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble24.png Slabo Agility

+ Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble!

Lv.
Hard Hat.png Hard Hat x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble25.png Power Tritwo

+% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS!

Lv.
Sailing Treasure 24.png Sailing Treasure 24 x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble26.png Quickdraw Quiver

The effect AGI has on Damage is increased by +%

Lv.
Jade Coin.png Jade Coin x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble27.png Essence Boost

+% Green Essence Gain, this bonus increases based on the total level of ALL your archers!

Lv.
Bamboo Logs.png Bamboo Logs x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

GreenBubble28.png Endgame Eff Ii

+ Catching and Trapping Power. This bonus increases based on every 10 Class LVs you are above 500.

Lv.
Farm Item 3.png Farm Item 3 x Or Atoms.png Atoms x
Toxic Mercury.png Toxic Mercury x

GreenBubble29.png Tome Agility

+% AGI for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc

Lv.
Firefly.png Firefly x Or Atoms.png Atoms x
Toxic Mercury.png Toxic Mercury x

GreenBubble30.png Stealth Chapter

+% Stealth (the stat that lowers detection rate in Sneaking) for every 2000 Tome Completion Points above 5000.

Lv.
Farm Item 5.png Farm Item 5 x Or Atoms.png Atoms x
Toxic Mercury.png Toxic Mercury x

Quick Look

Icon Name Materials Description
GreenBubble1.png Swift Steppin +x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.
GreenBubble2.png Archer Or Bust All Green Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your archer-based characters.
GreenBubble3.png Hammer Hammer You can now produce +1 more items at once in the anvil, and your production speed is increased by x%.
GreenBubble4.png Lil Big Damage +x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!
GreenBubble5.png Anvilnomics Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero!
GreenBubble6.png Quick Slap Increases base damage by +x. This bonus increases based on how much Movement Speed you have above 110%.
GreenBubble7.png Sanic Tools The following tools give +x% more skilling Power than normal: $
GreenBubble8.png Bug² Multi-Bug catching chance is increased by +x%, and your max Multi-Bug chance is 300% instead of 100%.
GreenBubble9.png Shaquracy Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal.
GreenBubble10.png Cheap Shot +x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.
GreenBubble11.png Bow Jack +x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles.
GreenBubble12.png Call Me Ash +1 Placeable Trap, and +x% Trapping Efficiency.
GreenBubble13.png Cuz I Catch Em All xx more likely to catch shiny critters when opening a trap.
GreenBubble14.png Fast Boi Talent +x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!
GreenBubble15.png Green Bargain The material costs of ALL green bubbles are x% lower
GreenBubble16.png Dollar Of Agility +x% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value!
GreenBubble17.png Premigreen The following green bubbles give xx higher bonus than what they display: 1st, 7th, 10th, 13th, 15th
GreenBubble18.png Fly In Mind +x% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!!
GreenBubble19.png Kill Per Kill +x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'!
GreenBubble20.png Afk Expexp +x% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened!
GreenBubble21.png Bow Power
  • Bits.png Bits
  • Trench Seawater.png Trench Seawater
+x% more Weapon Power from your weapon, but only if its a Bow!
GreenBubble22.png Slabo Critterbug +x Catching and Trapping Power per 100 items found, shown on The Slab!
GreenBubble23.png Sailor At Heart
  • Sailing Treasure 11.png Sailing Treasure 11
  • Trench Seawater.png Trench Seawater
When claiming AFK Gains, +x% chance to gain an equal amount of time for Sailing progress!
GreenBubble24.png Slabo Agility +x Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble!
GreenBubble25.png Power Tritwo
  • Sailing Treasure 24.png Sailing Treasure 24
  • Trench Seawater.png Trench Seawater
+x% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS!
GreenBubble26.png Quickdraw Quiver
  • Jade Coin.png Jade Coin
  • Trench Seawater.png Trench Seawater
The effect AGI has on Damage is increased by +n%
GreenBubble27.png Essence Boost +n% Green Essence Gain, this bonus increases based on the total level of ALL your archers!
GreenBubble28.png Endgame Eff II
  • Farm Item 3.png Farm Item 3
  • Toxic Mercury.png Toxic Mercury
+n Catching and Trapping Power. This bonus increases based on every 10 Class LVs you are above 500.
GreenBubble29.png Tome Agility +n% AGI for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc
GreenBubble30.png Stealth Chapter
  • Farm Item 5.png Farm Item 5
  • Toxic Mercury.png Toxic Mercury
+n% Stealth (the stat that lowers detection rate in Sneaking) for every 2000 Tome Completion Points above 5000.