Archer: Difference between revisions
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{| | {{class | ||
| | |classPath=Calm | ||
| | |mainStat=Agility | ||
| | |accuracyStat=Strength | ||
| | |specialization1=Smithing | ||
|currentClassStage=Second Stage | |||
|futureClassStage1=Bowman | |||
|futureClassStage2=Hunter | |||
| | |previousClassStage=Beginner | ||
| | |talentsIcons={{TalentIcon|Piercing Arrow}} {{TalentIcon|Kung Fu Kick}} {{TalentIcon|Hema Overdrive}} {{TalentIcon|Strafe}} {{TalentIcon|Have Another!}} {{TalentIcon|Veins Of The Infernal}} {{TalentIcon|Garb Of Un'Agi'Ng Quality}} {{TalentIcon|High Polymer Limbs}} {{TalentIcon|Sanic Speed}} {{TalentIcon|Robbinghood}} {{TalentIcon|Smeltin' Erryday}} {{TalentIcon|Acme Anvil}} {{TalentIcon|Yea I Already Know}} {{TalentIcon|Godly Creation}} {{TalentIcon|Focused Soul}} | ||
| | |previousTalents=Calm Basics | ||
| | |previousTalentsIcons={{TalentIcon|Elusive Efficiency}} {{TalentIcon|Featherweight}} {{TalentIcon|I See You}} {{TalentIcon|Idle Shooting}} {{TalentIcon|Broken Time}} | ||
| | }} | ||
| | Archers use [[File:Wooden Bow.png|24px|link=Bows]] [[Bows]] and specialize in {{skillicon|Smithing|yy}}. | ||
| | |||
{{FamilyBonus|x1=1|x2=5|form=intervalAdd|tier=1|textArr=+(Table 1) Total AGI}} | |||
| | =={{PAGENAME}} Talents== | ||
| | <div class="TalentFlex GenericFlex"> | ||
== | |||
{{Talent | {{Talent | ||
|name=Piercing Arrow | |name=Piercing Arrow | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=Shoots an arrow that deals (Table 1)% damage to up to (Table 2) monsters | |textArr=Shoots an arrow that deals (Table 1)% damage to up to (Table 2) monsters | ||
|x1= | |form1=bigBase|x1=110|x2=2 | ||
| | |form2=intervalAdd|y1=2|y2=40|cooldown=15|actiontime=0.45|manacost=8 | ||
|notes='''Hits one additional monster every 40 points.''' | |||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Kung Fu Kick | |name=Kung Fu Kick | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=Pushes back nearby monsters by (Table 1) pixels while dealing (Table 2)% damage | |textArr=Pushes back nearby monsters by (Table 1) pixels while dealing (Table 2)% damage | ||
| | |form1=bigBase|x1=25|x2=1 | ||
| | |form2=bigBase|y1=60|y2=2|cooldown=7|actiontime=0.45|manacost=4 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Hema Overdrive | |name=Hema Overdrive | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=Increase max HP and max MP by (Table 1)% | |textArr=Increase max HP and max MP by (Table 1)% | ||
|x1= | |form1=add|x1=.4|x2=.01 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Strafe | |name=Strafe | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=Temporarily boosts Movement Speed by (Table 1)% for (Table 2) minutes | |textArr=Temporarily boosts Movement Speed by (Table 1)% for (Table 2) minutes | ||
| | |form1=bigBase|x1=5|x2=.3 | ||
|y1=2 | |form2=intervalAdd|y1=2|y2=15|cooldown=30|actiontime=0.45|manacost=5 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Have Another! | |name=Have Another! | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=Basic Attacks have a (Table 1)% chance to fire 1 additional arrow | |textArr=Basic Attacks have a (Table 1)% chance to fire 1 additional arrow | ||
| | |form1=decay|x1=120|x2=40 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Veins Of The Infernal | |name=Veins Of The Infernal | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=Increases Damage Dealt by (Table 1)% every 10 Smithing Levels | |textArr=Increases Damage Dealt by (Table 1)% every 10 Smithing Levels | ||
| | |form1=decay|x1=50|x2=60 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Garb Of Un'Agi'Ng Quality | |name=Garb Of Un'Agi'Ng Quality | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=All Equipment gives (Table 1)% more AGI than what's listed | |textArr=All Equipment gives (Table 1)% more AGI than what's listed | ||
|x1=1.5| | |form1=add|x1=1.5|x2=0 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=High Polymer Limbs | |name=High Polymer Limbs | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=The effect Weapon Power has on Damage Dealt is increased by (Table 1)% | |textArr=The effect Weapon Power has on Damage Dealt is increased by (Table 1)% | ||
|x1=1 | |form1=add|x1=1|x2=0 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Sanic Speed | |name=Sanic Speed | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=+(Table 1) base AGI | |textArr=+(Table 1) base AGI | ||
|x1=1 | |form1=add|x1=1|x2=0 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Robbinghood | |name=Robbinghood | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=Monster drop rarity increased by (Table 1)% | |textArr=Monster drop rarity increased by (Table 1)% | ||
| | |notes='''Directly increases your Drop Rarity stat. This means it applies to all drops, not just monsters.''' | ||
|form1=decay|x1=40|x2=65 | |||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Smeltin' Erryday | |name=Smeltin' Erryday | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=Every kill has a (Table 1)% chance to give (Table 2) seconds of instant forge progress | |textArr=Every kill has a (Table 1)% chance to give (Table 2) seconds of instant forge progress | ||
| | |form1=decay|x1=50|x2=80 | ||
|y1=1 | |form2=intervalAdd|y1=1|y2=60 | ||
|notes='''Both Active and AFK kills count for [[Forging|Forge]] progress. Multikill also counts while AFK, but not active.''' | |||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Acme Anvil | |name=Acme Anvil | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=Get | |textArr=Get +(Table 2) Anvil Production Point, and also gain +(Table 1) extra pts every 10 Smithing Lvs | ||
|x1=1 | |form1=intervalAdd|x1=1|x2=15 | ||
|form2=add|y1=1|y2=0 | |||
|notes='''If you invest in this talent, spend the anvil points, then reset your talents, your available anvil points will go into the negative. You can re-invest in this talent to no longer be in the negative.''' | |||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Yea I Already Know | |name=Yea I Already Know | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=Start with (Table 1)% exp per 250 AGI when you lv up any Specialized Skill. Caps at (Table 2)%. | |textArr=Start with (Table 1)% exp per 250 AGI when you lv up any Specialized Skill. Caps at (Table 2)%. | ||
| | |form1=decay|x1=5|x2=90 | ||
|y1=5 | |form2=intervalAdd|y1=5|y2=10 | ||
|notes='''Archer Specialized Skills: [[Smithing]], [[Catching]], and [[Trapping]].''' | |||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Godly Creation | |name=Godly Creation | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=(Table 1)% chance to apply a special bonus to any equip crafted at the anvil. | |textArr=(Table 1)% chance to apply a special bonus to any equip crafted at the anvil. | ||
| | |form1=decay|x1=50|x2=75 | ||
|notes='''The special bonus is up to 4 (12 with [[Stamps#Bribes|Godlier Creation Bribe]]) additional STR, AGI, WIS, or LUK.''' | |||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Focused Soul | |name=Focused Soul | ||
|parentTab=Archer | |parentTab=Archer | ||
|textArr=EXP Gain for all Specialized Skills is increased by (Table 1)% | |textArr=EXP Gain for all Specialized Skills is increased by (Table 1)% | ||
|x1=1. | |form1=add|x1=1|x2=0 | ||
|notes='''Boosts EXP for Archer Specialized Skills: [[Smithing]], [[Catching]], [[Trapping]]. Does not work on [[Breeding]] and [[Sailing]].''' | |||
}} | |||
<h2 style="flex:100%;">Calm Basics (Tab 1) Talents</h2> | |||
{{Talent | |||
|name=Elusive Efficiency | |||
|parentTab=Calm Basics | |||
|textArr=Increases the total efficiency of all specialized skills by (Table 1)% | |||
|form1=add|x1=1|x2=.02 | |||
|notes='''Boosts Efficiency for Archer Specialized Skills: [[Catching]] and [[Trapping]].''' | |||
}} | |||
{{Talent | |||
|name=Featherweight | |||
|parentTab=Calm Basics | |||
|textArr=Increases Movement Speed by (Table 1)% so you can outrun those slowpoke Warriors and Mages. | |||
|notes='''Level cap boosted by {{TalentIcon|Velocity Vessels|Bowman|y}}''' | |||
|max=400 | |||
|form1=decay|x1=25|x2=40 | |||
}} | |||
{{Talent | |||
|name=I See You | |||
|parentTab=Calm Basics | |||
|textArr=Increases Critical Hit Chance by (Table 1)%. | |||
|notes='''Level cap boosted by {{TalentIcon|Visibility Vessels|Hunter|y}}''' | |||
|max=400 | |||
|form1=decay|x1=27|x2=50 | |||
}} | |||
{{Talent | |||
|name=Idle Shooting | |||
|parentTab=Calm Basics | |||
|textArr=AFK Gains Rate for Fighting is increased by (Table 1)% | |||
|form1=decay|x1=20|x2=50 | |||
}} | |||
{{Talent | |||
|name=Broken Time | |||
|parentTab=Calm Basics | |||
|textArr=Production Speed in all Town Skills is increased by (Table 1)% | |||
|form1=decay|x1=100|x2=75 | |||
}} | }} | ||
</div> |
Latest revision as of 21:26, 12 June 2024
Archers use Bows and specialize in Smithing.
Class Level
Family Guy Talent
+ Total AGI
Archer Talents
Piercing Arrow
Shoots an arrow that deals % damage to up to monsters
Hits one additional monster every 40 points.
Mana Cost: 8
Action Time: 0.45 Seconds
Cooldown: 15 Seconds
Kung Fu Kick
Pushes back nearby monsters by pixels while dealing % damage
Mana Cost: 4
Action Time: 0.45 Seconds
Cooldown: 7 Seconds
Hema Overdrive
Increase max HP and max MP by %
Strafe
Temporarily boosts Movement Speed by % for minutes
Mana Cost: 5
Action Time: 0.45 Seconds
Cooldown: 30 Seconds
Have Another!
Basic Attacks have a % chance to fire 1 additional arrow
Veins Of The Infernal
Increases Damage Dealt by % every 10 Smithing Levels
Garb Of Un'Agi'Ng Quality
All Equipment gives % more AGI than what's listed
High Polymer Limbs
The effect Weapon Power has on Damage Dealt is increased by %
Sanic Speed
+ base AGI
Robbinghood
Monster drop rarity increased by %
Directly increases your Drop Rarity stat. This means it applies to all drops, not just monsters.
Smeltin' Erryday
Every kill has a % chance to give seconds of instant forge progress
Both Active and AFK kills count for Forge progress. Multikill also counts while AFK, but not active.
Acme Anvil
Get + Anvil Production Point, and also gain + extra pts every 10 Smithing Lvs
If you invest in this talent, spend the anvil points, then reset your talents, your available anvil points will go into the negative. You can re-invest in this talent to no longer be in the negative.
Yea I Already Know
Start with % exp per 250 AGI when you lv up any Specialized Skill. Caps at %.
Archer Specialized Skills: Smithing, Catching, and Trapping.
Godly Creation
% chance to apply a special bonus to any equip crafted at the anvil.
The special bonus is up to 4 (12 with Godlier Creation Bribe) additional STR, AGI, WIS, or LUK.
Focused Soul
EXP Gain for all Specialized Skills is increased by %
Boosts EXP for Archer Specialized Skills: Smithing, Catching, Trapping. Does not work on Breeding and Sailing.
Calm Basics (Tab 1) Talents
Elusive Efficiency
Increases the total efficiency of all specialized skills by %
Boosts Efficiency for Archer Specialized Skills: Catching and Trapping.
Featherweight
Increases Movement Speed by % so you can outrun those slowpoke Warriors and Mages.
Level cap boosted by Velocity Vessels
Idle Shooting
AFK Gains Rate for Fighting is increased by %
Broken Time
Production Speed in all Town Skills is increased by %