Alchemy/Quicc Cauldron: Difference between revisions

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__NOTOC__<noinclude><div class='cauldDiv'>
<div style='float:right'>__TOC__</div>
{| class="cauldInput"
<div class='cauldDiv'>
{| class=cauldInput
|+Input your levels to see cost reductions:
|+Input your levels to see cost reductions:
|-
|-
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|<div class='shopBargainInput'></div>
|<div class='shopBargainInput'></div>
|}
|}
<div class="BubbleFlex GenericFlex green">
 
==Bubble Calcs==
<div class='BubbleFlex GenericFlex green'>
{{Bubble
{{Bubble
|icon=GreenBubble1
|icon=GreenBubble1
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|bonus=+{ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.
|bonus=+{ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.
|material1=Copper Ore|material2=Water Droplets
|material1=Copper Ore|material2=Water Droplets
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=15,2
|baseCost=15,2
|x1=1
|x1=1
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|name=Archer Or Bust
|name=Archer Or Bust
|bonus=All Green Passive Bonuses, which are the smaller sized ones, give {x more bonuses to your archer-based characters.
|bonus=All Green Passive Bonuses, which are the smaller sized ones, give {x more bonuses to your archer-based characters.
|material1=Spore Cap|material2=Bleach Logs|material3=Water Droplets
|material1=Spore Cap|material2=Water Droplets
|isLiquid=0,0,1,0
|isLiquid=0,1
|baseCost=20,30,2
|baseCost=20,2
|x1=2
|x1=2
|x2=50
|x2=50
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|name=Hammer Hammer
|name=Hammer Hammer
|bonus=You can now produce +1 more items at once in the anvil, and your production speed is increased by {%.
|bonus=You can now produce +1 more items at once in the anvil, and your production speed is increased by {%.
|material1=Iron Ore|material2=Bean Slices|material3=Water Droplets
|material1=Iron Ore|material2=Water Droplets
|isLiquid=0,0,1,0
|isLiquid=0,1
|baseCost=30,30,2
|baseCost=30,2
|x1=23
|x1=23
|x2=2
|x2=2
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|name=Lil Big Damage
|name=Lil Big Damage
|bonus=+{% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!
|bonus=+{% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!
|material1=Goldfish|material2=Carrot Cube|material3=Water Droplets
|material1=Goldfish|material2=Water Droplets
|isLiquid=0,0,1,0
|isLiquid=0,1
|baseCost=25,40,3
|baseCost=25,3
|x1=20
|x1=20
|x2=100
|x2=100
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|name=Anvilnomics
|name=Anvilnomics
|bonus=Costs for buying Anvil Production Points is reduced by {%. This is just like a tax cut, so remember me as a hero!
|bonus=Costs for buying Anvil Production Points is reduced by {%. This is just like a tax cut, so remember me as a hero!
|material1=Forest Fibres|material2=Gold Ore|material3=Water Droplets
|material1=Forest Fibres|material2=Water Droplets
|isLiquid=0,0,1,0
|isLiquid=0,1
|baseCost=50,40,3
|baseCost=50,3
|x1=40
|x1=40
|x2=100
|x2=100
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|icon=GreenBubble6
|icon=GreenBubble6
|name=Quick Slap
|name=Quick Slap
|bonus=Increases base damage by +{. This bonus increases based on how much Movement Speed you have above 110%.
|bonus=Increases base damage by +$. This bonus increases based on how much Movement Speed you have above 110%.
|material1=Coconotnotto|material2=Boring Brick|material3=Water Droplets
|material1=Coconotnotto|material2=Water Droplets
|isLiquid=0,0,1,0
|isLiquid=0,1
|baseCost=90,200,4
|baseCost=90,4
|x1=1
|x1=1
|x2=0.02
|x2=0.02
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|name=Sanic Tools
|name=Sanic Tools
|bonus=The following tools give +{% more skilling Power than normal: $
|bonus=The following tools give +{% more skilling Power than normal: $
|material1=Slime Sludge|material2=Gold Bar|material3=Water Droplets
|material1=Slime Sludge|material2=Water Droplets
|isLiquid=0,0,1,0
|isLiquid=0,1
|baseCost=130,6,4
|baseCost=130,4
|x1=65
|x1=65
|x2=70
|x2=70
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{{Bubble
{{Bubble
|icon=GreenBubble8
|icon=GreenBubble8
|name=Bug²
|name=Bug]
|bonus=Multi-Bug catching chance is increased by +{%, and your max Multi-Bug chance is 300% instead of 100%.
|bonus=Multi-Bug catching chance is increased by +{%, and your max Multi-Bug chance is 300% instead of 100%.
|material1=Sentient Cereal|material2=Water Droplets
|material1=Sentient Cereal|material2=Water Droplets
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=70,4,4
|baseCost=70,4
|x1=23.5
|x1=23.5
|x2=1.5
|x2=1.5
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|name=Shaquracy
|name=Shaquracy
|bonus=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +{% more Accuracy than normal.
|bonus=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +{% more Accuracy than normal.
|material1=Bloach|material2=Tropilogs|material3=Water Droplets|material4=Liquid Nitrogen
|material1=Bloach|material2=Water Droplets
|isLiquid=0,0,1,1
|isLiquid=0,1
|baseCost=65,250,5,2
|baseCost=65,5
|x1=1
|x1=1
|x2=0
|x2=0
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|name=Cheap Shot
|name=Cheap Shot
|bonus=+{% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.
|bonus=+{% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.
|material1=Mosquisnow|material2=Singlecle|material3=Water Droplets|material4=Liquid Nitrogen
|material1=Mosquinsnow|material2=Water Droplets
|isLiquid=0,0,1,1
|isLiquid=0,1
|baseCost=35,150,5,2
|baseCost=35,5
|x1=7
|x1=7
|x2=100
|x2=100
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|bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles.
|bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles.
|material1=Forest Soul|material2=Liquid Nitrogen
|material1=Forest Soul|material2=Liquid Nitrogen
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=5,3
|baseCost=5,3
|x1=40
|x1=40
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|bonus=+1 Placeable Trap, and +{% Trapping Efficiency.
|bonus=+1 Placeable Trap, and +{% Trapping Efficiency.
|material1=Tundra Logs|material2=Liquid Nitrogen
|material1=Tundra Logs|material2=Liquid Nitrogen
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=100,3
|baseCost=100,3
|x1=25
|x1=25
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|bonus={x more likely to catch shiny critters when opening a trap.
|bonus={x more likely to catch shiny critters when opening a trap.
|material1=Rooted Soul|material2=Liquid Nitrogen
|material1=Rooted Soul|material2=Liquid Nitrogen
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=25,4
|baseCost=25,4
|x1=3
|x1=3
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|bonus=+{ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!
|bonus=+{ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!
|material1=Flycicle|material2=Liquid Nitrogen
|material1=Flycicle|material2=Liquid Nitrogen
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=120,2
|baseCost=120,2
|x1=5
|x1=5
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|bonus=The material costs of ALL green bubbles are {% lower
|bonus=The material costs of ALL green bubbles are {% lower
|material1=Owlio|material2=Liquid Nitrogen
|material1=Owlio|material2=Liquid Nitrogen
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=200,3
|baseCost=200,3
|x1=40
|x1=40
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|bonus=+{% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value!
|bonus=+{% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value!
|material1=Purple Screw|material2=Trench Seawater
|material1=Purple Screw|material2=Trench Seawater
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=250,3
|baseCost=250,3
|x1=18
|x1=18
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|bonus=The following green bubbles give {x higher bonus than what they display: I, VI, VIII, X, XII
|bonus=The following green bubbles give {x higher bonus than what they display: I, VI, VIII, X, XII
|material1=Dung Beat|material2=Trench Seawater
|material1=Dung Beat|material2=Trench Seawater
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=150,3
|baseCost=150,3
|x1=1.4
|x1=1.4
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|bonus=+{% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!!
|bonus=+{% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!!
|material1=Worker Bee|material2=Trench Seawater
|material1=Worker Bee|material2=Trench Seawater
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=350,4
|baseCost=350,4
|x1=12
|x1=12
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|bonus=+{% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'!
|bonus=+{% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'!
|material1=Dioxide Synthesis|material2=Trench Seawater
|material1=Dioxide Synthesis|material2=Trench Seawater
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=6,4
|baseCost=6,4
|x1=70
|x1=70
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|bonus=+{% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened!
|bonus=+{% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened!
|material1=Fairy|material2=Trench Seawater
|material1=Fairy|material2=Trench Seawater
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=300,5
|baseCost=300,5
|x1=40
|x1=40
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|bonus=+{% more Weapon Power from your weapon, but only if its a Bow!
|bonus=+{% more Weapon Power from your weapon, but only if its a Bow!
|material1=Bits|material2=Trench Seawater
|material1=Bits|material2=Trench Seawater
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=10000,5
|baseCost=10000,5
|x1=40
|x1=40
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|bonus=+{ Catching and Trapping Power per 100 items found, shown on The Slab!
|bonus=+{ Catching and Trapping Power per 100 items found, shown on The Slab!
|material1=Maple Logs|material2=Trench Seawater
|material1=Maple Logs|material2=Trench Seawater
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=500,5
|baseCost=500,5
|x1=3
|x1=3
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|bonus=When claiming AFK Gains, +{% chance to gain an equal amount of time for Sailing progress!
|bonus=When claiming AFK Gains, +{% chance to gain an equal amount of time for Sailing progress!
|icon1=Sailing Treasure 12|material2=Trench Seawater
|icon1=Sailing Treasure 12|material2=Trench Seawater
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=100,6
|baseCost=100,6
|x1=50
|x1=16
|x2=60
|x2=60
|func=decay}}
|func=decay}}
Line 257: Line 260:
|bonus=+{ Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble!
|bonus=+{ Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble!
|material1=Hard Hat|material2=Trench Seawater
|material1=Hard Hat|material2=Trench Seawater
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=250,6
|baseCost=250,6
|x1=25
|x1=25
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|bonus=+{% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS!
|bonus=+{% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS!
|icon1=Sailing Treasure 25|material2=Trench Seawater
|icon1=Sailing Treasure 25|material2=Trench Seawater
|isLiquid=0,1,0,0
|isLiquid=0,1
|baseCost=150,6
|baseCost=150,6
|x1=23
|x1=23
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|func=decay}}
|func=decay}}
</div></div>
</div></div>
== Quick Look ==
 
</noinclude>
 
<table class="bubble-table green-cauldron">
==Quick Look==
{{AlchemyBubble/row
<table class='bubble-table green-cauldron'>
|head=green
{{AlchemyBubble/head}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble1
|icon=GreenBubble1
|name=Swift Steppin
|name=Swift Steppin
|effect=+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.
|effect=+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.
|liq1=1
|mat1=Copper Ore
|mat2=Copper Ore
|liq2=3
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble2
|icon=GreenBubble2
|name=Archer or Bust
|name=Archer Or Bust
|effect=Green Passive Bonuses, which are the smaller sized ones, give x more bonuses to your archer-based characters.
|effect=All Green Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your archer-based characters.
|liq1=1
|mat1=Spore Cap
|mat2=Spore Cap
|liq2=3
|mat3=Bleach Logs
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|big=green
|big=green|icon=GreenBubble3
|icon=GreenBubble3
|name=Hammer Hammer
|name=Hammer Hammer
|effect=You can now produce +1 more items at once in the anvil, and your production speed is increased by x%.
|effect=You can now produce +1 more items at once in the anvil, and your production speed is increased by x%.
|liq1=1
|mat1=Iron Ore
|mat2=Iron Ore
|liq2=3
|mat3=Bean Slices
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
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|name=Lil Big Damage
|name=Lil Big Damage
|effect=+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!
|effect=+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!
|liq1=1
|mat1=Goldfish
|mat2=Goldfish
|liq2=3
|mat3=Carrot Cube
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
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|name=Anvilnomics
|name=Anvilnomics
|effect=Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero!
|effect=Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero!
|liq1=1
|mat1=Forest Fibres
|mat2=Forest Fibres
|liq2=3
|mat3=Gold Ore
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble6
|icon=GreenBubble6
|name=Quick Slap
|name=Quick Slap
|effect=Increases base damage by +x. This bonus also increases based on how much Movement Speed you have above 110%.
|effect=Increases base damage by +$. This bonus increases based on how much Movement Speed you have above 110%.
|liq1=1
|mat1=Coconotnotto
|mat2=Coconotnotto
|liq2=3
|mat3=Boring Brick
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble7
|icon=GreenBubble7
|name=Sanic Tools
|name=Sanic Tools
|effect=The following tools give +x% skilling Power than normal: Catching Nets.
|effect=The following tools give +x% more skilling Power than normal: $
|liq1=1
|mat1=Slime Sludge
|mat2=Slime Sludge
|liq2=3
|mat3=Gold Bar
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|big=green
|big=green|icon=GreenBubble8
|icon=GreenBubble8
|name=Bug]
|name=Bug²
|effect=Multi-Bug catching chance is increased by +x%, and your max Multi-Bug chance is 300% instead of 100%.
|effect=Multi-Bug catching chance is increased, and your max Multi-Bug chance is 300% instead of 100%
|mat1=Sentient Cereal
|liq1=1
|liq2=3
|mat2=Sentient Cereal
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
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|name=Shaquracy
|name=Shaquracy
|effect=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal.
|effect=Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal.
|liq1=1
|mat1=Bloach
|liq2=2
|liq2=3
|mat2=Bloach
|mat3=Tropilogs
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
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|name=Cheap Shot
|name=Cheap Shot
|effect=+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.
|effect=+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.
|liq1=1
|mat1=Mosquinsnow
|liq2=2
|liq2=3
|mat2=Mosquisnow
|mat3=Singlecle
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble11
|icon=GreenBubble11
|name=Bow Jack
|name=Bow Jack
|effect=+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+x% Total Damage' bubbles.
|effect=+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles.
|liq1=2
|mat1=Forest Soul
|mat2=Forest Soul
|liq2=3
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|big=green
|big=green|icon=GreenBubble12
|icon=GreenBubble12
|name=Call Me Ash
|name=Call Me Ash
|effect=+1 Placeable Trap, and +x% Trapping Efficiency.
|effect=+1 Placeable Trap, and +x% Trapping Efficiency.
|liq1=2
|mat1=Tundra Logs
|mat2=Tundra Logs
|liq2=3
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|icon=GreenBubble13
|icon=GreenBubble13
|name=Cuz I Catch Em All
|name=Cuz I Catch Em All
|effect=x more likely to catch shiny critters when opening a trap.
|effect=xx more likely to catch shiny critters when opening a trap.
|liq1=2
|mat1=Rooted Soul
|mat2=Rooted Soul
|liq2=3
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
Line 387: Line 376:
|name=Fast Boi Talent
|name=Fast Boi Talent
|effect=+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!
|effect=+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!
|liq1=3
|mat1=Flycicle
|mat2=Flycicle
|liq2=3
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
Line 394: Line 383:
|name=Green Bargain
|name=Green Bargain
|effect=The material costs of ALL green bubbles are x% lower
|effect=The material costs of ALL green bubbles are x% lower
|liq1=3
|mat1=Owlio
|mat2=Owlio
|liq2=3
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
Line 419: Line 408:
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|big=green
|big=green|icon=GreenBubble19
|icon=GreenBubble19
|name=Kill Per Kill
|name=Kill Per Kill
|effect=+x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'!
|effect=+x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'!
Line 462: Line 450:
}}
}}
{{AlchemyBubble/row
{{AlchemyBubble/row
|end=yes
|icon=GreenBubble25
|icon=GreenBubble25
|name=Power Tritwo
|name=Power Tritwo

Revision as of 02:57, 11 January 2023

Input your levels to see cost reductions:
Quicc Cauldron Cost Boost
Undeveloped Costs Bubble
Barley Brew (Iron Bar) Vial
Green Bargain Bubble
(If Archer) Archer Or Bust Bubble
Shop Bargain bought

Bubble Calcs

Swift Steppin

+ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.

Lv.
Copper Ore.png Copper Ore x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

Archer Or Bust

All Green Passive Bonuses, which are the smaller sized ones, give x more bonuses to your archer-based characters.

Lv.
Spore Cap.png Spore Cap x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

Hammer Hammer

You can now produce +1 more items at once in the anvil, and your production speed is increased by %.

Lv.
Iron Ore.png Iron Ore x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

Lil Big Damage

+% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!

Lv.
Goldfish.png Goldfish x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

Anvilnomics

Costs for buying Anvil Production Points is reduced by %. This is just like a tax cut, so remember me as a hero!

Lv.
Forest Fibres.png Forest Fibres x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

Quick Slap

Increases base damage by +$. This bonus increases based on how much Movement Speed you have above 110%.

Lv.
Coconotnotto.png Coconotnotto x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

Sanic Tools

The following tools give +% more skilling Power than normal: $

Lv.
Slime Sludge.png Slime Sludge x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

Bug]

Multi-Bug catching chance is increased by +%, and your max Multi-Bug chance is 300% instead of 100%.

Lv.
Sentient Cereal.png Sentient Cereal x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

Shaquracy

Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +% more Accuracy than normal.

Lv.
Bloach.png Bloach x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

Cheap Shot

+% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.

Lv.
File:Mosquinsnow.png Mosquinsnow x Or Atoms.png Atoms x
Water Droplets.png Water Droplets x

Bow Jack

+% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles.

Lv.
Forest Soul.png Forest Soul x Or Atoms.png Atoms x
Liquid Nitrogen.png Liquid Nitrogen x

Call Me Ash

+1 Placeable Trap, and +% Trapping Efficiency.

Lv.
Tundra Logs.png Tundra Logs x Or Atoms.png Atoms x
Liquid Nitrogen.png Liquid Nitrogen x

Cuz I Catch Em All

x more likely to catch shiny critters when opening a trap.

Lv.
Rooted Soul.png Rooted Soul x Or Atoms.png Atoms x
Liquid Nitrogen.png Liquid Nitrogen x

Fast Boi Talent

+ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!

Lv.
Flycicle.png Flycicle x Or Atoms.png Atoms x
Liquid Nitrogen.png Liquid Nitrogen x

Green Bargain

The material costs of ALL green bubbles are % lower

Lv.
Owlio.png Owlio x Or Atoms.png Atoms x
Liquid Nitrogen.png Liquid Nitrogen x

Dollar Of Agility

+% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value!

Lv.
Purple Screw.png Purple Screw x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

Premigreen

The following green bubbles give x higher bonus than what they display: I, VI, VIII, X, XII

Lv.
Dung Beat.png Dung Beat x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

Fly In Mind

+% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!!

Lv.
Worker Bee.png Worker Bee x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

Kill Per Kill

+% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'!

Lv.
Dioxide Synthesis.png Dioxide Synthesis x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

Afk Expexp

+% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened!

Lv.
Fairy.png Fairy x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

Bow Power

+% more Weapon Power from your weapon, but only if its a Bow!

Lv.
Bits.png Bits x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

Slabo Critterbug

+ Catching and Trapping Power per 100 items found, shown on The Slab!

Lv.
Maple Logs.png Maple Logs x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

Sailor At Heart

When claiming AFK Gains, +% chance to gain an equal amount of time for Sailing progress!

Lv.
Sailing Treasure 12.png Sailing Treasure 12 x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

Slabo Agility

+ Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble!

Lv.
Hard Hat.png Hard Hat x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x

Power Tritwo

+% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS!

Lv.
Sailing Treasure 25.png Sailing Treasure 25 x Or Atoms.png Atoms x
Trench Seawater.png Trench Seawater x


Quick Look

Icon Name Materials Description
GreenBubble1.png Swift Steppin +x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe.
GreenBubble2.png Archer Or Bust All Green Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your archer-based characters.
GreenBubble3.png Hammer Hammer You can now produce +1 more items at once in the anvil, and your production speed is increased by x%.
GreenBubble4.png Lil Big Damage +x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!
GreenBubble5.png Anvilnomics Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero!
GreenBubble6.png Quick Slap Increases base damage by +$. This bonus increases based on how much Movement Speed you have above 110%.
GreenBubble7.png Sanic Tools The following tools give +x% more skilling Power than normal: $
GreenBubble8.png Bug] Multi-Bug catching chance is increased by +x%, and your max Multi-Bug chance is 300% instead of 100%.
GreenBubble9.png Shaquracy Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal.
GreenBubble10.png Cheap Shot +x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male.
GreenBubble11.png Bow Jack +x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles.
GreenBubble12.png Call Me Ash +1 Placeable Trap, and +x% Trapping Efficiency.
GreenBubble13.png Cuz I Catch Em All xx more likely to catch shiny critters when opening a trap.
GreenBubble14.png Fast Boi Talent +x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are!
GreenBubble15.png Green Bargain The material costs of ALL green bubbles are x% lower
GreenBubble16.png Dollar Of Agility +x% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value!
GreenBubble17.png Premigreen The following green bubbles give xx higher bonus than what they display: I, VI, VIII, X, XII
GreenBubble18.png Fly In Mind +x% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!!
GreenBubble19.png Kill Per Kill +x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'!
GreenBubble20.png Afk Expexp +x% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened!
GreenBubble21.png Bow Power
  • Bits.png Bits
  • Trench Seawater.png Trench Seawater
+x% more Weapon Power from your weapon, but only if its a Bow!
GreenBubble22.png Slabo Critterbug +x Catching and Trapping Power per 100 items found, shown on The Slab!
GreenBubble23.png Sailor At Heart
  • Sailing Treasure 12.png Sailing Treasure 12
  • Trench Seawater.png Trench Seawater
When claiming AFK Gains, +x% chance to gain an equal amount of time for Sailing progress!
GreenBubble24.png Slabo Agility +x Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble!
GreenBubble25.png Power Tritwo
  • Sailing Treasure 25.png Sailing Treasure 25
  • Trench Seawater.png Trench Seawater
+x% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS!