Archer: Difference between revisions
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|form1=bigBase|x1=110|x2=2 | |form1=bigBase|x1=110|x2=2 | ||
|form2=intervalAdd|y1=2|y2=40|cooldown=15|actiontime=0.45|manacost=8 | |form2=intervalAdd|y1=2|y2=40|cooldown=15|actiontime=0.45|manacost=8 | ||
|notes=*'''Damages one additional monster every 40 points.''' | |||
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{{Talent | {{Talent | ||
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|form1=decay|x1=50|x2=80 | |form1=decay|x1=50|x2=80 | ||
|form2=intervalAdd|y1=1|y2=60 | |form2=intervalAdd|y1=1|y2=60 | ||
|notes=*'''Both Active and AFK kills count for [[Forging|Forge]] progress. Multikill also counts.''' | |||
}} | }} | ||
{{Talent | {{Talent | ||
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|form1=intervalAdd|x1=1|x2=15 | |form1=intervalAdd|x1=1|x2=15 | ||
|form2=add|y1=1|y2=0 | |form2=add|y1=1|y2=0 | ||
|notes=*'''If you invest in this talent, spend the anvil points, then reset your talents, your available anvil points will go into the negative. You can re-invest in this talent to no longer be in the negative.''' | |||
}} | }} | ||
{{Talent | {{Talent | ||
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|form1=decay|x1=5|x2=90 | |form1=decay|x1=5|x2=90 | ||
|form2=intervalAdd|y1=5|y2=10 | |form2=intervalAdd|y1=5|y2=10 | ||
|notes=*'''Applies to Town Skills instead of Archer Specialized Skills (for example, it will work on Alchemy but not Catching).'''{{BugRef|Name=Yea I Already Know Error|Description=Applies to Town Skills instead of Archer Specialized Skills.|Date=11/16/2021}} | |||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=(Table 1)% chance to apply a special bonus to any equip crafted at the anvil. | |textArr=(Table 1)% chance to apply a special bonus to any equip crafted at the anvil. | ||
|form1=decay|x1=50|x2=75 | |form1=decay|x1=50|x2=75 | ||
|notes=*'''The special bonus is 1-3 additional STR, AGI, WIS, or LUK.''' | |||
}} | }} | ||
{{Talent | {{Talent |
Revision as of 20:28, 16 November 2021
Archers use Bows and specialize in Smithing.
Archer Talents
Piercing Arrow
Shoots an arrow that deals % damage to up to monsters
*Damages one additional monster every 40 points.
Mana Cost: 8
Action Time: 0.45 Seconds
Cooldown: 15 Seconds
Kung Fu Kick
Pushes back nearby monsters by pixels while dealing % damage
Mana Cost: 4
Action Time: 0.45 Seconds
Cooldown: 7 Seconds
Strafe
Temporarily boosts Movement Speed by % for minutes
Mana Cost: 5
Action Time: 0.45 Seconds
Cooldown: 30 Seconds
Smeltin' Erryday
Every kill has a % chance to give seconds of instant forge progress
*Both Active and AFK kills count for Forge progress. Multikill also counts.
Acme Anvil
Get + Anvil Production Point, and also gain + extra pts every 10 Smithing Lvs
*If you invest in this talent, spend the anvil points, then reset your talents, your available anvil points will go into the negative. You can re-invest in this talent to no longer be in the negative.
Yea I Already Know
Start with % exp per 250 AGI when you lv up any Specialized Skill. Caps at %.
*Applies to Town Skills instead of Archer Specialized Skills (for example, it will work on Alchemy but not Catching).Template:BugRef
Godly Creation
% chance to apply a special bonus to any equip crafted at the anvil.
*The special bonus is 1-3 additional STR, AGI, WIS, or LUK.
Calm Basics (Tab 1) Talents
Featherweight
Increases Movement Speed by % so you can outrun those slowpoke Warriors and Mages.
*Level cap boosted by Velocity Vessels