Fishing is a [[Warrior]]/[[Barbarian]] based skill found in World 2 through the left portal in town.
{{InfoSkill
|class=Barbarian
|stat=Strength
|tool=Fishing Rods
|toolicon=Copper Fish Rod
|type=Efficiency, AFK
|world=Yum-Yum Desert
}}
==Fishing Areas==
[[File:Fishingspot.gif]] Small fish are caught in Small fish pools that are located in {{Area|Salty Shores}} and {{Area|Faraway Piers}}.
<br>[[File:Big_Fishing_Spot.gif|32px]] Medium fish are caught at the Medium fishing spots in {{Area|Deepwater Docks}}.
<br>[[File:Large Fishing Spot.gif|32px]] Large fish pool can be found by unlocking [[Island Expeditions|Seasalt Island (Island Expeditions)]], which is located at {{Area|Deepwater Docks}}.
The Fishing area contains a Fishing Rack [[File:Fishingrack.png]] 2 Fishing spots [[File:Fishingspot.gif]] a whale named [[Whattso]] [[File:NPCWhattso.png]] that gives a couple of Fishing related quests and a portal to the next Fishing area. (requires level 15 Fishing)
First fishing area contains two Small fishing spots and a whale named [[File:Whattso.gif|32px]] [[Whattso]] that gives a couple of fishing-related quests. Portal to the next fishing area ({{Area|Faraway Piers}}) requires Lv. 15 fishing.
<br>Second fishing area has three Small fishing spots, two NPC: [[File:Fishpaste97.gif|32px]] [[Fishpaste97]], [[File:Scubidew.gif|32px]] [[Scubidew]] and [[File:Faraway Piers Vendor.gif|32px]] [[Vendors#Faraway_Piers|Faraway Piers Vendor]]. Portal to the next fishing area ({{Area|Deepwater Docks}}) requires Lv. 30 fishing.
<br>Third fishing area has three Medium fishing spots and [[File:Omar da Ogar.gif|32px]] [[Omar Da Ogar]] NPC whose Quests completition increases {{Icons|Message Bottle|text=Message Bottle}}s gains for [[Island Expeditions]] which is located at the same area.
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==Fishing Mechanics==
You can start fishing as soon as your character has access to the second World, Yum Yum Desert. Simply click on the fish you can see swimming in the water and your character will begin fishing. Eventually he will pull a fish from the water which will fly up and bash you in the head causing damage to your character, however, if your character has enough defense, no damage will be taken. Each type of fish requires a certain amount of defense to endure.
Simply click on the fish you can see swimming in the water and your character will begin fishing. If you are fishing actively, when your character reels in a fish it will fly up and bash you in the head, causing damage to your character. Each type of fish requires a certain amount of defense to endure. If your character has enough defense, no damage will be taken.
For example: my fisherman has 26 defense and takes 25 points of damage when hit with a [[Hermit can]].
For example, my fisherman has 26 defense and takes 25 points of damage when hit with a [[Hermit Can]]. If you are active fishing and have low defense, make sure to equip food. Fishing does no damage to your character when AFK.
Now onto Efficiency. Efficiency works a little different here than in other skills. Besides the amount of fish you get, Efficiency also effects which ''type'' of fish you get too.
===Efficiency===
Straight off the bat you have 100% efficiency for the first fish, [[Goldfish]] [[File:Goldfish.png]]
Efficiency works a little different here than in other skills. Besides increasing the amount of fish you get and decreasing your catch time (up to around 5-6k efficiency), Efficiency also affects which fish you get, as it relates to the "depth" at which each fish can be caught.
50 Efficiency is required to have a chance to catch [[Hermit can]] [[File:Hermit_Can.png]]
Small fish can be caught in any of the first five fishing spots (first and second fishing zones).<br>
Medium fish can be caught in any of the final three fishing spots (third fishing zone).<br>
Large fish can only be caught in island expeditions.
200 Efficiency is required to have a chance to catch [[Jellyfish]] [[File:Jellyfish.png]]
{| class="wikitable sortable"
! Fish !! Type !! Depth !! Min. Efficiency !! Base EXP !! Attack
400 Efficiency is required to have a chance to catch [[Bloach]] [[File:Bloach.png]]
Store data to ExtraSourceData table
-->{{Sources/datarow|Item=Goldfish|Source=Fishing-Small Fish Pool|Link=Fishing{{!}}Small Fish Pool|SpecialText=Green Depth|Category=Skilling}}<!--
-->{{Sources/datarow|Item=Hermit Can|Source=Fishing-Small Fish Pool|Link=Fishing{{!}}Small Fish Pool|SpecialText=Yellow Depth|Category=Skilling}}<!--
-->{{Sources/datarow|Item=Jellyfish|Source=Fishing-Small Fish Pool|Link=Fishing{{!}}Small Fish Pool|SpecialText=Red Depth|Category=Skilling}}<!--
-->{{Sources/datarow|Item=Bloach|Source=Fishing-Small Fish Pool|Link=Fishing{{!}}Small Fish Pool|SpecialText=Purple Depth|Category=Skilling}}<!--
-->{{Sources/datarow|Item=Skelefish|Source=Fishing-Medium Fish Pool|Link=Fishing{{!}}Medium Fish Pool|SpecialText=Green Depth|Category=Skilling}}<!--
-->{{Sources/datarow|Item=Sand Shark|Source=Fishing-Medium Fish Pool|Link=Fishing{{!}}Medium Fish Pool|SpecialText=Yellow Depth|Category=Skilling}}<!--
-->{{Sources/datarow|Item=Manta Ray|Source=Fishing-Medium Fish Pool|Link=Fishing{{!}}Medium Fish Pool|SpecialText=Red Depth|Category=Skilling}}<!--
-->{{Sources/datarow|Item=Kraken|Source=Fishing-Medium Fish Pool|Link=Fishing{{!}}Medium Fish Pool|SpecialText=Purple Depth|Category=Skilling}}<!--
See how i said ''chance'' to catch? That's because when you have enough efficiency for the next fish, your percentage for the fish before gets reduced and added to the next.
-->
See how I said ''chance'' to catch? That's because when you have enough efficiency for the next fish, your percentage for the previous fish gets reduced and added to the next.
Another example: My fisherman is level 11 fishing, has 193 efficiency, using fly as bait, spoons LoI line and [[Copper Fish Rod]], my percentages are 68% for [[Goldfish]] and 32% for [[Hermit can]].
Another example: My fisherman is level 11 fishing, has 193 efficiency, using fly as bait, Scripticus Spoons line and [[Copper Fish Rod]], my percentages are 68% for [[Goldfish]] and 32% for [[Hermit Can]].
So for a recap, more efficiency means catching more fish and for access to more types of fish but with varying % chance to catch each fish.
Note that each [[File:Fishingspot.gif|36px]] fishing spot has different rates for fish. For example, if you look at AFK gains at the fishing spot closest to the desert town you will notice that your goldfish gains are different than the second fishing spot by Whattso.
[[Category:Outdated or Incomplete Pages]]
==Drops==
[[Category:Pages with broken file links]]
Apart from fish, you can also get various other items from AFK fishing.
{{DropTable/head}}
{{DropTable/card|source=Fishing{{!}}Fishing (Small Fish)|itemname=Goldfish|special=(Small - Green Depth)|0.002}}
{{DropTable/card|source=Fishing{{!}}Fishing (Equinox Pound)|itemname=Goldfish|special=(Equinox - All Depths)|0.00000001}}
|where=type="Fishing Rod" AND NOT SourcesList LIKE "%Unobtainable%"
|format=template
|template=InfoItem/Toolrow
|default=
|order by=Level
}}
|}
===Fishing Accessories===
Alongside fishing rods, different accessories can be equipped at the [[File:Fishingrack.png|36px|link=]] fishing rack. The four colored Xs increase the chance of catching the fish of that depth. FExp is fishing Exp, FSpeed decreases time between catches, and FPow is fishing tool power (increases efficiency). You may have one fishing Line and one fishing Weight equipped at a time.
The aim of the minigame is to get as many points as possible by holding on screen (mobile) or holding left mouse button (PC) for the required time, then letting go to cast far enough to land on the [[File:MGgreenfish.png]] fish without hitting a [[File:MGfsh5.png]] mine.
When your lure [[File:MGlure.png]] lands on a fish you get the corresponding points:
* [[File:MGgreenfish.png]] 1 point for Green Fish
* [[File:MGyellowfish.png]] 2 points for Eel
* [[File:MGpurplefish.png]] 3 points for Squid
* [[File:MGbluefish.png]] 5 points for Whale
The more casts you do the harder it gets; the fish targets start to move and more mines will appear on the screen.
After 3 consecutive Green Fish, Eels will start to appear and after 3 more consecutive landings (doesn't have to be Eels) a Squid will appear. Finally, after another 7 consecutive landings on any fish, the Whale will appear. Catching it will reset your streak back to 1.
To obtain the {{CraftReq|Megalodon}} trophy you will have to catch two whales in a row, then spawn another Whale, but catch a different fish. Then the "behemoth" will appear. Catching it will give the trophy.
== Skill Mastery ==
Upon completing Rift 16 in World 4, Skill Mastery unlocks. Skill Mastery gives you account wide bonuses based on your skill's total level across every player.
First fishing area contains two Small fishing spots and a whale named Whattso that gives a couple of fishing-related quests. Portal to the next fishing area (Faraway Piers) requires Lv. 15 fishing.
Second fishing area has three Small fishing spots, two NPC: Fishpaste97, Scubidew and Faraway Piers Vendor. Portal to the next fishing area (Deepwater Docks) requires Lv. 30 fishing.
Third fishing area has three Medium fishing spots and Omar Da Ogar NPC whose Quests completition increases Message Bottles gains for Island Expeditions which is located at the same area.
Simply click on the fish you can see swimming in the water and your character will begin fishing. If you are fishing actively, when your character reels in a fish it will fly up and bash you in the head, causing damage to your character. Each type of fish requires a certain amount of defense to endure. If your character has enough defense, no damage will be taken.
For example, my fisherman has 26 defense and takes 25 points of damage when hit with a Hermit Can. If you are active fishing and have low defense, make sure to equip food. Fishing does no damage to your character when AFK.
Efficiency
Efficiency works a little different here than in other skills. Besides increasing the amount of fish you get and decreasing your catch time (up to around 5-6k efficiency), Efficiency also affects which fish you get, as it relates to the "depth" at which each fish can be caught.
Small fish can be caught in any of the first five fishing spots (first and second fishing zones).
Medium fish can be caught in any of the final three fishing spots (third fishing zone).
Large fish can only be caught in island expeditions.
See how I said chance to catch? That's because when you have enough efficiency for the next fish, your percentage for the previous fish gets reduced and added to the next.
Another example: My fisherman is level 11 fishing, has 193 efficiency, using fly as bait, Scripticus Spoons line and Copper Fish Rod, my percentages are 68% for Goldfish and 32% for Hermit Can.
Note that each fishing spot has different rates for fish. For example, if you look at AFK gains at the fishing spot closest to the desert town you will notice that your goldfish gains are different than the second fishing spot by Whattso.
Drops
Apart from fish, you can also get various other items from AFK fishing.
Alongside fishing rods, different accessories can be equipped at the fishing rack. The four colored Xs increase the chance of catching the fish of that depth. FExp is fishing Exp, FSpeed decreases time between catches, and FPow is fishing tool power (increases efficiency). You may have one fishing Line and one fishing Weight equipped at a time.
The aim of the minigame is to get as many points as possible by holding on screen (mobile) or holding left mouse button (PC) for the required time, then letting go to cast far enough to land on the fish without hitting a mine.
When your lure lands on a fish you get the corresponding points:
1 point for Green Fish
2 points for Eel
3 points for Squid
5 points for Whale
The more casts you do the harder it gets; the fish targets start to move and more mines will appear on the screen.
After 3 consecutive Green Fish, Eels will start to appear and after 3 more consecutive landings (doesn't have to be Eels) a Squid will appear. Finally, after another 7 consecutive landings on any fish, the Whale will appear. Catching it will reset your streak back to 1.
To obtain the Megalodon trophy you will have to catch two whales in a row, then spawn another Whale, but catch a different fish. Then the "behemoth" will appear. Catching it will give the trophy.
Skill Mastery
Upon completing Rift 16 in World 4, Skill Mastery unlocks. Skill Mastery gives you account wide bonuses based on your skill's total level across every player.