Construction: Difference between revisions

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{{InfoSkill
|class=Squire
|type=Town
|world=Frostbite Tundra
}}
Construction is a [[Squire]] specialized skill. The Construction table is located in World 3 town on the middle-upper platform.
The main Construction interface presents itself on two tabs: the Build tab and the Cogs tab.
The '''Build Tab''' shows three rows of buildings to construct: on the upper row are World 3 Utilities, the middle row contains Wizard Defenders used in [[Worship]] Tower Defence, and the bottom row shows the various Shrines that can be placed in any map. Slots on a smaller row at the bottom of this screen show the available Construction slots for all three categories of building. 
The '''Cog Board''' is the production aspect of the Construction table and allows for player icons as well as Cogs to be placed on an expandable square box interface. 
__TOC__
==Getting Started==
[[File:Construction Table.gif|frameless|left]]
* In world 3, Construction is available from the wooden table (pictured on the left). Inside this table you can construct buildings or access your cog board.
* In order to construct a building, it must first go through the "Build" phase where the progress bar fills up according to your Build Rate. If you queue up multiple buildings at once, they all get your full Build Rate.
* Once the "Build" phase is complete, you can complete construction with a material cost. Construction on a building isn't complete until the material cost has been paid.
* Adding your characters to the Cog Board is the only way to increase Build Rate before acquiring Cogs, and the primary way to acquire character experience in Construction.
* Placing characters on the Cog Shelf will add the characters' production value towards making Cogs, and award the character the same amount of experience as if they were placed on the board.
* Toggle "Place flags" ON, then click on locked spaces to place them. In time these will unlock more spaces for you to place cogs or characters. Some spaces can take longer to unlock than others; explore which ones are cheaper before settling for the location.
* Go to the refinery and turn on the first tier. The refinery will start converting resources into salts. Salts are needed to construct/upgrade buildings among other things.
==Refinery==
[[File:Refinery.gif|left]]
The Refinery is where you produce Refinery Salts, which are used throughout construction, as well as in crafting recipes and alchemy.
* Fuel components in your storage are used up each cycle as long as the production of a Salt is turned ON.
* The base fuel cost per cycle for all salts are listed below. The amounts required per cycle increase as you [[Construction#Powering Up|Rank Up]] each Salt.
* The "Fuel Time" listed is how long your materials in storage can sustain salt production until you completely run out.
* The Combustion tab includes the first 3 salts. By default, Combustion cycles are 15 minutes long.
* The Synthesis tab includes the second 3 salts. By default, Synthesis cycles are 1 hour long.
{{Template:Refinery/head}}
{{Template:Refinery/row|Redox Salts|10|Spore Cap|5|Copper Ore|||||||}}
{{Template:Refinery/row|Explosive Salts|10|Bullfrog Horn|5|Forest Fibres|2|Redox Salts||||||}}
{{Template:Refinery/row|Spontaneity Salts|50|Pocket Sand|30|Goldfish|40|Fly|2|Explosive Salts||||}}
{{Template:Refinery/row|Dioxide Synthesis|10|Floof Ploof|2|Dune Soul|1|Scorpie|1|Spontaneity Salts||||}}
{{Template:Refinery/row|Purple Salt|25|Cracked Glass|5|Bloach|5|Sentient Cereal|5|Mousey|2|Dioxide Synthesis||}}
{{Template:Refinery/row|Nullo Salt|50|Contact Lense|5|Void Bar|5|Wispy Lumber|5|Flycicle|5|Frigid Soul|2|Purple Salt}}
|}
<!-- ## Usedin data collection for Refinery.
-->{{Usedin/datarow|item=Spore Cap|amount=Lots|source=Construction#Refinery{{!}}Redox Salts|type=Refining}}<!--
-->{{Usedin/datarow|item=Copper Ore|amount=Lots|source=Construction#Refinery{{!}}Redox Salts|type=Refining}}<!--
-->{{Usedin/datarow|item=Bullfrog Horn|amount=Lots|source=Construction#Refinery{{!}}Explosive Salts|type=Refining}}<!--
-->{{Usedin/datarow|item=Forest Fibres|amount=Lots|source=Construction#Refinery{{!}}Explosive Salts|type=Refining}}<!--
-->{{Usedin/datarow|item=Redox Salts|amount=Lots|source=Construction#Refinery{{!}}Explosive Salts|type=Refining}}<!--
-->{{Usedin/datarow|item=Pocket Sand|amount=Lots|source=Construction#Refinery{{!}}Spontaneity Salts|type=Refining}}<!--
-->{{Usedin/datarow|item=Goldfish|amount=Lots|source=Construction#Refinery{{!}}Spontaneity Salts|type=Refining}}<!--
-->{{Usedin/datarow|item=Fly|amount=Lots|source=Construction#Refinery{{!}}Spontaneity Salts|type=Refining}}<!--
-->{{Usedin/datarow|item=Explosive Salts|amount=Lots|source=Construction#Refinery{{!}}Spontaneity Salts|type=Refining}}<!--
-->{{Usedin/datarow|item=Floof Ploof|amount=Lots|source=Construction#Refinery{{!}}Dioxide Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Dune Soul|amount=Lots|source=Construction#Refinery{{!}}Dioxide Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Scorpie|amount=Lots|source=Construction#Refinery{{!}}Dioxide Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Spontaneity Salts|amount=Lots|source=Construction#Refinery{{!}}Dioxide Synthesis|type=Refining}}<!--
## Update when needed.
-->{{Usedin/datarow|item=Cracked Glass|amount=Lots|source=Construction#Refinery{{!}}Purple Salt Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Bloach|amount=Lots|source=Construction#Refinery{{!}}Purple Salt Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Sentient Cereal|amount=Lots|source=Construction#Refinery{{!}}Purple Salt Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Mousey|amount=Lots|source=Construction#Refinery{{!}}Purple Salt Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Dioxide Synthesis|amount=Lots|source=Construction#Refinery{{!}}Purple Salt Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Contact Lense|amount=Lots|source=Construction#Refinery{{!}}Nullo Salt Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Void Bar|amount=Lots|source=Construction#Refinery{{!}}Nullo Salt Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Wispy Lumber|amount=Lots|source=Construction#Refinery{{!}}Nullo Salt Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Flycicle|amount=Lots|source=Construction#Refinery{{!}}Nullo Salt Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Frigid Soul|amount=Lots|source=Construction#Refinery{{!}}Nullo Salt Synthesis|type=Refining}}<!--
-->{{Usedin/datarow|item=Purple Salt|amount=Lots|source=Construction#Refinery{{!}}Nullo Salt Synthesis|type=Refining}}
===Powering up=== 
*If you completely fill out the power bar of a certain tier and press REFINE, the tier of that Salt production will increase.
*Ranking up causes the POWER (Salt) generated per cycle to increase. From Rank 3★ onwards, ranking up causes your efficiency to decrease, as material costs scale faster than power per cycle.
*NUMBERS BELOW ARE ROUNDED (i.e. it may take more or less time to rank up)
{| class="wikitable mw-collapsible" style="text-align:center;" id="Refinery Salt Production"
|+Refinery Salt Production
!Rank!!Cost Multi.!!Power/Cycle!!Power Cap!!Cycles to Rank!!Efficiency
|-
|1★||1x||1x||50||50||100%
|-
|2★||2x||2x||200||100||100%
|-
|3★||5x||4x||800||200||80%
|-
|4★||8x||6x||3,000||500||75%
|-
|5★||11x||8x||8,000||1,000||73%
|-
|6★||14x||10x||14,000||1,400||71%
|-
|7★||18x||12x||20,000||1,666||67%
|-
|8★||22x||14x||30,000||2,142||64%
|-
|9★||27x||17x||40,000||2,352||63%
|-
|10★||31x||19x||50,000||2,631||61%
|-
|11★||36x||22x||65,000||2,954||61%
|-
|12★||41x||25x||80,000||3,200||61%
|-
|13★||46x||28x||100,000||3,571||61%
|-
|14★||52x||30x||200,000||6,666||58%
|-
|15★||58x||33x||300,000||9,090||57%
|-
|16★||64x||36x||400,000||11,111||56%
|-
|17★||70x||39x||500,000||12,820||56%
|-
|18★||76x||42x||600,000||14,285||55%
|-
|19★||82x||45x||700,000||15,555||55%
|-
|20★||89x||49x||800,000||16,326||55%
|}
20★ is '''not the max rank''', but it takes real-time years to get to Rank 20 and beyond.
===Salt Merit===
The [[Tasks/Frostbite Tundra|W3 Taskboard]] has a merit that reduces the salt cost of refining salts (not the material cost of refining salts). The merit makes it so that each salt uses the Power per Cycle multiplier rather than the Component Cost multiplier for any salts used in the refining process. Refer to the table above for Cost and Power/Cycle multipliers for each rank.
As an example: Rank 5 Explosive Salt has an 11x component cost multiplier and an 8x power per cycle multiplier. Refining Explosive Salt has a base cost of 2 Redox Salt. This means that without the merit it would cost 22 Redox Salt per cycle (2 x 11) and with the merit it would cost 16 Redox Salt per cycle (2 x 8).
Redox Salt does not use any salts in the refining process, so the first level of the merit applies to Explosive Salt. Rank 1★ and Rank 2★ salts have the exact same cost multi and power per cycle multi, so the merit only reduces the cost of Rank 3★ and higher salts.
==Cogs== 
In order to boost your 'Build Rate' and construct buildings, you need to place your characters and cogs on empty spaces the Cog Board. New spaces on the Cog Board are unlocked by placing [[#Flags|Flags]].
Create brand new cogs by placing characters in the Cog Shelf. You can open the Cog Shelf with the button near the top left of the interface.
When you make a new cog, its stats are based on the highest Construction level you have in your account. The higher your best Construction player, the better cog stats you'll get! The possible base stats are:
*Build Rate: Increases the speed at which you construct buildings
*Flaggy Rate: Increases the speed at which your [[#Flags|Flags]] unlock new spaces on the cog board
*Bonus Construct EXP: Increases the speed at which your characters gain construction levels.
Because Construction level dictates a character's innate build rate, flaggy rate, cog production speed and the tier of cog they are able to produce, focusing on Construct EXP cogs has a huge effect on your overall Construction progress.
===Basic Cog Types===
When cogs are collected, their stats are rolled. The number of times a stats rolled is determined by the tier, and the strength of stats are determined by the tier and then scaled based on your highest construction level. For cogs without a [[Construction#Boost Cog Types|Boost effect]], the game assigns internal rating based on the cog's stats and then chooses an image + suffix based on that rating.
*Low/Average Stat(s): Cog (Broken)
*Above Average Single Stat: Cog, Average, Spur, Stacked, Deckered
*Above Average Multiple Stats: Double, Trips, Trabble, Quad, Penta
Note that the game's rating does not necessarily reflect what you are looking for in a cog, as extremely high EXP% cogs may show the "broken" graphic due to having relatively low stats elsewhere.
{| class="wikitable" style="text-align: center; width:100%;"
!Type
!Nooby (Lvl 1+)
!Decent (Lvl 15+)
!Superb (Lvl 40+)
!Ultimate (Lvl 70+)
|-
|Cog (Broken)
|[[File:Cog_Nooby.png|45px]]
|[[File:Cog_Decent.png|45px]]
|[[File:Cog_Superb.png|45px]]
|[[File:Cog_Ultimate.png|45px]]
|-
|Cog
|[[File:CogB_Nooby.png|45px]]
|[[File:CogB_Decent.png|45px]]
|[[File:CogB_Superb.png|45px]]
|[[File:CogB_Ultimate.png|45px]]
|-
|Average
|[[File:Average_Nooby.png|45px]]
|[[File:Average_Decent.png|45px]]
|[[File:Average_Superb.png|45px]]
|[[File:Average_Ultimate.png|45px]]
|-
|Spur
|Not Available
|[[File:Spur_Decent.png|45px]]
|[[File:Spur_Superb.png|45px]]
|[[File:Spur_Ultimate.png|45px]]
|-
|Stacked
|Not Available
|Not Available
|[[File:Stacked_Superb.png|45px]]
|[[File:Stacked_Ultimate.png|45px]]
|-
|Deckered
|Not Available
|Not Available
|Not Available
|[[File:DeckeredB_Ultimate.png|45px]]
|-
|Double
|[[File:Double_Nooby.png|45px]]
|[[File:Double_Decent.png|45px]]
|[[File:Double_Superb.png|45px]]
|[[File:Double_Ultimate.png|45px]]
|-
|Trips
|[[File:Trips_Nooby.png|45px]]
|[[File:Trips_Decent.png|45px]]
|[[File:Trips_Superb.png|45px]]
|[[File:Trips_Ultimate.png|45px]]
|-
|Trabble
|Not Available
|[[File:Trabble_Decent.png|45px]]
|[[File:Trabble_Superb.png|45px]]
|[[File:Trabble_Ultimate.png|45px]]
|-
|Quad
|Not Available
|Not Available
|[[File:Quad_Superb.png|45px]]
|[[File:Quad_Ultimate.png|45px]]
|-
|Penta
|Not Available
|Not Available
|Not Available
|[[File:Penta_Ultimate.png|45px]]
|}
===Boost Cog Types===
When Collecting Cogs, you have a 10%, 25%, 10%, 10% chance respectively to get Boost Cogs, after that it rolls for what type of Boost Cog it will be. Each tier of cogs has a different set of available boost shapes.
{| class="wikitable" style="text-align: center; width:100%;"
!Type
!Nooby (10%)
!Decent (25%)
!Superb (10%)
!Ultimate (10%)
!Boost Area
|-
|Adjay (Adjacent)
|50% [[File:Adjacent_Nooby.png|45px]]
|40% [[File:Adjacent_Decent.png|45px]]
|30% [[File:Adjacent_Superb.png|45px]]
|Not Available
|[[File:Adjay Boost.png]]
|-
|Diggle (Diagonal)
|50% [[File:Diagonal_Nooby.png|45px]]
|40% [[File:Diagonal_Decent.png|45px]]
|30% [[File:Diagonal_Superb.png|45px]]
|Not Available
|[[File:Diggle Boost.png]]
|-
|Uppy (Up)
| Not Available
|5% [[File:Up_Decent.png|45px]]
|8% [[File:Up_Superb.png|45px]]
|15% [[File:Up_Ultimate.png|45px]]
|[[File:Uppy Boost.png]]
|-
|Downer (Down)
|Not Available
|5% [[File:Down_Decent.png|45px]]
|8% [[File:Down_Superb.png|45px]]
|15% [[File:Down_Ultimate.png|45px]]
|[[File:Downer Boost.png]]
|-
|Leff (Left)
|Not Available
|5% [[File:Left_Decent.png|45px]]
|8% [[File:Left_Superb.png|45px]]
|15% [[File:Left_Ultimate.png|45px]]
|[[File:Leff Boost.png]]
|-
|Rite (Right)
|Not Available
|5% [[File:Right_Decent.png|45px]]
|8% [[File:Right_Superb.png|45px]]
|15% [[File:Right_Ultimate.png|45px]]
|[[File:Rite Boost.png]]
|-
|Rowow (Row)
|Not Available
|Not Available
|4% [[File:Row_Superb.png|45px]]
|16% [[File:Row_Ultimate.png|45px]]
|[[File:Rowow Boost.png]]
|-
|Collumm (Column)
|Not Available
|Not Available
|4% [[File:Column_Superb.png|45px]]
|19.2% [[File:Column_Ultimate.png|45px]]
|[[File:Collumm Boost.png]]
|-
|Omni (Corner)
|Not Available
|Not Available
|Not Available
|4.8% [[File:Corner_Ultimate.png|45px]]
|[[File:Omni Boost.png]]
|}
Each tier of cogs also has a different set of available boost bonuses.
{| class="wikitable" style="width:100%;"
!Type
!Chance
!Strength
|-
|'''+% Build Rate:''' Increases the Build Rate stat of characters or cogs within its AOE. This bonus is visible on individual characters/cogs and in your board-wide Total Build Rate.
|style="white-space:nowrap;"|Nooby: 100%<br />Decent: 70%<br />Superb: 65%<br />Ulti: 50%
|style="white-space:nowrap;"|Nooby: 5-10%<br />Decent: 8-15%<br />Superb: 12-40%<br />Ulti: 20-65%
|-
|'''+% Flaggy Rate:''' Increases the Flaggy Rate stat of characters or cogs within its AOE. This bonus is visible on individual characters/cogs and in your board-wide Total Flaggy Rate.
|style="white-space:nowrap;"|Decent: 30%<br />Superb: 14%<br />Ulti: 15%
|style="white-space:nowrap;"|Decent: 8-15%<br />Superb: 12-40%<br />Ulti: 20-65%
|-
|'''+% Player Construct XP:''' Increases the EXP/hr of characters within its AOE. This bonus is visible on individual character heads, NOT in your board-wide Player XP Bonus.
|style="white-space:nowrap;"|Superb: 10.5%<br />Ulti: 10.5%
|style="white-space:nowrap;"|Superb: 12-40%<br />Ulti: 20-65%
|-
|'''+% Nothing! LOL:''' This boost does nothing.
|style="white-space:nowrap;"|Superb: 10.5%
|style="white-space:nowrap;"|Superb: 12-40%
|-
|'''+% Speed to Flags:''' Increases the speed of flags within its AOE. This bonus is not visible as flags do not list their speed but flags within the AOE will unlock noticeably faster.
|Ulti: 24.5%
|Ulti: 20-65%
|}
===Zen Cog Types===
The [[Gem Shop]] has a special set of unique cogs known as Zen Cogs. Each purchase gives one Yin cog and one Yang cog and can be purchased a maximum of eight times. Combining four Yin cogs on your board forms "Excogia", a multi-part cog which with a unique board-wide boost.
{| class="wikitable" style="text-align: center; width:100%;"
!Type
!Cog
!Stats
!Boost Effect
!Boost Area
|-
|Yang Mongo Cog
|[[File:Yang Cog.png]]
|None
|40% Build Rate<br />40% Flaggy Rate
|[[File:Mongo Boost.png]]
|-
|Yin Cog
|[[File:Yin Top Left Cog.png]]
|High Build Rate<br />High Flaggy Rate<br />Average Construct EXP%<br />Stats scale to level
|None
|N/A
|-
|Excogia!!!
|[[File:Excogia.png]]
|Yin Cog Stats
|5% Build Rate
|[[File:Excogia Boost.png]]
|}
===Flags===
Place flags to unlock more spaces in which to assign characters or Cogs. The center of the board starts unlocked. If you place a flag and then decide you want to move it, double tap it again to remove it (the first tap selects the flag and shows its current progress). Spaces will save your unlock progress even if you move the flag. The table below shows how much  is required to unlock each space.
{| class="wikitable" style="text-align:center;" id="Flag Placement"
! colspan="12" | Flag Placement
|-
|250M|| 50M||17.5M||300K||100K || 31.3K ||31.3K||100K||300K||17.5M||50M||250M
|-
|50M||1M||188K||8.75K||1.5K||625||625||1.5K||8.75K||188K||1M||50M
|-
|17.5M||313K||15K||225||X||X||X||X||225||15K||313K||17.5M
|-
|2.5M||50K||3.25K||100||X||X||X||X||100||3.25K||50K||2.5M
|-
|2.5M||50K||3.25K||100||X||X||X||X||100||3.25K||50K||2.5M
|-
|17.5M||313K||15K||225||X||X||X||X||225||15K||313K||17.5M
|-
|50M||1M||188K||8.75K||1.5K||625||625||1.5K||8.75K||188K||1M||50M
|-
|250M||50M||17.5M||300K||100K||31.3K||31.3K||100K||300K||17.5M||50M||250M
|}
==Bonuses==
{{Skillingbonus|excludeall=t}}
==Utilities==
<!-- Formulas from "TowerSaltCost" and "TowerMatCost"
Salt Cost:
  FLOOR(MAX(0.2, 1 - (MIN(0.1, 0.1 * FLOOR((CCL + 999) / 1000)) + MAX(0, CCL - 1) * CCB / 100)) * SB * (TL + 1))
Material Cost:
  FLOOR(MAX(0.2 , 1 - (MIN(0.1, 0.1 * FLOOR(CCL + 999 / 1000)) + MAX(0, CCL - 1) * CCB / 100) * MB * POWER(MS + 0.03 - (MS + 0.03 - 1.05) * TL / (TML / 2 + TL), TL))
CCL = Cost Cruncher Level
CCB = Cost Cruncher Base Bonus (Currently: 15)
SB  = Salt Base Value
MB  = Material Base Value
MS  = Material Scale Value
TL  = Current Tower Level (From 0 to TML -1)
TML = Tower Max Level
-->
<tabber>
3D Printer=
{{Building|name=3D Printer|description=Using the new Star Talent (on the 2nd tab of Star Talents), you can collect samples to start printing resources!|salt=Redox Salts|levelbonus=+1 Player Slot Unlocked|maxlvl=10}}
{{Usedin/datarow|item=Redox Salts|amount=1485|source=Construction#Utilities{{!}}3D Printer|type=Construction}}
To start printing resources you first have to get the {{TalentIcon|Printer Sampling|Special Talents|y}} Talent book, by doing the [[Hoggindaz]] quest "Constructing a Tower". Put one or more points into it and equip the talent on your bar (the talent is located on the second special talent page). Then go wherever you want to sample and use the sample talent. This (sample size is based on your afk gains) will add the sample to an empty sample slot in the 3D printer. Click on it to start printing. Each level of the building unlocks a new row for use in the 3D printer, starting with your first character and then characters are unlocked for use in order.
|-|
Talent Book Library=
{{Building|name=Talent Book Library|description=Relive your youth by checking out books, and further relive your youth by never returning them! Instead use them to boost your talent max levels.|levelbonus=+5% Checkout Refresh Speed|salt=Redox Salts|material=Froge|maxlvl=50}}{{Usedin/datarow|item=Redox Salts|amount=7650|source=Construction#Utilities{{!}}Talent Book Library|type=Construction}}{{Usedin/datarow|item=Froge|amount=1429396|source=Construction#Utilities{{!}}Talent Book Library|type=Construction}}
Boost the maximum levels of your talents! Checking out a book gives you a random number of your new max level. Initially it is 101-125. It's completely free so utilize it well. Minimum level can be boosted by a [[Stamps#Bribes|Stamp Bribe]] and a [[Gem Shop]] purchase, and maximum by (+10) a [[Tasks/Frostbite Tundra|W3 Merit]], (+20) a [[Construction#Salt Lick|Salt Lick]] upgrade and (+5) a [[Achievements/Frostbite Tundra|W3 Achievement]](currently bugged). This results in a maximum book level of 160 (125+10+20+5). You start out with a few checkouts, and you regain one every once in a while, based on your library checkout speed. The maximum levels boosted with library books are permanent so you don't need very many for each skill; you only need more to reroll. ''(Note: There is currently a bug where class promoting resets booked talents back to max level 100, so you'll have to check out books again. Using a subclass swap token does not reset talent max levels.)''
Certain talents already have their max level boosted by tab 3 talents, so they are unavailable for checkout. The unavailable talents are:
*Tab 1 STR, AGI, WIS (Due to Barbarian/Squire STR Summore, Bowman/Hunter AGI Again, Shaman/Wizard WIS Wumbo)
*Critikill/Meatshank for Warriors (Due to Barbarian Beefy Bottles, Squire Blocky Bottles)
*Featherweight/I See You for Archers (Due to Bowman Velocity Vessels, Hunter Visibility Vessels)
*Farsight/Overclocked Energy for Mages (Due to Shaman Fantasia Flasks, Wizard Fuscia Flasks)
*Happy Dude/Lucky Horseshoe/Sleepin' on the Job for Beginners/Journeyman (Due to Maestro Bliss N Chips, Colloquial Containers). 
|-|
Death Note=
{{Building|name=Death Note|description="Death Note Defeat TONS of monsters to boost your Multikill Rate for each world. Upgrading this tower also boosts your base Multikill Bonus in all worlds.|salt=Explosive Salts|material=Forest Soul|levelbonus=+2% Multikill Bonus|maxlvl=51}}{{Usedin/datarow|item=Explosive Salts|amount=12750|source=Construction#Utilities{{!}}Death Note|type=Construction}}{{Usedin/datarow|item=Forest Soul|amount=674097|source=Construction#Utilities{{!}}Death Note|type=Construction}}
Rack up those kills! The Death note tracks the amount of kills of every mob from all your characters. It introduces 2 new functions that boost your resource collecting from mobs, Multikill bonuses and Damage Tiers. Multikill bonuses are calculated by the number of kills of each mob, giving points for each kill threshold that you reach. One point adds +1% Multikill bonus per tier. Each world has a separate bonus depending on the amounts you've killed from said world./<br />
*25,000 Kills = 1 point
*100,000 Kills = 2 points
*250,000 Kills = 3 points
*500,000 Kills = 4 points
*1,000,000 Kills = 5 points
*5,000,000 Kills = 7 points
*100,000,000 Kills = 10 points <br /> <br />Damage Tiers are calculated based on how much extra damage you do. You begin to get a Multikill bonus when your maximum damage is more than twice the monster's HP, this is the 1x Damage Tier. Each next tier requires double the previous max damage, enough to kill the monster 4 times over, then 8 times over, 16 times and so on ( MonsterHP * 2^Tier ). For example, 2000 maximum damage is enough kill a Green Mushroom 200 times, putting you in the 6x Tier. Your final Multikill bonus against Green Mushrooms is then 6 times your Multikill tier bonus for World 1, plus any bonuses from other sources.<br />
Similar to prowess where you can collect more resources by hitting efficiency tiers past 100% mine/chop/catch/fish chance, you are able to collect more monster resources due to Multikill%. This increases the basic resource drop of the monster such as Spore Caps. Other drops are not increased. Multikill bonuses also increase kill counts, helping with points for the Death Note, unlocking portals, or Apocalypse Zow.
|-|
Salt Lick=
{{Building|name=Salt Lick|description=Spend refinery salts and other World 3 Resources in return for bonuses from the hungry blobulytes! (See below)|salt=Explosive Salts|material=Crabbo|levelbonus=+1 Available Upgrades|maxlvl=10}}{{Usedin/datarow|item=Explosive Salts|amount=1100|source=Construction#Utilities{{!}}Salt Lick|type=Construction}}{{Usedin/datarow|item=Crabbo|amount=5318|source=Construction#Utilities{{!}}Salt Lick|type=Construction}}
{| class="wikitable Building"
|-style="white-space:nowrap"
!Description!!Material!!Total Cost!!Bonus!!Max Level
|-
{{Usedin/datarow|item=Redox Salts|amount=33234|source=Construction#Utilities{{!}}Salt Lick Bonuses|type=Construction|1=Samples taken for the 3D printer are +x% bigger!|2={{CraftReq|Redox Salts}}|3={{Numdisplay|33234}}|4=<nowiki>+</nowiki>.5%/Level<br />+10% Max|5=20}}
{{Usedin/datarow|item=Froge|amount=19961|source=Construction#Utilities{{!}}Salt Lick Bonuses|type=Construction|1=<nowiki>+</nowiki>4 Obol slots per upgrade! Circle, Square, Hexagon, then Sparkle, in that order.|2={{CraftReq|Froge}}|3={{Numdisplay|19961}}|4=<nowiki>+</nowiki>4&nbsp;Slots/Level<br />+8/type Max|5=8}}
{{Usedin/datarow|item=Explosive Salts|amount=11059|source=Construction#Utilities{{!}}Salt Lick Bonuses|type=Construction|1=<nowiki>+</nowiki>x% [[#Refinery|Refinery]] speed for all cycle types. In other words, cycles take less time.|2={{CraftReq|Explosive Salts}}|3={{Numdisplay|11059}}|4=<nowiki>+</nowiki>2%/Level<br /><nowiki>+</nowiki>20% Max|5=10}}
{{Usedin/datarow|item=Dune Soul|amount=206611259246288|source=Construction#Utilities{{!}}Salt Lick Bonuses|type=Construction|1=<nowiki>+</nowiki>x% Class EXP and Skill EXP. Not really sure what those blobulytes do with these souls...|2={{CraftReq|Dune Soul}}|3={{Numdisplay|206611259246288}}|4=<nowiki>+</nowiki>.2%/Level<br />20% Max|5=100}}
{{Usedin/datarow|item=Spontaneity Salts|amount=11059|source=Construction#Utilities{{!}}Salt Lick Bonuses|type=Construction|1=<nowiki>+</nowiki>x Max level for talent books from the Library. RNG be with you! |2={{CraftReq|Spontaneity Salts}}|3={{Numdisplay|11059}}|4=<nowiki>+</nowiki>2/Level<br />+20 Max|5=10}}
{{Usedin/datarow|item=Mousey|amount=41408986708|source=Construction#Utilities{{!}}Salt Lick Bonuses|type=Construction|1=<nowiki>+</nowiki>x% Liquid rate and Capacity for all liquids in [[Alchemy]].|2={{CraftReq|Mousey}}|3={{Numdisplay|41408986708}}|4=<nowiki>+</nowiki>1%/Level<br />+100% Max|5=100}}
{{Usedin/datarow|item=Dioxide Synthesis|amount=5115|source=Construction#Utilities{{!}}Salt Lick Bonuses|type=Construction|1=<nowiki>+</nowiki>x% Points Earned during [[Worship]] Tower Defence from killing monsters. |2={{CraftReq|Dioxide Synthesis}}|3={{Numdisplay|5115}}|4=<nowiki>+</nowiki>5%/Level<br />+50% Max|5=10}}
{{Usedin/datarow|item=Frigid Soul|amount=234869|source=Construction#Utilities{{!}}Salt Lick Bonuses|type=Construction|1=<nowiki>+</nowiki>x% Movement Speed. Doesn't work if you're above 170% move speed already.|2={{CraftReq|Frigid Soul}}|3={{Numdisplay|234869}}|4=<nowiki>+</nowiki>.4%/Level<br />+10% Max|5=25}}
{{Usedin/datarow|item=Purple Salt|amount=11059|source=Construction#Utilities{{!}}Salt Lick Bonuses|type=Construction|1=<nowiki>+</nowiki>x% Multikill Rate for all worlds. All of them!|2={{CraftReq|Purple Salt}}|3={{Numdisplay|11059}}|4=<nowiki>+</nowiki>3%/Level<br />+30% Max|5=10}}
{{Usedin/datarow|item=Pingy|amount=55732855922499|source=Construction#Utilities{{!}}Salt Lick Bonuses|type=Construction|1=<nowiki>+</nowiki>x% Total Damage dealt.|2={{CraftReq|Pingy}}|3={{Numdisplay|55732855922499}}|4=<nowiki>+</nowiki>.1%/Level<br />+25% Max|5=250}}
|}
|-|
Chest Space=
{{Building|name=Chest Space|description=Just gives more Storage Chest slots, straight up. Better late than never, eh? (Passive Upgrade)|salt=Explosive Salts|material=Oak Logs|basebonus=+2 Storage Chest Slots|levelbonus=+2 more Storage Chest Slots|maxlvl=25}}{{Usedin/datarow|item=Explosive Salts|amount=8125|source=Construction#Utilities{{!}}Chest Space|type=Construction}}{{Usedin/datarow|item=Oak Logs|amount=106509|source=Construction#Utilities{{!}}Chest Space|type=Construction}}
More chest space per upgrade up to a total of 50 more Storage Chest Slots
|-|
Cost Cruncher=
{{Building|name=Cost Cruncher|description=Reduces the resource costs of upgrading buildings. Doesn't affect 'building' phase cost (Passive Upgrade)|salt=Spontaneity Salts|material=Fruitfly|maxlvl=60|basebonus=-10% Resource Cost|levelbonus=-1% more Resource Cost}}{{Usedin/datarow|item=Spontaneity Salts|amount=7320|source=Construction#Utilities{{!}}Cost Cruncher|type=Construction}}{{Usedin/datarow|item=Fruitfly|amount=285580|source=Construction#Utilities{{!}}Cost Cruncher|type=Construction}}
|-|
Trapper Drone=
{{Building|name=Trapper Drone|description=Remotely deploy AND collect traps to and from any discovered critter location! Collect-all is based on Hunter's Eagle Eye Talent.|salt=Spontaneity Salts|material=Crescent Scorpie}}{{Usedin/datarow|item=Spontaneity Salts|amount=1650|source=Construction#Utilities{{!}}Trapper Drone|type=Construction}}{{Usedin/datarow|item=Crescent Scorpie|amount=2447|source=Construction#Utilities{{!}}Trapper Drone|type=Construction}}
|-|
Automation Arm=
{{Building|name=Automation Arm|description=Automate some of the more tedious actions with the flip of a switch! Let the robots do the dirty work!|salt=Spontaneity Salts|material=Cryosnake Skin|basebonus=Automates each task available at daily reset time.|levelbonus=+1 Automated System, controlled via the Robotic Arm|maxlvl=5}}{{Usedin/datarow|item=Spontaneity Salts|amount=750|source=Construction#Utilities{{!}}Automation Arm|type=Construction}}{{Usedin/datarow|item=Cryosnake Skin|amount=14597|source=Construction#Utilities{{!}}Automation Arm|type=Construction}}
{| class="wikitable Building"
|-style="white-space:nowrap"
!Name!!Description
|-
| Forge Convayer Belt || Automatically refills all forge slots with ores and oils from your storage chest.
|-
| Nutrient Neural Network|| When consuming any food or potion while you're gone, your staks will be replenished using food from your Storage Chest, as long as you have that food in Storage.
|-
| Minauture Soul Apparatus || Gives remote access to all Worship Totems with a Best Wave of 10+ for the sole purpose of farming souls.
|-
| Book Reservation System || If you have 20 or more available Library Book checkouts, the next book you checkout is guaranteed to be the highest possible Lv. Doing so uses up 20 checkouts.
|-
| Anvil Production Pipeline || Automatically deposits all anvil production items, on all your characters from the anvil to your Storage Chest.
|}
|-|
Coming Soon=
{{Building|name=Coming Soon|description=Don't worry, by the time you read this I'll probably have already added this building into the game! Actually wait no, I probably won't.|salt=Not Yet|material=}}
</tabber>
==Towers==
==Towers==
These Wizard Defenders are used in [[File:Worship Skill Icon.png|link=Worship]] [[Worship]] Tower Defence. For trait bonuses, see [[Worship#Towers|Worship Towers]].
These Wizard Defenders are used in [[File:Worship Skill Icon.png|link=Worship]] [[Worship]] Tower Defence. For trait bonuses, see [[Worship#Towers|Worship Towers]].
Line 491: Line 25:
Poisonic Elder=
Poisonic Elder=
{{Building|name=Poisonic Elder|description=Poisons enemies. <br /> Has slow speed, but great AoE for hitting large crouds of mobs.|salt=Purple Salt|material=Purple Mush Cap|maxlvl=50|levelbonus=+15% Damage / +1.6% Lower Upgrade Costs in Worship}}{{Usedin/datarow|item=Purple Salt|amount=13250|source=Construction#Towers{{!}}Poisonic Elder|type=Construction}}{{Usedin/datarow|item=Purple Mush Cap|amount=1551891|source=Construction#Towers{{!}}Poisonic Elder|type=Construction}}
{{Building|name=Poisonic Elder|description=Poisons enemies. <br /> Has slow speed, but great AoE for hitting large crouds of mobs.|salt=Purple Salt|material=Purple Mush Cap|maxlvl=50|levelbonus=+15% Damage / +1.6% Lower Upgrade Costs in Worship}}{{Usedin/datarow|item=Purple Salt|amount=13250|source=Construction#Towers{{!}}Poisonic Elder|type=Construction}}{{Usedin/datarow|item=Purple Mush Cap|amount=1551891|source=Construction#Towers{{!}}Poisonic Elder|type=Construction}}
</tabber>
==Shrines==
After you get the {{TalentIcon|Shrine Architect|Special Talents|y}} special talent from the [[Hoggindaz]] quest "Taking Samples", you can place available shrines in any map. Before you move them, newly-built shrines will appear in the top left corner of Blunder Hills town.
Shrines give their bonuses to any characters in the same map. Shrines gain EXP when characters collect AFK time on the map the shrine is located, leveling up increases the strength of a shrine's bonuses. If you move a shrine it will lose all progress towards the next level, but will retain already gained levels. Upgrading shrines within Construction increases their level up rate.
<tabber>
Woodular Shrine=
{{Building|name=Woodular Shrine|description=This shrine increases the Total Damage of all characters on the same map. Level it up by claiming AFK Gains on the same map.|salt=Redox Salts|maxlvl=100|shrinebonus=12% Base / 3% per Level|levelbonus=+10% Level Up Rate}}{{Usedin/datarow|item=Redox Salts|amount=2756|source=Construction#Shrines{{!}}Woodular Shrine|type=Construction}}
|-|
Isaccian Shrine=
{{Building|name=Isaccian Shrine|description=This shrine increases the Max HP and Total Defence of characters on the same map. Level it up by claiming AFK Gains on the same map.|salt=Redox Salts|material=Forest Soul|maxlvl=100|shrinebonus=12% Base / 3% per Level|levelbonus=+10% Level Up Rate}}{{Usedin/datarow|item=Redox Salts|amount=6890|source=Construction#Shrines{{!}}Isaccian Shrine|type=Construction}}{{Usedin/datarow|item=Forest Soul|amount=89279|source=Construction#Shrines{{!}}Isaccian Shrine|type=Construction}}
|-|
Crystal Shrine=
{{Building|name=Crystal Shrine|description=This shrine increases Shrine Level Up Rate for all other shrines on the same map. Level it up by claiming AFK Gains on the same map.|salt=Explosive Salts|material=Gold Bar|maxlvl=100|shrinebonus=12% Base / 3% per Level|levelbonus=+10% Level Up Rate}}{{Usedin/datarow|item=Explosive Salts|amount=5512|source=Construction#Shrines{{!}}Crystal Shrine|type=Construction}}{{Usedin/datarow|item=Gold Bar|amount=50005|source=Construction#Shrines{{!}}Crystal Shrine|type=Construction}}
|-|
Pantheon Shrine=
{{Building|name=Pantheon Shrine|description=This shrine increases the Carry Capacity of all characters on the same map. Level it up by claiming AFK Gains on the same map.|salt=Explosive Salts|material=Jungle Logs|maxlvl=100|shrinebonus=10% Base / 2% per Level|levelbonus=+10% Level Up Rate}}{{Usedin/datarow|item=Explosive Salts|amount=9646|source=Construction#Shrines{{!}}Pantheon Shrine|type=Construction}}{{Usedin/datarow|item=Jungle Logs|amount=445854|source=Construction#Shrines{{!}}Pantheon Shrine|type=Construction}}
|-|
Clover Shrine=
{{Building|name=Clover Shrine|description=This shrine increases the Drop Rate of all characters on the same map. Level it up by claiming AFK Gains on the same map.|salt=Spontaneity Salts|material=Rooted Soul|maxlvl=100|shrinebonus=15% Base / 3% per Level|levelbonus=+10% Level Up Rate}}{{Usedin/datarow|item=Spontaneity Salts|amount=6890|source=Construction#Shrines{{!}}Clover Shrine|type=Construction}}{{Usedin/datarow|item=Rooted Soul|amount=67278|source=Construction#Shrines{{!}}Clover Shrine|type=Construction}}
|-|
Summereading Shrine=
{{Building|name=Summereading Shrine|description=This shrine increases all EXP gain for all characters on the same map. Level it up by claiming AFK Gains on the same map.|salt=Spontaneity Salts|material=Flycicle|maxlvl=100|shrinebonus=6% Base / 1% per Level|levelbonus=+10% Level Up Rate}}{{Usedin/datarow|item=Spontaneity Salts|amount=13780|source=Construction#Shrines{{!}}Summereading Shrine|type=Construction}}{{Usedin/datarow|item=Flycicle|amount=124337|source=Construction#Shrines{{!}}Summereading Shrine|type=Construction}}
|-|
Crescent Shrine=
{{Building|name=Crescent Shrine|description=This shrine increases Crystal and Giant Spawn chance, and Active EXP gain, of all characters on the same map. U know how to lvl it up lol.|salt=Dioxide Synthesis|material=Void Ore|maxlvl=100|shrinebonus=50% Base / 10% per Level|levelbonus=+10% Level Up Rate}}{{Usedin/datarow|item=Dioxide Synthesis|amount=16536|source=Construction#Shrines{{!}}Crescent Shrine|type=Construction}}{{Usedin/datarow|item=Void Ore|amount=248703|source=Construction#Shrines{{!}}Crescent Shrine|type=Construction}}
|-|
Undead Shrine=
{{Building|name=Undead Shrine|description=This shrine increases the Respawn rate of all monsters on the same map.|salt=Purple Salt|material=Wispy Lumber|maxlvl=100|shrinebonus=5% Base / 1% per Level|levelbonus=+10% Level Up Rate}}{{Usedin/datarow|item=Purple Salt|amount=19292|source=Construction#Shrines{{!}}Undead Shrine|type=Construction}}{{Usedin/datarow|item=Veiny Logs|amount=386549|source=Construction#Shrines{{!}}Undead Shrine|type=Construction}}
|-|
|-|
Primordial Shrine=
Voidinator=
{{Building|name=Primordial Shrine|description=This shrine increases the AFK Gain Rate of all characters on the same map, but only if you have less than 150%.|salt=Nullo Salt|material=Black Lense|maxlvl=100|shrinebonus=1% Base / 0.1% per Level|levelbonus=+10% Level Up Rate}}{{Usedin/datarow|item=Nullo Salt|amount=13780|source=Construction#Shrines{{!}}Primordial Shrine|type=Construction}}{{Usedin/datarow|item=Black Lense|amount=884|source=Construction#Shrines{{!}}Primordial Shrine|type=Construction}}
{{Building|name=Voidinator|description=Build this space to get your last Wizard Defender. This one is crazy good... kinda makes all the other tower wizards pointless.|salt=|material=|maxlvl=50|levelbonus=}}
</tabber>
</tabber>

Revision as of 05:48, 2 August 2022

Towers

These Wizard Defenders are used in Worship Skill Icon.png Worship Tower Defence. For trait bonuses, see Worship Towers.

For more information check out the source page
Pulse Mage.png

Pulse Mage

Zaps a single nearby monster.
Has fast speed, and low damage.

Con. Level Bonus: +15% Damage / +1.7% Lower Upgrade Costs in Worship
Max Con. Level: 50

Redox Salts.png Redox Salts
Base Cost: 0
Cost To Max: 0

For more information check out the source page
Fireball Lobber.png

Fireball Lobber

Lobs exploding fireballs.
Has medium speed, and medium damage.

Con. Level Bonus: +20% Damage / +1.5% Lower Upgrade Costs in Worship
Max Con. Level: 50

Redox Salts.png Redox Salts
Base Cost: 0
Cost To Max: 0


Froge.png Froge
Base Cost: 0
Cost To Max: 0

For more information check out the source page
Boulder Roller.png

Boulder Roller

Rolls a boulder forward.
Has slow speed, and medium damage, but reliably hits multiple enemies.

Con. Level Bonus: +25% Damage / +1.6% Lower Upgrade Costs in Worship
Max Con. Level: 50

Explosive Salts.png Explosive Salts
Base Cost: 0
Cost To Max: 0


Iron Bar.png Iron Bar
Base Cost: 0
Cost To Max: 0

For more information check out the source page
Frozone Malone.png

Frozone Malone

Casts a wave of freezing snow.
Has slow speed, but can stack its effect with other Freeze Towers.

Con. Level Bonus: +4% Range / +1.6% Lower Upgrade Costs in Worship
Max Con. Level: 50

Explosive Salts.png Explosive Salts
Base Cost: 0
Cost To Max: 0


Bleach Logs.png Bleach Logs
Base Cost: 0
Cost To Max: 0

For more information check out the source page
Stormcaller.png

Stormcaller

Smites enemies with lightning
Has super slow speed, but high damage.

Con. Level Bonus: +30% Damage / +1.7% Lower Upgrade Costs in Worship
Max Con. Level: 50

Spontaneity Salts.png Spontaneity Salts
Base Cost: 0
Cost To Max: 0


Scorpie.png Scorpie
Base Cost: 0
Cost To Max: 0

For more information check out the source page
Party Starter.png

Party Starter

Confetti!
Has no function other than its Trait Boosts.

Con. Level Bonus: +4% Range / +1.6% Lower Upgrade Costs in Worship
Max Con. Level: 50

Spontaneity Salts.png Spontaneity Salts
Base Cost: 0
Cost To Max: 0


Mosquisnow.png Mosquisnow
Base Cost: 0
Cost To Max: 0

For more information check out the source page
Kraken Cosplayer.png

Kraken Cosplayer

Summons eyeball defenders.
Has slow speed, and just keeps monsters away.

Con. Level Bonus: +3% Spawn Rate / +1.6% Lower Upgrade Costs in Worship
Max Con. Level: 50

Dioxide Synthesis.png Dioxide Synthesis
Base Cost: 0
Cost To Max: 0


Dementia Ore.png Dementia Ore
Base Cost: 0
Cost To Max: 0

For more information check out the source page
Poisonic Elder.png

Poisonic Elder

Poisons enemies.
Has slow speed, but great AoE for hitting large crouds of mobs.

Con. Level Bonus: +15% Damage / +1.6% Lower Upgrade Costs in Worship
Max Con. Level: 50

Purple Salt.png Purple Salt
Base Cost: 0
Cost To Max: 0


Purple Mush Cap.png Purple Mush Cap
Base Cost: 0
Cost To Max: 0

For more information check out the source page
Voidinator.png

Voidinator

Build this space to get your last Wizard Defender. This one is crazy good... kinda makes all the other tower wizards pointless.

Max Con. Level: 50