Changelog/2024: Difference between revisions
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{{DetChangeLinksBox|2.00|2.01|2.02|2.03|2.04|2.05|2.06|2.07}} | {{DetChangeLinksBox|2.00|2.01|2.02|2.03|2.04|2.05|2.06|2.07|2.08|2.09|2.10|2.11|2.12|2.13|2.14}} | ||
[[Category:Changelog]] | [[Category:Changelog]] | ||
{{Toggle|image=Rift Gate|ext=gif|title=v2.07 - More Rift Endgame Content (April 29, 2024)}} | {{Toggle|image=Justice npc4|title=v2.23 - Justice (November 28, 2024)}} | ||
====New Content==== | |||
* [[The_Caverns#Monument_Of_Justice|Justice Monument]] is now playable -- find them at Cavern 10 in the [[Hole]]! | |||
* Unlock and level up the 10 new bonuses that come from Justice by earning Retirement Chests while Approving and Rejecting law cases as you replay the story of the Royal Court Justice! | |||
* New [[The_Caverns#Kaipu,_Engineer_of_Schematics|Engineer Schematic]] added: Compound Interest (requires high level villager to unlock) | |||
====Quality Stuff==== | |||
* When depositing a [[statue]] manually, the display "jumps" to that statue so you don't need to scroll and find it. | |||
====Balance Changes==== | |||
* [[Pugilist Demise]] ring gives +16% more Boss Damage. This change applies to all existing Pugilist rings too, not just new ones! | |||
====Bug Fixes==== | |||
* Fixed an issue regarding the "All Meal Bonuses" multi introduced in {{Skillicon|Summoning}} [[Summoning|Endless Summoning]], and how it was inconsistent until you changed maps once | |||
* Fixed [[Roo]] Shiny Fishing on mobile -- my previous fix only fixed the display, not the mechanism itself. Thank you for those who reported this! | |||
* {{Skillicon|Smithing|y}} EXP earned from 'manually' claiming Anvil Production no longer overflows on mobile. | |||
* {{Skillicon|Construction|y}} EXP displays on mobile should properly match PC | |||
* Fixed an issue in {{Skillicon|gaming|y}} where sometimes you'd click a sprout and it wouldnt harvest it. | |||
</div></div> | |||
{{Toggle|image=Real Civil Engineer Helmet|title=v2.22 - The Fixening (November 21, 2024)|collapsed=y}} | |||
====New Content==== | |||
* IdleOn is now playable on the STEAM DECK! | |||
====Quality Stuff==== | |||
* You can now "hold down" on the following upgrades to upgrade faster: Kitchen LVs, Sailing Boat LVs, Summoning Essence Upgrades, Land Rank Database Upgrades | |||
* Mousewheel scrolling now works in {{Skillicon|Alchemy}} [[Vials]] and {{Skillicon|Laboratory}} [[Lab]]! | |||
* Added "High Performance" mode for {{Skillicon|Summoning|y}}, unlocked once you get 15 career wins. Toggle it in a battle to disable the following visual effects: Slime death-splats, collision pops, damage numbers, enemy hopping, slime squish/stretch, sparkie explosion circle. None of this affects gameplay or provides advantages or disadvantages, only affects visuals. | |||
* You can now scroll up and down on Amplifiers at the Dawg Den to increase and decrease their charge! | |||
* You can hover over any bucket at The Well and scroll up and down to change what they collect! No need to select each bucket individually! | |||
* "High Performance" for {{Skillicon|Breeding}} [[Breeding#Fighting|Breeding Battles]] in W4 is even better, disabling more effects leading to no lag for all! | |||
* [[Talent_Book_Library|Talent Library]] now skips over classes you arent. For example, "Shaman" section will no longer show up for Elemental Sorcerers. Saves you a few clicks! | |||
* "Remove All" in {{Skillicon|Farming|y}} now removes ALL crops -- but, it auto collects fully grown crops before removing them! | |||
* You can now lock empty farming plots. This one's for the endgamers who grow crops so fast that, without this, they cant lock the first crop type fast enough before it grows and evolves! | |||
* Removed the final {{Skillicon|Sneaking|y}} door, replaced with [[The_Rift#Rift_Bonuses|Sneaking Mastery Eye]] to help aspiring Ninjas understand how to keep progressing. | |||
* Added [Spacebar] and [R] as hotkeys to reroll during a Summoning Match | |||
* Added [[Event Point|Event Points]] to the "Account" section of Storage Info within Player Info -- it's that 3rd tab at the top! | |||
====Balance Changes==== | |||
* Changed a few items to NOT be a part of the [[Slab]] (mainly the Inventory/Storage items from Gemshop that you can't re-buy), and added some items to YES be a part of the Slab (mainly certain Cosmetic Hats). | |||
* Extended the World 1 theme music. Yes, this whole time it was simply the short version! | |||
* Buffed the size of numbers above portals by +100% (only if the number is below 999) | |||
* Nerfed enemy damage in Worlds 1~4, and lowered material costs of the 5 stamps you start the game with. | |||
* The [[Tasks/Yum_Yum_Desert#Maximum_Efficiency|W2 Task]] "Maximum Efficiency" now counts your Cooking and Lab Efficiencies, making it fully completable! | |||
====Bug Fixes==== | |||
* [[3D_Printer#Sampling|Sampling]] on Mobile is now fixed, and won't break after 2 billion. Mobile now has no noteworthy "mobile-only" bugs! | |||
* The Slab is now 100% accurate.... It no longer counts items that are not shown on the slab. | |||
* Fixed 10 different displays that were "not-neat" (i.e. showing 321789123 instead of 321M): Anvil Production Capacity, Anvil Production current EXP, Anvil Production Total Items being made, "Next Pet" chance in Pet Breeding, Divinity PTS owned, Divinity PTS earned/hr, Divinity Offering Costs, Poppy's Shiny Fishing %, AFK gains of resources, Shrine experience (hours). | |||
* Harp Notes will no longer break when getting billions of them. Congrats to the gigabrain players who were able to get billions of notes this early after release! | |||
* Fixed an issue where normal mobs would respawn after a few hours while playing {{Skillicon|Worship}} [[Worship|Worship Tower Defence]]. | |||
* Fixed an issue with [[Kazam_Cauldron#Ninja_Looter|Ninja Looter]] alchemy bubble not giving its full bonus. | |||
* Fixed an issue with [[Farming#Night_Market|Value GMO]] night-market upgrade not giving its full bonus. | |||
* You can now complete the last [[Eliteus]] Quest on [[File:Voidwalker Class Icon.png|24px]] [[Vman]] class, allowing you to get the [[Nebula_Royal|W4 Completion Trophy]] on Vman! | |||
* [[BoneJoePickle]] no longer boosts HP of [[King Doot]] within [[Dungeons/Crypt_of_Snakenhotep|World 2 dungeon]]. | |||
* Fixed a minor inconsistency with [[Looty Mc Shooty]] archer talent, where it would track "items found" differently than the Slab does. They are now the same. | |||
* Fixed an issue where Towers could be placed on top of portals during Worship Tower Defence runs. | |||
* Fixed a [[Colosseum]] issue where clicking "Next Round" button would cause you to run there if a platform is behind it. | |||
* Fixed an issue where you could accidentally Forfeit during worship tower defence if the upgrade buttons for towers overlapped with the forfeit buttons. | |||
* Fixed a [[Cards|Card Bonus]] display issue where small bonuses would show up as "0". For example, the W4 mob [[Stilted_Seeker_Card|Stilted Seeker]] would say 0% All Stat when the true value is 0.5% All Stat. This is purely a display fix, bonuses themselves are fine. | |||
* Fixed an issue with [[Auspicious Aura]] where it would spawn the attack mid-air if cast while climbing a rope. | |||
* Fixed a display issue with {{Skillicon|Divinity|y}} PTS/hr where it would show 0/hr for other characters even when they were in Lab w/ Goharut. | |||
* Attempted to fix the "Nothing" AFK issue regarding Gloomie Mushrooms AFK in Cavern 9 -- tough to confirm due to it being a rare bug. If you encounter this issue after this update, please leave a bug report about it. | |||
</div></div> | |||
{{Toggle|image=Summoning_Upgrade_C_Endless|title=v2.21 - Endless Summoning (November 14, 2024)|collapsed=y}} | |||
====New Content==== | |||
* {{Skillicon|Summoning}}[[Summoning|Endless Summoning]] added to World 6 -- Unlocked via a new Cyan Upgrade within summoning | |||
* 12 new Winner Bonuses to be earned from completing the endless summoning battles, including cool bonuses like +Daily Stamp LVs | |||
* New Summoning Unit type - GUARDIO! | |||
* The final 3 Cyan Upgrades in Summoning (the Endless-related ones) now have a function and are ready to give bonuses! | |||
* The Endless Summoning metric within [[Tome]] has been changed to Career Summoning Wins, and is now operational, grind away! | |||
====Quality Stuff==== | |||
* Hold down to spawn Summoning units added -- no need to spam click! | |||
* Double-click on a World Button to teleport instantly! These are the rectangle buttons on the left side of the map. | |||
* {{Skillicon|Cooking}} [[Cooking#Meals|Meals]] now display their full bonus in the Menu! Before, the displayed bonuses for meals neglected any "All Meal Bonus" multipliers, such as the one from [[Laboratory#Jewels|Black Diamond Rhinestone]] lab jewel. That jewel has a new description to match this! | |||
* +7 daily teleports, for all players, completely free, starting now! | |||
* Added M-notation to summoning fights, so instead of being swarmed with 3,453,013 it will simply be 3M. Neater, simpler, less lag! | |||
====Balance Changes==== | |||
* Increased the number of [[Gem_Shop#World_6|Summoning Shroom Familiars]] you can buy from the Gemshop to 6 | |||
* Removed the 'in a party of just yourself' requirement from all [[Equinox|Equinox Dreams]]. You can now complete [[dungeons]] with others and get full credit for completing the Dreams! | |||
* Adjusted Mana Costs of some Talent Attacks, making many of them lower. | |||
====Bug Fixes==== | |||
* [[Blunder_Hills#Giga_Decimation|Giga Decimation]] achievement CRASHING fixed -- this is the Kill All Gigafrogs (final mob in World 1) achievement. | |||
* Opal chance from Bravery was incorrect, resulting in some "unearned" opals and some unable to earn opals at all -- the excess opals have been removed, which may result in 'negative' amounts of opals owned for some (things will return to normal next time you reset opals at lamp). This is not a taking-away of legitimate opals nor a punishment, but all should be well now. Apologies for the confusion, I hope this explains the situation fully for those affected. | |||
* The "best damage" measurement villager bonus now correctly identifies your best damage for what it is, big and huge | |||
* The final {{Skillicon|Breeding|y}} upgrade now shows the correct requirement of Lv. 80 Breeding, not Lv. 90 | |||
* Tonka and Sparkie were not getting the full bonus from their summoning upgrade -- specifically their +%HP and +%DMG bonuses, not their 8x HP and 3x DMG respectively | |||
* [Announcement for Steam version] Players can now create an Idleon accounts with STEAM itself, instead of Gmail/iOS! You cannot swap Gmail -> Steam, this is just something for new players. I'm only telling you this so you don't get confused, and so you can tell a friend who was waiting for Steam Login to start playing! | |||
* [Announcement for iOS version] +Max Talent LV from Winners Bonuses (summoning) is currently giving a lower amount than normal. This will be fixed next week, my apologies for the temporary inconvenience. Again, this is only on iPhone version. | |||
</div></div> | |||
{{Toggle|image=Opal|title=v2.20 - The Caverns Below (November 7, 2024)|collapsed=y}} | |||
====New Content==== | |||
* The Caverns are found in World 5, take a right at the Mister Brightside monster map | |||
* 10 caverns to discover, interact with, min max, and collect opals from | |||
* 4 villagers to level up with opals, who give various bonuses and upgrades | |||
* Over 100 bonuses to create upgrade and uncover, boosting both cavern stuff and the rest of the game | |||
* 1 new statue, found from a monster who lurks deep in the caverns | |||
* New [[Gem_Shop|gemshop]] section added: Oddities | |||
* Final {{Skillicon|Breeding}}[[Breeding#Upgrade_Tab|Pet Breeding]] Upgrade has been added: Grand Martial of Shinytown | |||
====Quality Stuff==== | |||
* Double-click a location on Map to instantly teleport (no need to click location --> click teleport button anymore) | |||
* {{Skillicon|Construction}}[[Construction#Refinery|Refinery]] Rank display will now include Blue Stars, each representing 100 Ranks. so Rank 200 would be two blue stars instead of 40 yellows | |||
* You can now 'max upgrade' [[Orion_the_Great_Horned_Owl%27s_Feather_Enterprise|Owl]] & [[Poppy_the_Kangaroo_Mouse%27s_Fish_Pond|Roo]] upgrades by holding down on them -- you'll see what I mean when you try it! | |||
====Balance Changes==== | |||
* Mana Cost of many attacks increased | |||
* Made "High Performance" mode in {{Skillicon|Breeding}}[[Breeding#Fighting|Pet Battles]] even more high performance. Hoping this helps eliminate all lag, will see how this goes and potentially do this more in the QoL update | |||
* [[Holy_Pearl|White pearls]] give more class exp than before up until Lv 400, then give less exp than before. My apologies for having to make such a change, however, I want you to know that my long term plan (especially with world 7 and beyond) will involve large shifts in the effective maximum possible class lv, so while there are some 'artifically' high levels from previous white pearls, soon enough we will not consider these levels to be that high. I am not looking for feedback on this change, the decision is final. | |||
* Made it so {{ClassIcon|Elemental Sorcerer|y}} 'wormhole mobs' are no longer grey-looking. Less lag for some! | |||
====Bug Fixes==== | |||
* You can no longer accidentally summon [[Domeo_Magmus|W5 miniboss]] during a "Mister Brightside" [[Killroy%27s_Slaughterhouse|Killroy]] run | |||
* You can no longer trash Equipped items in {{Skillicon|Sneaking|y}}, even if you accidentally attempt to. | |||
* [[Gold_Pocketwatch|Golden Stopwatches]] do not give daily Lamp Wishes (new feature, you'll see what this means later) | |||
* Fixed an issue in [[Catching#Catching_Minigame|Catching Minigame]] where your bug would be a fly instead of ladybug/firefly in world 6. | |||
* Fixed a [[Tome]] issue where "Total Lab Chips Owned" would be measured incorrectly -- for those curious, it was counting not owning a type of chip as -1 chips, instead of 0 chips | |||
* [Mobile Only] Random, nonsensical killcount numbers will no longer appear over portals once they're unlocked. This was happening for late-game players with billions of kills, the numbers over the portal would re-appear sometimes, but not anymore. | |||
* Clicking [X] on Happy Hour & Random Event popups will no longer interact with the ground below it, nor will it interact with the atom collider's threshold toggling. | |||
* Min~Max damage range is now formatted better for numbers in the Trillions | |||
* The [[Wrangler_of_the_Qoxzul|Godshard Catching Net tool "Wrangler of the Qoxzul"]] now correctly displays when equipped and catching bugs | |||
* Selecting vials in the middle of the screen no longer sometimes results in the display going offscreen | |||
* Fixed something that unironically bugged me for weeks, the pixels at the bottom of the M and B letters in Summoning Essence display (the quantities you own) wouldn't shift to the intended hue based on the essence... it now does. This isn't a joke I finally fixed it. | |||
* Hopefully fixed the issue where your [[Companions|companion]] would randomly get the zoomies (hard to confirm, since it happens so infrequently) | |||
* Fixed a mobile-only issue involving collecting [[Construction#Cogs|Cogs]] when you have billions of 'cog build quantity', and how it would basically reset your cog build quantity | |||
</div></div> | |||
{{Toggle|image=Golden Oyster|title=v2.14 - Summer Break (August 8, 2024)|collapsed=y}} | |||
====New Content==== | |||
* Collect 50 Summer Coolers every day by defeating monsters! | |||
* If you collect all 50, an Event Point will drop! | |||
* Summer Coolers sometimes give GOLDEN OYSTERS, which drop Event Points and discontinued equipment! | |||
* Spend Event Points at the Summer Break Shop. Talk to Coastiolyte in World 1 town | |||
* Bonuses from the Summer Break Shop are PERMANENT. Unspent event points will carry over to the next event | |||
====Bug Fixes==== | |||
* Bonus Ballot voting results will not show up until you vote yourself, starting next week. | |||
</div></div> | |||
{{Toggle|image=Vote Mark|title=v2.13 - Bonus Voting (July 27, 2024)|collapsed=y}} | |||
====New Content==== | |||
* BONUS BALLOT feature added to World 2 Town! Vote on a new "bonus of the week", and the one with the most player votes wins! | |||
* 5 new Equinox Valley Cloud Challenges added! | |||
* 1 new Equinox Valley Upgrade Type added, unlocked by completing one of the new Cloud Challenges! | |||
* The vote results (shown in %'s in game) are updated every 20 minutes, for those that want to follow the vote. If the votes don't update every 20 minutes for you, just Cloudsave and go back in and it'll update | |||
====Bug Fixes==== | |||
* Total Land Rank in Tome now gives its points correctly. | |||
* The Land Rank Point Reset, which should be usable once a week, will now properly be usable once a week. | |||
* Fixed a display issue where, if you found more than 150 crop types, the crop scientist wouldn't fit them all in his UI box | |||
* The 2nd-last Land Rank Bonus now gives the proper amount which is way more than it previously did | |||
* Adjusted the visual display of Jade Cost for Sneaking upgrades, so the numbers are fully visible for high 10E21+ costs | |||
* [MOBILE ONLY] The red "email" button will no longer cause crashes for the players who were having issues | |||
</div></div> | |||
{{Toggle|image=Land_Rank_Icon_Rank_1|title=v2.12 - Land Ranks (July 8, 2024)|collapsed=y}} | |||
====New Content==== | |||
* Land Ranks added to Farming in World 6! | |||
* Unlock RANKS through the Night Market purchase, unlocked after finding 61 unique crops! | |||
* RANK UP your land plots from harvesting crops - each rank gives you +1 RANK POINT! | |||
* Spend Rank Points on new Land Upgrades, which offer various bonuses from Crop Value to Sneaking Stealth! | |||
* 40 new crops added, grown with the Glassy Seed! | |||
</div></div> | |||
{{Toggle|image=Secret Map|title=v2.11 - The Roo (June 20, 2024)|collapsed=y}} | |||
====New Content==== | |||
* Poppy the Kangaroo Mouse added to World 2! Find her using the new Map bought from the World 2 Town shop (costs like 15 gold coins) | |||
* Catch fish, spend fish, catch MORE fish! | |||
* Get 7 "rest of game" bonuses (unrelated to Kangaroo Fishing) like AFK Gains, Total Damage, Defence, and more! Since I only listed out 3! And I said there's 7! So more is 4! | |||
* Collect MEGAFISH... so many megafish... | |||
* You can click this time! But uh, dont click too many times. | |||
</div></div> | |||
{{Toggle|image=Orion Megafeather 1|title=v2.10 - The Owl (June 8, 2024)|collapsed=y}} | |||
====New Content==== | |||
* Find Orion the Great Horned Owl in World 1 - start in town, follow the HOOT popups! | |||
* Spend feathers to make more feathers! | |||
* '''You generate feathers ALL THE TIME. You do not need to be on Orion's map to generate feathers, only to spend them!''' | |||
* Unlock 6 non-feather bonuses, like [[Drop Rate]] and EXP | |||
* Collect MEGAFEATHERS... you'll see... oh, you don't see? Then you dont have enough feathers yet. | |||
====Bug Fixes==== | |||
* Fixed a bug on mobile that would cause high-level players to crash on {{Skillicon|Summoning|y}} | |||
</div></div> | |||
{{Toggle|image=Summoning Essence Cyan|title=v2.09 - New Summoning (May 25, 2024)|collapsed=y}} | |||
====New Content==== | |||
* Red and Cyan {{Skillicon|Summoning|y}} Stones were added, unlocked from the Summoning Upgrade galaxyboard | |||
* 13 new Red Circuit Battles and Winner bonuses to earn | |||
* 14 new Cyan Circuit Battles and Winner bonuses to earn | |||
* New Yellow Summoning upgrade added -- Sharpened Spikes | |||
* 9 new Red Summoning upgrades added, including the final unit type Sparkie | |||
* 11 new Cyan Summoning upgrades added | |||
====Quality Stuff==== | |||
* Added a 'BUY' system for World 1 features to help the new player experience by both spacing out the new features behind a small coin requirement, and by helping confusion through offering a small 1-sentence description of the feature they are buying. | |||
* Added your Summoning Army HP/DMG display to Summoning Upgrade UI, it's in the top-right | |||
* Added green arrows to Summoning Upgrade UI to show clearly which upgrades you can afford | |||
* Talent upgrade button squishes when you click it, and the Unspent Talent Points indicator icon jumps! | |||
* Added jiggle and confetti to upgrading [[stamps]] | |||
* Added sound effects to [[Arcade]] | |||
* Added sound effects to Stamps UI | |||
* Added sound effects to Talents UI | |||
====Balance Changes==== | |||
* The "Auto-Respawn" timer insta-revives you at 0:00, instead of sending you back to down when dying, without costing you an insta-revive. | |||
* Lowered Material Cost for upgrading max lv of a several early-game stamps | |||
* Jeweled Cards in Summoning now cost 2x mana instead of 3x mana, but still spawn 4x units | |||
* Summoning Enemy HP drastically reduced for most battles. | |||
* Several of the HP/DMG upgrades in Summoning now give a higher amount. | |||
* The enemies in Red and Cyan Summoning Battles are very sturdy, and have a smaller knockback when hit. This sturdiness does not apply to White, Green, Yellow, Blue, or Purple Battles. | |||
====Bug Fixes==== | |||
* Fixed an inconsistency in {{Skillicon|Sneaking|y}} item 'Find Chance' being calculated differently if your last item found was a nunchaku. This is not related to the displayed find chance itself, which has been correct since w6 launch - if the game says a ninja twin "had a 45% chance" for example, that 45% was truly the chance. | |||
* Fixed an issue with [[Hoops]] where, very infrequently, the hoop would be too far away to possibly score. Over the 1000s of shots I took during testing this never happened, and only finally happened to me the other day, so I feel your pain lol | |||
* Fixed an issue where some endgame sneaking items would cause some charms to be weird leveled, like +121.43243 instead of just +121. These will stay with a weird display, but no more of such charms will happen. There is no advantage to keeping those weird-display charms, other than making your inventory messy. | |||
* "Fish in the World 2 Colosseum" task from the [[Walupiggy|Youtube Treasure Hunt Series]] now simply requires you to enter the world 2 colosseum | |||
</div></div> | |||
{{Toggle|image=Molten Colosseum Sprite|title=v2.08 - Colosseum (May 12, 2024)|collapsed=y}} | |||
====New Content==== | |||
* Added [[Colosseum/Molten|Molten Colosseum]] in World 5 | |||
* Added [[Colosseum/Whimsical|Whimsical Colosseum]] in World 6 | |||
* 3 new Quests from [[Centurion|Centurion NPC]] in World 2 | |||
* New Trophy [[Gladiator]] earned by completing the entire Centurion questline! | |||
* Party Killbar system added -- defeat monsters while in a party with others (all must be on screen) to fill up your Party's Killbar. Once full, a multicombat Party Mob will spawn, which you can all attack together! This gives 5x kills for opening portals, more EXP, but has 10x HP | |||
[Note] The Party Killbar system is only for World 1, World 2, and World 3. (Same as Random Events being W1/2/3 only) | |||
====Balance Changes==== | |||
* Removed all resource nodes from [[Colosseum/Sandstone|Sandstone Colosseum]] | |||
* W5 and W6 colosseums are not affected by the Drop Rate bonus of [[Divine_Knight#Orb_Of_Remembrance|DK's "Orb of Rememberance"]], this way DK isn't the required to effectively grind these colosseums for their massive gold food drop tables. | |||
====Bug Fixes==== | |||
* Fixed Item Pickup Display (text in the bottom left) overlapping with Party UI if in a party | |||
* Fixed a few niche issues that came about from last update - most notably, you must unlock Killroy Prime to access his 5 new Killroy Skull Shop purchases. | |||
* Fixed some niche issues that affected 0.01% of accounts | |||
</div></div> | |||
{{Toggle|image=Rift Gate|ext=gif|title=v2.07 - More Rift Endgame Content (April 29, 2024)|collapsed=y}} | |||
====New Content==== | ====New Content==== | ||
* Killroy Prime added as [[Rift]] Reward #10, unlocked at Rift 51 | * Killroy Prime added as [[Rift]] Reward #10, unlocked at Rift 51 | ||
Line 16: | Line 242: | ||
* Jade and Sneaking EXP gain reduced on some floors slightly, ~1.5x reduction at the most. The Stealth REQ nerfs still make Jade/Exp way way way easier to get despite this | * Jade and Sneaking EXP gain reduced on some floors slightly, ~1.5x reduction at the most. The Stealth REQ nerfs still make Jade/Exp way way way easier to get despite this | ||
* '''Total Account LV required to unlock new characters increased''' | * '''Total Account LV required to unlock new characters increased''' | ||
* [[Colosseum Ticket|Colosseum tickets]] were heavily nerfed as a drop from [[Post Office#Cosmic Carrier|Post Office #6]] rewards -- the drought of Gold Food will be addressed in a future update, as I (LavaFlame2) didn't like this spam-pen-for-tickets-to-get-Gfood method of aquiring certain gold foods | |||
====Bug Fixes==== | ====Bug Fixes==== | ||
* Fixed {{Skillicon|Construction|y}} Build-Rate Overflow on Mobile, specifically involving players with build rates in the billions. | * Fixed {{Skillicon|Construction|y}} Build-Rate Overflow on Mobile, specifically involving players with build rates in the billions. | ||
</div></div> | </div></div> | ||
Latest revision as of 22:49, 30 November 2024
This page features all updates to Legends of Idleon that had patch notes following them, excluding all kinds of hotfixes and emergency patches. Most of the patch notes are taken directly from the #patch-notes Discord channel, with any and all typos and errors in messaging still in. If there's a clear error, like no capitalization or relating to grammar, feel free to edit!
Detailed Changelog | ||||
---|---|---|---|---|
•2.00 | •2.01 | •2.02 | •2.03 | •2.04 |
•2.05 | •2.06 | •2.07 | •2.08 | •2.09 |
•2.10 | •2.11 | •2.12 | •2.13 | •2.14 |
v2.23 - Justice (November 28, 2024)
New Content
- Justice Monument is now playable -- find them at Cavern 10 in the Hole!
- Unlock and level up the 10 new bonuses that come from Justice by earning Retirement Chests while Approving and Rejecting law cases as you replay the story of the Royal Court Justice!
- New Engineer Schematic added: Compound Interest (requires high level villager to unlock)
Quality Stuff
- When depositing a statue manually, the display "jumps" to that statue so you don't need to scroll and find it.
Balance Changes
- Pugilist Demise ring gives +16% more Boss Damage. This change applies to all existing Pugilist rings too, not just new ones!
Bug Fixes
- Fixed an issue regarding the "All Meal Bonuses" multi introduced in Endless Summoning, and how it was inconsistent until you changed maps once
- Fixed Roo Shiny Fishing on mobile -- my previous fix only fixed the display, not the mechanism itself. Thank you for those who reported this!
- Smithing EXP earned from 'manually' claiming Anvil Production no longer overflows on mobile.
- Construction EXP displays on mobile should properly match PC
- Fixed an issue in Gaming where sometimes you'd click a sprout and it wouldnt harvest it.
v2.22 - The Fixening (November 21, 2024)
New Content
- IdleOn is now playable on the STEAM DECK!
Quality Stuff
- You can now "hold down" on the following upgrades to upgrade faster: Kitchen LVs, Sailing Boat LVs, Summoning Essence Upgrades, Land Rank Database Upgrades
- Mousewheel scrolling now works in Vials and Lab!
- Added "High Performance" mode for Summoning, unlocked once you get 15 career wins. Toggle it in a battle to disable the following visual effects: Slime death-splats, collision pops, damage numbers, enemy hopping, slime squish/stretch, sparkie explosion circle. None of this affects gameplay or provides advantages or disadvantages, only affects visuals.
- You can now scroll up and down on Amplifiers at the Dawg Den to increase and decrease their charge!
- You can hover over any bucket at The Well and scroll up and down to change what they collect! No need to select each bucket individually!
- "High Performance" for Breeding Battles in W4 is even better, disabling more effects leading to no lag for all!
- Talent Library now skips over classes you arent. For example, "Shaman" section will no longer show up for Elemental Sorcerers. Saves you a few clicks!
- "Remove All" in Farming now removes ALL crops -- but, it auto collects fully grown crops before removing them!
- You can now lock empty farming plots. This one's for the endgamers who grow crops so fast that, without this, they cant lock the first crop type fast enough before it grows and evolves!
- Removed the final Sneaking door, replaced with Sneaking Mastery Eye to help aspiring Ninjas understand how to keep progressing.
- Added [Spacebar] and [R] as hotkeys to reroll during a Summoning Match
- Added Event Points to the "Account" section of Storage Info within Player Info -- it's that 3rd tab at the top!
Balance Changes
- Changed a few items to NOT be a part of the Slab (mainly the Inventory/Storage items from Gemshop that you can't re-buy), and added some items to YES be a part of the Slab (mainly certain Cosmetic Hats).
- Extended the World 1 theme music. Yes, this whole time it was simply the short version!
- Buffed the size of numbers above portals by +100% (only if the number is below 999)
- Nerfed enemy damage in Worlds 1~4, and lowered material costs of the 5 stamps you start the game with.
- The W2 Task "Maximum Efficiency" now counts your Cooking and Lab Efficiencies, making it fully completable!
Bug Fixes
- Sampling on Mobile is now fixed, and won't break after 2 billion. Mobile now has no noteworthy "mobile-only" bugs!
- The Slab is now 100% accurate.... It no longer counts items that are not shown on the slab.
- Fixed 10 different displays that were "not-neat" (i.e. showing 321789123 instead of 321M): Anvil Production Capacity, Anvil Production current EXP, Anvil Production Total Items being made, "Next Pet" chance in Pet Breeding, Divinity PTS owned, Divinity PTS earned/hr, Divinity Offering Costs, Poppy's Shiny Fishing %, AFK gains of resources, Shrine experience (hours).
- Harp Notes will no longer break when getting billions of them. Congrats to the gigabrain players who were able to get billions of notes this early after release!
- Fixed an issue where normal mobs would respawn after a few hours while playing Worship Tower Defence.
- Fixed an issue with Ninja Looter alchemy bubble not giving its full bonus.
- Fixed an issue with Value GMO night-market upgrade not giving its full bonus.
- You can now complete the last Eliteus Quest on Vman class, allowing you to get the W4 Completion Trophy on Vman!
- BoneJoePickle no longer boosts HP of King Doot within World 2 dungeon.
- Fixed a minor inconsistency with Looty Mc Shooty archer talent, where it would track "items found" differently than the Slab does. They are now the same.
- Fixed an issue where Towers could be placed on top of portals during Worship Tower Defence runs.
- Fixed a Colosseum issue where clicking "Next Round" button would cause you to run there if a platform is behind it.
- Fixed an issue where you could accidentally Forfeit during worship tower defence if the upgrade buttons for towers overlapped with the forfeit buttons.
- Fixed a Card Bonus display issue where small bonuses would show up as "0". For example, the W4 mob Stilted Seeker would say 0% All Stat when the true value is 0.5% All Stat. This is purely a display fix, bonuses themselves are fine.
- Fixed an issue with Auspicious Aura where it would spawn the attack mid-air if cast while climbing a rope.
- Fixed a display issue with Divinity PTS/hr where it would show 0/hr for other characters even when they were in Lab w/ Goharut.
- Attempted to fix the "Nothing" AFK issue regarding Gloomie Mushrooms AFK in Cavern 9 -- tough to confirm due to it being a rare bug. If you encounter this issue after this update, please leave a bug report about it.
v2.21 - Endless Summoning (November 14, 2024)
New Content
- Endless Summoning added to World 6 -- Unlocked via a new Cyan Upgrade within summoning
- 12 new Winner Bonuses to be earned from completing the endless summoning battles, including cool bonuses like +Daily Stamp LVs
- New Summoning Unit type - GUARDIO!
- The final 3 Cyan Upgrades in Summoning (the Endless-related ones) now have a function and are ready to give bonuses!
- The Endless Summoning metric within Tome has been changed to Career Summoning Wins, and is now operational, grind away!
Quality Stuff
- Hold down to spawn Summoning units added -- no need to spam click!
- Double-click on a World Button to teleport instantly! These are the rectangle buttons on the left side of the map.
- Meals now display their full bonus in the Menu! Before, the displayed bonuses for meals neglected any "All Meal Bonus" multipliers, such as the one from Black Diamond Rhinestone lab jewel. That jewel has a new description to match this!
- +7 daily teleports, for all players, completely free, starting now!
- Added M-notation to summoning fights, so instead of being swarmed with 3,453,013 it will simply be 3M. Neater, simpler, less lag!
Balance Changes
- Increased the number of Summoning Shroom Familiars you can buy from the Gemshop to 6
- Removed the 'in a party of just yourself' requirement from all Equinox Dreams. You can now complete dungeons with others and get full credit for completing the Dreams!
- Adjusted Mana Costs of some Talent Attacks, making many of them lower.
Bug Fixes
- Giga Decimation achievement CRASHING fixed -- this is the Kill All Gigafrogs (final mob in World 1) achievement.
- Opal chance from Bravery was incorrect, resulting in some "unearned" opals and some unable to earn opals at all -- the excess opals have been removed, which may result in 'negative' amounts of opals owned for some (things will return to normal next time you reset opals at lamp). This is not a taking-away of legitimate opals nor a punishment, but all should be well now. Apologies for the confusion, I hope this explains the situation fully for those affected.
- The "best damage" measurement villager bonus now correctly identifies your best damage for what it is, big and huge
- The final Breeding upgrade now shows the correct requirement of Lv. 80 Breeding, not Lv. 90
- Tonka and Sparkie were not getting the full bonus from their summoning upgrade -- specifically their +%HP and +%DMG bonuses, not their 8x HP and 3x DMG respectively
- [Announcement for Steam version] Players can now create an Idleon accounts with STEAM itself, instead of Gmail/iOS! You cannot swap Gmail -> Steam, this is just something for new players. I'm only telling you this so you don't get confused, and so you can tell a friend who was waiting for Steam Login to start playing!
- [Announcement for iOS version] +Max Talent LV from Winners Bonuses (summoning) is currently giving a lower amount than normal. This will be fixed next week, my apologies for the temporary inconvenience. Again, this is only on iPhone version.
v2.20 - The Caverns Below (November 7, 2024)
New Content
- The Caverns are found in World 5, take a right at the Mister Brightside monster map
- 10 caverns to discover, interact with, min max, and collect opals from
- 4 villagers to level up with opals, who give various bonuses and upgrades
- Over 100 bonuses to create upgrade and uncover, boosting both cavern stuff and the rest of the game
- 1 new statue, found from a monster who lurks deep in the caverns
- New gemshop section added: Oddities
- Final Pet Breeding Upgrade has been added: Grand Martial of Shinytown
Quality Stuff
- Double-click a location on Map to instantly teleport (no need to click location --> click teleport button anymore)
- Refinery Rank display will now include Blue Stars, each representing 100 Ranks. so Rank 200 would be two blue stars instead of 40 yellows
- You can now 'max upgrade' Owl & Roo upgrades by holding down on them -- you'll see what I mean when you try it!
Balance Changes
- Mana Cost of many attacks increased
- Made "High Performance" mode in Pet Battles even more high performance. Hoping this helps eliminate all lag, will see how this goes and potentially do this more in the QoL update
- White pearls give more class exp than before up until Lv 400, then give less exp than before. My apologies for having to make such a change, however, I want you to know that my long term plan (especially with world 7 and beyond) will involve large shifts in the effective maximum possible class lv, so while there are some 'artifically' high levels from previous white pearls, soon enough we will not consider these levels to be that high. I am not looking for feedback on this change, the decision is final.
- Made it so Elemental Sorcerer 'wormhole mobs' are no longer grey-looking. Less lag for some!
Bug Fixes
- You can no longer accidentally summon W5 miniboss during a "Mister Brightside" Killroy run
- You can no longer trash Equipped items in Sneaking, even if you accidentally attempt to.
- Golden Stopwatches do not give daily Lamp Wishes (new feature, you'll see what this means later)
- Fixed an issue in Catching Minigame where your bug would be a fly instead of ladybug/firefly in world 6.
- Fixed a Tome issue where "Total Lab Chips Owned" would be measured incorrectly -- for those curious, it was counting not owning a type of chip as -1 chips, instead of 0 chips
- [Mobile Only] Random, nonsensical killcount numbers will no longer appear over portals once they're unlocked. This was happening for late-game players with billions of kills, the numbers over the portal would re-appear sometimes, but not anymore.
- Clicking [X] on Happy Hour & Random Event popups will no longer interact with the ground below it, nor will it interact with the atom collider's threshold toggling.
- Min~Max damage range is now formatted better for numbers in the Trillions
- The Godshard Catching Net tool "Wrangler of the Qoxzul" now correctly displays when equipped and catching bugs
- Selecting vials in the middle of the screen no longer sometimes results in the display going offscreen
- Fixed something that unironically bugged me for weeks, the pixels at the bottom of the M and B letters in Summoning Essence display (the quantities you own) wouldn't shift to the intended hue based on the essence... it now does. This isn't a joke I finally fixed it.
- Hopefully fixed the issue where your companion would randomly get the zoomies (hard to confirm, since it happens so infrequently)
- Fixed a mobile-only issue involving collecting Cogs when you have billions of 'cog build quantity', and how it would basically reset your cog build quantity
v2.14 - Summer Break (August 8, 2024)
New Content
- Collect 50 Summer Coolers every day by defeating monsters!
- If you collect all 50, an Event Point will drop!
- Summer Coolers sometimes give GOLDEN OYSTERS, which drop Event Points and discontinued equipment!
- Spend Event Points at the Summer Break Shop. Talk to Coastiolyte in World 1 town
- Bonuses from the Summer Break Shop are PERMANENT. Unspent event points will carry over to the next event
Bug Fixes
- Bonus Ballot voting results will not show up until you vote yourself, starting next week.
v2.13 - Bonus Voting (July 27, 2024)
New Content
- BONUS BALLOT feature added to World 2 Town! Vote on a new "bonus of the week", and the one with the most player votes wins!
- 5 new Equinox Valley Cloud Challenges added!
- 1 new Equinox Valley Upgrade Type added, unlocked by completing one of the new Cloud Challenges!
- The vote results (shown in %'s in game) are updated every 20 minutes, for those that want to follow the vote. If the votes don't update every 20 minutes for you, just Cloudsave and go back in and it'll update
Bug Fixes
- Total Land Rank in Tome now gives its points correctly.
- The Land Rank Point Reset, which should be usable once a week, will now properly be usable once a week.
- Fixed a display issue where, if you found more than 150 crop types, the crop scientist wouldn't fit them all in his UI box
- The 2nd-last Land Rank Bonus now gives the proper amount which is way more than it previously did
- Adjusted the visual display of Jade Cost for Sneaking upgrades, so the numbers are fully visible for high 10E21+ costs
- [MOBILE ONLY] The red "email" button will no longer cause crashes for the players who were having issues
v2.12 - Land Ranks (July 8, 2024)
New Content
- Land Ranks added to Farming in World 6!
- Unlock RANKS through the Night Market purchase, unlocked after finding 61 unique crops!
- RANK UP your land plots from harvesting crops - each rank gives you +1 RANK POINT!
- Spend Rank Points on new Land Upgrades, which offer various bonuses from Crop Value to Sneaking Stealth!
- 40 new crops added, grown with the Glassy Seed!
v2.11 - The Roo (June 20, 2024)
New Content
- Poppy the Kangaroo Mouse added to World 2! Find her using the new Map bought from the World 2 Town shop (costs like 15 gold coins)
- Catch fish, spend fish, catch MORE fish!
- Get 7 "rest of game" bonuses (unrelated to Kangaroo Fishing) like AFK Gains, Total Damage, Defence, and more! Since I only listed out 3! And I said there's 7! So more is 4!
- Collect MEGAFISH... so many megafish...
- You can click this time! But uh, dont click too many times.
v2.10 - The Owl (June 8, 2024)
New Content
- Find Orion the Great Horned Owl in World 1 - start in town, follow the HOOT popups!
- Spend feathers to make more feathers!
- You generate feathers ALL THE TIME. You do not need to be on Orion's map to generate feathers, only to spend them!
- Unlock 6 non-feather bonuses, like Drop Rate and EXP
- Collect MEGAFEATHERS... you'll see... oh, you don't see? Then you dont have enough feathers yet.
Bug Fixes
- Fixed a bug on mobile that would cause high-level players to crash on Summoning
v2.09 - New Summoning (May 25, 2024)
New Content
- Red and Cyan Summoning Stones were added, unlocked from the Summoning Upgrade galaxyboard
- 13 new Red Circuit Battles and Winner bonuses to earn
- 14 new Cyan Circuit Battles and Winner bonuses to earn
- New Yellow Summoning upgrade added -- Sharpened Spikes
- 9 new Red Summoning upgrades added, including the final unit type Sparkie
- 11 new Cyan Summoning upgrades added
Quality Stuff
- Added a 'BUY' system for World 1 features to help the new player experience by both spacing out the new features behind a small coin requirement, and by helping confusion through offering a small 1-sentence description of the feature they are buying.
- Added your Summoning Army HP/DMG display to Summoning Upgrade UI, it's in the top-right
- Added green arrows to Summoning Upgrade UI to show clearly which upgrades you can afford
- Talent upgrade button squishes when you click it, and the Unspent Talent Points indicator icon jumps!
- Added jiggle and confetti to upgrading stamps
- Added sound effects to Arcade
- Added sound effects to Stamps UI
- Added sound effects to Talents UI
Balance Changes
- The "Auto-Respawn" timer insta-revives you at 0:00, instead of sending you back to down when dying, without costing you an insta-revive.
- Lowered Material Cost for upgrading max lv of a several early-game stamps
- Jeweled Cards in Summoning now cost 2x mana instead of 3x mana, but still spawn 4x units
- Summoning Enemy HP drastically reduced for most battles.
- Several of the HP/DMG upgrades in Summoning now give a higher amount.
- The enemies in Red and Cyan Summoning Battles are very sturdy, and have a smaller knockback when hit. This sturdiness does not apply to White, Green, Yellow, Blue, or Purple Battles.
Bug Fixes
- Fixed an inconsistency in Sneaking item 'Find Chance' being calculated differently if your last item found was a nunchaku. This is not related to the displayed find chance itself, which has been correct since w6 launch - if the game says a ninja twin "had a 45% chance" for example, that 45% was truly the chance.
- Fixed an issue with Hoops where, very infrequently, the hoop would be too far away to possibly score. Over the 1000s of shots I took during testing this never happened, and only finally happened to me the other day, so I feel your pain lol
- Fixed an issue where some endgame sneaking items would cause some charms to be weird leveled, like +121.43243 instead of just +121. These will stay with a weird display, but no more of such charms will happen. There is no advantage to keeping those weird-display charms, other than making your inventory messy.
- "Fish in the World 2 Colosseum" task from the Youtube Treasure Hunt Series now simply requires you to enter the world 2 colosseum
v2.08 - Colosseum (May 12, 2024)
New Content
- Added Molten Colosseum in World 5
- Added Whimsical Colosseum in World 6
- 3 new Quests from Centurion NPC in World 2
- New Trophy Gladiator earned by completing the entire Centurion questline!
- Party Killbar system added -- defeat monsters while in a party with others (all must be on screen) to fill up your Party's Killbar. Once full, a multicombat Party Mob will spawn, which you can all attack together! This gives 5x kills for opening portals, more EXP, but has 10x HP
[Note] The Party Killbar system is only for World 1, World 2, and World 3. (Same as Random Events being W1/2/3 only)
Balance Changes
- Removed all resource nodes from Sandstone Colosseum
- W5 and W6 colosseums are not affected by the Drop Rate bonus of DK's "Orb of Rememberance", this way DK isn't the required to effectively grind these colosseums for their massive gold food drop tables.
Bug Fixes
- Fixed Item Pickup Display (text in the bottom left) overlapping with Party UI if in a party
- Fixed a few niche issues that came about from last update - most notably, you must unlock Killroy Prime to access his 5 new Killroy Skull Shop purchases.
- Fixed some niche issues that affected 0.01% of accounts
v2.07 - More Rift Endgame Content (April 29, 2024)
New Content
- Killroy Prime added as Rift Reward #10, unlocked at Rift 51
- Sneak Mastery added as Rift Reward #11, unlocked at Rift 56
- 5 new Killroy purchases added to Killroy's Shop in world 2, use skulls to buy these as usual
- World 5 mobs sometimes appear in Killroy if you reach World 6, and World 6 mobs appear in Killroy if you reach the final World 6 mob.
- New Gemstone feature added to Sneaking, unlocked upon completing 1st Mastery within Sneaking Mastery (new Rift reward)
- New Hoops trophy added. I've heard you need a combined Daily Trial score of 40+ to get it
Balance Changes
- HP of Doors in Sneaking were reduced significantly, early doors by ~1.5x all the way up to ~20x for the last door
- Stealth Required to not be detected in Sneaking was reduced massively, early floors by ~1.20x all the way up to ~100x less stealth needed for the last floor
- Jade and Sneaking EXP gain reduced on some floors slightly, ~1.5x reduction at the most. The Stealth REQ nerfs still make Jade/Exp way way way easier to get despite this
- Total Account LV required to unlock new characters increased
- Colosseum tickets were heavily nerfed as a drop from Post Office #6 rewards -- the drought of Gold Food will be addressed in a future update, as I (LavaFlame2) didn't like this spam-pen-for-tickets-to-get-Gfood method of aquiring certain gold foods
Bug Fixes
- Fixed Construction Build-Rate Overflow on Mobile, specifically involving players with build rates in the billions.
v2.06 - World 6 Tasks & Achievements (April 25, 2024)
New Content
- Complete 7 new Tasks themed around World 6 skills to collect Merits
- Purchase 5 new Merit Shop Upgrades using w6 merits
- Complete 35 Achievements within World 6, including some secret ones
- Unlock 4 new Main Menu backgrounds from completing certain W6 Achievements -- remember, each achievement has its own unique reward!
Bug Fixes
- Swapping boats/captains around in Sailing no longer causes crashes on Mobile
v2.05 - 3rd Birthday (April 2, 2024)
New Content
- Monster drop Anniversary Boxes for the duration of the event!
- Collect up to 50 Boxes per day, which contain gems, candy, and other goodies
- Open 500 boxes across the entire event, and get a Guaranteed '3rd year anniversary' NAMETAG!
Bug Fixes
- Fixed a issue where people would crash on the Sandcastles map in World 2 if they had a certain Goldric quest in progress
- Fixed an issue where Capital P's 2nd quest wouldn't give Party Points for some people
- Fixed an issue regarding players crashing when managing their ships in Sailing on mobile
- Fixed an issue where 4th stage frog nests wouldn't spawn in the Grandfrogger Party Dungeon
v2.05 - Minibosses (March 31, 2024)
New Content
- World 5 miniboss -- spawn by kicking the rocks in the Mister Brightside map.
- World 6 miniboss -- spawn by... well, you figure it out. It's in Mama Trolls map.
- 5 new unique Smithing Recipes, found from the new miniboss drop tables.
- 1 new unique Obol, dropped by W5 miniboss
- 1 new Keychain, dropped by W6 miniboss
- 1 new Golden Food, dropped by W5 and W6 minibosses
Quality Stuff
- Added a level display to Stamps.
- Added an 'upgrade status' arrow to top corner of stamps -- Green if you can afford the money cost, Grey if you cant, Blue if you can afford the Max Lv Material cost, and no arrow if you can't afford the Max Lv material cost.
- Added a display to your Shiny Pet collection which shows to how many Shiny Pets of each type are currently in the Fenceyard. It helps you keep track of which shiny pets you're trying to level up within breeding. This was a Player Suggestion!
Balance Changes
- The enemies within the 2nd, 3rd, and 4th World 6 territory battles in Breeding had their HP reduced significantly
- Fixed a rare issue that would caused newly-created characters to crash often - this issue started about 2 weeks ago to be specific.
- Fixed a small visual display issue involving clicking the AFK claim button after Splicing
v2.04 - The Tome (March 16, 2024)
New Content
- Added the TOME to world 4 town
- 81 different metrics to min-max within the Tome, upon which your account is given a total Tome Score
- Compare your Tome Score to everyones! Your percentile (Top 50%, Top 25%, Top 10%, etc) is shown above the tome. If you don't see one, I'm sorry to say it means you're outside the top 50%, but don't be discouraged! It's only day 1, and playerbase metrics will change over time. Keep grinding, and you'll get there!
- 3 new Tome bonuses added -- two of which are unlocked by buying Tome Pages from Town shops in world 4 / 5 -- and the other 6 are from endgame Alchemy Bubbles
v2.03 - Quality Improvements (March 08, 2024)
New Content
- Nothing new this time. Leave a Steam rating if you'd like more QoL updates, it's the only way I can know if you actually want more QoL instead of just new content!
Quality Stuff
- Craft from Storage now puts the crafted item into your storage, but only if it is an equip
- Talent Presets are now crossplatform cloudsaved. Spec out that 2nd talent preset, and it'll be there when you go to Android or iOS! (Works from Phone -> PC too, of course)
- Card Presets are now crossplatform cloudsaved. Add some cards to your presets, they'll stay there when you go to Android or iOS! (Works from Phone -> PC too, of course)
- Locking Slots is now crossplatform cloudsaved. Lock some slots on PC, they'll stay locked when you go to Android or iOS! (Works from Phone -> PC too, of course)
- You can now click on the Shovel in Gaming every 6 seconds, instead of 20, useful for when you're chaining together gaming AFK time.
- Added a "Max Book" toggle within the Talent Book Library in the top left. No more running back and forth to the Automation Arm when checking books out!
- Added LOADOUT SWAPPING for Personal Obols. You'll see it in the top-right corner, after going into the "All Personal Obols" tab!
- Added a new ALL QUICK button to the Miniature Soul Apparatus in World 3 town! It uses ALL your worship charge on the selected soul, and puts the souls directly into your storage chest QUICK-ly
- Your team loadout for Pet Battles in Breeding is NOT reset between fights, unless you move your pets around. This way, you don't need to constantly re-assemble your team!
- Improved the Talents UI by adding glowing Talent LV display! Gold means max!
- Several items will be added to your slab if you found them before: Inventory Bags, Storage Chests, Fishing Lines & Weights
- Slight re-ordering of how items are sorted with Auto-Sort in storage, which also changes the ordering of items displayed in Slab. Also added the W6 timeskips to Slab.
- Ninja Knowledge upgrades will show a little green arrow if they are affordable
- Constellations now say if your current player has completed their mission, so you don't need to guess who still needs to complete it.
- Certain rare AFK loot is now displayed with colours in the popup loot summary
- Added "Artifact Find Chance" multiplier display to Skill Info for Sailing
- Town map button of each world is MEGA MONGO BIG now
- Harvest All no longer harvests Chemical plants
- You can now hold down on Chests to open them in Sailing at a speedy rate of 5/s
- Added a lil' razzle dazzle effect to upgrading talents
- Visually changed how PO boxes pop up on screen when spending them on upgrades, to help reduce lag
- You can DOUBLE CLICK on star signs to align them, and unalign them.
Balance Changes
- Carpenter bubble (+% Build Spd per Construction LV) no longer affected by WARRIORS RULE bubble
- Carpenter bubble gives 2.40x higher bonus than it did previously
- All the "AFK here for many hours" Constellation missions had the amount of hours needed lowered significantly.
- Beryllium Atom now produces 7x more PO Boxes each day, at a 7x higher Silver Pen Cost
Bug Fixes
- Divine Knight's "Divine Intervention" respawn ability should properly work again on maps with Bug Nests, for those who had this bug
- Mages will no longer pointlessly auto-use Teleport ability when sitting still
- Fixed a rare issue where you'd get stuck with 0 of a Treasure in Sailing. This will no longer happen once you get that treasure again.
v2.02 - Sneaking Expansion (March 01, 2024)
New Content
- 3 new floors added to Sneaking! They're filled with new creepy hotel guests waiting to detect your ninja twins, increased Jade and EXP gain, strong doors to break down, and new drop tables full of new charms, weapons, and hats!
- 10 new Jade Emporium purchases, one of which unlocks Sovereign Artifacts! Sorry eldritch, sovereign is now my best friend.
- 4 new Pristine charms added! These can be found on any floor, just like before -- to clarify for those that dont know, any room can drop any pristine charm, and now theres 4 more!
- Added 10 new Arcade bonus upgrades, several of which are in this update's Arcade Shop Rotation (rotation will go live after iOS version is live), and others will come in later rotations
Bug Fixes
- Removed a 1 pixel-wide hitbox in the MAP ui between "World" buttons and the map that would close the map. Some may consider me a hero for doing this.
- [Mobile only] Fixed the crashes that would happen sometimes when dragging ninjas up and down floors
v2.01 - Seraph Star Signs (February 23, 2024)
New Content
- Seraph, a new Star Sign universe, has been discovered! Unlock 58 star signs across Chronus and Hydron universes to gain access to this 3rd universe!
- Unlock 16 new Star Signs within the Seraph universe!
- Complete 9 new Constellations hidden throughout World 6! I found the one on Sprout Spirit map, and another on River Spirit map, the other 7 will be up to YOU to find!
- Skilley Skillet Guild Bonus added. Find it in the Guild Bonus tab!
- [Music] Added Soundtracks to all 3 World 5 zones & added Sound Effects to all World 4 monster deaths.
Balance Changes
- Added a RECLAIM button to Rockulyte's 3rd quest (in the Codex), letting you reclaim the Star Talent book if you're missing it.
- Added a reclaim button for Mman Quest, Vman quest, and Monolith, letting you reclaim those essential items if you're missing them or need them for some reason...
- Scripticus now "blah blah blah"s when you talk to them. In other words, MAJOR Scripticus buff.
- Nerfed enemy damage in world 5 and early world 6. They now deal less damge to you.
- Infinity Stars bonus from Rift will no longer give bonuses of Star Signs you haven't unlocked yet. This change will be very clear as the infinity symbol will now not be displayed on locked star-signs.
- RIP Post Office quickref (2020-2024)
- Bop Box shiny pet now gives infinity stars as a bonus instead of base WIS stat.
Bug Fixes
- Fixed a bug involving the use of insta-grow with the Overgrowth OG mechanic. It will now work exactly as you would think.
- Regalis will now properly spawn grey slimes while in battle.
- The latest Food Max Cap Bags were counted twice in slab, those duplicates were removed from slab.
- New worship skulls didn't have the correct stats for Worship Power & Max Charge. These have been fixed, and applied even if you already crafted them.
- Fixed a graphical bug where part of your Hotbar at the bottom of the screen would go grey when opening Cards
- "Super Chow" amount from Blood Berserker talent will count the kills of your 2nd Blood Berserker (if you have 2) on all platforms. If you only have 1 Blood Berserker, this fix doesn't affect you.
- Fixed a display issue involving portal kill requirements being shown incorrectly late in world 6
- Fixed a Sussy Gene Quest
- [Mobile only] Buying new Land Plots in farming wont crash anymore -- this was only happening after buying 'OG' from Night Market, for those wondering.
- [Mobile only] Fixed a bug where Farming and Summoning EXP bars wouldnt show up when farming / summoning.
v2.00 - World 6 Release (February 16, 2024)
New Content
- NEW SKILLS: Farming, Sneaking, and Summoning
- 14 new monsters and maps to grind through in W6
- New NPCs and Quests to complete in W6
- New Stamps to collect from w6 mob tables, w6 quests, and W2 and W4 town shops
- 20 new Alchemy bubbles to upgrade & 10 new vials from W6 resources
- 4 new Pet Territories and Spices & 10 new Cooking Meals
- 3 new Statues & 2 new gold foods
Balance Changes
- Trial by Time achievement can now be completed at any movement speed, even ones over 133%
- Adjusted scaling on the 6th bubble of each colour other than yellow, such that it's BUFFED for players with less than bubble Lv. 300, and nerfed for those with higher Lv.
- Siege Breaker's cannons now spawn behind you, so monsters 'on top' of you will be hit.
- Changed Deathnote "multikill tier" text to make it more clear for each world
- Other players now have their own movements speed. Go to world 1 and watch the noobs crawl at a snails pace!
- [Mobile only] Fixed a visual issue where kills above portals would sometimes re-appear incorrectly if you had billions of kills
Bug Fixes
- Archers can now attack all shielded mobs (that includes random event bosses) without sliding around. Finally our sliding era has come to an end.