Alchemy/Quicc Cauldron: Difference between revisions
imported>Wekhter mNo edit summary |
imported>Kiokurashi No edit summary |
||
Line 22: | Line 22: | ||
|} | |} | ||
<div class="BubbleFlex GenericFlex green"> | <div class="BubbleFlex GenericFlex green"> | ||
{{ | {{Bubble | ||
|icon=GreenBubble1 | |icon=GreenBubble1 | ||
|name=Swift Steppin | |name=Swift Steppin | ||
Line 31: | Line 31: | ||
|x1=1 | |x1=1 | ||
|x2=0 | |x2=0 | ||
|func=add | |func=add}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble2 | |icon=GreenBubble2 | ||
|name=Archer Or Bust | |name=Archer Or Bust | ||
|bonus=Green Passive Bonuses, which are the smaller sized ones, give {x more bonuses to your archer-based characters. | |bonus=All Green Passive Bonuses, which are the smaller sized ones, give {x more bonuses to your archer-based characters. | ||
|material1=Spore Cap|material2=Bleach Logs|material3=Water Droplets | |material1=Spore Cap|material2=Bleach Logs|material3=Water Droplets | ||
|isLiquid=0,0,1,0 | |isLiquid=0,0,1,0 | ||
Line 42: | Line 41: | ||
|x1=2 | |x1=2 | ||
|x2=50 | |x2=50 | ||
|func=decayMulti | |func=decayMulti}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble3 | |icon=GreenBubble3 | ||
|name=Hammer Hammer | |name=Hammer Hammer | ||
Line 53: | Line 51: | ||
|x1=23 | |x1=23 | ||
|x2=2 | |x2=2 | ||
|func=bigBase | |func=bigBase}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble4 | |icon=GreenBubble4 | ||
|name=Lil Big Damage | |name=Lil Big Damage | ||
Line 64: | Line 61: | ||
|x1=20 | |x1=20 | ||
|x2=100 | |x2=100 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble5 | |icon=GreenBubble5 | ||
|name=Anvilnomics | |name=Anvilnomics | ||
Line 75: | Line 71: | ||
|x1=40 | |x1=40 | ||
|x2=100 | |x2=100 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble6 | |icon=GreenBubble6 | ||
|name=Quick Slap | |name=Quick Slap | ||
|bonus=Increases base damage by + | |bonus=Increases base damage by +$. This bonus increases based on how much Movement Speed you have above 110%. | ||
|material1=Coconotnotto|material2=Boring Brick|material3=Water Droplets | |material1=Coconotnotto|material2=Boring Brick|material3=Water Droplets | ||
|isLiquid=0,0,1,0 | |isLiquid=0,0,1,0 | ||
Line 86: | Line 81: | ||
|x1=1 | |x1=1 | ||
|x2=0.02 | |x2=0.02 | ||
|func=add | |func=add}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble7 | |icon=GreenBubble7 | ||
|name=Sanic Tools | |name=Sanic Tools | ||
|bonus=The following tools give +{% more skilling Power than normal: | |bonus=The following tools give +{% more skilling Power than normal: $ | ||
|material1=Slime Sludge|material2=Gold Bar|material3=Water Droplets | |material1=Slime Sludge|material2=Gold Bar|material3=Water Droplets | ||
|isLiquid=0,0,1,0 | |isLiquid=0,0,1,0 | ||
Line 97: | Line 91: | ||
|x1=65 | |x1=65 | ||
|x2=70 | |x2=70 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble8 | |icon=GreenBubble8 | ||
|name= | |name=Bug | ||
|bonus=Multi-Bug catching chance is increased by +{%, and your max Multi-Bug chance is 300% instead of 100%. | |bonus=Multi-Bug catching chance is increased by +{%, and your max Multi-Bug chance is 300% instead of 100%. | ||
|material1=Sentient Cereal|material2=Water Droplets | |material1=Sentient Cereal|material2=Water Droplets | ||
Line 108: | Line 101: | ||
|x1=23.5 | |x1=23.5 | ||
|x2=1.5 | |x2=1.5 | ||
|func=bigBase | |func=bigBase}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble9 | |icon=GreenBubble9 | ||
|name=Shaquracy | |name=Shaquracy | ||
Line 119: | Line 111: | ||
|x1=1 | |x1=1 | ||
|x2=0 | |x2=0 | ||
|func=add | |func=add}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble10 | |icon=GreenBubble10 | ||
|name=Cheap Shot | |name=Cheap Shot | ||
|bonus=+{% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | |bonus=+{% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | ||
|material1=Mosquisnow|material2= | |material1=Mosquisnow|material2=Ghost|material3=Water Droplets|material4=Liquid Nitrogen | ||
|isLiquid=0,0,1,1 | |isLiquid=0,0,1,1 | ||
|baseCost=35,150,5,2 | |baseCost=35,150,5,2 | ||
|x1=7 | |x1=7 | ||
|x2=100 | |x2=100 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble11 | |icon=GreenBubble11 | ||
|name=Bow Jack | |name=Bow Jack | ||
|bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | |bonus=+{% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | ||
|material1=Forest Soul|material2=Liquid Nitrogen | |material1=Forest Soul|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1,0,0 | ||
|baseCost=5,3 | |baseCost=5,3 | ||
|x1=40 | |x1=40 | ||
|x2=50 | |x2=50 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble12 | |icon=GreenBubble12 | ||
|name=Call Me Ash | |name=Call Me Ash | ||
|bonus=+1 Placeable Trap, and +{% Trapping Efficiency. | |bonus=+1 Placeable Trap, and +{% Trapping Efficiency. | ||
|material1=Tundra Logs|material2=Liquid Nitrogen | |material1=Tundra Logs|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1,0,0 | ||
|baseCost=100,3 | |baseCost=100,3 | ||
|x1=25 | |x1=25 | ||
|x2=2 | |x2=2 | ||
|func=bigBase | |func=bigBase}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble13 | |icon=GreenBubble13 | ||
|name=Cuz I Catch Em All | |name=Cuz I Catch Em All | ||
|bonus={x more likely to catch shiny critters when opening a trap. | |bonus={x more likely to catch shiny critters when opening a trap. | ||
|material1=Rooted Soul|material2=Liquid Nitrogen | |material1=Rooted Soul|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1,0,0 | ||
|baseCost=25,4 | |baseCost=25,4 | ||
|x1=3 | |x1=3 | ||
|x2=100 | |x2=100 | ||
|func=decayMulti | |func=decayMulti}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble14 | |icon=GreenBubble14 | ||
|name=Fast Boi Talent | |name=Fast Boi Talent | ||
|bonus=+{ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | |bonus=+{ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | ||
|material1=Flycicle|material2= | |material1=Flycicle|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1,0,0 | ||
|baseCost=120,2 | |baseCost=120,2 | ||
|x1=5 | |x1=5 | ||
|x2=1 | |x2=1 | ||
|func=bigBase | |func=bigBase}} | ||
}} | {{Bubble | ||
{{ | |||
|icon=GreenBubble15 | |icon=GreenBubble15 | ||
|name=Green Bargain | |name=Green Bargain | ||
|bonus=The material costs of ALL green bubbles are {% lower | |bonus=The material costs of ALL green bubbles are {% lower | ||
|material1=Owlio|material2= | |material1=Owlio|material2=Liquid Nitrogen | ||
|isLiquid=0,1 | |isLiquid=0,1,0,0 | ||
|baseCost=200,3 | |baseCost=200,3 | ||
|x1=40 | |x1=40 | ||
|x2=12 | |x2=12 | ||
|func=decay | |func=decay}} | ||
}} | {{Bubble | ||
|icon=GreenBubble16 | |||
|name=Dollar Of Agility | |||
|bonus=+{% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! | |||
|material1=Purple Screw|material2=Trench Seawater | |||
|isLiquid=0,1,0,0 | |||
|baseCost=250,3 | |||
|x1=18 | |||
|x2=30 | |||
|func=decay}} | |||
{{Bubble | |||
|icon=GreenBubble17 | |||
|name=Premigreen | |||
|bonus=The following green bubbles give {x higher bonus than what they display: I, VI, VIII, X, XII | |||
|material1=Bunny|material2=Trench Seawater | |||
|isLiquid=0,1,0,0 | |||
|baseCost=150,3 | |||
|x1=1.4 | |||
|x2=30 | |||
|func=decayMulti}} | |||
{{Bubble | |||
|icon=GreenBubble18 | |||
|name=Fly In Mind | |||
|bonus=+{% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! | |||
|material1=Worker Bee|material2=Trench Seawater | |||
|isLiquid=0,1,0,0 | |||
|baseCost=350,4 | |||
|x1=12 | |||
|x2=40 | |||
|func=decay}} | |||
{{Bubble | |||
|icon=GreenBubble19 | |||
|name=Kill Per Kill | |||
|bonus=+{% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! | |||
|material1=Dioxide Synthesis|material2=Trench Seawater | |||
|isLiquid=0,1,0,0 | |||
|baseCost=6,4 | |||
|x1=70 | |||
|x2=40 | |||
|func=decay}} | |||
{{Bubble | |||
|icon=GreenBubble20 | |||
|name=Afk Expexp | |||
|bonus=+{% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! | |||
|material1=Fairy|material2=Trench Seawater | |||
|isLiquid=0,1,0,0 | |||
|baseCost=300,5 | |||
|x1=40 | |||
|x2=40 | |||
|func=decay}} | |||
</div></div> | </div></div> | ||
== Quick Look == | == Quick Look == |
Revision as of 02:51, 22 March 2022
Quicc Cauldron Cost Boost | |
Undeveloped Costs Bubble | |
Barley Brew (Iron Bar) Vial | |
Green Bargain Bubble | |
(If Archer) Archer Or Bust Bubble | |
Shop Bargain bought |
Swift Steppin+ Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. |
|
---|---|
Lv. | |
Copper Ore x | Or Atoms x |
Water Droplets x |
Archer Or BustAll Green Passive Bonuses, which are the smaller sized ones, give x more bonuses to your archer-based characters. |
|
---|---|
Lv. | |
Spore Cap x | Or Atoms x |
Bleach Logs x |
Hammer HammerYou can now produce +1 more items at once in the anvil, and your production speed is increased by %. |
|
---|---|
Lv. | |
Iron Ore x | Or Atoms x |
Bean Slices x |
Lil Big Damage+% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! |
|
---|---|
Lv. | |
Goldfish x | Or Atoms x |
Carrot Cube x |
AnvilnomicsCosts for buying Anvil Production Points is reduced by %. This is just like a tax cut, so remember me as a hero! |
|
---|---|
Lv. | |
Forest Fibres x | Or Atoms x |
Gold Ore x |
Quick SlapIncreases base damage by +$. This bonus increases based on how much Movement Speed you have above 110%. |
|
---|---|
Lv. | |
Coconotnotto x | Or Atoms x |
Boring Brick x |
Sanic ToolsThe following tools give +% more skilling Power than normal: $ |
|
---|---|
Lv. | |
Slime Sludge x | Or Atoms x |
Gold Bar x |
BugMulti-Bug catching chance is increased by +%, and your max Multi-Bug chance is 300% instead of 100%. |
|
---|---|
Lv. | |
Sentient Cereal x | Or Atoms x |
Water Droplets x |
ShaquracyYour secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +% more Accuracy than normal. |
|
---|---|
Lv. | |
Bloach x | Or Atoms x |
Tropilogs x |
Cheap Shot+% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. |
|
---|---|
Lv. | |
Mosquisnow x | Or Atoms x |
Ghost x |
Bow Jack+% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. |
|
---|---|
Lv. | |
Forest Soul x | Or Atoms x |
Liquid Nitrogen x |
Call Me Ash+1 Placeable Trap, and +% Trapping Efficiency. |
|
---|---|
Lv. | |
Tundra Logs x | Or Atoms x |
Liquid Nitrogen x |
Cuz I Catch Em Allx more likely to catch shiny critters when opening a trap. |
|
---|---|
Lv. | |
Rooted Soul x | Or Atoms x |
Liquid Nitrogen x |
Fast Boi Talent+ Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! |
|
---|---|
Lv. | |
Flycicle x | Or Atoms x |
Liquid Nitrogen x |
Green BargainThe material costs of ALL green bubbles are % lower |
|
---|---|
Lv. | |
Owlio x | Or Atoms x |
Liquid Nitrogen x |
Dollar Of Agility+% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! |
|
---|---|
Lv. | |
Purple Screw x | Or Atoms x |
Trench Seawater x |
PremigreenThe following green bubbles give x higher bonus than what they display: I, VI, VIII, X, XII |
|
---|---|
Lv. | |
Bunny x | Or Atoms x |
Trench Seawater x |
Fly In Mind+% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! |
|
---|---|
Lv. | |
Worker Bee x | Or Atoms x |
Trench Seawater x |
Kill Per Kill+% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! |
|
---|---|
Lv. | |
Dioxide Synthesis x | Or Atoms x |
Trench Seawater x |
Afk Expexp+% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! |
|
---|---|
Lv. | |
Fairy x | Or Atoms x |
Trench Seawater x |
Quick Look
[[File:{{{icon}}}.png|48px|link=]] | {{{name}}} |
|
{{{effect}}} |
Swift Steppin | +x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | ||
Archer or Bust | Green Passive Bonuses, which are the smaller sized ones, give x more bonuses to your archer-based characters. | ||
Hammer Hammer | You can now produce +1 more items at once in the anvil, and your production speed is increased by x%. | ||
Lil Big Damage | +x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | ||
Anvilnomics | Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero! | ||
Quick Slap | Increases base damage by +x. This bonus also increases based on how much Movement Speed you have above 110%. | ||
Sanic Tools | The following tools give +x% skilling Power than normal: Catching Nets. | ||
Bug² | Multi-Bug catching chance is increased, and your max Multi-Bug chance is 300% instead of 100% | ||
Shaquracy | Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal. | ||
Cheap Shot | +x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | ||
Bow Jack | +x% Total damage. This multiplies with other damage bonuses, but adds with the other '+x% Total Damage' bubbles. | ||
Call Me Ash | +1 Placeable Trap, and +x% Trapping Efficiency. | ||
Cuz I Catch Em All | x more likely to catch shiny critters when opening a trap. | ||
Fast Boi Talent | +x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | ||
Green Bargain | The material costs of ALL green bubbles are x% lower |