Classes
Every character starts out as a Beginner. There are three main classes to branch into, namely Warrior, Archer, and Mage. Each class can branch into two different subclasses later down the road. Furthermore, each class features unique talents and specializes in a skill, like mining, smithing, and choppin. There will be a total of 38 classes. Classes are aquired by completeting certain quests from Promotheus, Speccius, and Eliteus in order of advancement.
Which class should you choose? All of them! The game is designed around you having multiple characters of different classes, as they each specialize in a different Skill that will help you make progress. A balanced account will have at least one of each subclass, and many players have a Primary class whose combat style best suits their preferences for combat while having their other characters training or harvesting, typically in one of the skills they specialize in. Take a look at the brief summaries below to get a better idea on how each class plays.
For general progression, it's recommended that your first three characters are a Warrior/Archer/Mage (in any order), and your second three characters are another Warrior/Archer/Mage (in any order). Your first three characters can class promote to Barbarian/Bowman/Shaman for World 2 skills, and your second three characters can class promote to Squire/Hunter/Wizard for World 3 skills. Once you have one of each subclass, you can work on adding the Secret class to your family.
NOTE: Base class choice is PERMANENT, however a limited number of Sub Class Swap Tokens are available via the Gem Shop each major update.
The most recent update features elite class swap tokens in limited specials.
Family Bonuses
Each class gives a family bonus. If you have more than one character with the same class and/or subclass, only the highest level character will provide the bonus.
Class | Family Bonus |
---|---|
Warrior | +Total Strength |
Archer | +Total Agility |
Mage | +Total Wisdom |
Journeyman | +Total Luck |
Barbarian | +Weapon Power |
Squire | +% Total HP |
Bowman | +% EXP when fighting monsters actively |
Hunter | +% Efficiency for all skills |
Wizard | +Star Talent Points |
Shaman | Higher Bonuses from Golden Foods |
Maestro | Printer Sample Size |
Blood Berserker | +% Total Damage |
Divine Knight | +% Refinery Speed |
Siege Breaker | +% Faster Minimum Boat Travel Time |
Beast Master | +% All Skill AFK Gains |
Elemental Sorcerer | +Lv For All Talents Above Lv 1 |
Bubonic Conjuror | +% All Stat. STR, AGI, WIS, LUK. |
Voidwalker | +% Fighting AFK Gains |
Beginner
Beginner is the class everybody begins the game with and can be expanded upon with a main class by doing specific quests.
Before choosing a main class, the Beginner is limited to 10 talents in its talent tree as opposed to the usual 15.
The main classes available are Warrior, Archer, and Mage. There is also a Secret Class.
Class | Notes | |
---|---|---|
Beginner | This is the starting class, its talents are shared with every class in the game.
It is not specialized in anything in particular. |
Warrior
Warrior is the first of three class choices you get from Promotheus and is necessary to unlock Barbarian and Squire as a tertiary class choice from Speccius, and subsequently Blood Berserker or Divine Knight from Eliteus.
Class | Notes | |
---|---|---|
Warrior | Warriors use Spears and specialize in Mining.
Warriors gain Damage from Strength and Accuracy from Wisdom. With multiple separate HP multipliers, the focus on Strength for attack which also boosts HP and Warrior-specific armor pieces having the highest Defense available, Warriors and their subclasses are easily the toughest of the 3 main class types. Their attacks can also do very solid damage to enemies plus they have very strong boosts to Crit Damage, however with no core need for Agility and no Crit Chance skills they will not crit often. Their attacks are also rather short ranged and their movement is slow, so they can take some time to get in range of enemies to attack and they will get hit quite frequently; this can be tricky to deal with if you're attempting to fight a very high damage enemy above your level. | |
Barbarian | The Barbarian is a Warrior subclass that specializes in Fishing.
Warriors gain Damage from Strength and Accuracy from Wisdom. The Barbarian focuses the Warrior even further into pure damage output, including the risky No Pain No Gain which temporarily boosts damage output at the expense of max HP and taking double damage, and the ability to lure enemies to them through Mocking Shout. | |
Squire | The Squire is a Warrior subclass that specializes in Construction.
Warriors gain Damage from Strength and Accuracy from Wisdom. Almost the polar opposite of the Barbarian, the Squire focuses heavily on Defense and the ability to hit multiple targets simultaneously. It is potentially the weakest class at damage output against a single target, particularly when Balanced Spirit is in use (drops damage in order to increase Accuracy and Defence), but it is also the toughest of the classes by a wide margin. | |
Blood Berserker | The Blood Berserker is a Barbarian elite class that specializes in Cooking.
Warriors gain Damage from Strength and Accuracy from Wisdom. Pushes the damage-output focus of the Barbarian to the extreme. Multiple Strength boosts, the ability for the standard attack to triple-strike through Ferocity Strike and attack rate increases makes the Blood Berserker one of the top-tier classes for damage output. | |
Divine Knight | The Divine Knight is a Squire elite class that specializes in Gaming.
Warriors gain Damage from Strength and Accuracy from Wisdom. The Divine Knight enhances the Squire's abilities in AoE combat even further. Its raw damage output is not enhanced very much compared to the jump seen between other second-to-third classes, but it also has the rare ability of enhancing the effectiveness of ALL of your characters within one of its specialized skills, Gaming. |
Archer
Archer is the second of the three class choices you get from Promotheus and is necessary to unlock Bowman and Hunter as a tertiary class choice from Speccius, and subsequently Siege Breaker or Beast Master from Eliteus.
Class | Notes | |
---|---|---|
Archer | Archers use Bows and specialize in Smithing.
Archers gain Damage from Agility and Accuracy from Strength. In a quick summary, Archers fight from range and are an efficient, adaptable class set. An extra multiplier to HP and MP, the ability to make their standard attack double-strike as well as Crit and boosts to loot drop rates are endlessly useful. They also have the rare ability of having their damage improved through a completely self-automated activity, anvil Production, through Veins of the Infernal | |
Bowman | Bowman is an Archer subclass that specializes in Catching.
Archers gain Damage from Agility and Accuracy from Strength. A Bowman archer goes further into the combat style of putting out a very large number of attacks against one or many opponents. Through Magic Shortbow and Flax Instastring their standard attack becomes an occasional triple-strike, and the highly adaptable Homing Arrows can put up to 8 shots into several targets, or one target for high damage, and has excellent horizontal and vertical range. | |
Hunter | Hunter is an Archer subclass that specializes in Trapping.
Archers gain Damage from Agility and Accuracy from Strength. Compared to a Bowman, the Hunter focuses more on single-target damage and mob hunting. Their standard attack can upgrade to a triple-strike through Have Another...Again!, each of which is still able to independently Crit, and they have the rare ability to make mobs quickly respawn after death through Uwu Rawrrr, allowing for highly efficient non-AFK combat. | |
Siege Breaker | Siege Breaker is a Bowman elite class that specializes in Sailing.
Archers gain Damage from Agility and Accuracy from Strength. The Siege Breaker enhances the multi-attacking Bowman even further with several new multi-striking skills. It also has the unique ability to spawn special Plunderous mobs through Pirate Flag, special mobs with the HP, EXP and Drops many times that of the standard mobs in the area, allowing for very efficient mob hunting. | |
Beast Master | Beast Master is a Hunter elite class that specializes in Breeding.
Archers gain Damage from Agility and Accuracy from Strength. The Beast Master enhances a Hunter to be a bit more like the multi-attacking Bowman; it gets a number of summoning abilities that can put out multiple attacks on nearby enemies while the Beast Master fights elsewhere. It is also one of the only classes that can have its standard attack upgraded to a Quad strike (The other being the Voidwalker) through Have Yet Anotha One. |
Mage
Mage is the third of the three secondary class choices you get from Promotheus and is necessary to unlock Shaman and Wizard as a tertiary class choice from Speccius, and subsequently Bubonic Conjuror or Elemental Sorcerer from Eliteus.
Class | Notes | |
---|---|---|
Mage | Mages use Wands and specialize in Choppin.
Mages gain Damage from Wisdom and Accuracy from Agility. With no additional HP multiplier, no core need for Strength and mage-specific armor having the lowest Defense of what is available, Mages are very, very fragile, far more than any other class set. However, with an additional MP multiplier and their focus on Wisdom for attack and multiple separate enhancers to both their damage output and the amount of damage enemies take, Mages can fire very highly enhanced skills very frequently for excellent damage output...as long as you can keep them from being hit too much. | |
Shaman | The Shaman is a Mage subclass that specializes in Alchemy.
Mages gain Damage from Wisdom and Accuracy from Agility. Shamans are the tougher of the two Mage subclasses, giving extended Invincibility duration when they are hit through Instant Invincibility and two skills that can either damage enemies, heal themselves or both. | |
Wizard | The Wizard is a Mage subclass that specializes in Worship.
Mages gain Damage from Wisdom and Accuracy from Agility. Wizards focus almost purely on damage output. They get multiple active skills for unleashing carnage on entire groups of enemies at once, and the ability to accelerate their standard attack rate through Speedy Book. When it comes to pumping out damage, this class is almost unmatched. | |
Bubonic Conjuror | The Bubonic Conjuror is a Shaman elite class that specializes in Laboratory.
Mages gain Damage from Wisdom and Accuracy from Agility. The Bubonic Conjuror enhances the Shaman in AoE combat and damage over time, through a multitude of wide-area poison-style attacks. Combined with the ability to resurrect mobs through Raise Dead, this can let the Bubonic Conjuror do strong bursts of active mob hunting. | |
Elemental Sorcerer | The Elemental Sorcerer is a Wizard elite class that specializes in Divinity.
Mages gain Damage from Wisdom and Accuracy from Agility. The Elemental Sorcerer enhances the damage-dealing ability of the Wizard to the absolute limit, and is arguably the highest damage-dealing class in existence, although also the most fragile of the Elite classes. Multiple catastrophic new spells with some of the highest damage outputs known become available, as well as Chaotic Force which allows your standard attacks to also spawn one of several second-tier spells. |
Secret Class
The fourth class option is hidden behind a set of Secret quests.
Class | Notes | |
---|---|---|
Journeyman | To get this class you have to be a beginner and do a Secret questline.
The Journeyman uses Fisticuffs and specializes in Looting. The Journeyman class gets Damage and Accuracy from Luck. | |
Maestro | To get this class you have to be a Journeyman and do a Secret questline.
The Maestro is a Journeyman subclass that specializes in All Skills. | |
Voidwalker | To get this class you have to be a Maestro and do a Secret questline.
The Voidwalker is a Journeyman elite class that specializes in All Skills for all characters. Voidwalker also has a unique talent system based on "Speedrunning" in the Void using the Void Trial Rerun Talent. The Voidwalker class gets Damage and Accuracy from Luck. |
Class Paths
The table below contains all the classes currently in game, including the secret class!
Path | Pre-Class | Class | Sub Class | Elite Class |
---|---|---|---|---|
Beginner | Beginner | Journeyman | Maestro | Voidwalker |
Rage | Beginner | Warrior | Barbarian | Blood Berserker |
Squire | Divine Knight | |||
Calm | Beginner | Archer | Bowman | Siege Breaker |
Hunter | Beast Master | |||
Savvy | Beginner | Mage | Wizard | Elemental Sorcerer |
Shaman | Bubonic Conjuror |
Datamined Classes (Spoilers!)
The classes listed in the table below are not available in game yet, their names have just been extracted from the game files (and may not be final). They will be available in later worlds. For classes currently in the game, scroll up.
Datamined Classes | |||
---|---|---|---|
Beginner Classes | Warrior Classes | Archer Classes | Mage Classes |
Infinilyte | Death Bringer | Mayheim | Arcane Cultist |
Royal Guardian | Wind Walker | Spiritual Monk |