imported>AlexD |
|
(74 intermediate revisions by 17 users not shown) |
Line 1: |
Line 1: |
| Trapping is a skill [[Hunter | Hunters]] will specialize in wherein the player will place traps in different maps to catch a variety of critters to be captured. These critters will only be visible upon unlocking them. | | {{InfoSkill |
| | |class=Hunter |
| | |stat=Agility |
| | |tool=Trap Box Sets |
| | |toolicon=Cardboard Traps |
| | |type=Efficiency |
| | |world=Frostbite Tundra |
| | }} |
| | Trapping is a [[Hunter]] specialized skill in which the player places traps in specific locations scattered across all three worlds in order to catch critters and their shiny variants. |
| | __TOC__ |
| | ==Getting Started== |
| | |
| | In order to start trapping, you need to have completed the quest "Pelt for the Pelt God" for the [[Lord of the Hunt]] and accept the quest "Frogecoin to the MOON!". This quest opens Hunting Season for [[Froge]] critters, allowing them to spawn in the [[Worlds#Jungle Perimeter|Jungle Perimeter]]. |
| | |
| | Each Lord of the Hunt quest allows the next critter to spawn somewhere in the world. '''Critters DO NOT SPAWN until you've opened their Hunting Season.''' Hunting Season quests are account-wide, so unlocking a critter trapping spot on one character unlocks it for all of your characters. |
| | |
| | ==Trapping Mechanics== |
| | |
| | Once you have opened a critter trapping location and have a Trap Box Set equipped, you can begin trapping. Stand in an area where critters are spawning and tap the [[File:Place Trap.png|link=]] button at the top left of your screen to select a trap and trap timer. |
| | |
| | At first you will only have access to [[Cardboard Traps]] from the [[Vendors#Frostbite Towndra|Frostbite Towndra Vendor]]. After collecting your first [[Poison Froge]], you can craft [[Silkskin Traps]] which allows you to trap Shiny critters much easier and set down more traps at once. See [[#Trap Efficiency|Trap Efficiency]] for a comparison table of different traps and their bonuses. |
|
| |
|
| In order to start trapping, you first need to aquire a Trap Box Set. You can get one from the Lord of The Hunt quest [[Lord of the Hunt#Pelt for the Pelt God|Pelt for the Pelt God]], but also buy traps from the vendor in Frostbite Towndra. Once you have equipped the trap, you can start trapping critters.
| | ===Placing Traps=== |
| | *Each higher tier trap lets you place +1 more trap down than the trap before it. These extra traps can be placed down in the same area, or you can place them at different critter trapping locations. |
| | *The [[Alchemy|Call Me Ash]] equippable Alchemy Bubble also allows you to place +1 more trap. Unequipping the bubble will not remove extra traps which have already been placed down. |
| | *Equipping a higher tier trap allows you to place any lower tier trap down. Use the left and right arrows at the top of the trap placement UI to select which type of trap to place. |
| | *You can place traps remotely using the Trapper Drone W3 Utility building. |
|
| |
|
| At first, you will only be able to trap Froges but once you have found your first Poison Froge you can turn it in to [[Lord of the Hunt]] in order to unlock the next trapping area. However, it's recommended to first craft the {{CraftReq|Silkskin Traps}}, which allows you to trap Shiny critters much easier and also allow you to set two traps at once. Better traps allow you to set more traps as well as provide you to additional options for what to set. The questline is account wide, so you only need to unlock critter areas on on one character.
| | ===Collecting/Removing Traps=== |
| | *When collecting a trap, the critters fall on the ground at your character's feet instead of going directly into your inventory. Do not leave the area before looting them from the ground. |
| | *Collecting a trap manually removes it from the ground, it must be placed down again to trap more critters. |
| | *In order to move your traps to a new location, you must first remove them from their current location. Tap on a trap, then tap the Trash icon. You can also destroy traps remotely using the trash icon in the bottom left of the Eagle Eye/Trapper Drone UI. |
|
| |
|
| Using the [[Hunter]] talent Eagle Eye, you are able to collect and reset all traps for all characters remotely, though this only gives partial trapping xp and critter quantity for each character. '''Note:''' Currently, the xp given to each character using eagle eye is claimed when you swap to that character, however you only get the xp for the latest claimed trap and thus you lose out on trapping xp if you don't claim it in between. | | ===Collecting using Eagle Eye=== |
| | *Using the Hunter talent {{TalentIcon|Eagle Eye|Hunter|y}}, you are able to collect and reset all traps for all characters remotely, giving partial trapping XP/critter quantity. Critters from all traps drop at the Hunter's feet. |
| | *Eagle Eye replaces all traps without removing them, which means that you can use the alchemy bubble Call Me Ash to place an extra trap on each character and not need to re-equip the bubble each time you collect traps. |
| | *Using the [[Construction#Talent Book Library|Talent Book Library]] to increase the max level of Eagle Eye is recommended to increase the quantity of XP and critters collected. Eagle Eye combined with the [[Alchemy#Vials|Poison Tincture Alchemy Vial]] lets you go past 100% collection rate, despite the description on the Vial. |
| | *The Trapper Drone W3 Utility building functions like Eagle Eye. Its collection rates are based off of your Hunter's Eagle Eye talent. |
|
| |
|
| {{Critters/head}}}
| | ===Shiny Critters=== |
| {{Critters/row|Froge|1|5|Poison Froge|35|Jungle Perimiter}}
| | *When a trap is placed down, you can see a ⭐% - this is your chance of getting a single shiny when you collect the trap. See [[#Critters|Critters]] for base shiny chance per critter. |
| {{Critters/row|Crabbo|4|3|Mutant Crabbo|400|Salty Shores}} | | *Shiny chance is per trap, it is unrelated to the QTY of critters you're collecting. It also has no relation to trap timer unless you are using a trap with Shiny bonus (Silkskin Traps, Steel Traps, Royal Traps). |
| {{Critters/row|Scorpie|26|0.5|Crescent Scropie|1.5k|The Ring}}
| | *Shiny Chance cards can be equipped during trap collection to boost your Shiny odds. |
| {{Critters/row|Mousey|40|0.33|Nakeo Moleo|3.5k|Rats Nest}}
| | **[[Critter Numnums]] can also be used on collection and are used up 1 per trap (they are considered a waste of resources). |
| {{Critters/row|Owlio|12|1.5|Minervowl|8k|Hollowed Trunk}}
| | *The [[Prayers#Shiny_Snitch|Shiny Snitch]] [[Worship#Prayers|Prayer]] is the only way to increase the QTY of shiny critters you get per trap. Without the prayer you can only get 1 shiny per trap, even if your shiny chance exceeds 100%. If your Hunter has the prayer equipped and uses Eagle Eye, the Bonus/Curse applies to all traps. |
| {{Critters/row|Pingy|18|0.9|Eternal Lord of The Undying Ember|15k|The Stache Split}}
| | |
| {{Critters/row|Bunny|60|0.2|Purbunni|45k|}}
| | ===Pen Pals Minigame=== |
| {{Critters/row|Dung Beat|85|0.1|Jade Scarab|100k|}}
| | The Pen Pals minigame can be played on any platform with critters running around. It consists of four corner zones surrounding a center zone with a hole in it. From the hole critters will periodically appear at increasing rates and will need to be sorted in their respective corner. Which critter goes to which corner is determined purely by when the order in which they first appear. First will be top left, second top right, third bottom left, and fourth bottom right. While in the center area the critters will wander around inching toward the various corners. |
| {{Critters/row|Honker|110|0.05|Diamond Duck|200k|}}
| | |
| | Should a critter enter into the wrong area, either by wandering or the player misplacing them, they will remove one trap chance as indicated by the trap icons at the top left of the screen. Upon finishing the game the player will be awarded unique permanent bonus based on their score. Unlike other minigames this one does not take any daily minigame plays to attempt, and doesn't give any drops upon completion. |
| | |
| | The player is awarded various cumulative bonuses based on their highest score achieved shown in the table below. |
| | {| class='wikitable' |
| | !Score!!Bonus Awarded |
| | |- |
| | |25||5% Trapping EXP |
| | |- |
| | |50||5% Trapping Efficiency |
| | |- |
| | |75||15% Shiny Critter Chance |
| | |- |
| | |100||5% Trapping EXP |
| | |- |
| | |125||10% Critter Gain |
| | |- |
| | |150||15% Shiny Critter Chance |
| | |- |
| | |175||5% Trapping Efficiency |
| | |- |
| | |200||10% Critter Gain |
| | |- |
| | |225||1% Skill AFK Gain rate |
| |} | | |} |
|
| |
|
| | ===Tips & Tricks=== |
| | *You can view how much time is left on your character's traps in Items > Skill Info > Trapping. Eagle Eye lets you view the timers for the traps of all characters on your account. |
| | *Certain trapping areas do not offer a lot of room to work with. Having lower movespeed makes it easier to place traps closer together. |
| | *Your trapping efficiency (and therefore QTY of bonus critters), EXP and Shiny Chance (from sources other than Cards & Critter Numnums) are saved when you place down a trap. |
| | **This means that if your efficiency goes '''up''' and you want more bonus critters, you'll need to replace your traps. |
| | **This also means that if your efficiency goes '''down''' after you've placed your traps (resetting talents, unequipping traps/alchemy bubble/obols), you get to keep the values that were saved when you placed the trap! |
| | *Trap timers will NOT progress if you are sitting on the Character Swap screen. If you are AFK on all characters, fully close the game. |
| | *If you do not have enough talent points on your Hunter for Eagle Eye alongside your normal build, it can be placed in a second Talent Preset. If you go this route, you must return to town and swap presets to collect traps. |
| | *The Trapping Drone building from Construction allows you to place traps on the selected character at any unlocked critter, no matter if you've unlocked the area or not; as well as remove or collect all/any traps on any character |
| | *Trapping Drone provides extra EXP and QTY with every building level in Construction, as well as provides a base bonus from your highest level Eagle Eye level from any Hunter |
| | |
| | ==Critters== |
| | |
| | You collect a baseline of 10 critters per 20 minute trap (this is increased by the QTY multiplier of the traps you place down). Unlike other skills that use efficiency, there is no minimum efficiency to collect - just efficiency for bonus critters. Base XP listed below is for the minimum amount of 10 critters and does not go up with bonus critters. Base Shiny Chance is per trap, and is not affected by quantity of critter or length of time, only Shiny-specific bonuses. |
| | |
| | '''Unless you have started the requisite quest, critters will not spawn.''' |
| | |
| | {{Critters/head}} |
| | {{Critters/row|Froge|2|5|Poison Froge|35|Jungle Perimeter|Frogecoin to the MOON!}} |
| | {{Critters/row|Crabbo|8|3|Mutant Crabbo|400|Salty Shores|Yet another Cartoon Reference}} |
| | {{Critters/row|Scorpie|25|2|Crescent Scorpie|1500|The Ring|Small Stingers, Big Owie}} |
| | {{Critters/row|Mousey|50|1|Nakeo Moleo|3500|Rats Nest|The Mouse n the Molerat}} |
| | {{Critters/row|Owlio|80|0.6|Minervowl|8000|Hollowed Trunk|Happy Tree Friend}} |
| | {{Critters/row|Pingy|125|0.3|Eternal Lord of The Undying Ember|15000|The Stache Split|Noot Noot!}} |
| | {{Critters/row|Bunny|160|0.15|Purbunni|45000|Thermonuclear Climb|Bunny you Should Say That!}} |
| | {{Critters/row|Dung Beat|200|0.06|Jade Scarab|100000|Efaunts Tomb|Rollin' Thunder!}} |
| | {{Critters/row|Honker|260|0.02|Diamond Duck|200000|Wam Wonderland|Untitled Quest}} |
| | {{Critters/row|Blobfish|350|0.003|Voodofish|500000|Cocoa Tunnel|Glitter Critter|Blobbo}} |
| | {{Critters/row|Tuttle|900|0.0001|Tottoise|10000000|Bamboo Laboredge|Jade Emporium|Sneaking|nocard=true}} |
| | |} |
| | |
| | ==Trap Box Sets== |
|
| |
|
| {{Tool/head|Trap Box Sets}} | | {{Tool/head|Trap Box Sets}} |
| {{#cargo_query:tables=Items | | {{#cargo_query:tables=Items,ItemSources |
| |fields=_pageName=Name, Image=Image, Type=type, Level=level, SkillPower=skillpower, UseSpeed=speed, STR=str, AGI=agi, WIS=wis, LUCK=luck, MISC=misc, Upgrade=upgrade, SellPrice=sellprice, Source=source | | |join on=Items._pageName=ItemSources.Item |
| | |fields=Items._pageName=Name, Image=Image, Type=type, Level=level, SkillPower=skillpower, UseSpeed=speed, STR=str, AGI=agi, WIS=wis, LUCK=luck, MISC=misc, Upgrade=upgrade, SellPrice=sellprice, SourcesList=source |
| |named args=yes | | |named args=yes |
| |where=type="Trap Box Set" AND NOT Source LIKE "%Unobtainable%" | | |where=type="Trap Box Set" AND NOT SourcesList LIKE "%Unobtainable%" |
| |format=template | | |format=template |
| |template=InfoItem/Toolrow | | |template=InfoItem/Toolrow |
Line 30: |
Line 117: |
| |order by=Level | | |order by=Level |
| }} | | }} |
| | |} |
| | ===Trap Box Efficiency=== |
| | {{Traps/head}} |
| | {{Traps/row|name=Cardboard Traps|minutes=20|qty=1|xp=1|rowspan=4}} |
| | {{Traps/row||minutes=60|qty=2|xp=2}} |
| | {{Traps/row||minutes=480|qty=10|xp=8}} |
| | {{Traps/row||minutes=1200|qty=20|xp=15}} |
| | {{Traps/row|name=Silkskin Traps|minutes=20|qty=1|shiny=2|rowspan=5}} |
| | {{Traps/row||minutes=60|qty=2|shiny=4}} |
| | {{Traps/row||minutes=480|qty=10|shiny=16}} |
| | {{Traps/row||minutes=1200|qty=20|shiny=30}} |
| | {{Traps/row||minutes=2400|qty=35|shiny=50}} |
| | {{Traps/row|name=Wooden Traps|minutes=180|qty=5|xp=5|rowspan=5}} |
| | {{Traps/row||minutes=3600|qty=50|xp=40}} |
| | {{Traps/row||minutes=7200|qty=100|xp=80|dayform=yes}} |
| | {{Traps/row||minutes=7200|qty=200|xp=0|dayform=yes}} |
| | {{Traps/row||minutes=7200|qty=0|xp=200|dayform=yes}} |
| | {{Traps/row|name=Natural Traps|minutes=480|qty=0|xp=40|rowspan=4}} |
| | {{Traps/row||minutes=1200|qty=0|xp=75}} |
| | {{Traps/row||minutes=2640|qty=0|xp=120}} |
| | {{Traps/row||minutes=8640|qty=0|xp=350|dayform=yes}} |
| | {{Traps/row|name=Steel Traps|minutes=180|qty=5|shiny=10|rowspan=4}} |
| | {{Traps/row||minutes=3600|qty=50|shiny=50}} |
| | {{Traps/row||minutes=7200|qty=100|shiny=100|dayform=yes}} |
| | {{Traps/row||minutes=1200|qty=1|shiny=60}} |
| | {{Traps/row|name=Meaty Traps|minutes=60|qty=3|xp=3|rowspan=4}} |
| | {{Traps/row||minutes=600|qty=15|xp=12}} |
| | {{Traps/row||minutes=1800|qty=40|xp=30}} |
| | {{Traps/row||minutes=11520|qty=220|xp=200|dayform=yes}} |
| | {{Traps/row|name=Royal Traps|minutes=20|qty=2|shiny=4|rowspan=6}} |
| | {{Traps/row||minutes=60|qty=4|shiny=8}} |
| | {{Traps/row||minutes=600|qty=21|shiny=38}} |
| | {{Traps/row||minutes=2400|qty=70|shiny=125}} |
| | {{Traps/row||minutes=10080|qty=250|shiny=375|dayform=yes}} |
| | {{Traps/row||minutes=40320|qty=550|shiny=1150|dayform=yes}} |
| | |- |
| | |[[File:Egalitarian Traps.png]]||Egalitarian Traps||colspan="7"|''Does not provide any additonal options.'' |
| | |} |
| | |
| | ==Trapping Bonuses== |
| | {{Skillingbonus|stat=Agility|noafk=t|nospd=t|noprow=t|nomini=t}} |
| | |
| | == Skill Mastery == |
| | Upon completing Rift 16 in World 4, Skill Mastery unlocks. Skill Mastery gives you account wide bonuses based on your skill's total level across every player. |
| | {| class='mw-collapsible wikitable' |
| | !Total Level Req!!colspan=1 | Bonus!! |
| | |+ List of Bonuses |
| | |- |
| | |150||+25% Trapping EXP gain |
| | |- |
| | |200||+10% Trapping Efficiency |
| | |- |
| | |300||All Trapping cards are now passive |
| | |- |
| | |400||+10% All skill EXP |
| | |- |
| | |500||+5% All skill efficiency |
| | |- |
| | |750||+1% Printer output |
| | |- |
| | |1000||+25% All skill EXP |
| |} | | |} |
Trapping is a Hunter specialized skill in which the player places traps in specific locations scattered across all three worlds in order to catch critters and their shiny variants.
Getting Started
In order to start trapping, you need to have completed the quest "Pelt for the Pelt God" for the Lord of the Hunt and accept the quest "Frogecoin to the MOON!". This quest opens Hunting Season for Froge critters, allowing them to spawn in the Jungle Perimeter.
Each Lord of the Hunt quest allows the next critter to spawn somewhere in the world. Critters DO NOT SPAWN until you've opened their Hunting Season. Hunting Season quests are account-wide, so unlocking a critter trapping spot on one character unlocks it for all of your characters.
Trapping Mechanics
Once you have opened a critter trapping location and have a Trap Box Set equipped, you can begin trapping. Stand in an area where critters are spawning and tap the button at the top left of your screen to select a trap and trap timer.
At first you will only have access to Cardboard Traps from the Frostbite Towndra Vendor. After collecting your first Poison Froge, you can craft Silkskin Traps which allows you to trap Shiny critters much easier and set down more traps at once. See Trap Efficiency for a comparison table of different traps and their bonuses.
Placing Traps
- Each higher tier trap lets you place +1 more trap down than the trap before it. These extra traps can be placed down in the same area, or you can place them at different critter trapping locations.
- The Call Me Ash equippable Alchemy Bubble also allows you to place +1 more trap. Unequipping the bubble will not remove extra traps which have already been placed down.
- Equipping a higher tier trap allows you to place any lower tier trap down. Use the left and right arrows at the top of the trap placement UI to select which type of trap to place.
- You can place traps remotely using the Trapper Drone W3 Utility building.
Collecting/Removing Traps
- When collecting a trap, the critters fall on the ground at your character's feet instead of going directly into your inventory. Do not leave the area before looting them from the ground.
- Collecting a trap manually removes it from the ground, it must be placed down again to trap more critters.
- In order to move your traps to a new location, you must first remove them from their current location. Tap on a trap, then tap the Trash icon. You can also destroy traps remotely using the trash icon in the bottom left of the Eagle Eye/Trapper Drone UI.
Collecting using Eagle Eye
- Using the Hunter talent Eagle Eye, you are able to collect and reset all traps for all characters remotely, giving partial trapping XP/critter quantity. Critters from all traps drop at the Hunter's feet.
- Eagle Eye replaces all traps without removing them, which means that you can use the alchemy bubble Call Me Ash to place an extra trap on each character and not need to re-equip the bubble each time you collect traps.
- Using the Talent Book Library to increase the max level of Eagle Eye is recommended to increase the quantity of XP and critters collected. Eagle Eye combined with the Poison Tincture Alchemy Vial lets you go past 100% collection rate, despite the description on the Vial.
- The Trapper Drone W3 Utility building functions like Eagle Eye. Its collection rates are based off of your Hunter's Eagle Eye talent.
Shiny Critters
- When a trap is placed down, you can see a ⭐% - this is your chance of getting a single shiny when you collect the trap. See Critters for base shiny chance per critter.
- Shiny chance is per trap, it is unrelated to the QTY of critters you're collecting. It also has no relation to trap timer unless you are using a trap with Shiny bonus (Silkskin Traps, Steel Traps, Royal Traps).
- Shiny Chance cards can be equipped during trap collection to boost your Shiny odds.
- Critter Numnums can also be used on collection and are used up 1 per trap (they are considered a waste of resources).
- The Shiny Snitch Prayer is the only way to increase the QTY of shiny critters you get per trap. Without the prayer you can only get 1 shiny per trap, even if your shiny chance exceeds 100%. If your Hunter has the prayer equipped and uses Eagle Eye, the Bonus/Curse applies to all traps.
Pen Pals Minigame
The Pen Pals minigame can be played on any platform with critters running around. It consists of four corner zones surrounding a center zone with a hole in it. From the hole critters will periodically appear at increasing rates and will need to be sorted in their respective corner. Which critter goes to which corner is determined purely by when the order in which they first appear. First will be top left, second top right, third bottom left, and fourth bottom right. While in the center area the critters will wander around inching toward the various corners.
Should a critter enter into the wrong area, either by wandering or the player misplacing them, they will remove one trap chance as indicated by the trap icons at the top left of the screen. Upon finishing the game the player will be awarded unique permanent bonus based on their score. Unlike other minigames this one does not take any daily minigame plays to attempt, and doesn't give any drops upon completion.
The player is awarded various cumulative bonuses based on their highest score achieved shown in the table below.
Score |
Bonus Awarded
|
25 |
5% Trapping EXP
|
50 |
5% Trapping Efficiency
|
75 |
15% Shiny Critter Chance
|
100 |
5% Trapping EXP
|
125 |
10% Critter Gain
|
150 |
15% Shiny Critter Chance
|
175 |
5% Trapping Efficiency
|
200 |
10% Critter Gain
|
225 |
1% Skill AFK Gain rate
|
Tips & Tricks
- You can view how much time is left on your character's traps in Items > Skill Info > Trapping. Eagle Eye lets you view the timers for the traps of all characters on your account.
- Certain trapping areas do not offer a lot of room to work with. Having lower movespeed makes it easier to place traps closer together.
- Your trapping efficiency (and therefore QTY of bonus critters), EXP and Shiny Chance (from sources other than Cards & Critter Numnums) are saved when you place down a trap.
- This means that if your efficiency goes up and you want more bonus critters, you'll need to replace your traps.
- This also means that if your efficiency goes down after you've placed your traps (resetting talents, unequipping traps/alchemy bubble/obols), you get to keep the values that were saved when you placed the trap!
- Trap timers will NOT progress if you are sitting on the Character Swap screen. If you are AFK on all characters, fully close the game.
- If you do not have enough talent points on your Hunter for Eagle Eye alongside your normal build, it can be placed in a second Talent Preset. If you go this route, you must return to town and swap presets to collect traps.
- The Trapping Drone building from Construction allows you to place traps on the selected character at any unlocked critter, no matter if you've unlocked the area or not; as well as remove or collect all/any traps on any character
- Trapping Drone provides extra EXP and QTY with every building level in Construction, as well as provides a base bonus from your highest level Eagle Eye level from any Hunter
Critters
You collect a baseline of 10 critters per 20 minute trap (this is increased by the QTY multiplier of the traps you place down). Unlike other skills that use efficiency, there is no minimum efficiency to collect - just efficiency for bonus critters. Base XP listed below is for the minimum amount of 10 critters and does not go up with bonus critters. Base Shiny Chance is per trap, and is not affected by quantity of critter or length of time, only Shiny-specific bonuses.
Unless you have started the requisite quest, critters will not spawn.
Trap Box Sets
Trap Box Efficiency
Trap Efficiency
Image
|
Name
|
Time
|
Qty Multi
|
XP Multi
|
Shiny Multi
|
Qty Eff
|
XP Eff
|
Shiny Eff
|
|
Cardboard Traps
|
20 Minutes
|
1x
|
1x
|
|
3x/h
|
3x/h
|
3x/h
|
1 Hours
|
2x
|
2x
|
|
2x/h
|
2x/h
|
1x/h
|
8 Hours
|
10x
|
8x
|
|
1.25x/h
|
1x/h
|
0.13x/h
|
20 Hours
|
20x
|
15x
|
|
1x/h
|
0.75x/h
|
0.05x/h
|
|
Silkskin Traps
|
20 Minutes
|
1x
|
|
2x
|
3x/h
|
3x/h
|
6x/h
|
1 Hours
|
2x
|
|
4x
|
2x/h
|
1x/h
|
4x/h
|
8 Hours
|
10x
|
|
16x
|
1.25x/h
|
0.13x/h
|
2x/h
|
20 Hours
|
20x
|
|
30x
|
1x/h
|
0.05x/h
|
1.5x/h
|
40 Hours
|
35x
|
|
50x
|
0.88x/h
|
0.03x/h
|
1.25x/h
|
|
Wooden Traps
|
3 Hours
|
5x
|
5x
|
|
1.67x/h
|
1.67x/h
|
0.33x/h
|
60 Hours
|
50x
|
40x
|
|
0.83x/h
|
0.67x/h
|
0.02x/h
|
5 Days
|
100x
|
80x
|
|
0.83x/h
|
0.67x/h
|
0.01x/h
|
5 Days
|
200x
|
0x
|
|
1.67x/h
|
0x/h
|
0.01x/h
|
5 Days
|
0x
|
200x
|
|
0x/h
|
1.67x/h
|
0.01x/h
|
|
Natural Traps
|
8 Hours
|
0x
|
40x
|
|
0x/h
|
5x/h
|
0.13x/h
|
20 Hours
|
0x
|
75x
|
|
0x/h
|
3.75x/h
|
0.05x/h
|
44 Hours
|
0x
|
120x
|
|
0x/h
|
2.73x/h
|
0.02x/h
|
6 Days
|
0x
|
350x
|
|
0x/h
|
2.43x/h
|
0.01x/h
|
|
Steel Traps
|
3 Hours
|
5x
|
|
10x
|
1.67x/h
|
0.33x/h
|
3.33x/h
|
60 Hours
|
50x
|
|
50x
|
0.83x/h
|
0.02x/h
|
0.83x/h
|
5 Days
|
100x
|
|
100x
|
0.83x/h
|
0.01x/h
|
0.83x/h
|
20 Hours
|
1x
|
|
60x
|
0.05x/h
|
0.05x/h
|
3x/h
|
|
Meaty Traps
|
1 Hours
|
3x
|
3x
|
|
3x/h
|
3x/h
|
1x/h
|
10 Hours
|
15x
|
12x
|
|
1.5x/h
|
1.2x/h
|
0.1x/h
|
30 Hours
|
40x
|
30x
|
|
1.33x/h
|
1x/h
|
0.03x/h
|
8 Days
|
220x
|
200x
|
|
1.15x/h
|
1.04x/h
|
0.01x/h
|
|
Royal Traps
|
20 Minutes
|
2x
|
|
4x
|
6x/h
|
3x/h
|
12x/h
|
1 Hours
|
4x
|
|
8x
|
4x/h
|
1x/h
|
8x/h
|
10 Hours
|
21x
|
|
38x
|
2.1x/h
|
0.1x/h
|
3.8x/h
|
40 Hours
|
70x
|
|
125x
|
1.75x/h
|
0.03x/h
|
3.13x/h
|
7 Days
|
250x
|
|
375x
|
1.49x/h
|
0.01x/h
|
2.23x/h
|
28 Days
|
550x
|
|
1150x
|
0.82x/h
|
0x/h
|
1.71x/h
|
|
Egalitarian Traps |
Does not provide any additonal options.
|
Trapping Bonuses
Skill Mastery
Upon completing Rift 16 in World 4, Skill Mastery unlocks. Skill Mastery gives you account wide bonuses based on your skill's total level across every player.
Total Level Req |
Bonus |
|
List of Bonuses
150 |
+25% Trapping EXP gain
|
200 |
+10% Trapping Efficiency
|
300 |
All Trapping cards are now passive
|
400 |
+10% All skill EXP
|
500 |
+5% All skill efficiency
|
750 |
+1% Printer output
|
1000 |
+25% All skill EXP
|