3D PrinterUsing the new Star Talent (on the 2nd tab of Star Talents), you can collect samples to start printing resources! Con. Level Bonus: 1 Player Slots UnlockedMax Con. Level: 10 |
Redox Salts |
Construction: Difference between revisions
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Construction is a [[Squire]] specialized skill. The Construction table is located in World 3 town on the middle-upper platform. | Construction is a [[Squire]] specialized skill. The Construction table is located in World 3 town on the middle-upper platform. | ||
The main Construction interface presents itself on two tabs: the Build tab and the Cogs tab. | The main Construction interface presents itself on two tabs: the Build tab and the Cogs tab. | ||
The '''Build Tab''' shows three rows of buildings to construct: on the upper row are World 3 Utilities, the middle row contains Wizard Defenders used in [[Worship]] Tower Defence, and the bottom row shows the various Shrines that can be placed in any map. Slots on a smaller row at the bottom of this screen show the available Construction slots for all three categories of building. | The '''Build Tab''' shows three rows of buildings to construct: on the upper row are World 3 Utilities, the middle row contains Wizard Defenders used in [[Worship]] Tower Defence, and the bottom row shows the various Shrines that can be placed in any map. Slots on a smaller row at the bottom of this screen show the available Construction slots for all three categories of building. | ||
The '''Cog Board''' is the production aspect of the Construction table and allows for player icons as well as Cogs to be placed on an expandable square box interface. | The '''Cog Board''' is the production aspect of the Construction table and allows for player icons as well as Cogs to be placed on an expandable square box interface. | ||
__TOC__ | __TOC__ | ||
==Getting Started== | ==Getting Started== | ||
[[File:Construction Table.gif|frameless|left]] | [[File:Construction Table.gif|frameless|left]] | ||
* In world 3, Construction is available from the wooden table (pictured on the left). Inside this table you can construct buildings or access your cog board. | * In world 3, Construction is available from the wooden table (pictured on the left). Inside this table you can construct buildings or access your cog board. | ||
* In order to construct a building, it must first go through the "Build" phase where the progress bar fills up according to your Build Rate. If you queue up multiple buildings at once, they all get your full Build Rate. | * In order to construct a building, it must first go through the "Build" phase where the progress bar fills up according to your Build Rate. If you queue up multiple buildings at once, they all get your full Build Rate. | ||
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* Toggle "Place flags" ON, then click on locked spaces to place them. In time these will unlock more spaces for you to place cogs or characters. Some spaces can take longer to unlock than others; explore which ones are cheaper before settling for the location. | * Toggle "Place flags" ON, then click on locked spaces to place them. In time these will unlock more spaces for you to place cogs or characters. Some spaces can take longer to unlock than others; explore which ones are cheaper before settling for the location. | ||
* Go to the refinery and turn on the first tier. The refinery will start converting resources into salts. Salts are needed to construct/upgrade buildings among other things. | * Go to the refinery and turn on the first tier. The refinery will start converting resources into salts. Salts are needed to construct/upgrade buildings among other things. | ||
==Refinery== | ==Refinery== | ||
[[File:Refinery.gif|left]] | [[File:Refinery.gif|left]] | ||
The Refinery is where you produce Refinery Salts, which are used throughout construction, as well as in crafting recipes and alchemy. | The Refinery is where you produce Refinery Salts, which are used throughout construction, as well as in crafting recipes and alchemy. | ||
* Fuel components in your storage are used up each cycle as long as the production of a Salt is turned ON. | * Fuel components in your storage are used up each cycle as long as the production of a Salt is turned ON. | ||
* The base fuel cost per cycle for all salts are listed below. The amounts required per cycle increase as you [[Construction#Powering | * The base fuel cost per cycle for all salts are listed below. The amounts required per cycle increase as you [[Construction#Powering up|Rank Up]] each Salt. | ||
* The "Fuel Time" listed is how long your materials in storage can sustain salt production until you completely run out. | * The "Fuel Time" listed is how long your materials in storage can sustain salt production until you completely run out. | ||
* The Combustion tab includes the first 3 salts. By default, Combustion cycles are 15 minutes long. | * The Combustion tab includes the first 3 salts. By default, Combustion cycles are 15 minutes long. | ||
* The Synthesis tab includes the second 3 salts. By default, Synthesis cycles are 1 hour long. | * The Synthesis tab includes the second 3 salts. By default, Synthesis cycles are 1 hour long. | ||
{{ | {{Refinery/head}} | ||
{{ | {{Refinery/row|Redox Salts|10|Spore Cap|5|Copper Ore}} | ||
{{ | {{Refinery/row|Explosive Salts|10|Bullfrog Horn|5|Forest Fibres|2|Redox Salts|uCost=40|uSalt=Redox Salts}} | ||
{{ | {{Refinery/row|Spontaneity Salts|50|Pocket Sand|30|Goldfish|40|Fly|2|Explosive Salts|uCost=150|uSalt=Explosive Salts}} | ||
{{ | {{Refinery/row|Dioxide Synthesis|10|Floof Ploof|2|Dune Soul|1|Scorpie|1|Spontaneity Salts|uCost=300|uSalt=Spontaneity Salts}} | ||
{{ | {{Refinery/row|Purple Salt|25|Cracked Glass|5|Bloach|5|Sentient Cereal|5|Mousey|2|Dioxide Synthesis|uCost=500|uSalt=Dioxide Synthesis}} | ||
{{ | {{Refinery/row|Nullo Salt|50|Contact Lense|5|Void Bar|5|Wispy Lumber|5|Flycicle|5|Frigid Soul|2|Purple Salt|uCost=750|uSalt=Purple Salt}} | ||
|} | |} | ||
===Powering up=== | ===Powering up=== | ||
*If you completely fill out the power bar of a certain tier and press REFINE, the tier of that Salt production will increase. | *If you completely fill out the power bar of a certain tier and press REFINE, the tier of that Salt production will increase. | ||
*Ranking up causes the POWER (Salt) generated per cycle to increase. From Rank 3★ onwards, ranking up causes your efficiency to decrease, as material costs scale faster than power per cycle. | *Ranking up causes the POWER (Salt) generated per cycle to increase. From Rank 3★ onwards, ranking up causes your efficiency to decrease, as material costs scale faster than power per cycle. | ||
*NUMBERS BELOW ARE ROUNDED (i.e. it may take more or less time to rank up) | *NUMBERS BELOW ARE ROUNDED (i.e. it may take more or less time to rank up) | ||
{| class="wikitable mw-collapsible" style="text-align:center;" id="Refinery Salt Production" | {| class="wikitable mw-collapsible" style="text-align:center;" id="Refinery Salt Production" | ||
|+Refinery Salt Production | |+Refinery Salt Production | ||
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|20★||89x||49x||800,000||16,326||55% | |20★||89x||49x||800,000||16,326||55% | ||
|} | |} | ||
20★ is '''not the max rank''', but it | 20★ is '''not the max rank'''. | ||
The power cap for each salt type stops increasing at 1,000,000 (22★), but the power per cycle continues to increase. This means that from rank 23★ onwards, it will take less and less time to rank up a salt. | |||
===Salt Merit=== | ===Salt Merit=== | ||
The [[Tasks/Frostbite Tundra|W3 Taskboard]] has a merit that reduces the salt cost of refining salts (not the material cost of refining salts). The merit makes it so that each salt uses the Power per Cycle multiplier rather than the Component Cost multiplier for any salts used in the refining process. Refer to the table above for Cost and Power/Cycle multipliers for each rank. | The [[Tasks/Frostbite Tundra|W3 Taskboard]] has a merit that reduces the salt cost of refining salts (not the material cost of refining salts). The merit makes it so that each salt uses the Power per Cycle multiplier rather than the Component Cost multiplier for any salts used in the refining process. Refer to the table above for Cost and Power/Cycle multipliers for each rank. | ||
As an example: Rank 5 Explosive Salt has an 11x component cost multiplier and an 8x power per cycle multiplier. Refining Explosive Salt has a base cost of 2 Redox Salt. This means that without the merit it would cost 22 Redox Salt per cycle (2 x 11) and with the merit it would cost 16 Redox Salt per cycle (2 x 8). | As an example: Rank 5 Explosive Salt has an 11x component cost multiplier and an 8x power per cycle multiplier. Refining Explosive Salt has a base cost of 2 Redox Salt. This means that without the merit it would cost 22 Redox Salt per cycle (2 x 11) and with the merit it would cost 16 Redox Salt per cycle (2 x 8). | ||
Redox Salt does not use any salts in the refining process, so the first level of the merit applies to Explosive Salt. Rank 1★ and Rank 2★ salts have the exact same cost multi and power per cycle multi, so the merit only reduces the cost of Rank 3★ and higher salts. | Redox Salt does not use any salts in the refining process, so the first level of the merit applies to Explosive Salt. Rank 1★ and Rank 2★ salts have the exact same cost multi and power per cycle multi, so the merit only reduces the cost of Rank 3★ and higher salts. | ||
==Cogs== | ==Cogs== | ||
In order to boost your 'Build Rate' and construct buildings, you need to place your characters and cogs on empty spaces the Cog Board. New spaces on the Cog Board are unlocked by placing [[#Flags|Flags]]. | In order to boost your 'Build Rate' and construct buildings, you need to place your characters and cogs on empty spaces the Cog Board. New spaces on the Cog Board are unlocked by placing [[#Flags|Flags]]. | ||
Create brand new cogs by placing characters in the Cog Shelf. You can open the Cog Shelf with the button near the top left of the interface. | Create brand new cogs by placing characters in the Cog Shelf. You can open the Cog Shelf with the button near the top left of the interface. | ||
When you make a new cog, its stats are based on the highest Construction level you have in your account. The higher your best Construction player, the better cog stats you'll get! The possible base stats are: | When you make a new cog, its stats are based on the highest Construction level you have in your account. The higher your best Construction player, the better cog stats you'll get! The possible base stats are: | ||
*Build Rate: Increases the speed at which you construct buildings | *Build Rate: Increases the speed at which you construct buildings | ||
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*Bonus Construct EXP: Increases the speed at which your characters gain construction levels. | *Bonus Construct EXP: Increases the speed at which your characters gain construction levels. | ||
Because Construction level dictates a character's innate build rate, flaggy rate, cog production speed and the tier of cog they are able to produce, focusing on Construct EXP cogs has a huge effect on your overall Construction progress. | Because Construction level dictates a character's innate build rate, flaggy rate, cog production speed and the tier of cog they are able to produce, focusing on Construct EXP cogs has a huge effect on your overall Construction progress. | ||
===Basic Cog Types=== | ===Basic Cog Types=== | ||
When cogs are collected, their stats are rolled. The number of times a stats rolled is determined by the tier, and the strength of stats are determined by the tier and then scaled based on your highest construction level. For cogs without a [[Construction#Boost Cog Types|Boost effect]], the game assigns internal rating based on the cog's stats and then chooses an image + suffix based on that rating. | When cogs are collected, their stats are rolled. The number of times a stats rolled is determined by the tier, and the strength of stats are determined by the tier and then scaled based on your highest construction level. For cogs without a [[Construction#Boost Cog Types|Boost effect]], the game assigns internal rating based on the cog's stats and then chooses an image + suffix based on that rating. | ||
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|[[File:Penta_Ultimate.png|45px]] | |[[File:Penta_Ultimate.png|45px]] | ||
|} | |} | ||
===Boost Cog Types=== | ===Boost Cog Types=== | ||
When Collecting Cogs, you have a 10%, 25%, 10%, 10% chance respectively to get Boost Cogs, after that it rolls for what type of Boost Cog it will be. Each tier of cogs has a different set of available boost shapes. | When Collecting Cogs, you have a 10%, 25%, 10%, 10% chance respectively to get Boost Cogs, after that it rolls for what type of Boost Cog it will be. Each tier of cogs has a different set of available boost shapes. | ||
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|style="white-space:nowrap;"|Superb: 12-40%<br />Ulti: 20-65% | |style="white-space:nowrap;"|Superb: 12-40%<br />Ulti: 20-65% | ||
|- | |- | ||
|'''+% Nothing! LOL:''' This boost does nothing. | |'''+% Nothing! LOL:/+% nothing sowwy''' This boost does nothing. | ||
|style="white-space:nowrap;"|Superb: 10.5% | |style="white-space:nowrap;"|Superb: 10.5% | ||
|style="white-space:nowrap;"|Superb: 12-40% | |style="white-space:nowrap;"|Superb: 12-40% | ||
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|Ulti: 20-65% | |Ulti: 20-65% | ||
|} | |} | ||
===Zen Cog Types=== | ===Zen Cog Types=== | ||
The [[Gem Shop]] has a special set of unique cogs known as Zen Cogs. Each purchase gives one Yin cog and one Yang cog and can be purchased a maximum of eight times. Combining four Yin cogs on your board forms "Excogia", a multi-part cog | The [[Gem Shop]] has a special set of unique cogs known as Zen Cogs. Each purchase gives one Yin cog and one Yang cog and can be purchased a maximum of eight times. Combining four Yin cogs on your board forms "Excogia", a multi-part cog with a unique board-wide boost. | ||
{| class="wikitable" style="text-align: center; width:100%;" | {| class="wikitable" style="text-align: center; width:100%;" | ||
!Type | !Type | ||
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|[[File:Yang Cog.png]] | |[[File:Yang Cog.png]] | ||
|None | |None | ||
| | |High Build Rate %<br />High Player Construct XP %<br />Stats scale to level | ||
|[[File:Mongo Boost.png]] | |[[File:Mongo Boost.png]] | ||
|- | |- | ||
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|[[File:Excogia.png]] | |[[File:Excogia.png]] | ||
|Yin Cog Stats | |Yin Cog Stats | ||
|5% Build Rate | |5% Build Rate<br />20% Player Construct XP | ||
|[[File:Excogia Boost.png]] | |[[File:Excogia Boost.png]] | ||
|} | |} | ||
===Flags=== | ===Flags=== | ||
Place flags to unlock more spaces in which to assign characters or Cogs. The center of the board starts unlocked. If you place a flag and then decide you want to move it, double tap it again to remove it (the first tap selects the flag and shows its current progress). Spaces will save your unlock progress even if you move the flag. The table below shows how much is required to unlock each space. | Place flags to unlock more spaces in which to assign characters or Cogs. The center of the board starts unlocked. If you place a flag and then decide you want to move it, double tap it again to remove it (the first tap selects the flag and shows its current progress). Spaces will save your unlock progress even if you move the flag. The table below shows how much is required to unlock each space. | ||
{| class="wikitable" style="text-align:center;" id="Flag Placement" | {| class="wikitable" style="text-align:center;" id="Flag Placement" | ||
! colspan="12" | Flag Placement | ! colspan="12" | Flag Placement | ||
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|250M||50M||17.5M||300K||100K||31.3K||31.3K||100K||300K||17.5M||50M||250M | |250M||50M||17.5M||300K||100K||31.3K||31.3K||100K||300K||17.5M||50M||250M | ||
|} | |} | ||
==Utilities== | ==Utilities== | ||
<tabber> | <tabber> | ||
3D Printer= | 3D Printer= | ||
{{ | {{:3D Printer}} | ||
|-| | |-| | ||
Talent Book Library= | Talent Book Library= | ||
{{ | {{:Talent Book Library}} | ||
|-| | |-| | ||
Death Note= | Death Note= | ||
{{ | {{:Death Note}} | ||
|-| | |-| | ||
Salt Lick= | Salt Lick= | ||
{{ | {{:Salt Lick}} | ||
|-| | |-| | ||
Chest Space= | Chest Space= | ||
{{ | {{:Chest Space}} | ||
|-| | |-| | ||
Cost Cruncher= | Cost Cruncher= | ||
{{ | {{:Cost Cruncher}} | ||
|-| | |-| | ||
Trapper Drone= | Trapper Drone= | ||
{{ | {{:Trapper Drone}} | ||
|-| | |-| | ||
Automation Arm= | Automation Arm= | ||
{{ | {{:Automation Arm}} | ||
|-| | |-| | ||
Atom Collider= | |||
{{ | {{:Atom Collider}} | ||
</tabber> | </tabber> | ||
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<tabber> | <tabber> | ||
Pulse Mage= | Pulse Mage= | ||
{{ | {{:Pulse Mage}} | ||
|-| | |-| | ||
Fireball Lobber= | Fireball Lobber= | ||
{{ | {{:Fireball Lobber}} | ||
|-| | |-| | ||
Boulder Roller= | Boulder Roller= | ||
{{ | {{:Boulder Roller}} | ||
|-| | |-| | ||
Frozone Malone= | Frozone Malone= | ||
{{ | {{:Frozone Malone}} | ||
|-| | |-| | ||
Stormcaller= | Stormcaller= | ||
{{ | {{:Stormcaller}} | ||
|-| | |-| | ||
Party Starter= | Party Starter= | ||
{{ | {{:Party Starter}} | ||
|-| | |-| | ||
Kraken Cosplayer= | Kraken Cosplayer= | ||
{{ | {{:Kraken Cosplayer}} | ||
|-| | |-| | ||
Poisonic Elder= | Poisonic Elder= | ||
{{ | {{:Poisonic Elder}} | ||
|-| | |||
Voidinator= | |||
{{:Voidinator}} | |||
</tabber> | </tabber> | ||
==Shrines== | ==Shrines== | ||
After you get the {{TalentIcon|Shrine Architect|Special Talents|y}} special talent from the [[Hoggindaz]] quest "Taking Samples", you can place available shrines in any map. Before you move them, newly-built shrines will appear in the top left corner of Blunder Hills town. | After you get the {{TalentIcon|Shrine Architect|Special Talents|y}} special talent from the [[Hoggindaz]] quest "Taking Samples", you can place available shrines in any map. Before you move them, newly-built shrines will appear in the top left corner of Blunder Hills town. | ||
Shrines give their bonuses to any characters in the same map. Shrines gain EXP when characters collect AFK time on the map the shrine is located, leveling up increases the strength of a shrine's bonuses. If you move a shrine it will lose all progress towards the next level, but will retain already gained levels. Upgrading shrines within Construction increases their level up rate. | Shrines give their bonuses to any characters in the same map. Shrines gain EXP when characters collect AFK time on the map the shrine is located, leveling up increases the strength of a shrine's bonuses. If you move a shrine it will lose all progress towards the next level, but will retain already gained levels. Upgrading shrines within Construction increases their level up rate. | ||
<tabber> | <tabber> | ||
Woodular Shrine= | Woodular Shrine= | ||
{{ | {{:Woodular Shrine}} | ||
|-| | |-| | ||
Isaccian Shrine= | Isaccian Shrine= | ||
{{ | {{:Isaccian Shrine}} | ||
|-| | |-| | ||
Crystal Shrine= | Crystal Shrine= | ||
{{ | {{:Crystal Shrine}} | ||
|-| | |-| | ||
Pantheon Shrine= | Pantheon Shrine= | ||
{{ | {{:Pantheon Shrine}} | ||
|-| | |-| | ||
Clover Shrine= | Clover Shrine= | ||
{{ | {{:Clover Shrine}} | ||
|-| | |-| | ||
Summereading Shrine= | Summereading Shrine= | ||
{{ | {{:Summereading Shrine}} | ||
|-| | |-| | ||
Crescent Shrine= | Crescent Shrine= | ||
{{ | {{:Crescent Shrine}} | ||
|-| | |-| | ||
Undead Shrine= | Undead Shrine= | ||
{{ | {{:Undead Shrine}} | ||
|-| | |-| | ||
Primordial Shrine= | Primordial Shrine= | ||
{{ | {{:Primordial Shrine}} | ||
</tabber> | </tabber> | ||
== Skill Mastery == | |||
Upon completing Rift 16 in World 4, Skill Mastery unlocks. Skill Mastery gives you account wide bonuses based on your skill's total level across every player. | |||
{| class='mw-collapsible wikitable' | |||
!Total Level Req!!colspan=1 | Bonus!! | |||
|+ List of Bonuses | |||
|- | |||
|150||+25% Construction EXP gain | |||
|- | |||
|200||+15% Shrine lv up rate | |||
|- | |||
|300||+5% Total damage | |||
|- | |||
|400||+10% All skill EXP | |||
|- | |||
|500||+5% All skill efficiency | |||
|- | |||
|750||+1% Printer output | |||
|- | |||
|1000||+25% All skill EXP | |||
|} | |||
==Bonuses== | |||
{{Skillingbonus|excludeall=t}} | |||
== Construct Mastery == | |||
Construct Mastery is available when clearing Rift 41 in World 4. Total construction levels across buildings grant bonuses. Bonuses can be seen by going into the rift map and pressing the bonus. | |||
{| class='mw-collapsible wikitable' | |||
!Total Level Req!!colspan=1 | Bonus!! | |||
|+ List of Bonuses | |||
|- | |||
|250||+1% Refinery spd per 10 tot lv | |||
|- | |||
|500||+35 Max lv for trapper drone | |||
|- | |||
|750||+2% Dmg per 10 total lvl over 750 | |||
|- | |||
|1000||+100 Max lv for talent library | |||
|- | |||
|1250||+5% Build spd per 10 tot lv over 1250 | |||
|- | |||
|1500||+100 Max lv for all shrines | |||
|- | |||
|2500||+30 Max lv for all wizard towers | |||
|} |
Latest revision as of 12:23, 20 October 2024
Construction is a Squire specialized skill. The Construction table is located in World 3 town on the middle-upper platform. The main Construction interface presents itself on two tabs: the Build tab and the Cogs tab. The Build Tab shows three rows of buildings to construct: on the upper row are World 3 Utilities, the middle row contains Wizard Defenders used in Worship Tower Defence, and the bottom row shows the various Shrines that can be placed in any map. Slots on a smaller row at the bottom of this screen show the available Construction slots for all three categories of building. The Cog Board is the production aspect of the Construction table and allows for player icons as well as Cogs to be placed on an expandable square box interface.
Getting Started
- In world 3, Construction is available from the wooden table (pictured on the left). Inside this table you can construct buildings or access your cog board.
- In order to construct a building, it must first go through the "Build" phase where the progress bar fills up according to your Build Rate. If you queue up multiple buildings at once, they all get your full Build Rate.
- Once the "Build" phase is complete, you can complete construction with a material cost. Construction on a building isn't complete until the material cost has been paid.
- Adding your characters to the Cog Board is the only way to increase Build Rate before acquiring Cogs, and the primary way to acquire character experience in Construction.
- Placing characters on the Cog Shelf will add the characters' production value towards making Cogs, and award the character the same amount of experience as if they were placed on the board.
- Toggle "Place flags" ON, then click on locked spaces to place them. In time these will unlock more spaces for you to place cogs or characters. Some spaces can take longer to unlock than others; explore which ones are cheaper before settling for the location.
- Go to the refinery and turn on the first tier. The refinery will start converting resources into salts. Salts are needed to construct/upgrade buildings among other things.
Refinery
The Refinery is where you produce Refinery Salts, which are used throughout construction, as well as in crafting recipes and alchemy.
- Fuel components in your storage are used up each cycle as long as the production of a Salt is turned ON.
- The base fuel cost per cycle for all salts are listed below. The amounts required per cycle increase as you Rank Up each Salt.
- The "Fuel Time" listed is how long your materials in storage can sustain salt production until you completely run out.
- The Combustion tab includes the first 3 salts. By default, Combustion cycles are 15 minutes long.
- The Synthesis tab includes the second 3 salts. By default, Synthesis cycles are 1 hour long.
Salt Tier | Resource 1 | Resource 2 | Resource 3 | Resource 4 | Resource 5 | Resource 6 | Unlock Cost |
---|---|---|---|---|---|---|---|
Redox Salts | 10 | 5 | – | ||||
Explosive Salts | 10 | 5 | 2 | 40 | |||
Spontaneity Salts | 50 | 30 | 40 | 2 | 150 | ||
Dioxide Synthesis | 10 | 2 | 1 | 1 | 300 | ||
Purple Salt | 25 | 5 | 5 | 5 | 2 | 500 | |
Nullo Salt | 50 | 5 | 5 | 5 | 5 | 2 | 750 |
Powering up
- If you completely fill out the power bar of a certain tier and press REFINE, the tier of that Salt production will increase.
- Ranking up causes the POWER (Salt) generated per cycle to increase. From Rank 3★ onwards, ranking up causes your efficiency to decrease, as material costs scale faster than power per cycle.
- NUMBERS BELOW ARE ROUNDED (i.e. it may take more or less time to rank up)
Rank | Cost Multi. | Power/Cycle | Power Cap | Cycles to Rank | Efficiency |
---|---|---|---|---|---|
1★ | 1x | 1x | 50 | 50 | 100% |
2★ | 2x | 2x | 200 | 100 | 100% |
3★ | 5x | 4x | 800 | 200 | 80% |
4★ | 8x | 6x | 3,000 | 500 | 75% |
5★ | 11x | 8x | 8,000 | 1,000 | 73% |
6★ | 14x | 10x | 14,000 | 1,400 | 71% |
7★ | 18x | 12x | 20,000 | 1,666 | 67% |
8★ | 22x | 14x | 30,000 | 2,142 | 64% |
9★ | 27x | 17x | 40,000 | 2,352 | 63% |
10★ | 31x | 19x | 50,000 | 2,631 | 61% |
11★ | 36x | 22x | 65,000 | 2,954 | 61% |
12★ | 41x | 25x | 80,000 | 3,200 | 61% |
13★ | 46x | 28x | 100,000 | 3,571 | 61% |
14★ | 52x | 30x | 200,000 | 6,666 | 58% |
15★ | 58x | 33x | 300,000 | 9,090 | 57% |
16★ | 64x | 36x | 400,000 | 11,111 | 56% |
17★ | 70x | 39x | 500,000 | 12,820 | 56% |
18★ | 76x | 42x | 600,000 | 14,285 | 55% |
19★ | 82x | 45x | 700,000 | 15,555 | 55% |
20★ | 89x | 49x | 800,000 | 16,326 | 55% |
20★ is not the max rank.
The power cap for each salt type stops increasing at 1,000,000 (22★), but the power per cycle continues to increase. This means that from rank 23★ onwards, it will take less and less time to rank up a salt.
Salt Merit
The W3 Taskboard has a merit that reduces the salt cost of refining salts (not the material cost of refining salts). The merit makes it so that each salt uses the Power per Cycle multiplier rather than the Component Cost multiplier for any salts used in the refining process. Refer to the table above for Cost and Power/Cycle multipliers for each rank. As an example: Rank 5 Explosive Salt has an 11x component cost multiplier and an 8x power per cycle multiplier. Refining Explosive Salt has a base cost of 2 Redox Salt. This means that without the merit it would cost 22 Redox Salt per cycle (2 x 11) and with the merit it would cost 16 Redox Salt per cycle (2 x 8). Redox Salt does not use any salts in the refining process, so the first level of the merit applies to Explosive Salt. Rank 1★ and Rank 2★ salts have the exact same cost multi and power per cycle multi, so the merit only reduces the cost of Rank 3★ and higher salts.
Cogs
In order to boost your 'Build Rate' and construct buildings, you need to place your characters and cogs on empty spaces the Cog Board. New spaces on the Cog Board are unlocked by placing Flags. Create brand new cogs by placing characters in the Cog Shelf. You can open the Cog Shelf with the button near the top left of the interface. When you make a new cog, its stats are based on the highest Construction level you have in your account. The higher your best Construction player, the better cog stats you'll get! The possible base stats are:
- Build Rate: Increases the speed at which you construct buildings
- Flaggy Rate: Increases the speed at which your Flags unlock new spaces on the cog board
- Bonus Construct EXP: Increases the speed at which your characters gain construction levels.
Because Construction level dictates a character's innate build rate, flaggy rate, cog production speed and the tier of cog they are able to produce, focusing on Construct EXP cogs has a huge effect on your overall Construction progress.
Basic Cog Types
When cogs are collected, their stats are rolled. The number of times a stats rolled is determined by the tier, and the strength of stats are determined by the tier and then scaled based on your highest construction level. For cogs without a Boost effect, the game assigns internal rating based on the cog's stats and then chooses an image + suffix based on that rating.
- Low/Average Stat(s): Cog (Broken)
- Above Average Single Stat: Cog, Average, Spur, Stacked, Deckered
- Above Average Multiple Stats: Double, Trips, Trabble, Quad, Penta
Note that the game's rating does not necessarily reflect what you are looking for in a cog, as extremely high EXP% cogs may show the "broken" graphic due to having relatively low stats elsewhere.
Boost Cog Types
When Collecting Cogs, you have a 10%, 25%, 10%, 10% chance respectively to get Boost Cogs, after that it rolls for what type of Boost Cog it will be. Each tier of cogs has a different set of available boost shapes.
Each tier of cogs also has a different set of available boost bonuses.
Type | Chance | Strength |
---|---|---|
+% Build Rate: Increases the Build Rate stat of characters or cogs within its AOE. This bonus is visible on individual characters/cogs and in your board-wide Total Build Rate. | Nooby: 100% Decent: 70% Superb: 65% Ulti: 50% |
Nooby: 5-10% Decent: 8-15% Superb: 12-40% Ulti: 20-65% |
+% Flaggy Rate: Increases the Flaggy Rate stat of characters or cogs within its AOE. This bonus is visible on individual characters/cogs and in your board-wide Total Flaggy Rate. | Decent: 30% Superb: 14% Ulti: 15% |
Decent: 8-15% Superb: 12-40% Ulti: 20-65% |
+% Player Construct XP: Increases the EXP/hr of characters within its AOE. This bonus is visible on individual character heads, NOT in your board-wide Player XP Bonus. | Superb: 10.5% Ulti: 10.5% |
Superb: 12-40% Ulti: 20-65% |
+% Nothing! LOL:/+% nothing sowwy This boost does nothing. | Superb: 10.5% | Superb: 12-40% |
+% Speed to Flags: Increases the speed of flags within its AOE. This bonus is not visible as flags do not list their speed but flags within the AOE will unlock noticeably faster. | Ulti: 24.5% | Ulti: 20-65% |
Zen Cog Types
The Gem Shop has a special set of unique cogs known as Zen Cogs. Each purchase gives one Yin cog and one Yang cog and can be purchased a maximum of eight times. Combining four Yin cogs on your board forms "Excogia", a multi-part cog with a unique board-wide boost.
Flags
Place flags to unlock more spaces in which to assign characters or Cogs. The center of the board starts unlocked. If you place a flag and then decide you want to move it, double tap it again to remove it (the first tap selects the flag and shows its current progress). Spaces will save your unlock progress even if you move the flag. The table below shows how much is required to unlock each space.
Flag Placement | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
250M | 50M | 17.5M | 300K | 100K | 31.3K | 31.3K | 100K | 300K | 17.5M | 50M | 250M |
50M | 1M | 188K | 8.75K | 1.5K | 625 | 625 | 1.5K | 8.75K | 188K | 1M | 50M |
17.5M | 313K | 15K | 225 | X | X | X | X | 225 | 15K | 313K | 17.5M |
2.5M | 50K | 3.25K | 100 | X | X | X | X | 100 | 3.25K | 50K | 2.5M |
2.5M | 50K | 3.25K | 100 | X | X | X | X | 100 | 3.25K | 50K | 2.5M |
17.5M | 313K | 15K | 225 | X | X | X | X | 225 | 15K | 313K | 17.5M |
50M | 1M | 188K | 8.75K | 1.5K | 625 | 625 | 1.5K | 8.75K | 188K | 1M | 50M |
250M | 50M | 17.5M | 300K | 100K | 31.3K | 31.3K | 100K | 300K | 17.5M | 50M | 250M |
Utilities
Talent Book LibraryRelive your youth by checking out books, and further relive your youth by never returning them! Instead, use them to boost your talent max levels. Con. Level Bonus: +5% Checkout Refresh SpeedMax Con. Level: 101 (+ 100) |
Redox Salts Cost for 100 More Levels: 13.4 B Total: 13.4 B |
Death NoteDefeat TONS of monsters to boost your Multikill Rate for each world. Upgrading this tower also boosts your base Multikill Bonus in all worlds. Con. Level Bonus: +2% Multikill BonusMax Con. Level: 51 |
Explosive Salts Forest Soul Base Cost: 200 Cost To Max: 757.4 K |
Salt LickSpend refinery salts and other World 3 Resources in return for bonuses from the hungry blobulytes! Con. Level Bonus: 1 Available UpgradesMax Con. Level: 10 |
Explosive Salts Crabbo Base Cost: 60 Cost To Max: 5,317 |
Chest SpaceJust gives more Storage Chest slots, straight up. I gotchu dawg, yeh. (Passive Upgrade) Base Con. Bonus: +2 Storage Chest SlotsCon. Level Bonus: +2 more Storage Chest Slots Max Con. Level: 25 |
Explosive Salts Oak Logs Base Cost: 500 Cost To Max: 106.5 K |
Cost CruncherReduces the resource costs of upgrading buildings. Doesn't affect 'building' phase cost (Passive Upgrade) Base Con. Bonus: -10% Resource CostCon. Level Bonus: -1% more Resource Cost Max Con. Level: 60 |
Spontaneity Salts Fruitfly Base Cost: 500 Cost To Max: 324 K |
Trapper DroneRemotely deploy AND collect traps to and from any discovered critter location! Collect-all is based on Hunter's Eagle Eye Talent. Con. Level Bonus: +10% Extra critters from all trapsMax Con. Level: 15 (+ 35) |
Spontaneity Salts Cost for 35 More Levels: 158.4 K Total: 160.5 K |
Automation ArmAutomate some of the more tedious actions with the flip of a switch! Let the robots do the dirty work! Con. Level Bonus: +1 Automated System, controlled via the Robotic Arm.Max Con. Level: 5 |
Spontaneity Salts Cryosnake Skin Base Cost: 300 Cost To Max: 14,597 |
Atom ColliderAccelerate enough material to high speeds, and you can create the first physical atoms in this pixellated world! Con. Level Bonus: Upgrade costs for atoms are 0.1% cheaper (Increases every 10 lvs).Max Con. Level: 200 |
Nullo Salt Shattered Skull Base Cost: 25 Cost To Max: 11.7 B |
Towers
These Wizard Defenders are used in Worship Tower Defence. For trait bonuses, see Worship Towers.
Pulse MageZaps a single nearby monster. Has fast speed, and low damage. Con. Level Bonus: +15% Damage / +1.4% Lower Upgrade Costs in WorshipMax Con. Level: 50 (+ 90) |
Redox Salts |
Fireball LobberLobs exploding fireballs. Has medium speed, and medium damage. Con. Level Bonus: +20% Damage / +1.5% Lower Upgrade Costs in WorshipMax Con. Level: 50 (+ 90) |
Redox Salts Cost for 90 More Levels: 352.3 M Total: 352.9 M |
Boulder RollerRolls a boulder forward. Has slow speed, and medium damage, but reliably hits multiple enemies. Con. Level Bonus: +25% Damage / +1.6% Lower Upgrade Costs in WorshipMax Con. Level: 50 (+ 90) |
Explosive Salts Cost for 90 More Levels: 76.3 M Total: 76.5 M |
Frozone MaloneCasts a wave of freezing snow. Has slow speed, but can stack it's effect with other Freeze Towers. Con. Level Bonus: +1.5% Range / +1.6% Lower Upgrade Costs in WorshipMax Con. Level: 50 (+ 90) |
Explosive Salts Cost for 90 More Levels: 287.9 M Total: 288.7 M |
StormcallerSmites enemies with lightning Has super slow speed, but high damage. Con. Level Bonus: +30% Damage / +1.7% Lower Upgrade Costs in WorshipMax Con. Level: 50 (+ 90) |
Spontaneity Salts Cost for 90 More Levels: 212.3 M Total: 213 M |
Party StarterConfetti! Has no function other than its Trait Boosts. Con. Level Bonus: +4% Range / +1.7% Lower Upgrade Costs in WorshipMax Con. Level: 50 (+ 90) |
Spontaneity Salts Cost for 90 More Levels: 273.4 M Total: 274.3 M |
Kraken CosplayerSummons eyeball defenders. Has slow speed, and just keeps monsters away. Con. Level Bonus: +3% Spawn Rate / +1.6% Lower Upgrade Costs in WorshipMax Con. Level: 50 (+ 90) |
Dioxide Synthesis Cost for 90 More Levels: 175.4 M Total: 176 M |
Poisonic ElderPoisons enemies. Has slow speed, but great AoE for hitting large crowds of mobs. Con. Level Bonus: +15% Damage / +1.6% Lower Upgrade Costs in WorshipMax Con. Level: 50 (+ 90) |
Purple Salt Cost for 90 More Levels: 434.8 M Total: 436.4 M |
VoidinatorCasts a wave of null and void, removing enemy colours. Con. Level Bonus: +0.7% Range / +0.8% Lower Upgrade Costs in WorshipMax Con. Level: 50 (+ 90) |
Nullo Salt Cost for 90 More Levels: 130.5 B Total: 130.7 B |
Shrines
After you get the Shrine Architect special talent from the Hoggindaz quest "Taking Samples", you can place available shrines in any map. Before you move them, newly-built shrines will appear in the top left corner of Blunder Hills town. Shrines give their bonuses to any characters in the same map. Shrines gain EXP when characters collect AFK time on the map the shrine is located, leveling up increases the strength of a shrine's bonuses. If you move a shrine it will lose all progress towards the next level, but will retain already gained levels. Upgrading shrines within Construction increases their level up rate.
Woodular ShrineThis shrine increases the Total Damage of all characters on the same map. Level it up by claiming AFK Gains on the same map. Shrine Bonus: 12% Base / 3% per LevelCon. Level Bonus: +10% Level Up Rate Max Con. Level: 100 (+ 100) |
Redox Salts |
Isaccian ShrineThis shrine increases the Max HP and Total Defence of characters on the same map. Level it up by claiming AFK Gains on the same map. Shrine Bonus: 12% Base / 3% per LevelCon. Level Bonus: +10% Level Up Rate Max Con. Level: 100 (+ 100) |
Redox Salts Cost for 100 More Levels: 1.2 B Total: 1.2 B |
Crystal ShrineThis shrine increases Shrine Level Up Rate for all other shrines on the same map. Level it up by claiming AFK Gains on the same map. Shrine Bonus: 12% Base / 3% per LevelCon. Level Bonus: +10% Level Up Rate Max Con. Level: 100 (+ 100) |
Explosive Salts Cost for 100 More Levels: 492.1 M Total: 493.6 M |
Pantheon ShrineThis shrine increases the Carry Capacity of all characters on the same map. Level it up by claiming AFK Gains on the same map. Shrine Bonus: 10% Base / 2% per LevelCon. Level Bonus: +10% Level Up Rate Max Con. Level: 100 (+ 100) |
Explosive Salts Cost for 100 More Levels: 3.4 B Total: 3.4 B |
Clover ShrineThis shrine increases the Drop Rate of all characters on the same map. Level it up by claiming AFK Gains on the same map. Shrine Bonus: 15% Base / 3% per LevelCon. Level Bonus: +10% Level Up Rate Max Con. Level: 100 (+ 100) |
Spontaneity Salts Cost for 100 More Levels: 474.2 M Total: 475.9 M |
Summereading ShrineThis shrine increases all EXP gain for all characters on the same map. Level it up by claiming AFK Gains on the same map. Shrine Bonus: 6% Base / 1% per LevelCon. Level Bonus: +10% Level Up Rate Max Con. Level: 100 (+ 100) |
Spontaneity Salts Cost for 100 More Levels: 819.2 M Total: 822.3 M |
Crescent ShrineThis shrine increases Crystal and Giant Spawn chance, and Active EXP gain, of all characters on the same map. U know how to lvl it up lol. Shrine Bonus: 50% Base / 10% per LevelCon. Level Bonus: +10% Level Up Rate Max Con. Level: 100 (+ 100) |
Dioxide Synthesis Cost for 100 More Levels: 1.6 B Total: 1.6 B |
Undead ShrineThis shrine increases the Respawn rate of all monsters on the same map. Shrine Bonus: 5% Base / 1% per LevelCon. Level Bonus: +10% Level Up Rate Max Con. Level: 100 (+ 100) |
Purple Salt Cost for 100 More Levels: 2.3 B Total: 2.3 B |
Primordial ShrineThis shrine increases the AFK Gain Rate of all characters on the same map. Shrine Bonus: 1% Base / 0.1% per LevelCon. Level Bonus: +10% Level Up Rate Max Con. Level: 100 (+ 100) |
Nullo Salt Cost for 100 More Levels: 4.6 M Total: 4.6 M |
Skill Mastery
Upon completing Rift 16 in World 4, Skill Mastery unlocks. Skill Mastery gives you account wide bonuses based on your skill's total level across every player.
Total Level Req | Bonus | |
---|---|---|
150 | +25% Construction EXP gain | |
200 | +15% Shrine lv up rate | |
300 | +5% Total damage | |
400 | +10% All skill EXP | |
500 | +5% All skill efficiency | |
750 | +1% Printer output | |
1000 | +25% All skill EXP |
Bonuses
Name | Source | Description |
---|---|---|
Call Me Bob | Alchemy Bubbles | % Construction EXP Gain |
Visible Ink | Alchemy Vials | Construction EXP |
Sharper Saws | Squire Talent | Construction EXP Gain |
Hy-9 (Sawsaw Salala) | Hydron Galaxy | 25% Construct Exp. Note: Currently Non-functional |
Construction Container - 3rd Effect | Post Office | % Construction EXP |
Seesaw Statue | Statues | % Cons Exp |
Saw Stamp | Stamps | % Construction Exp |
Geared for Success | W3 Achievement | +5% Construction EXP gain |
Name | Source | Description |
---|---|---|
Red Malt | Alchemy Vials | Refinery Cycle Speed |
Refinery Throttle | Squire Talent | Refinery Cycle Trigger (Active) |
3rd Salt Lick Bonus | Construction | +x% Refinery speed for all cycle types. In other words, cycles take less time. |
Frostbite Merit | Merit Shops | Refinery Salt Costs don't scale beyond power output. +1 Salt Per Purchase |
Refinery Stamp | Stamps | +% Faster refinery Cycles |
Arcade Bonus 25 | Arcade | +% Faster Refinery Cycles |
Consturction Mastery | Rift | +1% Faster Refinery Cycles/10 building levels in Construction |
Divine Knight Family Bonus | Divine Knight | +% Faster Refinery Cycles |
Gilded Cyclical Tubing | Laboratory | 3x faster Refinery Cycles |
Pipe Guage | Sigils | 10/20/30 % Faster Refinery Cycles |
Shiny Bored Bean Bonus | Breeding | +2% Faster Refinery Cycles/Level |
Shiny Whale Bonus | Breeding | +2% Faster Refinery Cycles/Level |
Shiny Demon Genie Bonus | Breeding | +2% Faster Refinery Cycles/Level |
Skull Shop Purchase | Killroy | Complete 1 Refinery Cycle, still cost materials |
Name | Source | Description |
---|---|---|
Cogs For Hands | Alchemy Bubbles | % Cog Production speed |
Bubonic Burp | Alchemy Vials | Cog Inventory Space |
Sippy Cup | Alchemy Vials | Cog Speed |
Chizoar Card | Cards | +% Cog Build Spd (Passive) |
Zen Cogs | Gem Shop Purchase | Yin and Yang Cogs. One each for each purchase. |
Cog Inventory Space | Gem Shop Purchase | Cog Inventory Space +4 |
Fluorescent Flaggies | Gem Shop Purchase | 50% Faster Flaggy Rate |
Taxidermied Cog Pouches Bribe | Bribes | +4 Cog Inventory slots. |
Name | Source | Description |
---|---|---|
Carpenter | Alchemy Bubbles | % Build Speed per Construction Level |
Redox Rates | Squire Talent | Build Speed |
Construction Container - 1st Effect | Post Office | % Base Build Rate |
Construction Obols | Obols | Build Speed and STR |
Cog in the System | W3 Achievement | +5% Build Speed in Construction |
Make or Break | Guild Bonuses | % Production Rate in Town Skills |
Construction Container - 2nd Effect | Post Office | % Shrine Charge Rate |
Golden Cheese | Golden Food | Claiming AFK gains levels up shrines faster. |
Tower Building Slots | Gem Shop Purchase | Tower Building Slot +1 |
Name | Source | Description |
---|---|---|
Printer Sampling | Star Talents | +0.1% Printer Sample Size per Level (Max +10%) |
Royal Sampler | Prayers | +15%(+1.5%/lvl) Sample Size, -30%(-3%/lvl) All EXP Gain (Max +43.5% Sample Size) |
Utilitarian Capsule | Post Office | Printer Sample Size (3.33% at 400 Crates) |
Sample It | Alchemy Bubbles | Sample Size % |
Snow Slurry | Alchemy Vials | Printer Sample Size |
Super Samples | Squire Talent | Printer Sample Size |
1st Salt Lick Bonus | Construction | Samples taken for the 3d printer are +x% bigger! |
Arcade's Golden Ball Bonuses | Golden Ball Shop | Sample Size |
More Sample Spaces | Gem Shop Purchase | Sample storage space. +1 each. |
Stample Stamp | Stamps | % Sample Size |
Amplestample Stamp | Stamps | % Sample Size |
Maestro Family Bonus | Family Bonuses | Printer Sample Size |
W3 Merit Shop | W3 Merit Shop | +0.5% Printer Sample Size per purchase. |
Saharan Skull | W2 Achievements | +1% Sample Size |
Harriep | Divinity | x3 Printer Output when linked. |
Wired In | Laboratory | When linked, all characters in lab produce 2x as much in the 3D Printer |
Gold Relic | Sailing | Printers grow by 2/2.5/3% each day for up to 40/60/60 days! Resets when taking a sample. |
King of the Remembered | Divine Knight Talent | x% Printer Output per POW 10 kills done on the Rememberance Orb! |
Printer Go Brrr | Maestro Talent | Print Printer Materials (Active) |
Skill Mastery | The Rift | +1% Printer Output for each skill with a Total Family Lv of 750+. |
Name | Source | Description |
---|---|---|
Talent Book Library | Construction | +5% Checkout Speed/Level |
Ignore Overdues | Alchemy Bubbles | Book Checkout Speed |
Chonker Chug | Alchemy Vials | Library Checkout Speed |
Burning Bad Books | Gem Shop Purchase | Talent Library minimum book level. |
Biblio Stamp | Stamps | % Faster Books |
Superbit Upgrade | Gaming | +1% Faster Checkout Speed/Gaming Level |
Fortune Cookie | Cooking | +4% Faster Checkout Speed/Level |
Oxygen | Atom Collider | +1% Faster Checkout Speed/Level |
Skull Shop Purchase | Killroy | Gives 2 Checkouts |
Library Double Agent Bribe | Bribes | +4 minimum Lv for all Talent Books from the library, so you get more of the goood stuff. |
Burning Bad Books | Gem Shop | +5 Min. Book Level/Purchase |
Oxygen | Atom Collider | +1 Min. Book Level/Purchase |
Checkout Takeout | W3 Achievement | +5 Book Max LV, +30% Library charge rate |
Merit Shop Bonus | W3 Merit | +2 Max Book Level/Purchase |
Salt Lick | Salt Lick | +2 Max Book Level/Purchase |
Fury Relic | Sailing | +25/50/75 Max Book Level/Purchase |
Oxygen | Atom Collider | +10 Max Book Level |
Construct Mastery
Construct Mastery is available when clearing Rift 41 in World 4. Total construction levels across buildings grant bonuses. Bonuses can be seen by going into the rift map and pressing the bonus.
Total Level Req | Bonus | |
---|---|---|
250 | +1% Refinery spd per 10 tot lv | |
500 | +35 Max lv for trapper drone | |
750 | +2% Dmg per 10 total lvl over 750 | |
1000 | +100 Max lv for talent library | |
1250 | +5% Build spd per 10 tot lv over 1250 | |
1500 | +100 Max lv for all shrines | |
2500 | +30 Max lv for all wizard towers |