Construction is a Squire specialized skill. The Construction table is located in World 3 town on the middle-upper platform.
The main Construction interface presents itself on two tabs: the Build tab and the Cogs tab.
The Build Tab shows three rows of buildings to construct: on the upper row are World 3 Utilities, the middle row contains Wizard Defenders used in Worship Tower Defence, and the bottom row shows the various Shrines that can be placed in any map. Slots on a smaller row at the bottom of this screen show the available Construction slots for all three categories of building.
The Cog Board is the production aspect of the Construction table and allows for player icons as well as Cogs to be placed on an expandable square box interface.
In world 3, Construction is available from the wooden table (pictured on the left). Inside this table you can construct buildings or access your cog board.
In order to construct a building, it must first go through the "Build" phase where the progress bar fills up according to your Build Rate. If you queue up multiple buildings at once, they all get your full Build Rate.
Once the "Build" phase is complete, you can complete construction with a material cost. Construction on a building isn't complete until the material cost has been paid.
Adding your characters to the Cog Board is the only way to increase Build Rate before acquiring Cogs, and the primary way to acquire character experience in Construction.
Placing characters on the Cog Shelf will add the characters' production value towards making Cogs, and award the character the same amount of experience as if they were placed on the board.
Toggle "Place flags" ON, then click on locked spaces to place them. In time these will unlock more spaces for you to place cogs or characters. Some spaces can take longer to unlock than others; explore which ones are cheaper before settling for the location.
Go to the refinery and turn on the first tier. The refinery will start converting resources into salts. Salts are needed to construct/upgrade buildings among other things.
Refinery
The Refinery is where you produce Refinery Salts, which are used throughout construction, as well as in crafting recipes and alchemy.
Fuel components in your storage are used up each cycle as long as the production of a Salt is turned ON.
The base fuel cost per cycle for all salts are listed below. The amounts required per cycle increase as you Rank Up each Salt.
The "Fuel Time" listed is how long your materials in storage can sustain salt production until you completely run out.
The Combustion tab includes the first 3 salts. By default, Combustion cycles are 15 minutes long.
The Synthesis tab includes the second 3 salts. By default, Synthesis cycles are 1 hour long.
If you completely fill out the power bar of a certain tier and press REFINE, the tier of that Salt production will increase.
Ranking up causes the POWER (Salt) generated per cycle to increase. From Rank 3★ onwards, ranking up causes your efficiency to decrease, as material costs scale faster than power per cycle.
NUMBERS BELOW ARE ROUNDED (i.e. it may take more or less time to rank up)
Refinery Salt Production
Rank
Cost Multi.
Power/Cycle
Power Cap
Cycles to Rank
Efficiency
1★
1x
1x
50
50
100%
2★
2x
2x
200
100
100%
3★
5x
4x
800
200
80%
4★
8x
6x
3,000
500
75%
5★
11x
8x
8,000
1,000
73%
6★
14x
10x
14,000
1,400
71%
7★
18x
12x
20,000
1,666
67%
8★
22x
14x
30,000
2,142
64%
9★
27x
17x
40,000
2,352
63%
10★
31x
19x
50,000
2,631
61%
11★
36x
22x
65,000
2,954
61%
12★
41x
25x
80,000
3,200
61%
13★
46x
28x
100,000
3,571
61%
14★
52x
30x
200,000
6,666
58%
15★
58x
33x
300,000
9,090
57%
16★
64x
36x
400,000
11,111
56%
17★
70x
39x
500,000
12,820
56%
18★
76x
42x
600,000
14,285
55%
19★
82x
45x
700,000
15,555
55%
20★
89x
49x
800,000
16,326
55%
20★ is not the max rank, but it takes real-time years to get to Rank 20 and beyond.
Salt Merit
The W3 Taskboard has a merit that reduces the salt cost of refining salts (not the material cost of refining salts). The merit makes it so that each salt uses the Power per Cycle multiplier rather than the Component Cost multiplier for any salts used in the refining process. Refer to the table above for Cost and Power/Cycle multipliers for each rank.
As an example: Rank 5 Explosive Salt has an 11x component cost multiplier and an 8x power per cycle multiplier. Refining Explosive Salt has a base cost of 2 Redox Salt. This means that without the merit it would cost 22 Redox Salt per cycle (2 x 11) and with the merit it would cost 16 Redox Salt per cycle (2 x 8).
Redox Salt does not use any salts in the refining process, so the first level of the merit applies to Explosive Salt. Rank 1★ and Rank 2★ salts have the exact same cost multi and power per cycle multi, so the merit only reduces the cost of Rank 3★ and higher salts.
Cogs
In order to boost your 'Build Rate' and construct buildings, you need to place your characters and cogs on empty spaces the Cog Board. New spaces on the Cog Board are unlocked by placing Flags.
Create brand new cogs by placing characters in the Cog Shelf. You can open the Cog Shelf with the button near the top left of the interface.
When you make a new cog, its stats are based on the highest Construction level you have in your account. The higher your best Construction player, the better cog stats you'll get! The possible base stats are:
Build Rate: Increases the speed at which you construct buildings
Flaggy Rate: Increases the speed at which your Flags unlock new spaces on the cog board
Bonus Construct EXP: Increases the speed at which your characters gain construction levels.
Because Construction level dictates a character's innate build rate, flaggy rate, cog production speed and the tier of cog they are able to produce, focusing on Construct EXP cogs has a huge effect on your overall Construction progress.
Basic Cog Types
When cogs are collected, their stats are rolled. The number of times a stats rolled is determined by the tier, and the strength of stats are determined by the tier and then scaled based on your highest construction level. For cogs without a Boost effect, the game assigns internal rating based on the cog's stats and then chooses an image + suffix based on that rating.
Low/Average Stat(s): Cog (Broken)
Above Average Single Stat: Cog, Average, Spur, Stacked, Deckered
Above Average Multiple Stats: Double, Trips, Trabble, Quad, Penta
Note that the game's rating does not necessarily reflect what you are looking for in a cog, as extremely high EXP% cogs may show the "broken" graphic due to having relatively low stats elsewhere.
Type
Nooby (Lvl 1+)
Decent (Lvl 15+)
Superb (Lvl 40+)
Ultimate (Lvl 70+)
Cog (Broken)
Cog
Average
Spur
Not Available
Stacked
Not Available
Not Available
Deckered
Not Available
Not Available
Not Available
Double
Trips
Trabble
Not Available
Quad
Not Available
Not Available
Penta
Not Available
Not Available
Not Available
Boost Cog Types
When Collecting Cogs, you have a 10%, 25%, 10%, 10% chance respectively to get Boost Cogs, after that it rolls for what type of Boost Cog it will be. Each tier of cogs has a different set of available boost shapes.
Type
Nooby (10%)
Decent (25%)
Superb (10%)
Ultimate (10%)
Boost Area
Adjay (Adjacent)
50%
40%
30%
Not Available
Diggle (Diagonal)
50%
40%
30%
Not Available
Uppy (Up)
Not Available
5%
8%
15%
Downer (Down)
Not Available
5%
8%
15%
Leff (Left)
Not Available
5%
8%
15%
Rite (Right)
Not Available
5%
8%
15%
Rowow (Row)
Not Available
Not Available
4%
16%
Collumm (Column)
Not Available
Not Available
4%
19.2%
Omni (Corner)
Not Available
Not Available
Not Available
4.8%
Each tier of cogs also has a different set of available boost bonuses.
Type
Chance
Strength
+% Build Rate: Increases the Build Rate stat of characters or cogs within its AOE. This bonus is visible on individual characters/cogs and in your board-wide Total Build Rate.
+% Flaggy Rate: Increases the Flaggy Rate stat of characters or cogs within its AOE. This bonus is visible on individual characters/cogs and in your board-wide Total Flaggy Rate.
Decent: 30% Superb: 14% Ulti: 15%
Decent: 8-15% Superb: 12-40% Ulti: 20-65%
+% Player Construct XP: Increases the EXP/hr of characters within its AOE. This bonus is visible on individual character heads, NOT in your board-wide Player XP Bonus.
Superb: 10.5% Ulti: 10.5%
Superb: 12-40% Ulti: 20-65%
+% Nothing! LOL: This boost does nothing.
Superb: 10.5%
Superb: 12-40%
+% Speed to Flags: Increases the speed of flags within its AOE. This bonus is not visible as flags do not list their speed but flags within the AOE will unlock noticeably faster.
Ulti: 24.5%
Ulti: 20-65%
Zen Cog Types
The Gem Shop has a special set of unique cogs known as Zen Cogs. Each purchase gives one Yin cog and one Yang cog and can be purchased a maximum of eight times. Combining four Yin cogs on your board forms "Excogia", a multi-part cog which with a unique board-wide boost.
Type
Cog
Stats
Boost Effect
Boost Area
Yang Mongo Cog
None
40% Build Rate 40% Flaggy Rate
Yin Cog
High Build Rate High Flaggy Rate Average Construct EXP% Stats scale to level
None
N/A
Excogia!!!
Yin Cog Stats
5% Build Rate
Flags
Place flags to unlock more spaces in which to assign characters or Cogs. The center of the board starts unlocked. If you place a flag and then decide you want to move it, double tap it again to remove it (the first tap selects the flag and shows its current progress). Spaces will save your unlock progress even if you move the flag. The table below shows how much is required to unlock each space.
To start printing resources you first have to get the Printer Sampling Talent book, by doing the Hoggindaz quest "Constructing a Tower". Put one or more points into it and equip the talent on your bar (the talent is located on the second special talent page). Then go wherever you want to sample and use the sample talent. This (sample size is based on your afk gains) will add the sample to an empty sample slot in the 3D printer. Click on it to start printing. Each level of the building unlocks a new row for use in the 3D printer, starting with your first character and then characters are unlocked for use in order.
Boost the maximum levels of your talents! Checking out a book gives you a random number of your new max level. Initially it is 101-125. It's completely free so utilize it well. Minimum level can be boosted by a Stamp Bribe and a Gem Shop purchase, and maximum by (+10) a W3 Merit, (+20) a Salt Lick upgrade and (+5) a W3 Achievement(currently bugged). This results in a maximum book level of 160 (125+10+20+5). You start out with a few checkouts, and you regain one every once in a while, based on your library checkout speed. The maximum levels boosted with library books are permanent so you don't need very many for each skill; you only need more to reroll. (Note: There is currently a bug where class promoting resets booked talents back to max level 100, so you'll have to check out books again. Using a subclass swap token does not reset talent max levels.)Template:BugRef
Certain talents already have their max level boosted by tab 3 talents, so they are unavailable for checkout. The unavailable talents are:
Tab 1 STR, AGI, WIS (Due to Barbarian/Squire STR Summore, Bowman/Hunter AGI Again, Shaman/Wizard WIS Wumbo)
Critikill/Meatshank for Warriors (Due to Barbarian Beefy Bottles, Squire Blocky Bottles)
Featherweight/I See You for Archers (Due to Bowman Velocity Vessels, Hunter Visibility Vessels)
Farsight/Overclocked Energy for Mages (Due to Shaman Fantasia Flasks, Wizard Fuscia Flasks)
Happy Dude/Lucky Horseshoe/Sleepin' on the Job for Beginners/Journeyman (Due to Maestro Bliss N Chips, Colloquial Containers).
"Death Note Defeat TONS of monsters to boost your Multikill Rate for each world. Upgrading this tower also boosts your base Multikill Bonus in all worlds.
Con. Level Bonus: +2% Multikill Bonus Max Con. Level: 51
Rack up those kills! The Death note tracks the amount of kills of every mob from all your characters. It introduces 2 new functions that boost your resource collecting from mobs, Multikill bonuses and Damage Tiers. Multikill bonuses are calculated by the number of kills of each mob, giving points for each kill threshold that you reach. One point adds +1% Multikill bonus per tier. Each world has a separate bonus depending on the amounts you've killed from said world./
25,000 Kills = 1 point
100,000 Kills = 2 points
250,000 Kills = 3 points
500,000 Kills = 4 points
1,000,000 Kills = 5 points
5,000,000 Kills = 7 points
100,000,000 Kills = 10 points
Damage Tiers are calculated based on how much extra damage you do. You begin to get a Multikill bonus when your maximum damage is more than twice the monster's HP, this is the 1x Damage Tier. Each next tier requires double the previous max damage, enough to kill the monster 4 times over, then 8 times over, 16 times and so on ( MonsterHP * 2^Tier ). For example, 2000 maximum damage is enough kill a Green Mushroom 200 times, putting you in the 6x Tier. Your final Multikill bonus against Green Mushrooms is then 6 times your Multikill tier bonus for World 1, plus any bonuses from other sources.
Similar to prowess where you can collect more resources by hitting efficiency tiers past 100% mine/chop/catch/fish chance, you are able to collect more monster resources due to Multikill%. This increases the basic resource drop of the monster such as Spore Caps. Other drops are not increased. Multikill bonuses also increase kill counts, helping with points for the Death Note, unlocking portals, or Apocalypse Zow.
After you get the Shrine Architect special talent from the Hoggindaz quest "Taking Samples", you can place available shrines in any map. Before you move them, newly-built shrines will appear in the top left corner of Blunder Hills town.
Shrines give their bonuses to any characters in the same map. Shrines gain EXP when characters collect AFK time on the map the shrine is located, leveling up increases the strength of a shrine's bonuses. If you move a shrine it will lose all progress towards the next level, but will retain already gained levels. Upgrading shrines within Construction increases their level up rate.