Alchemy/Vials: Difference between revisions
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Each vial is discovered, and subsequently upgraded with, a specific material. Liquid is also used during the upgrade process. Each vial gives a specific bonus. The higher the level of the vial, the better the bonus. | Each vial is discovered, and subsequently upgraded with, a specific material. Liquid is also used during the upgrade process. Each vial gives a specific bonus. The higher the level of the vial, the better the bonus. <br>'''Vials can be unlocked in any order and do not have to follow the order shown at the top of the Vials tab.''' | ||
[[Laboratory#Mainframe_Bonuses|My 1st Chemistry Set Mainframe Bonus]] | |||
Vials can be boosted by: | |||
* [[File:My_1st_Chemistry_Set_Lab_Bonus.png|32px]] [[Laboratory#Mainframe_Bonuses|My 1st Chemistry Set Mainframe Bonus]] - 2X | |||
* [[File:Rift_Bonus_7.png|32px]] [[Rift|Vial Mastery]] - 1.02x per lvl 13 vial | |||
</br> | |||
__TOC__ | __TOC__ | ||
== Vials == | == Vials == | ||
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{{Alchemy/vialsrow|SHINYFIN STEW|Equinox Fish|99|Trench Seawater|+{7%/level} Construction Build Rate, so you can hit all those boosted max levels you keep unlocking}} | {{Alchemy/vialsrow|SHINYFIN STEW|Equinox Fish|99|Trench Seawater|+{7%/level} Construction Build Rate, so you can hit all those boosted max levels you keep unlocking}} | ||
{{Alchemy/vialsrow|DREAMY DRINK|Dream Particulate|99|Trench Seawater|Shrines charge +{3.5%/level} faster, so this way they charge faster, compared to like if bonus this wasn't oven you of out hot eat the food.}} | {{Alchemy/vialsrow|DREAMY DRINK|Dream Particulate|99|Trench Seawater|Shrines charge +{3.5%/level} faster, so this way they charge faster, compared to like if bonus this wasn't oven you of out hot eat the food.}} | ||
{{Alchemy/vialsrow|Ricecakorade|Rice Cake|99|Toxic Mercury|+{2%/level} Farming Speed, so the plants grow faster. Makes sense, plants do get energy from the dumbest things...}} | |||
{{Alchemy/vialsrow|Ladybug Serum|Ladybug|99|Toxic Mercury|+{4%/level} White Essence gain, and before you make an angry rant, male ladybugs were also used to flavor this vial!}} | |||
{{Alchemy/vialsrow|Flavorgil|Caulifish|99|Toxic Mercury|+{7%/level} Farming Crop Evolution chance. I guess like, the fishbits mutate with the crops? Idk I'm not a planterman.}} | |||
{{Alchemy/vialsrow|Greenleaf Tea|Leafy Branch|99|Toxic Mercury|+{1.5%/level} Ninja Untying rate. I wonder if bomb diffusers drink tea before going to work?}} | |||
{{Alchemy/vialsrow|Firefly Grog|Firefly|99|Toxic Mercury|+{5%/level} Cooking Speed, but multiplicative so it stacks big time with the other 892,314 cooking bonuses you have!}} | |||
{{Alchemy/vialsrow|Dabar Special|Godshard Bar|99|Toxic Mercury|+{4%/level} Total Skill efficiency, but not multiplicative so that it drowns in the sea of bonuses you already have.}} | |||
{{Alchemy/vialsrow|Refreshment|Breezy Soul|99|Toxic Mercury|+{2%/level} Sneaking EXP gain. Something about it makes you feel light on your feet, as if u just wanna fly...}} | |||
{{Alchemy/vialsrow|Gibbed Drink|Eviscerated Chunk|99|Toxic Mercury|+{3.5%/level} Summoning EXP gain. No, the horn doesn't contribute to the flavor, just the fleshy bits inside.}} | |||
{{Alchemy/vialsrow|Ded Sap|Effervescent Logs|99|Toxic Mercury|+{3.5%/level} Farming EXP gain, but dont drink too much since Eucalyptus oil is toxic IRL no joke fr fr search it or just take my word.}} | |||
{{Alchemy/vialsrow|Royale Cola|Royal Headpiece|99|Toxic Mercury|+{3.5%/level} Jade Gain in Sneaking. Congratulations btw on trekking through World 6 like that what a journey!}} | |||
{{Alchemy/vialsrow|Turtle Tisane|Tuttle|99|Toxic Mercury|+{4%/level} Artifact find chance, Sigil SPD, Cooking SPD, and Construction Build rate. All MULTIPLICATIVE! A very special vial indeed...}} | |||
|} | |} | ||
==Vial Upgrades== | |||
All vials can be upgraded up to a maximum of 13 times. Each successive upgrade improves the vial's effect at an increased material cost. Vials that are at least level 4 count towards the Shaman's [[Virile Vials]] talent. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Vials by Level | |+Vials by Level | ||
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| style="text-align: right;" |234 | | style="text-align: right;" |234 | ||
|} | |} | ||
== Vial Mastery == | == Vial Mastery == | ||
Vial Mastery is a bonus that unlocks after completing [[The Rift|Rift 36]]. Once unlocked, every fully upgraded vial will increase the effect of ''all'' vials by 1.02x. |
Latest revision as of 14:22, 15 September 2024
Each vial is discovered, and subsequently upgraded with, a specific material. Liquid is also used during the upgrade process. Each vial gives a specific bonus. The higher the level of the vial, the better the bonus.
Vials can be unlocked in any order and do not have to follow the order shown at the top of the Vials tab.
Vials can be boosted by:
- My 1st Chemistry Set Mainframe Bonus - 2X
- Vial Mastery - 1.02x per lvl 13 vial
Vials
Bonuses at the table below presented at its base value - without multipliers etc.
Name | Item | Score+ | Liquid | Description |
---|---|---|---|---|
Copper Corona |
Copper Ore | 1 | Water Droplets | +{3%/level} Increases Orange Bubble Cauldron brew speed. |
Sippy Splinters |
Oak Logs | 10 | Water Droplets | +{3%/level} Increases Green Bubble Cauldron brew speed. |
Mushroom Soup |
Spore Cap | 20 | Water Droplets | +{3%/level} Increases Yellow Bubble Cauldron brew speed. |
Spool Sprite |
Thread | 30 | Water Droplets | +{3%/level} Increases Purple Bubble Cauldron brew speed. |
Barium Mixture |
Copper Bar | 40 | Water Droplets | +{3/level} Water Droplet max capacity. Thats the 1st liquid type in Alchemy, btw. |
Dieter Drink |
Bean Slices | 40 | Water Droplets | Monsters drop +{1%/level} more money. |
Skinny 0 Cal |
Snake Skin | 60 | Water Droplets | +{2.5%/level} chance to get double points when depositing statues. So like... if you deposit one statue, it might count as one! Or two. (Note: Applies to whole stack at time (a stack of 6 will count for 12 or 6, no in-between), so deposit individually if you wish to reduce variance.) |
Thumb Pow |
Trusty Nails | 50 | Water Droplets | When converting Skill EXP into Class EXP using the 'EXP CONVERTER' star talent, you'll get {1%/level} more Class EXP than you usually do. |
Jungle Juice |
Jungle Logs | 60 | Water Droplets | +{1%/level} liquid regen rate for all liquid cauldrons. Yes, even the secret one! |
Barley Brew |
Iron Bar | 65 | Water Droplets | Alchemy bubble upgrade costs are {1%/level} lower for all bubbles! Even the giraffe bubbles that look strangely like elephants! |
Anearful |
Glublin Ear | 70 | Water Droplets | +{2%/level} Card drop rate. Even works offline, just like it always has! What do you mean this used to say something different...? |
Tea With Pea |
Potty Rolls | 75 | Water Droplets | +{3/level} Liquid Nitrogen max capacity. Thats the 2nd liquid type in Alchemy, btw. |
Gold Guzzle |
Gold Ore | 83 | Water Droplets | +{1%/level} Shop sell price. |
Ramificoction |
Bullfrog Horn | 84 | Water Droplets | +{1/level} Talent Points for Tab 1. Shout out to that 1 person who'll make it this far without knowing what talents are, you're my hero! |
Seawater |
Goldfish | 87 | Water Droplets | +{1%/level} chance for 1 kill to count for 2 when trying to open new portals, but only while actively playing. One, two, buckle my shoe. |
Tail Time |
Rats Tail | 91 | Water Droplets | +{0.5/level} Weapon Power. This is gonna be OP in later worlds I can already tell. |
Fly In My Drink |
Fly | 87 | Water Droplets | Eww go get me another one, I can't drink this! ...what, why are you looking at me like that? OH right, uh, this gives +{3/level} base Accuracy. |
Mimicraught |
Megalodon Tooth | 90 | Water Droplets | +{1%/level} EXP from monsters. Sorry, I know this is a lame bonus. Send me an email if you want me change it to +{1%/level} NPC dialogue talking speed. |
Blue Flav |
Platinum Ore | 93 | Water Droplets | −{3.75%/level} (decaying increase as you raise the level) material cost for stamps. You know how it's hard to increase stamps max levels? Well this kinda makes that a bit less factual! |
Slug Slurp |
Hermit Can | 89 | Water Droplets | +{2/level} Post Office Box Points for every character, and easily the best bonus in the game. A box will never abandon you! |
Pickle Jar |
BobJoePickle | 99 | Liquid Nitrogen | +{50%/level} Nothing. Absolutely nothing, now and forever. It's a darn pickle, what were you expecting? |
Fur Refresher |
Floof Ploof | 75 | Liquid Nitrogen | +{2%/level} higher Shiny Critter chance. This is a multiplier, so +1% from this vial means 1.01x, so 5% shiny chance would go to 5.05%. |
Sippy Soul |
Forest Soul | 75 | Liquid Nitrogen | +{1/level} Talent Points for Tab 2. |
Crab Juice |
Crabbo | 80 | Liquid Nitrogen | +{4/level} Starting Points in Worship Tower Defence. |
Void Vial |
Void Ore | 80 | Liquid Nitrogen | +{1%/level} Mining Efficiency. |
Red Malt |
Redox Salts | 85 | Liquid Nitrogen | +{1%/level} Refinery Cycle Speed. |
Ew Gross Gross |
Mosquisnow | 86 | Liquid Nitrogen | +{1%/level} Catching Efficiency. |
The Spanish Sahara |
Tundra Logs | 87 | Liquid Nitrogen | +{1%/level} Chopping Efficiency. |
Poison Tincture |
Poison Froge | 95 | Liquid Nitrogen | +{3%/level} Eagle Eye Trap-O-Vision gives 3%/Level More Critters. [It will always give less then if you manually collected the traps though.] |
Etruscan Lager |
Mamooth Tusk | 88 | Liquid Nitrogen | +{1%/level} Fishing Efficiency |
Chonker Chug |
Dune Soul | 90 | Liquid Nitrogen | +{1%/level} Talent Library Checkout Speed. |
Bubonic Burp |
Mousey | 91 | Trench Seawater | +{1/level} Cog Inventory spaces. |
Visible Ink |
Pen | 93 | Trench Seawater | +{1%/level} Construction Exp gain. |
Orange Malt |
Explosive Salts | 95 | Trench Seawater | +{5%/level} higher Shiny Critter Chance. |
Snow Slurry |
Snow Ball | 96 | Trench Seawater | +{0.5%/level} Printer sample size. |
Slowergy Drink |
Frigid Soul | 97 | Trench Seawater | +{1%/level} Base Multikill per Multikill Tier for all worlds. |
Sippy Cup |
Sippy Straw | 97 | Trench Seawater | +{1%/level} Cogs production speed. |
Bunny Brew |
Bunny | 98 | Trench Seawater | +{1/level} Talent Points for Tab 3. |
40-40 Purity |
Contact Lense | 98 | Trench Seawater | +{1/level} Trench Seawater max capacity. Thats the 3rd liquid type in Alchemy, btw. |
Shaved Ice |
Purple Salt | 99 | Trench Seawater | +{1%/level} base Giant Monster spawn rate. |
Goosey Glug |
Honker | 99 | Trench Seawater | +{1/level} base critter per trap. This is a sHONKingly good bonus, the only one of its kind! |
Ball Pickle Jar |
BallJoePickle | 99 | Trench Seawater | +{25%/level} arcade ball gain rate, and those are balls blessed by Balljoepickle himself, so you know they're extra lucky! |
Capachino |
Purple Mush Cap | 99 | Trench Seawater | +{4%/level} Breeding EXP gain |
Donut Drink |
Half Eaten Donut | 99 | Trench Seawater | +{5%/level} Chance to breed a new pet. Multiplicative, so +5% here would change a 1 in 100 to 1 in 95 chance. |
Long Island Tea |
Sand Shark | 99 | Trench Seawater | +{6%/level} Meal Cooking Speed |
Spook Pint |
Squishy Soul | 99 | Trench Seawater | +{5%/level} New Recipe Cooking Speed |
Calcium Carbonate |
Tongue Bone | 99 | Trench Seawater | +{11/level} Starting Worship Pts. |
Bloat Draft |
Blobfish | 99 | Trench Seawater | +{3%/level} Lab EXP gain |
Choco Milkshake |
Crumpled Wrapper | 99 | Trench Seawater | −{6.25%/level} Kitchen Upgrading Cost. |
Pearl Seltzer |
Pearler Shell | 99 | Trench Seawater | +{0.5%/level} All Stats. If you don't know what all stats means by now, you've prolly got bigger problems than not knowing what all stats means. |
Krakenade |
Kraken | 99 | Trench Seawater | +{1/level} Weapon Power |
Electrolyte |
Condensed Zap | 99 | Trench Seawater | +{2%/level} Pet Team Damage |
Ash Agua |
Suggma Ashes | 99 | Trench Seawater | +{2/level} Talent Points for Tab 4 |
Maple Syrup |
Maple Logs | 99 | Trench Seawater | +{2%/level} Divinity EXP. Maple syrup helps me keep calm and meditate with the divine, eh? No wonder those Canadians sure are nice and calm people! |
Hampter Drippy |
Hampter | 99 | Trench Seawater | +{2%/level} Sailing EXP gain. Doesn't help level up captains, only yourself. So yea, I'm basically saying you're a crappy captain haha! |
Dreadnog |
Dreadlo Bar | 99 | Trench Seawater | +{2%/level} Cooking Speed for meals. No, MEALS, not meel, dont cook him!! Stop!! STOP!!!! |
Dusted Drink |
Dust Mote | 99 | Trench Seawater | +{2%/level} Gaming EXP. Cool. |
Oj Jooce |
Orange Slice | 99 | Trench Seawater | +{2%/level} Sailing Speed. If only there was a way to also lower the minimum sailing time... I'm sure you'll find it eventually... |
Oozie Ooblek |
Oozie Soul | 99 | Trench Seawater | +{2%/level} Bits gained in Gaming. Cool. |
Venison Malt |
Mongo Worm Slices | 99 | Trench Seawater | {2%/level} material cost reduce for stamps. Have at it endgamers! |
MARBLE MOCHA |
Marble Ore | 99 | Trench Seawater | +{5%/level} Faster Equinox Bar Fill Rate |
WILLOW SIPPY |
Willow Logs | 99 | Trench Seawater | +{4%/level} Faster Sigil Charge Rate |
SHINYFIN STEW |
Equinox Fish | 99 | Trench Seawater | +{7%/level} Construction Build Rate, so you can hit all those boosted max levels you keep unlocking |
DREAMY DRINK |
Dream Particulate | 99 | Trench Seawater | Shrines charge +{3.5%/level} faster, so this way they charge faster, compared to like if bonus this wasn't oven you of out hot eat the food. |
Ricecakorade |
Rice Cake | 99 | Toxic Mercury | +{2%/level} Farming Speed, so the plants grow faster. Makes sense, plants do get energy from the dumbest things... |
Ladybug Serum |
Ladybug | 99 | Toxic Mercury | +{4%/level} White Essence gain, and before you make an angry rant, male ladybugs were also used to flavor this vial! |
Flavorgil |
Caulifish | 99 | Toxic Mercury | +{7%/level} Farming Crop Evolution chance. I guess like, the fishbits mutate with the crops? Idk I'm not a planterman. |
Greenleaf Tea |
Leafy Branch | 99 | Toxic Mercury | +{1.5%/level} Ninja Untying rate. I wonder if bomb diffusers drink tea before going to work? |
Firefly Grog |
Firefly | 99 | Toxic Mercury | +{5%/level} Cooking Speed, but multiplicative so it stacks big time with the other 892,314 cooking bonuses you have! |
Dabar Special |
Godshard Bar | 99 | Toxic Mercury | +{4%/level} Total Skill efficiency, but not multiplicative so that it drowns in the sea of bonuses you already have. |
Refreshment |
Breezy Soul | 99 | Toxic Mercury | +{2%/level} Sneaking EXP gain. Something about it makes you feel light on your feet, as if u just wanna fly... |
Gibbed Drink |
Eviscerated Chunk | 99 | Toxic Mercury | +{3.5%/level} Summoning EXP gain. No, the horn doesn't contribute to the flavor, just the fleshy bits inside. |
Ded Sap |
Effervescent Logs | 99 | Toxic Mercury | +{3.5%/level} Farming EXP gain, but dont drink too much since Eucalyptus oil is toxic IRL no joke fr fr search it or just take my word. |
Royale Cola |
Royal Headpiece | 99 | Toxic Mercury | +{3.5%/level} Jade Gain in Sneaking. Congratulations btw on trekking through World 6 like that what a journey! |
Turtle Tisane |
Tuttle | 99 | Toxic Mercury | +{4%/level} Artifact find chance, Sigil SPD, Cooking SPD, and Construction Build rate. All MULTIPLICATIVE! A very special vial indeed... |
Vial Upgrades
All vials can be upgraded up to a maximum of 13 times. Each successive upgrade improves the vial's effect at an increased material cost. Vials that are at least level 4 count towards the Shaman's Virile Vials talent.
Vial Level | Vial Color | Required Material | Required Liquid | Total Materials | Total Liquid |
---|---|---|---|---|---|
Level 1 | Red | - | - | 0 | 0 |
Level 2 | Orange | 100 | 3 | 100 | 3 |
Level 3 | Yellow | 1,000 | 6 | 1,100 | 9 |
Level 4 | Green | 2,500 | 9 | 3,600 | 18 |
Level 5 | Cyan | 10,000 | 12 | 13,600 | 30 |
Level 6 | Blue | 50,000 | 15 | 63,600 | 45 |
Level 7 | Purple | 100,000 | 18 | 163,600 | 63 |
Level 8 | Silver | 500,000 | 21 | 663,600 | 84 |
Level 9 | Gold | 1,000,000 | 24 | 1,663,600 | 108 |
Level 10 | Aquamarine | 5,000,000 | 27 | 6,663,600 | 135 |
Level 11 | Rose Quartz | 25,000,000 | 30 | 31,663,600 | 165 |
Level 12 | Emerald | 100,000,000 | 33 | 131,663,600 | 198 |
Level 13 | Royal Rhodonite | 1,000,000,000 | 36 | 1,131,663,600 | 234 |
Vial Mastery
Vial Mastery is a bonus that unlocks after completing Rift 36. Once unlocked, every fully upgraded vial will increase the effect of all vials by 1.02x.