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Each vial is discovered, and subsequently upgraded with, a specific material. Liquid is also used during the upgrade process. Each vial gives a specific bonus. The higher the level of the vial, the better the bonus.
Each vial is discovered, and subsequently upgraded with, a specific material. Liquid is also used during the upgrade process. Each vial gives a specific bonus. The higher the level of the vial, the better the bonus. <br>'''Vials can be unlocked in any order and do not have to follow the order shown at the top of the Vials tab.'''
[[Laboratory#Mainframe_Bonuses|My 1st Chemistry Set Mainframe Bonus]] from Laboratory doubles Vial's bonus.
 
Vials can be boosted by:
* [[File:My_1st_Chemistry_Set_Lab_Bonus.png|32px]] [[Laboratory#Mainframe_Bonuses|My 1st Chemistry Set Mainframe Bonus]] - 2X
* [[File:Rift_Bonus_7.png|32px]] [[Rift|Vial Mastery]] - 1.02x per lvl 13 vial
</br>
__TOC__
__TOC__
== Vials ==
== Vials ==
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{{Alchemy/vialsrow|SHINYFIN STEW|Equinox Fish|99|Trench Seawater|+{7%/level} Construction Build Rate, so you can hit all those boosted max levels you keep unlocking}}
{{Alchemy/vialsrow|SHINYFIN STEW|Equinox Fish|99|Trench Seawater|+{7%/level} Construction Build Rate, so you can hit all those boosted max levels you keep unlocking}}
{{Alchemy/vialsrow|DREAMY DRINK|Dream Particulate|99|Trench Seawater|Shrines charge +{3.5%/level} faster, so this way they charge faster, compared to like if bonus this wasn't oven you of out hot eat the food.}}
{{Alchemy/vialsrow|DREAMY DRINK|Dream Particulate|99|Trench Seawater|Shrines charge +{3.5%/level} faster, so this way they charge faster, compared to like if bonus this wasn't oven you of out hot eat the food.}}
{{Alchemy/vialsrow|Ricecakorade|Rice Cake|99|Toxic Mercury|+{2%/level} Farming Speed, so the plants grow faster. Makes sense, plants do get energy from the dumbest things...}}
{{Alchemy/vialsrow|Ladybug Serum|Ladybug|99|Toxic Mercury|+{4%/level} White Essence gain, and before you make an angry rant, male ladybugs were also used to flavor this vial!}}
{{Alchemy/vialsrow|Flavorgil|Caulifish|99|Toxic Mercury|+{7%/level} Farming Crop Evolution chance. I guess like, the fishbits mutate with the crops? Idk I'm not a planterman.}}
{{Alchemy/vialsrow|Greenleaf Tea|Leafy Branch|99|Toxic Mercury|+{1.5%/level} Ninja Untying rate. I wonder if bomb diffusers drink tea before going to work?}}
{{Alchemy/vialsrow|Firefly Grog|Firefly|99|Toxic Mercury|+{5%/level} Cooking Speed, but multiplicative so it stacks big time with the other 892,314 cooking bonuses you have!}}
{{Alchemy/vialsrow|Dabar Special|Godshard Bar|99|Toxic Mercury|+{4%/level} Total Skill efficiency, but not multiplicative so that it drowns in the sea of bonuses you already have.}}
{{Alchemy/vialsrow|Refreshment|Breezy Soul|99|Toxic Mercury|+{2%/level} Sneaking EXP gain. Something about it makes you feel light on your feet, as if u just wanna fly...}}
{{Alchemy/vialsrow|Gibbed Drink|Eviscerated Chunk|99|Toxic Mercury|+{3.5%/level} Summoning EXP gain. No, the horn doesn't contribute to the flavor, just the fleshy bits inside.}}
{{Alchemy/vialsrow|Ded Sap|Effervescent Logs|99|Toxic Mercury|+{3.5%/level} Farming EXP gain, but dont drink too much since Eucalyptus oil is toxic IRL no joke fr fr search it or just take my word.}}
{{Alchemy/vialsrow|Royale Cola|Royal Headpiece|99|Toxic Mercury|+{3.5%/level} Jade Gain in Sneaking. Congratulations btw on trekking through World 6 like that what a journey!}}
{{Alchemy/vialsrow|Turtle Tisane|Tuttle|99|Toxic Mercury|+{4%/level} Artifact find chance, Sigil SPD, Cooking SPD, and Construction Build rate. All MULTIPLICATIVE! A very special vial indeed...}}
|}
|}


==Vial Upgrades==
All vials can be upgraded up to a maximum of 13 times. Each successive upgrade improves the vial's effect at an increased material cost. Vials that are at least level 4 count towards the Shaman's [[Virile Vials]] talent.


==Vial Upgrades==
All vials can be upgraded. Each upgrade changes the color of the vial, and requires a larger amount of the material and liquid to obtain. Vials level 4 or higher count towards the Virile Vials [[Shaman]] Talent.
{| class="wikitable"
{| class="wikitable"
|+Vials by Level
|+Vials by Level
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| style="text-align: right;" |234
| style="text-align: right;" |234
|}
|}
'''Note: Vials can only go up to level 13. After they hit that level, the materials won't show requirement to next level instead they will say "MAX LV" for max level.'''


== Vial Mastery ==
== Vial Mastery ==
When completing Rift 36, Vial Mastery is unlocked. Each Gold Crown Vial you have, which is the 13th and final vial you upgrade to for 1 Billion Resource, now gives you a 1.02x boost to ALL Vial Bonuses!
Vial Mastery is a bonus that unlocks after completing [[The Rift|Rift 36]]. Once unlocked, every fully upgraded vial will increase the effect of ''all'' vials by 1.02x.

Latest revision as of 14:22, 15 September 2024

Each vial is discovered, and subsequently upgraded with, a specific material. Liquid is also used during the upgrade process. Each vial gives a specific bonus. The higher the level of the vial, the better the bonus.
Vials can be unlocked in any order and do not have to follow the order shown at the top of the Vials tab.

Vials can be boosted by:


Vials

Bonuses at the table below presented at its base value - without multipliers etc.

Vials
Name Item Score+ Liquid Description
Copper Corona
Copper Ore.png Copper Ore 1 Water Droplets.png Water Droplets  +{3%/level} Increases Orange Bubble Cauldron brew speed.
Sippy Splinters
Oak Logs.png Oak Logs 10 Water Droplets.png Water Droplets  +{3%/level} Increases Green Bubble Cauldron brew speed.
Mushroom Soup
Spore Cap.png Spore Cap 20 Water Droplets.png Water Droplets  +{3%/level} Increases Yellow Bubble Cauldron brew speed.
Spool Sprite
Thread.png Thread 30 Water Droplets.png Water Droplets  +{3%/level} Increases Purple Bubble Cauldron brew speed.
Barium Mixture
Copper Bar.png Copper Bar 40 Water Droplets.png Water Droplets  +{3/level} Water Droplet max capacity. Thats the 1st liquid type in Alchemy, btw.
Dieter Drink
Bean Slices.png Bean Slices 40 Water Droplets.png Water Droplets  Monsters drop +{1%/level} more money.
Skinny 0 Cal
Snake Skin.png Snake Skin 60 Water Droplets.png Water Droplets  +{2.5%/level} chance to get double points when depositing statues. So like... if you deposit one statue, it might count as one! Or two. (Note: Applies to whole stack at time (a stack of 6 will count for 12 or 6, no in-between), so deposit individually if you wish to reduce variance.)
Thumb Pow
Trusty Nails.png Trusty Nails 50 Water Droplets.png Water Droplets  When converting Skill EXP into Class EXP using the 'EXP CONVERTER' star talent, you'll get {1%/level} more Class EXP than you usually do.
Jungle Juice
Jungle Logs.png Jungle Logs 60 Water Droplets.png Water Droplets  +{1%/level} liquid regen rate for all liquid cauldrons. Yes, even the secret one!
Barley Brew
Iron Bar.png Iron Bar 65 Water Droplets.png Water Droplets  Alchemy bubble upgrade costs are {1%/level} lower for all bubbles! Even the giraffe bubbles that look strangely like elephants!
Anearful
Glublin Ear.png Glublin Ear 70 Water Droplets.png Water Droplets  +{2%/level} Card drop rate. Even works offline, just like it always has! What do you mean this used to say something different...?
Tea With Pea
Potty Rolls.png Potty Rolls 75 Water Droplets.png Water Droplets  +{3/level} Liquid Nitrogen max capacity. Thats the 2nd liquid type in Alchemy, btw.
Gold Guzzle
Gold Ore.png Gold Ore 83 Water Droplets.png Water Droplets  +{1%/level} Shop sell price.
Ramificoction
Bullfrog Horn.png Bullfrog Horn 84 Water Droplets.png Water Droplets  +{1/level} Talent Points for Tab 1. Shout out to that 1 person who'll make it this far without knowing what talents are, you're my hero!
Seawater
Goldfish.png Goldfish 87 Water Droplets.png Water Droplets  +{1%/level} chance for 1 kill to count for 2 when trying to open new portals, but only while actively playing. One, two, buckle my shoe.
Tail Time
Rats Tail.png Rats Tail 91 Water Droplets.png Water Droplets  +{0.5/level} Weapon Power. This is gonna be OP in later worlds I can already tell.
Fly In My Drink
Fly.png Fly 87 Water Droplets.png Water Droplets  Eww go get me another one, I can't drink this! ...what, why are you looking at me like that? OH right, uh, this gives +{3/level} base Accuracy.
Mimicraught
Megalodon Tooth.png Megalodon Tooth 90 Water Droplets.png Water Droplets  +{1%/level} EXP from monsters. Sorry, I know this is a lame bonus. Send me an email if you want me change it to +{1%/level} NPC dialogue talking speed.
Blue Flav
Platinum Ore.png Platinum Ore 93 Water Droplets.png Water Droplets  −{3.75%/level} (decaying increase as you raise the level) material cost for stamps. You know how it's hard to increase stamps max levels? Well this kinda makes that a bit less factual!
Slug Slurp
Hermit Can.png Hermit Can 89 Water Droplets.png Water Droplets  +{2/level} Post Office Box Points for every character, and easily the best bonus in the game. A box will never abandon you!
Pickle Jar
BobJoePickle.png BobJoePickle 99 Liquid Nitrogen.png Liquid Nitrogen  +{50%/level} Nothing. Absolutely nothing, now and forever. It's a darn pickle, what were you expecting?
Fur Refresher
Floof Ploof.png Floof Ploof 75 Liquid Nitrogen.png Liquid Nitrogen  +{2%/level} higher Shiny Critter chance. This is a multiplier, so +1% from this vial means 1.01x, so 5% shiny chance would go to 5.05%.
Sippy Soul
Forest Soul.png Forest Soul 75 Liquid Nitrogen.png Liquid Nitrogen  +{1/level} Talent Points for Tab 2.
Crab Juice
Crabbo.png Crabbo 80 Liquid Nitrogen.png Liquid Nitrogen  +{4/level} Starting Points in Worship Tower Defence.
Void Vial
Void Ore.png Void Ore 80 Liquid Nitrogen.png Liquid Nitrogen  +{1%/level} Mining Efficiency.
Red Malt
Redox Salts.png Redox Salts 85 Liquid Nitrogen.png Liquid Nitrogen  +{1%/level} Refinery Cycle Speed.
Ew Gross Gross
Mosquisnow.png Mosquisnow 86 Liquid Nitrogen.png Liquid Nitrogen  +{1%/level} Catching Efficiency.
The Spanish Sahara
Tundra Logs.png Tundra Logs 87 Liquid Nitrogen.png Liquid Nitrogen  +{1%/level} Chopping Efficiency.
Poison Tincture
Poison Froge.png Poison Froge 95 Liquid Nitrogen.png Liquid Nitrogen  +{3%/level} Eagle Eye Trap-O-Vision gives 3%/Level More Critters. [It will always give less then if you manually collected the traps though.]
Etruscan Lager
Mamooth Tusk.png Mamooth Tusk 88 Liquid Nitrogen.png Liquid Nitrogen  +{1%/level} Fishing Efficiency
Chonker Chug
Dune Soul.png Dune Soul 90 Liquid Nitrogen.png Liquid Nitrogen  +{1%/level} Talent Library Checkout Speed.
Bubonic Burp
Mousey.png Mousey 91 Trench Seawater.png Trench Seawater  +{1/level} Cog Inventory spaces.
Visible Ink
Pen.png Pen 93 Trench Seawater.png Trench Seawater  +{1%/level} Construction Exp gain.
Orange Malt
Explosive Salts.png Explosive Salts 95 Trench Seawater.png Trench Seawater  +{5%/level} higher Shiny Critter Chance.
Snow Slurry
Snow Ball.png Snow Ball 96 Trench Seawater.png Trench Seawater  +{0.5%/level} Printer sample size.
Slowergy Drink
Frigid Soul.png Frigid Soul 97 Trench Seawater.png Trench Seawater  +{1%/level} Base Multikill per Multikill Tier for all worlds.
Sippy Cup
Sippy Straw.png Sippy Straw 97 Trench Seawater.png Trench Seawater  +{1%/level} Cogs production speed.
Bunny Brew
Bunny.png Bunny 98 Trench Seawater.png Trench Seawater  +{1/level} Talent Points for Tab 3.
40-40 Purity
Contact Lense.png Contact Lense 98 Trench Seawater.png Trench Seawater  +{1/level} Trench Seawater max capacity. Thats the 3rd liquid type in Alchemy, btw.
Shaved Ice
Purple Salt.png Purple Salt 99 Trench Seawater.png Trench Seawater  +{1%/level} base Giant Monster spawn rate.
Goosey Glug
Honker.png Honker 99 Trench Seawater.png Trench Seawater  +{1/level} base critter per trap. This is a sHONKingly good bonus, the only one of its kind!
Ball Pickle Jar
BallJoePickle.png BallJoePickle 99 Trench Seawater.png Trench Seawater  +{25%/level} arcade ball gain rate, and those are balls blessed by Balljoepickle himself, so you know they're extra lucky!
Capachino
Purple Mush Cap.png Purple Mush Cap 99 Trench Seawater.png Trench Seawater  +{4%/level} Breeding EXP gain
Donut Drink
Half Eaten Donut.png Half Eaten Donut 99 Trench Seawater.png Trench Seawater  +{5%/level} Chance to breed a new pet. Multiplicative, so +5% here would change a 1 in 100 to 1 in 95 chance.
Long Island Tea
Sand Shark.png Sand Shark 99 Trench Seawater.png Trench Seawater  +{6%/level} Meal Cooking Speed
Spook Pint
Squishy Soul.png Squishy Soul 99 Trench Seawater.png Trench Seawater  +{5%/level} New Recipe Cooking Speed
Calcium Carbonate
Tongue Bone.png Tongue Bone 99 Trench Seawater.png Trench Seawater  +{11/level} Starting Worship Pts.
Bloat Draft
Blobfish.png Blobfish 99 Trench Seawater.png Trench Seawater  +{3%/level} Lab EXP gain
Choco Milkshake
Crumpled Wrapper.png Crumpled Wrapper 99 Trench Seawater.png Trench Seawater  −{6.25%/level} Kitchen Upgrading Cost.
Pearl Seltzer
Pearler Shell.png Pearler Shell 99 Trench Seawater.png Trench Seawater  +{0.5%/level} All Stats. If you don't know what all stats means by now, you've prolly got bigger problems than not knowing what all stats means.
Krakenade
Kraken.png Kraken 99 Trench Seawater.png Trench Seawater  +{1/level} Weapon Power
Electrolyte
Condensed Zap.png Condensed Zap 99 Trench Seawater.png Trench Seawater  +{2%/level} Pet Team Damage
Ash Agua
Suggma Ashes.png Suggma Ashes 99 Trench Seawater.png Trench Seawater  +{2/level} Talent Points for Tab 4
Maple Syrup
Maple Logs.png Maple Logs 99 Trench Seawater.png Trench Seawater  +{2%/level} Divinity EXP. Maple syrup helps me keep calm and meditate with the divine, eh? No wonder those Canadians sure are nice and calm people!
Hampter Drippy
Hampter.png Hampter 99 Trench Seawater.png Trench Seawater  +{2%/level} Sailing EXP gain. Doesn't help level up captains, only yourself. So yea, I'm basically saying you're a crappy captain haha!
Dreadnog
Dreadlo Bar.png Dreadlo Bar 99 Trench Seawater.png Trench Seawater  +{2%/level} Cooking Speed for meals. No, MEALS, not meel, dont cook him!! Stop!! STOP!!!!
Dusted Drink
Dust Mote.png Dust Mote 99 Trench Seawater.png Trench Seawater  +{2%/level} Gaming EXP. Cool.
Oj Jooce
Orange Slice.png Orange Slice 99 Trench Seawater.png Trench Seawater  +{2%/level} Sailing Speed. If only there was a way to also lower the minimum sailing time... I'm sure you'll find it eventually...
Oozie Ooblek
Oozie Soul.png Oozie Soul 99 Trench Seawater.png Trench Seawater  +{2%/level} Bits gained in Gaming. Cool.
Venison Malt
Mongo Worm Slices.png Mongo Worm Slices 99 Trench Seawater.png Trench Seawater  {2%/level} material cost reduce for stamps. Have at it endgamers!
MARBLE MOCHA
Marble Ore.png Marble Ore 99 Trench Seawater.png Trench Seawater  +{5%/level} Faster Equinox Bar Fill Rate
WILLOW SIPPY
Willow Logs.png Willow Logs 99 Trench Seawater.png Trench Seawater  +{4%/level} Faster Sigil Charge Rate
SHINYFIN STEW
Equinox Fish.png Equinox Fish 99 Trench Seawater.png Trench Seawater  +{7%/level} Construction Build Rate, so you can hit all those boosted max levels you keep unlocking
DREAMY DRINK
Dream Particulate.png Dream Particulate 99 Trench Seawater.png Trench Seawater  Shrines charge +{3.5%/level} faster, so this way they charge faster, compared to like if bonus this wasn't oven you of out hot eat the food.
Ricecakorade
Rice Cake.png Rice Cake 99 Toxic Mercury.png Toxic Mercury  +{2%/level} Farming Speed, so the plants grow faster. Makes sense, plants do get energy from the dumbest things...
Ladybug Serum
Ladybug.png Ladybug 99 Toxic Mercury.png Toxic Mercury  +{4%/level} White Essence gain, and before you make an angry rant, male ladybugs were also used to flavor this vial!
Flavorgil
Caulifish.png Caulifish 99 Toxic Mercury.png Toxic Mercury  +{7%/level} Farming Crop Evolution chance. I guess like, the fishbits mutate with the crops? Idk I'm not a planterman.
Greenleaf Tea
Leafy Branch.png Leafy Branch 99 Toxic Mercury.png Toxic Mercury  +{1.5%/level} Ninja Untying rate. I wonder if bomb diffusers drink tea before going to work?
Firefly Grog
Firefly.png Firefly 99 Toxic Mercury.png Toxic Mercury  +{5%/level} Cooking Speed, but multiplicative so it stacks big time with the other 892,314 cooking bonuses you have!
Dabar Special
Godshard Bar.png Godshard Bar 99 Toxic Mercury.png Toxic Mercury  +{4%/level} Total Skill efficiency, but not multiplicative so that it drowns in the sea of bonuses you already have.
Refreshment
Breezy Soul.png Breezy Soul 99 Toxic Mercury.png Toxic Mercury  +{2%/level} Sneaking EXP gain. Something about it makes you feel light on your feet, as if u just wanna fly...
Gibbed Drink
Eviscerated Chunk.png Eviscerated Chunk 99 Toxic Mercury.png Toxic Mercury  +{3.5%/level} Summoning EXP gain. No, the horn doesn't contribute to the flavor, just the fleshy bits inside.
Ded Sap
Effervescent Logs.png Effervescent Logs 99 Toxic Mercury.png Toxic Mercury  +{3.5%/level} Farming EXP gain, but dont drink too much since Eucalyptus oil is toxic IRL no joke fr fr search it or just take my word.
Royale Cola
Royal Headpiece.png Royal Headpiece 99 Toxic Mercury.png Toxic Mercury  +{3.5%/level} Jade Gain in Sneaking. Congratulations btw on trekking through World 6 like that what a journey!
Turtle Tisane
Tuttle.png Tuttle 99 Toxic Mercury.png Toxic Mercury  +{4%/level} Artifact find chance, Sigil SPD, Cooking SPD, and Construction Build rate. All MULTIPLICATIVE! A very special vial indeed...

Vial Upgrades

All vials can be upgraded up to a maximum of 13 times. Each successive upgrade improves the vial's effect at an increased material cost. Vials that are at least level 4 count towards the Shaman's Virile Vials talent.

Vials by Level
Vial Level Vial Color Required Material Required Liquid Total Materials Total Liquid
Level 1
Vial-level-1.png
Red
- - 0 0
Level 2
Vial-level-2.png
Orange
100 3 100 3
Level 3
Vial-level-3.png
Yellow
1,000 6 1,100 9
Level 4
Vial-level-4.png
Green
2,500 9 3,600 18
Level 5
Vial-level-5.png
Cyan
10,000 12 13,600 30
Level 6
Vial-level-6.png
Blue
50,000 15 63,600 45
Level 7
Vial-level-7.png
Purple
100,000 18 163,600 63
Level 8
Vial-level-8.png
Silver
500,000 21 663,600 84
Level 9
Vial-level-9.png
Gold
1,000,000 24 1,663,600 108
Level 10
Vial-level-10.png
Aquamarine
5,000,000 27 6,663,600 135
Level 11
Vial-level-11.png
Rose Quartz
25,000,000 30 31,663,600 165
Level 12
Vial-level-12.png
Emerald
100,000,000 33 131,663,600 198
Level 13
Vial-level-13.png
Royal Rhodonite
1,000,000,000 36 1,131,663,600 234

Vial Mastery

Vial Mastery is a bonus that unlocks after completing Rift 36. Once unlocked, every fully upgraded vial will increase the effect of all vials by 1.02x.