Revision as of 03:15, 20 March 2022 by imported>Kiokurashi
Worship is a World 3 Wizard Specialized Skill. It presents as a Tower Defence minigame. In this style, a portal will appear on an upper platform and spawn increasingly harder waves of units, which must be defeated before they reach the lower platform's Shrine.
You can either actively play the tower defence, or you can just press a 'Worship' button and get rewards based on your best performance. This means you can play it as much as you want, but you won't get left behind if you only want to play it a few times when you upgrade your towers or figure a better playstyle! For active gameplay, class abilities are not automatically engaged and must be manually cast even if otherwise automated.
To unlock the further Worship totems, you must reach the required Worship level. The first of these can be found in World 1, Forest Outskirts.
On early waves, multi-hit damage talents are helpful, but on later waves you'll be relying on towers to do enough damage. Some classes have active talents that can control the enemies in one form or another. Crowd control is always useful. See Class Usefulness
Totems
Towers
For each enemy killed by either you or your towers, points are earned to place and upgrade further towers. These are first unlocked via the Construction table in World 3 town. There are also various sources for starting points such as vials, cards and stamps, meaning you can immediately place and/or upgrade one or multiple towers.
Towers
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Description
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Base Cost
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Traits
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Pulse Mage
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Zaps a single nearby monster. Has fast speed and low damage.
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+25 chance to multihit
Hits push back Non Gigao enemies by +5 pixels
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Fireball Lobber
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Lobs exploding fireballs. Has medium speed and medium damage.
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15% chance to throw 2 fireballs
20% bigger explosion radius
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Boulder Roller
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Rolls a boulder forward. Has slow speed and medium damage, but reliably hits multiple enemies
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Boulders travel 30% farther
Boulders can hit 2 more enemies
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Frozone Malone
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Casts a wave of freezing snow. Has slow speed, but can't stack it's[sic] effect with other Freeze towers.
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Freezing effect slows enemies +15% more
Monsters stay frozen +2 seconds longer
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Stormcaller
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Smites enemies with lightning. Has super slow speed but high damage.
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Additional 40% dmg to monsters below 50% HP
All towers in range gain 5% crit chance
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Party Starter
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Has no function other than its Trait Boosts
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Other towers in range get 25% speed
Monsters killed in range give +10% points
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Kraken Cosplayer
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Summons eyeball defenders. Has slow speed, and it just keeps monsters away.
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+1 max underlings from this tower
Underlings push mobs back +25% farther
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Enemy Types
Each Enemy during Worship can come in different sizes, ranks (skulls) and with different buffs (colors)
Each corresponding to different health pools, speeds, and Special Properties
Enemy Rank
Ranks
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Skulls
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Health Scaling??
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Normal
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Copper
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Iron
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Gold
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Platinum
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Dementia
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Lava
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Lava Tier 2
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Lava Tier 3
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Lava Tier 4
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Lava Tier 5
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Lava Tier 6
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Lava Tier 6
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Lava Tier 6
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Lava Tier 6
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Lava Tier 6
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Lava Tier 6
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Enemy Size
Size
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Speed
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Health
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Notes
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Zoomo
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High Speed
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Low health
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Fast but fragile and spawn in large groups
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Normo
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Average Speed
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Average Health
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Typical enemy, whaddya expect?
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Largo
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Low Speed
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High Health
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Can appear in boss waves.
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Gigao
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Very Low Speed
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Very High Health
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Can't be knocked back with Pulse Mages Knockback Skill, Only appears in boss waves.
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Enemy Color
Colors
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Special Properties
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Grey
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Normal, your average mob.
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Green
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Heals continuously when below 50% HP.
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Red
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Applies a healing buff to nearby monsters when killed.
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Blue
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Goes invincible for a short time after taking 5 hits.
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Orange
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Explodes on death, stunning all nearby towers for a while.
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Purple
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Teleports forward every time they are hit.
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Class Usefulness
Class
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Description
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Talents
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Hunter
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Good for crowd control and some multi-hit attacks.
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Wizard
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Has some crowd control and some multi-hit attacks.
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- Ice Shards - Multi-hit, Slow. No benefit beyond lvl 1. Requires wand.
- Floor Is Lava - Multi-hit. Higher lvl affects a wider area
- Tornado - Multi-hit. Higher lvl makes tornadoes last longer
- Fireball - Multi-hit. Limited area of effect.
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Journeyman
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Limited crowd control and multi-hit.
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- Indiana Attack - Multi-hit. Pulls enemies towards the Journeyman. Higher level pulls more enemies at once.
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Prayers
Unlock new prayers by reaching specific wave progression in the Worship Tower Defense. Prayers give both a Boost (like +% exp) and a Curse (like +% monster HP) at the same time. The number of Prayers you can equip at once is based on the level of your BEST wizard!
NOTE: As of v1.50, Prayers received a level cap and their costs were adjusted to reflect this.
Big Brain Time
Max: 50.
Bonus: +% Class EXP
Curse: +% Max HP for all monsters
Soul: Forest Soul
Unlock: Wave 10 at Goblin Gorefest
Skilled Dimwit
Max: 50.
Bonus: +% Skill Efficiency
Curse: -% Skill EXP Gain
Soul: Forest Soul
Unlock: Wave 25 at Goblin Gorefest
Unending Energy
Max: 50.
Bonus: +% Class and Skill EXP
Curse: Max AFK time is now 10 hours. Use with caution
Soul: Forest Soul
Unlock: Wave 51 at Goblin Gorefest
Shiny Snitch
Max: 50.
Bonus: Shiny Critters drop in bundles of instead of 1.
Curse: Your Shiny chance is now x lower.
Soul: Forest Soul
Unlock: Wave 81 at Goblin Gorefest
Zerg Rushogen
Max: 20.
Bonus: +% AFK Gain Rate
Curse: -% Carry Capacity
Soul: Forest Soul
Unlock: Wave 121 at Goblin Gorefest
Tachion of the Titans
Max: 2.
Bonus: Giant Monsters can now spawn on Monster Kill
Curse: Giant Monsters can now spawn...
Soul: Dune Soul
Unlock: Wave 11 at Wakawaka War
Balance of Precision
Max: 50.
Bonus: +% Total Accuracy
Curse: -% Total Damage
Soul: Dune Soul
Unlock: Wave 31 at Wakawaka War
Midas Minded
Max: 50.
Bonus: +% Drop Rate
Curse: +% Max HP for all monsters
Soul: Dune Soul
Unlock: Wave 71 at Wakawaka War
Jawbreaker
Max: 50.
Bonus: +% Coins from Monsters
Curse: +% Max HP for all monsters
Soul: Dune Soul
Unlock: Wave 101 at Wakawaka War
The Royal Sampler
Max: 20.
Bonus: +% 3d Printer Sample Size
Curse: -% All Exp Gain. Remove all samples to Unequip.
Soul: Rooted Soul
Unlock: Wave 21 at Acorn Assault
Antifun Spirit
Max: 10.
Bonus: +% Minigame Reward Multi
Curse: Minigames cost plays per attempt.
Soul: Rooted Soul
Unlock: Wave 41 at Acorn Assault
Circular Criticals
Max: 20.
Bonus: +% Critical Hit Chance
Curse: -% Critical Damage
Soul: Rooted Soul
Unlock: Wave 71 at Acorn Assault
Ruck Sack
Max: 50.
Bonus: +% Carry Capacity
Curse: -% AFK Gain Rate
Soul: Rooted Soul
Unlock: Wave 111 at Acorn Assault
Fibers of Absence
Max: 50.
Bonus: +% Kills for Deathnote and opening portals
Curse: -% Total Damage
Soul: Frigid Soul
Unlock: Wave 21 at Frosty Firefight
Vacuous Tissue
Max: 1.
Bonus: +100% Dungeon Credits and Flurbos from Boosted Runs
Curse: Use 2x Dungeon Passes per run.
Soul: Frigid Soul
Unlock: Wave 51 at Frosty Firefight
Beefy For Real
Max: 40.
Bonus: +% Total Damage
Curse: -% Total Defence and Accuracy
Soul: Frigid Soul
Unlock: Wave 121 at Frosty Firefight
Balance of Pain
Max: 30.
Bonus: +% Multikill per Damage Tier
Curse: -% Total Defence and Accuracy
Soul: Squishy Soul
Unlock: Wave 21 at Clash Of Cans
Balance of Proficiency
Max: 50.
Bonus: +% Skill EXP Gain
Curse: -% Skill Efficiency
Soul: Squishy Soul
Unlock: Wave 51 at Clash Of Cans
Glitterbug
Max: 30.
Bonus: +% chance for Giant Mobs to summon 2 Crystal Mobs
Curse: Giant Mobs are % less likely to spawn.
Soul: Squishy Soul
Unlock: Wave 131 at Clash Of Cans
Skulls
Worship Skulls
Name
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Image
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Level
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Speed
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Skillpower
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Str
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Agi
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Wis
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Luk
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Misc
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Slots
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Sell Price
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Source
Error: No field named "Source" found for any of the specified database tables.
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Worship Bonuses
Waves