Alchemy/Vials
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< Alchemy
Each vial is discovered, and subsequently upgraded with, a specific material. Liquid is also used during the upgrade process. Each vial gives a specific bonus. The higher the level of the vial, the better the bonus.
Name | Item | Score+ | Liquid | Description |
---|---|---|---|---|
Copper Corona | Copper Ore | 1 | Water Droplets | +{3%/level} Increases Orange Bubble Cauldron brew speed. |
Sippy Splinters | Oak Logs | 10 | Water Droplets | +{3%/level} Increases Green Bubble Cauldron brew speed. |
Mushroom Soup | Spore Cap | 20 | Water Droplets | +{3%/level} Increases Yellow Bubble Cauldron brew speed. |
Spool Sprite | Thread | 30 | Water Droplets | +{3%/level} Increases Purple Bubble Cauldron brew speed. |
Barium Mixture | Copper Bar | 40 | Water Droplets | +{3/level} Water Droplet max capacity. Thats the 1st liquid type in Alchemy, btw. |
Dieter Drink | Bean Slices | 40 | Water Droplets | Monsters drop +{1%/level} more money. |
Skinny 0 Cal | Snake Skin | 60 | Water Droplets | +{2.5%/level} chance to get double points when depositing statues. So like... if you deposit one statue, it might count as one! Or two. (Note: Applies to whole stack at time (a stack of 6 will count for 12 or 6, no in-between), so deposit individually if you wish to reduce variance.) |
Thumb Pow | Trusty Nails | 50 | Water Droplets | When converting Skill EXP into Class EXP using the 'EXP CONVERTER' star talent, you'll get {1%/level} more Class EXP than you usually do. |
Jungle Juice | Jungle Logs | 60 | Water Droplets | +{1%/level} liquid regen rate for all liquid cauldrons. Yes, even the secret one! |
Barley Brew | Iron Bar | 65 | Water Droplets | Alchemy bubble upgrade costs are {1%/level} lower for all bubbles! Even the giraffe bubbles that look strangely like elephants! |
Anearful | Glublin Ear | 70 | Water Droplets | +{2%/level} Card drop rate. Even works offline, just like it always has! What do you mean this used to say something different...? |
Tea With Pea | Potty Rolls | 75 | Water Droplets | +{3/level} Liquid Nitrogen max capacity. Thats the 2nd liquid type in Alchemy, btw. |
Gold Guzzle | Gold Ore | 83 | Water Droplets | +{1%/level} Shop sell price. |
Ramificoction | Bullfrog Horn | 84 | Water Droplets | +{1/level} Talent Points for Tab 1. Shout out to that 1 person who'll make it this far without knowing what talents are, you're my hero! |
Seawater | Goldfish | 87 | Water Droplets | +{1%/level} chance for 1 kill to count for 2 when trying to open new portals, but only while actively playing. One, two, buckle my shoe. |
Tail Time | Rats Tail | 91 | Water Droplets | +{0.5/level} Weapon Power. This is gonna be OP in later worlds I can already tell. |
Fly In My Drink | Fly | 87 | Water Droplets | Eww go get me another one, I can't drink this! ...what, why are you looking at me like that? OH right, uh, this gives +{3/level} base Accuracy. |
Mimicraught | Megalodon Tooth | 90 | Water Droplets | +{1%/level} EXP from monsters. Sorry, I know this is a lame bonus. Send me an email if you want me change it to +{1%/level} NPC dialogue talking speed. |
Blue Flav | Platinum Ore | 93 | Water Droplets | −{3.75%/level} (decaying increase as you raise the level) material cost for stamps. You know how it's hard to increase stamps max levels? Well this kinda makes that a bit less factual! |
Slug Slurp | Hermit Can | 89 | Water Droplets | +{2/level} Post Office Box Points for every character, and easily the best bonus in the game. A box will never abandon you! |
Pickle Jar | BobJoePickle | 99 | Liquid Nitrogen | +{50%/level} Nothing. Absolutely nothing, now and forever. It's a darn pickle, what were you expecting? |
Fur Refresher | Floof Ploof | 75 | Liquid Nitrogen | +{2%/level} higher Shiny Critter chance. This is a multiplier, so +1% from this vial means 1.01x, so 5% shiny chance would go to 5.05%. |
Sippy Soul | Forest Soul | 75 | Liquid Nitrogen | +{1/level} Talent Points for Tab 2. |
Crab Juice | Crabbo | 80 | Liquid Nitrogen | +{4/level} Starting Points in Worship Tower Defence. |
Void Vial | Void Ore | 80 | Liquid Nitrogen | +{1%/level} Mining Efficiency. |
Red Malt | Redox Salts | 85 | Liquid Nitrogen | +{1%/level} Refinery Cycle Speed. |
Ew Gross Gross | Mosquisnow | 86 | Liquid Nitrogen | +{1%/level} Catching Efficiency. |
The Spanish Sahara | Tundra Logs | 87 | Liquid Nitrogen | +{1%/level} Chopping Efficiency. |
Poison Tincture | Poison Froge | 95 | Liquid Nitrogen | +{3%/level} Eagle Eye Trap-O-Vision gives 3%/Level More Critters. [It will always give less then if you manually collected the traps though.] |
Etruscan Lager | Mamooth Tusk | 88 | Liquid Nitrogen | +{1%/level} Fishing Efficiency |
Chonker Chug | Dune Soul | 90 | Liquid Nitrogen | +{1%/level} Talent Library Checkout Speed. |
Bubonic Burp | Mousey | 91 | Trench Seawater | +{1/level} Cog Inventory spaces. |
Visible Ink | Pen | 93 | Trench Seawater | +{1%/level} Construction Exp gain. |
Orange Malt | Explosive Salts | 95 | Trench Seawater | +{5%/level} higher Shiny Critter Chance. |
Snow Slurry | Snow Ball | 96 | Trench Seawater | +{0.5%/level} Printer sample size. |
Slowergy Drink | Frigid Soul | 97 | Trench Seawater | +{1%/level} Base Multikill per Multikill Tier for all worlds. |
Sippy Cup | Sippy Straw | 97 | Trench Seawater | +{1%/level} Cogs production speed. |
Bunny Brew | Bunny | 98 | Trench Seawater | +{1/level} Talent Points for Tab 3. |
40-40 Purity | Contact Lense | 98 | Trench Seawater | +{1/level} Trench Seawater max capacity. Thats the 3rd liquid type in Alchemy, btw. |
Shaved Ice | Purple Salt | 99 | Trench Seawater | +{1%/level} base Giant Monster spawn rate. |
Goosey Glug | Honker | 99 | Trench Seawater | +{1/level} base critter per trap. This is a sHONKingly good bonus, the only one of its kind! |
Ball Pickle Jar | BallJoePickle | 99 | Trench Seawater | +{25%/level} arcade ball gain rate, and those are balls blessed by Balljoepickle himself, so you know they're extra lucky! |
Capachino | Purple Mush Cap | 99 | Trench Seawater | +4% Breeding EXP gain |
Donut Drink | Half Eaten Donut | 99 | Trench Seawater | +5% Chance to breed a new pet. Multiplicative, so +5% here would change a 1 in 100 to 1 in 95 chance. |
Long Island Tea | Sand Shark | 99 | Trench Seawater | +6% Meal Cooking Speed |
Spook Pint | Squishy Soul | 99 | Trench Seawater | +5% New Recipe Cooking Speed |
Calcium Carbonate | Tongue Bone | 99 | Trench Seawater | +11 Starting Worship Pts. |
Bloat Draft | Blobfish | 99 | Trench Seawater | +3% Lab EXP gain |
Choco Milkshake | Crumpled Wrapper | 99 | Trench Seawater | −6.25% Kitchen Upgrading Cost. |
Pearl Seltzer | Pealer Shell | 99 | Trench Seawater | +0.5% All Stats. If you don't know what all stats means by now, you've prolly got bigger problems than not knowing what all stats means. |
Krakenade | Kraken | 99 | Trench Seawater | +1 Weapon Power |
Electrolyte | Condensed Zap | 99 | Trench Seawater | +2% Pet Team Damage |
Ash Agua | Suggma Ashes | 99 | Trench Seawater | + Talent Points for Tab 4 |
Maple Syrup | Maple Logs | 99 | Trench Seawater | +3% Divinity EXP. Maple syrup helps me keep calm and meditate with the divine, eh? No wonder those Canadians sure are nice and calm people! |
Hampter Drippy | Hampter | 99 | Trench Seawater | +3% Sailing EXP gain. Doesn't help level up captains, only yourself. So yea, I'm basically saying you're a crappy captain haha! |
Dreadnog | Dreadlo Bar | 99 | Trench Seawater | +3% Cooking Speed for meals. No, MEALS, not meel, dont cook him!! Stop!! STOP!!!! |
Dusted Drink | Dust Mote | 99 | Trench Seawater | +3% Gaming EXP. Cool. |
Oj Jooce | Hard Hat | 99 | Trench Seawater | +3% Sailing Speed. If only there was a way to also lower the minimum sailing time... I'm sure you'll find it eventually... |
Oozie Ooblek | Oozie Soul | 99 | Trench Seawater | +1% Bits gained in Gaming. Cool. |
Venison Malt | Mongo Worm Slices | 99 | Trench Seawater | -2.5% material cost for stamps. Have at it endgamers! |
Vial Upgrades
All vials can be upgraded. Each upgrade changes the color of the vial, and requires a larger amount of the material and liquid to obtain. Vials level 4 or higher count towards the Virile Vials Shaman Talent.
Vial Level | Vial Color | Required Material | Required Liquid | Total Materials | Total Liquid |
---|---|---|---|---|---|
Level 1 | Red | - | - | 0 | 0 |
Level 2 | Orange | 100 | 3 | 100 | 3 |
Level 3 | Yellow | 1,000 | 6 | 1,100 | 9 |
Level 4 | Green | 2,500 | 9 | 3,600 | 18 |
Level 5 | Cyan | 10,000 | 12 | 13,600 | 30 |
Level 6 | Blue | 50,000 | 15 | 63,600 | 45 |
Level 7 | Purple | 100,000 | 18 | 163,600 | 63 |
Level 8 | Silver | 500,000 | 21 | 663,600 | 84 |
Level 9 | Gold | 1,000,000 | 24 | 1,663,600 | 108 |
Level 10 | Aquamarine | 5,000,000 | 27 | 6,663,600 | 135 |
Level 11 | Rose Quartz | 25,000,000 | 30 | 31,663,600 | 165 |
Level 12 | Emerald | 100,000,000 | 33 | 131,663,600 | 198 |
Level 13 | Royal Rhodonite | 1,000,000,000 | 36 | 1,131,663,600 | 234 |
Level 14(?) | No vial color currently | 50,000,000,000 | 39 | 51,131,663,601 | 273 |
(?) The code details a 14th value, but the 13th is supposed to be the cap.