* {{TalentIcon|Happy Dude|Beginner|y}}, {{TalentIcon|Sleepin' On The Job|Beginner|y}}, and {{TalentIcon|Lucky Horseshoe|Journeyman|y}} for Beginners/Journeyman (Due to {{TalentIcon|Bliss N Chips|Maestro|y}} and {{TalentIcon|Colloquial Containers|Maestro|y}}).
* {{TalentIcon|Happy Dude|Beginner|y}}, {{TalentIcon|Sleepin' On The Job|Beginner|y}}, and {{TalentIcon|Lucky Horseshoe|Journeyman|y}} for Beginners/Journeyman (Due to {{TalentIcon|Bliss N Chips|Maestro|y}} and {{TalentIcon|Colloquial Containers|Maestro|y}}).
There is also a secondary "[[Construction#Vip Library|VIP]]" section of Special Talents that requires a certain value of VIP Membership percentage to unlock for purchase.
There is also a secondary "[[Construction#VIP Library|VIP]]" section of Special Talents that requires a certain value of VIP Membership percentage to unlock for purchase.
Construction is a Squire specialized skill. The Construction table is located in World 3 town on the middle-upper platform.
The main Construction interface presents itself on two tabs: the Build tab and the Cogs tab.
The Build Tab shows three rows of buildings to construct: on the upper row are World 3 Utilities, the middle row contains Wizard Defenders used in Worship Tower Defence, and the bottom row shows the various Shrines that can be placed in any map. Slots on a smaller row at the bottom of this screen show the available Construction slots for all three categories of building.
The Cog Board is the production aspect of the Construction table and allows for player icons as well as Cogs to be placed on an expandable square box interface.
In world 3, Construction is available from the wooden table (pictured on the left). Inside this table you can construct buildings or access your cog board.
In order to construct a building, it must first go through the "Build" phase where the progress bar fills up according to your Build Rate. If you queue up multiple buildings at once, they all get your full Build Rate.
Once the "Build" phase is complete, you can complete construction with a material cost. Construction on a building isn't complete until the material cost has been paid.
Adding your characters to the Cog Board is the only way to increase Build Rate before acquiring Cogs, and the primary way to acquire character experience in Construction.
Placing characters on the Cog Shelf will add the characters' production value towards making Cogs, and award the character the same amount of experience as if they were placed on the board.
Toggle "Place flags" ON, then click on locked spaces to place them. In time these will unlock more spaces for you to place cogs or characters. Some spaces can take longer to unlock than others; explore which ones are cheaper before settling for the location.
Go to the refinery and turn on the first tier. The refinery will start converting resources into salts. Salts are needed to construct/upgrade buildings among other things.
Refinery
The Refinery is where you produce Refinery Salts, which are used throughout construction, as well as in crafting recipes and alchemy.
Fuel components in your storage are used up each cycle as long as the production of a Salt is turned ON.
The base fuel cost per cycle for all salts are listed below. The amounts required per cycle increase as you Rank Up each Salt.
The "Fuel Time" listed is how long your materials in storage can sustain salt production until you completely run out.
The Combustion tab includes the first 3 salts. By default, Combustion cycles are 15 minutes long.
The Synthesis tab includes the second 3 salts. By default, Synthesis cycles are 1 hour long.
If you completely fill out the power bar of a certain tier and press REFINE, the tier of that Salt production will increase.
Ranking up causes the POWER (Salt) generated per cycle to increase. From Rank 3★ onwards, ranking up causes your efficiency to decrease, as material costs scale faster than power per cycle.
NUMBERS BELOW ARE ROUNDED (i.e. it may take more or less time to rank up)
Refinery Salt Production
Rank
Cost Multi.
Power/Cycle
Power Cap
Cycles to Rank
Efficiency
1★
1x
1x
50
50
100%
2★
2x
2x
200
100
100%
3★
5x
4x
800
200
80%
4★
8x
6x
3,000
500
75%
5★
11x
8x
8,000
1,000
73%
6★
14x
10x
14,000
1,400
71%
7★
18x
12x
20,000
1,666
67%
8★
22x
14x
30,000
2,142
64%
9★
27x
17x
40,000
2,352
63%
10★
31x
19x
50,000
2,631
61%
11★
36x
22x
65,000
2,954
61%
12★
41x
25x
80,000
3,200
61%
13★
46x
28x
100,000
3,571
61%
14★
52x
30x
200,000
6,666
58%
15★
58x
33x
300,000
9,090
57%
16★
64x
36x
400,000
11,111
56%
17★
70x
39x
500,000
12,820
56%
18★
76x
42x
600,000
14,285
55%
19★
82x
45x
700,000
15,555
55%
20★
89x
49x
800,000
16,326
55%
20★ is not the max rank.
Salt Merit
The W3 Taskboard has a merit that reduces the salt cost of refining salts (not the material cost of refining salts). The merit makes it so that each salt uses the Power per Cycle multiplier rather than the Component Cost multiplier for any salts used in the refining process. Refer to the table above for Cost and Power/Cycle multipliers for each rank.
As an example: Rank 5 Explosive Salt has an 11x component cost multiplier and an 8x power per cycle multiplier. Refining Explosive Salt has a base cost of 2 Redox Salt. This means that without the merit it would cost 22 Redox Salt per cycle (2 x 11) and with the merit it would cost 16 Redox Salt per cycle (2 x 8).
Redox Salt does not use any salts in the refining process, so the first level of the merit applies to Explosive Salt. Rank 1★ and Rank 2★ salts have the exact same cost multi and power per cycle multi, so the merit only reduces the cost of Rank 3★ and higher salts.
Cogs
In order to boost your 'Build Rate' and construct buildings, you need to place your characters and cogs on empty spaces the Cog Board. New spaces on the Cog Board are unlocked by placing Flags.
Create brand new cogs by placing characters in the Cog Shelf. You can open the Cog Shelf with the button near the top left of the interface.
When you make a new cog, its stats are based on the highest Construction level you have in your account. The higher your best Construction player, the better cog stats you'll get! The possible base stats are:
Build Rate: Increases the speed at which you construct buildings
Flaggy Rate: Increases the speed at which your Flags unlock new spaces on the cog board
Bonus Construct EXP: Increases the speed at which your characters gain construction levels.
Because Construction level dictates a character's innate build rate, flaggy rate, cog production speed and the tier of cog they are able to produce, focusing on Construct EXP cogs has a huge effect on your overall Construction progress.
Basic Cog Types
When cogs are collected, their stats are rolled. The number of times a stats rolled is determined by the tier, and the strength of stats are determined by the tier and then scaled based on your highest construction level. For cogs without a Boost effect, the game assigns internal rating based on the cog's stats and then chooses an image + suffix based on that rating.
Low/Average Stat(s): Cog (Broken)
Above Average Single Stat: Cog, Average, Spur, Stacked, Deckered
Above Average Multiple Stats: Double, Trips, Trabble, Quad, Penta
Note that the game's rating does not necessarily reflect what you are looking for in a cog, as extremely high EXP% cogs may show the "broken" graphic due to having relatively low stats elsewhere.
Type
Nooby (Lvl 1+)
Decent (Lvl 15+)
Superb (Lvl 40+)
Ultimate (Lvl 70+)
Cog (Broken)
Cog
Average
Spur
Not Available
Stacked
Not Available
Not Available
Deckered
Not Available
Not Available
Not Available
Double
Trips
Trabble
Not Available
Quad
Not Available
Not Available
Penta
Not Available
Not Available
Not Available
Boost Cog Types
When Collecting Cogs, you have a 10%, 25%, 10%, 10% chance respectively to get Boost Cogs, after that it rolls for what type of Boost Cog it will be. Each tier of cogs has a different set of available boost shapes.
Type
Nooby (10%)
Decent (25%)
Superb (10%)
Ultimate (10%)
Boost Area
Adjay (Adjacent)
50%
40%
30%
Not Available
Diggle (Diagonal)
50%
40%
30%
Not Available
Uppy (Up)
Not Available
5%
8%
15%
Downer (Down)
Not Available
5%
8%
15%
Leff (Left)
Not Available
5%
8%
15%
Rite (Right)
Not Available
5%
8%
15%
Rowow (Row)
Not Available
Not Available
4%
16%
Collumm (Column)
Not Available
Not Available
4%
19.2%
Omni (Corner)
Not Available
Not Available
Not Available
4.8%
Each tier of cogs also has a different set of available boost bonuses.
Type
Chance
Strength
+% Build Rate: Increases the Build Rate stat of characters or cogs within its AOE. This bonus is visible on individual characters/cogs and in your board-wide Total Build Rate.
+% Flaggy Rate: Increases the Flaggy Rate stat of characters or cogs within its AOE. This bonus is visible on individual characters/cogs and in your board-wide Total Flaggy Rate.
Decent: 30% Superb: 14% Ulti: 15%
Decent: 8-15% Superb: 12-40% Ulti: 20-65%
+% Player Construct XP: Increases the EXP/hr of characters within its AOE. This bonus is visible on individual character heads, NOT in your board-wide Player XP Bonus.
Superb: 10.5% Ulti: 10.5%
Superb: 12-40% Ulti: 20-65%
+% Nothing! LOL: This boost does nothing.
Superb: 10.5%
Superb: 12-40%
+% Speed to Flags: Increases the speed of flags within its AOE. This bonus is not visible as flags do not list their speed but flags within the AOE will unlock noticeably faster.
Ulti: 24.5%
Ulti: 20-65%
Zen Cog Types
The Gem Shop has a special set of unique cogs known as Zen Cogs. Each purchase gives one Yin cog and one Yang cog and can be purchased a maximum of eight times. Combining four Yin cogs on your board forms "Excogia", a multi-part cog with a unique board-wide boost.
Type
Cog
Stats
Boost Effect
Boost Area
Yang Mongo Cog
None
High Build Rate % High Player Construct XP % Stats scale to level
Yin Cog
High Build Rate High Flaggy Rate Average Construct EXP% Stats scale to level
None
N/A
Excogia!!!
Yin Cog Stats
5% Build Rate 20% Player Construct XP
Flags
Place flags to unlock more spaces in which to assign characters or Cogs. The center of the board starts unlocked. If you place a flag and then decide you want to move it, double tap it again to remove it (the first tap selects the flag and shows its current progress). Spaces will save your unlock progress even if you move the flag. The table below shows how much is required to unlock each space.
To start printing resources you first have to get the Printer Sampling Talent book, by doing the Hoggindaz quest "Constructing a Tower". Put one or more points into it and equip the talent on your bar (the talent is located on the second special talent page). Then go wherever you want to sample and use the sample talent. This (sample size is based on your afk gains) will add the sample to an empty sample slot in the 3D printer. Click on it to start printing. Each level of the building unlocks a new row for use in the 3D printer, starting with your first character and then characters are unlocked for use in order.
Relive your youth by checking out books, and further relive your youth by never returning them! Instead use them to boost your talent max levels.
Con. Level Bonus: +5% Checkout Refresh Speed Max Con. Level: 101 / 201 with Construct Mastery
Redox Salts Base Cost: 0Lua error in Module:ConsCalcs at line 16: attempt to perform arithmetic on local 'maxTL' (a nil value). Cost To Max: 0
Froge Base Cost: 0Lua error in Module:ConsCalcs at line 47: attempt to perform arithmetic on local 'maxTL' (a nil value). Cost To Max: <NIL>
Boost the maximum levels of your talents! Checking out a book gives you a random number of your new max level. Initially it is 101-125. It's completely free so utilize it well.
Minimum level can be boosted by:
This results in a maximum book level of 245.
You start out with a few checkouts, and you regain one every once in a while, based on your library checkout speed. Book checkout time is an exponential increase so it is best to use the library regularly.
Checkout speed can be increased by:
"Death Note Defeat TONS of monsters to boost your Multikill Rate for each world. Upgrading this tower also boosts your base Multikill Bonus in all worlds.
Con. Level Bonus: +2% Multikill Bonus Max Con. Level: 51
Rack up those kills! The Death note tracks the amount of kills of every mob from all your characters. It introduces 2 new functions that boost your resource collecting from mobs, Multikill bonuses and Damage Tiers. Multikill bonuses are calculated by the number of kills of each mob, giving points for each kill threshold that you reach. One point adds +1% Multikill bonus per tier. Each world has a separate bonus depending on the amounts you've killed from said world.
25,000 Kills = 1 point
100,000 Kills = 2 points
250,000 Kills = 3 points
500,000 Kills = 4 points
1,000,000 Kills = 5 points
5,000,000 Kills = 7 points
100,000,000 Kills = 10 points
1,000,000,000 Kills = 20 points (along with 5% multiplicative damage, with Eclipse Skulls from The Rift.)
Damage Tiers are calculated based on how much extra damage you do. You begin to get a Multikill bonus when your maximum damage is more than twice the monster's HP, this is the 1x Damage Tier. Each next tier requires double the previous max damage, enough to kill the monster 4 times over, then 8 times over, 16 times and so on ( MonsterHP * 2^Tier ). For example, 2000 maximum damage is enough kill a Green Mushroom 200 times, putting you in the 6x Tier. Your final Multikill bonus against Green Mushrooms is then 6 times your Multikill tier bonus for World 1, plus any bonuses from other sources.
Similar to prowess where you can collect more resources by hitting efficiency tiers past 100% mine/chop/catch/fish chance, you are able to collect more monster resources due to Multikill%. This increases the basic resource drop of the monster such as Spore Caps. Other drops are not increased. Multikill bonuses also increase kill counts, helping with points for the Death Note, unlocking portals, or Apocalypse Zow.
Automate some of the more tedious actions with the flip of a switch! Let the robots do the dirty work!
Base Con. Bonus: Automates each task available at daily reset time. Con. Level Bonus: +1 Automated System, controlled via the Robotic Arm Max Con. Level: 5
Automatically refills all forge slots with ores and oils from your storage chest.
Nutrient Neural Network
When consuming any food or potion while you're gone, your stacks will be replenished using food from your Storage Chest, as long as you have that food in Storage.
Minauture Soul Apparatus
Gives remote access to all Worship Totems with a Best Wave of 10+ for the sole purpose of farming souls.
Anvil Production Pipeline
Automatically deposits all anvil production items, on all your characters from the anvil to your Storage Chest. It also collects anvil EXP.
Book Reservation System
If you have 20 or more available Library Book checkouts, the next book you checkout is guaranteed to be the highest possible Lv. Doing so uses up 20 checkouts.
Accelerate enough material to high speeds, and you can create the first physical atoms in this pixellated world!
Base Con. Bonus: +0.1% chance for an extra atom upon collision Con. Level Bonus: Upgrade costs for atoms are 0.1% cheaper (Increases every 10 lvs). Max Con. Level: 200
Atom Collider provides the following upgradable boons. All Atoms have a max level of 20, or 30 with the Isotope Discovery Superbit (R4C6).
Atom Image
Name
Effect (Lvl 1/Lvl 30)
Atoms to Max Lvl
Hydrogen - Stamp Decreaser
Every day you log in, the resource cost to upgrade a stamp's max lv decreases by (1/30)% up to a max of 90%. This reduction resets back to 0% when upgrading any stamp max lv.
652.9 K
Helium - Talent Power Stacker
All talents that give more bonus per 'Power of 10 resources you own' will count +(1/30) more powers of 10 than you actually own when giving the bonus.
1.1 No
Lithium - Bubble Insta Expander
No Bubble Left Behind bonus now has a 15% chance to level up the lowest bubble out of ALL bubbles, not just the first 15 of each colour. Also, +(1/30)% chance to give +1 additional Lv.
887.8 K
Beryllium - Post Office Penner
Every day, 1 silver pen from your Post Office will instantly convert into 1 PO Box for all characters. This conversion happens (1/30) times per day.
2.3 M
Boron - Particle Upgrader
When a bubble has a cost of 100M or more to upgrade, you can instead spend particles. However, you can only do this (2/60) times a day, after which the cost will return to resources.
68.8 M
Carbon - Wizard Maximizer
All wizard towers in construction get +(2/60) max levels. Also, all wizards get a +2% damage bonus for each wizard tower level above 50 in construction.
32.8 M
Nitrogen - Construction Trimmer
Gold trimmed construction slots give +(15/450)% more build rate than before. Also, you now have 1 additional trimmed slot.
43.6 M
Oxygen - Library Booker
Increases the Checkout Refresh Speed of the Talent Library by +(2/60)%. Also, the Minimum Talent LV is increased by +(1/30), and the Maximum Talent LV is increased by +10.
139.9 M
Fluoride - Void Plate Chef
Multiplies your cooking speed by +(1/30)% for every meal at Lv 30+. In other words, every plate with a studded black void plate.
661.6 M
Neon - Damage N' Cheapener
Increases your total damage by +(1/30)%. Also, reduces the cost of all atom upgrades by (1/30)% too.
1.4 B
Sodium - Snail Kryptonite
When you fail a snail upgrade, it's LV gets reset to the nearest 5 (Up to Lv (5/150)) instead of back to 0, like failing at Lv 7 will reset to Lv 5.
Casts a wave of null and void, removing enemy colours.
Con. Level Bonus: +0.7% Range / +0.8% Lower Upgrade Costs in Worship Max Con. Level: 50 / 140 with Atom Collider and Construct Mastery
Nullo Salt Base Cost: 0Lua error in Module:ConsCalcs at line 16: attempt to perform arithmetic on local 'maxTL' (a nil value). Cost To Max: 0
Suggma Ashes Base Cost: 0Lua error in Module:ConsCalcs at line 47: attempt to perform arithmetic on local 'maxTL' (a nil value). Cost To Max: 0
Shrines
After you get the Shrine Architect special talent from the Hoggindaz quest "Taking Samples", you can place available shrines in any map. Before you move them, newly-built shrines will appear in the top left corner of Blunder Hills town.
Shrines give their bonuses to any characters in the same map. Shrines gain EXP when characters collect AFK time on the map the shrine is located, leveling up increases the strength of a shrine's bonuses. If you move a shrine it will lose all progress towards the next level, but will retain already gained levels. Upgrading shrines within Construction increases their level up rate.
This shrine increases the AFK Gain Rate of all characters on the same map, but only if you have less than 150%.
Shrine Bonus: 1% Base / 0.1% per Level Con. Level Bonus: +10% Level Up Rate Max Con. Level: 100 / 200 with Construct Mastery
Nullo Salt Base Cost: 0Lua error in Module:ConsCalcs at line 16: attempt to perform arithmetic on local 'maxTL' (a nil value). Cost To Max: 0
Black Lense Base Cost: 0Lua error in Module:ConsCalcs at line 47: attempt to perform arithmetic on local 'maxTL' (a nil value). Cost To Max: 0
Skill Mastery
Upon completing Rift 16 in World 4, Skill Mastery unlocks. Skill Mastery gives you account wide bonuses based on your skill's total level across every player.
Construct Mastery is available when clearing Rift 41 in World 4. Total construction levels across buildings grant bonuses. Bonuses can be seen by going into the rift map and pressing the bonus.