Worship is a World 3 Wizard Specialized Skill. It presents as a Tower Defence minigame. In this style, a portal will appear on an upper platform and spawn increasingly harder waves of units, which must be defeated before they reach the lower platform's Shrine.
You can either actively play the tower defence, or you can just press a 'Worship' button and get rewards based on your best performance. This means you can play it as much as you want, but you won't get left behind if you only want to play it a few times when you upgrade your towers or figure a better playstyle! For active gameplay, class abilities are not automatically engaged and must be manually cast even if otherwise automated.
To unlock the further Worship totems, you must reach the required Worship level. The first of these can be found in World 1, Forest Outskirts.
On early waves, multi-hit damage talents are helpful, but on later waves you'll be relying on towers to do enough damage. Some classes have active talents that can control the enemies in one form or another. Crowd control is always useful. See Class Usefulness
Totems
Towers
For each enemy killed by either you or your towers, points are earned to place and upgrade further towers. These are first unlocked via the Construction table in World 3 town. There are also various sources for starting points such as vials, cards and stamps, meaning you can immediately place and/or upgrade one or multiple towers.
Enemy Types
Each Enemy during Worship can come in different sizes, ranks (skulls) and with different buffs (colors)
Each corresponding to different health pools, speeds, and Special Properties
Enemy Rank
Ranks |
Skulls |
Health Scaling
|
Normal |
|
x1
|
Copper |
|
x4
|
Iron |
|
x13
|
Gold |
|
x60
|
Platinum |
|
x312
|
Dementia |
|
x1,846
|
Lava |
|
x12,231
|
Lava Tier 2 |
|
x89,742
|
Lava Tier 3 |
|
x723 K
|
Lava Tier 4 |
|
x6.4 M
|
Lava Tier 5 |
|
x60.5 M
|
Lava Tier 6 |
|
x620.5 M
|
Lava Tier 6 |
|
x6.8 B
|
Lava Tier 6 |
|
x80.4 B
|
Lava Tier 6 |
|
x1 T
|
Lava Tier 6 |
|
x13.4 T
|
Lava Tier 6 |
|
x187.7 T
|
Enemy Size
Size
|
Speed
|
Health
|
Notes
|
Zoomo
|
High Speed
|
Low health
|
Fast but fragile and spawn in large groups
|
Normo
|
Average Speed
|
Average Health
|
Typical enemy, whaddya expect?
|
Largo
|
Low Speed
|
High Health
|
Can appear in boss waves.
|
Gigao
|
Very Low Speed
|
Very High Health
|
Can't be knocked back with Pulse Mages Knockback Skill, Only appears in boss waves.
|
Enemy Color
Colors
|
Special Properties
|
Grey
|
Normal, your average mob.
|
Green
|
Heals continuously when below 50% HP.
|
Red
|
Applies a healing buff to nearby monsters when killed.
|
Blue
|
Goes invincible for a short time after taking 5 hits. Can still be slowed by Frozone towers or pushed by Kraken minions while invincible.
|
Orange
|
Explodes on death, stunning all nearby towers for a while.
|
Purple
|
Teleports forward every time they are hit.
|
Class Usefulness
Class
|
Description
|
Talents
|
Hunter
|
Good for crowd control and some multi-hit attacks.
|
|
Wizard
|
Has some crowd control and some multi-hit attacks.
|
- Ice Shards - Multi-hit, Slow. No benefit beyond lvl 1. Requires wand.
- Floor Is Lava - Multi-hit. Higher lvl affects a wider area
- Tornado - Multi-hit. Higher lvl makes tornadoes last longer
- Fireball - Multi-hit. Limited area of effect.
|
Journeyman
|
Limited crowd control and multi-hit.
|
- Indiana Attack - Multi-hit. Pulls enemies towards the Journeyman. Higher level pulls more enemies at once.
|
Prayers
Unlock new prayers by reaching specific wave progression in the Worship Tower Defense. Prayers give both a Boost (like +% exp) and a Curse (like +% monster HP) at the same time. The number of Prayers you can equip at once is based on the level of your BEST wizard!
Prayer calculators are on the main Prayers page, but a table of their effects are listed below.
Prayers
Wave Unlocked |
Prayer |
Bonus |
Range |
Curse |
Range
|
10 |
Big Brain Time |
x% Class EXP |
30 - 177 |
x% Max HP for all monsters |
250 - 1475
|
25 |
Skilled Dimwit |
x% Skill Efficiency |
30 - 177 |
-x% Skill EXP Gain |
20 - 118
|
51 |
Unending Energy |
x% Class and Skill EXP |
25 - 147.5 |
Max AFK Time is now 10 hours. |
—
|
81 |
Shiny Snitch |
Shiny Critters drop in bundles of x instead of 1 |
20 - 118 |
Shiny chance is x times lower. |
15 - 88.5
|
121 |
Zerg Rushogen |
x% AFK Gain Rate |
5 - 14.5 |
-x% Carry Capacity |
12 - 34.8
|
11 |
Tachion of the Titans |
Giant Monsters can now spawn on Monster Kill |
— |
Giant Monsters can now spawn… |
—
|
31 |
Balance of Precision |
x% Total Accuracy |
30 - 177 |
-x% Total Damage |
5 - 29.5
|
71 |
Midas Minded |
x% Drop Rate |
20 - 118 |
x% Max HP for all monsters |
250 - 1475
|
101 |
Jawbreaker |
x% Coins from Monsters |
40 - 236 |
x% Max HP for all monsters |
200 - 1180
|
21 |
The Royal Sampler |
x% 3D Printer Sample Size |
15 - 43.5 |
-x% All EXP Gain. Remove all samples to Unequip. |
30 - 87
|
41 |
Antifun Spirit |
x% Minigame Reward Multi |
700 - 1130 |
Minigames cost x plays per attempt |
9 - 17.1
|
71 |
Circular Criticals |
x% Critical Hit Chance |
10 - 29 |
-x% Critical Damage |
15 - 43.5
|
111 |
Ruck Sack |
x% Carry Capacity |
30 - 117 |
-x% AFK Gain Rate |
15 - 88.5
|
21 |
Fibers of Absence |
x% Kills for Deathnote and opening portals |
30 - 117 |
-x% Total Damage |
15 - 88.5
|
51 |
Vacuous Tissue |
100% Dungeon Credits and Flurbos from Boosted Runs |
— |
Use 2x Dungeon Passes per run. |
—
|
121 |
Beefy For Real |
x% Total Damage |
20 - 98 |
-x% Total Defence and Accuracy |
10 - 49
|
21 |
Balance of Pain |
x% Multikill per Dammage Tier |
8 - 31.2 |
-x% Total Defence and Accuracy |
15 - 58.5
|
51 |
Balance of Proficiency |
x% Skill EXP Gain |
30 - 177 |
-x% Skill Efficiency |
20 - 118
|
131 |
Glitterbug |
x% chance for Giant Mobs to summon 2 Crystal Mobs |
30 - 117 |
Giant Mobs are x% less likely to spawn. |
20 - 78
|
Skulls
Worship Bonuses
Waves
Due to the Wave calculations being rather expensive performance wise, they have been moved to their own sub pages.