In the Brewing Tab, you assign players to cauldrons to fill up the big bar. Once filled you can empty it to unlock new bubbles, or just upgrade the cauldron itself. Most bubbles are passive, so you always get their bonus. The large bubbles are active, and must be equipped onto a character to get the bonus. Each character may equip one bubble by default, though this limit can be raised to two via a bribe. A single bubble may be equipped to any number of characters simultaneously.
In the liquid tab, you have cauldrons that gain liquid over time. Assigning a player will speed up liquid gain, and gives your character 2x xp compared to bubble cauldrons. Liquids will stop generating when you fill up a single bar, so remember to spend liquid often!
The vials tab is a collection of special resources! Whenever you find a new resource, drop it on top of the cauldron, and it has a chance to be added! Vials can be upgraded, just tap on them!
In the P2W tab, you can further upgrade most aspects of alchemy using coins from monsters. This includes more attempts at adding new vials and additional xp gain among other things.
Brewing
When you assign a character to a brewing cauldron, the bar will start to fill up. Once the bar fills up you can either try to discover a new bubble, or spend the points towards cauldron upgrades.
Boost
Each brewing cauldron has 4 stats you can upgrade. You need a full bar to do this.
Speed: This increases the speed of the chosen cauldron by an additive 5% per level.
Cost: This reduces the cost of cauldron bubbles.
Luck: This increases the chance to discover new bubbles. Odd levels increase the chance by an additive 10%. Even levels do nothing.
2x Extra: This increases by an additive 2% the chance to level up twice (or more at higher level) instead of once when leveling up Speed, Luck, Cost and 2x Extra.
Cauldrons
For bubble calculators, click on one of the cauldrons. Otherwise, see the tables below.
In each cauldron, there are passive and active bubbles. Dark Highlighted names are Active bubbles that need to be equipped, in game you can differentiate them by their size. Active bubbles are also the only ones that do not use roman numerals.
Quick Look
Icon |
Name |
Materials |
Description |
|
Roid Ragin |
|
+x Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. |
|
Warriors Rule |
|
All Orange Passive Bubbles, which are the smaller sized ones, give a xx higher bonus to your warrior-based classes. |
|
Hearty Diggy |
|
+x% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! |
|
Wyoming Blood |
- Fly
- Water Droplets
|
Multi-Ore mining chance is increased by +x%, and your max Multi-Ore chance is 300% instead of 100%. |
|
Reely Smart |
|
+x% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! |
|
Big Meaty Claws |
|
Increases base damage by +x. This bonus increases based on how much Max HP you have above 250. |
|
Sploosh Sploosh |
|
Multi-Fish fishing chance is increased by +x%, and your max Multi-Fish chance is 300% instead of 100%. |
|
Stronk Tools |
|
The following tools give +x% more skilling Power than normal: $ |
|
Fmj |
|
+x% more defence from Equipment. Also, +1 base Def per Class LV, up to +x. |
|
Bappity Boopity |
|
+x% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! |
|
Brittley Spears |
|
+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. |
|
Call Me Bob |
|
+x% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. |
|
Carpenter |
|
+x% Build Speed per Construction Level. |
|
Buff Boi Talent |
|
+x Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! |
|
Orange Bargain |
|
The material costs of ALL orange bubbles are x% lower |
|
Penny Of Strength |
|
+x% Cash from Monsters for every 250 STR. The pennies reflect your strength in themselves, thus making them more valuable! |
|
Multorange |
|
The following orange bubbles give x higher bonus than what they display: 1st, 3rd, 5th, 8th, 15th |
|
Dream Of Ironfish |
|
+x% Mining and Fishing AFK GAINS rate. Wow, how bias can you get... giving the warrior's bubble TWO afk gain bonuses. |
|
Shimmeron |
|
+x% Gold Food Effect. Go on, its ok, I won't be offended. No seriously, go upgrade something else, I know I'm not a good upgrade... |
|
Bite But Not Chew |
|
+x% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! |
|
Spear Powah |
- Bits
- Trench Seawater
|
+x% more Weapon Power from your weapon, but only if its a Spear! |
|
Slabi Orefish |
|
+x Mining and Fishing Power per 100 items found, shown on The Slab! |
|
Gamer At Heart |
- Sailing Treasure 9
- Trench Seawater
|
When claiming AFK Gains, +x% chance to gain an equal amount of time for Gaming progress! |
|
Slabi Strength |
|
+x Base STR per 100 items found, shown on The Slab! |
|
Power Trione |
- Sailing Treasure 20
- Trench Seawater
|
+x% Total Damage per 250 STR, but only for warriors! No triple dipping into AGI and WIS! Also this, but for beginners with LUK! |
|
Farquad Force |
- Farm Item 1
- Trench Seawater
|
The effect STR has on Damage is increased by +n% |
|
Endgame Eff I |
|
+n Mining and Fishing Power. This bonus increases based on every 10 Class LVs you are above 500. |
|
Tome Strength |
- Summoning Item 3
- Toxic Mercury
|
+n% STR for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc |
|
Essence Boost |
|
+n% Red Essence Gain, this bonus increases based on the total level of ALL your warriors! |
|
Crop Chapter |
- Summoning Item 5
- Toxic Mercury
|
+n% Crop Evolution chance for every 2000 Tome Completion Points above 5000. |
Quick Look
Icon |
Name |
Materials |
Description |
|
Swift Steppin |
|
+x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. |
|
Archer Or Bust |
|
All Green Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your archer-based characters. |
|
Hammer Hammer |
|
You can now produce +1 more items at once in the anvil, and your production speed is increased by x%. |
|
Lil Big Damage |
|
+x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! |
|
Anvilnomics |
|
Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero! |
|
Quick Slap |
|
Increases base damage by +x. This bonus increases based on how much Movement Speed you have above 110%. |
|
Sanic Tools |
|
The following tools give +x% more skilling Power than normal: $ |
|
Bug² |
|
Multi-Bug catching chance is increased by +x%, and your max Multi-Bug chance is 300% instead of 100%. |
|
Shaquracy |
|
Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal. |
|
Cheap Shot |
|
+x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. |
|
Bow Jack |
|
+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. |
|
Call Me Ash |
|
+1 Placeable Trap, and +x% Trapping Efficiency. |
|
Cuz I Catch Em All |
|
xx more likely to catch shiny critters when opening a trap. |
|
Fast Boi Talent |
|
+x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! |
|
Green Bargain |
|
The material costs of ALL green bubbles are x% lower |
|
Dollar Of Agility |
|
+x% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! |
|
Premigreen |
|
The following green bubbles give xx higher bonus than what they display: 1st, 7th, 10th, 13th, 15th |
|
Fly In Mind |
|
+x% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! |
|
Kill Per Kill |
|
+x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! |
|
Afk Expexp |
|
+x% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! |
|
Bow Power |
- Bits
- Trench Seawater
|
+x% more Weapon Power from your weapon, but only if its a Bow! |
|
Slabo Critterbug |
|
+x Catching and Trapping Power per 100 items found, shown on The Slab! |
|
Sailor At Heart |
- Sailing Treasure 11
- Trench Seawater
|
When claiming AFK Gains, +x% chance to gain an equal amount of time for Sailing progress! |
|
Slabo Agility |
|
+x Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble! |
|
Power Tritwo |
- Sailing Treasure 24
- Trench Seawater
|
+x% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS! |
|
Quickdraw Quiver |
- Jade Coin
- Trench Seawater
|
The effect AGI has on Damage is increased by +n% |
|
Essence Boost |
|
+n% Green Essence Gain, this bonus increases based on the total level of ALL your archers! |
|
Endgame Eff II |
- Farm Item 3
- Toxic Mercury
|
+n Catching and Trapping Power. This bonus increases based on every 10 Class LVs you are above 500. |
|
Tome Agility |
|
+n% AGI for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc |
|
Stealth Chapter |
- Farm Item 5
- Toxic Mercury
|
+n% Stealth (the stat that lowers detection rate in Sneaking) for every 2000 Tome Completion Points above 5000. |
Quick Look
Icon |
Name |
Materials |
Description |
|
Stable Jenius |
|
+x Total WIS. Honesty the greatest bonus in any Idle Game, believe me. Absolutely incredible, everyone says so! |
|
Mage Is Best |
|
All Purple Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your mage-based characters. |
|
Hocus Choppus |
|
+x% choppin efficiency per power of 10 max MP that your character has. Super diaper! Err, duper. |
|
Molto Loggo |
|
Multi-Log chop chance is increased by +x%, and your max Multi-Log chance is now 300% instead of 100%. |
|
Noodubble |
|
+x% Choppin' and Alchemy EXP gain. Y'know what, I'll even... actually, never mind. |
|
Name I Guess |
|
Increases base damage by +x. This bonus increases based on how much Max MP you have above 150. |
|
Le Brain Tools |
|
The following tools give +x% more skilling Power than normal: $ |
|
Cookin Roadkill |
|
Cranium Cooking lasts x% longer, gives x% more progress per kill, and has a x% lower cooldown. Also +x% Alchemy EXP! |
|
Brewstachio |
|
+x% Brew Speed. This a multiplicative bonus, which means its ultra powerful, all the time! Even on Mondays, the worst day! |
|
All For Kill |
|
Attack Talents give +x% higher bonuses to Offline Gains than they normally do. So you might as well just AFK forever, bye! |
|
Matty Stafford |
|
+x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. |
|
Call Me Pope |
|
xx Worship Charge rate per hour. Also, xx Max Worship Charge! You bouta go super with all that charge... just sayin' |
|
Gospel Leader |
|
+x% Max Charge per 10 Worship levels. I guess you could say this upgrade doesn't come Free of Charge! |
|
Smart Boi Talent |
|
Sorry, mages don't get anything because you're lame.... Ok fine, you can have +x Talent Points for each tab, but I'm not happy about it. |
|
Purple Bargain |
|
The material costs of ALL purple bubbles are x% lower |
|
Nickel Of Wisdom |
|
+x% Cash from Monsters for every 250 WIS. Wisdom allows the nickel to trick others into thinking its a Dime, increasing its value! |
|
Severapurple |
|
The following purple bubbles give xx higher bonus than what they display: 1st, 3rd, 5th, 13th, 15th |
|
Tree Sleeper |
|
+x% Choppin' AFK Gains Rate. Ain't nothin' like sittin' down at the ol' tree and havin' a snooze n' a sleep! |
|
Hyperswift |
|
+x% Basic Attack Speed. Just like all other Basic Attack Speed bonuses, this boosts AFK kills/hr if you do enough dmg! |
|
Matrix Evolved |
|
+x% Lab EXP Gain. Also +x% ineptitude to face the reality of what's REALLY going on behind the scenes... |
|
Wand Pawur |
- Bits
- Trench Seawater
|
+x% more Weapon Power from your weapon, but only if its a Wand! Or a fisticuff I guess... |
|
Slabe Logsoul |
|
+x Choppin and Worship Power per 100 items found, shown on The Slab! |
|
Pious At Heart |
- Sailing Treasure 13
- Trench Seawater
|
+x% Divinity EXP Gain |
|
Slabe Wisdom |
|
+x Base WIS per 100 items found, shown on The Slab! |
|
Power Trithree |
- Sailing Treasure 28
- Trench Seawater
|
+x% Total Damage per 250 WIS, but only for mages! No triple dipping into STR and AGI! Also, beginners get this bonus, but for LUK |
|
Smarter Spells |
- Summoning Item 1
- Trench Seawater
|
The effect WIS has on Damage is increased by +n% |
|
Endgame Eff Ili |
- Summoning Item 2
- Trench Seawater
|
+n Choppin and Worship Power. This bonus increases based on every 10 Class LVs you are above 500. |
|
Essence Boost |
|
+n% Purple Essence Gain, this bonus increases based on the total level of ALL your mages! |
|
Tome Wisdom |
- Farm Item 4
- Toxic Mercury
|
+n% WIS for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc |
|
Essence Chapter |
- Jade Coin
- Toxic Mercury
|
+n% All Essence Gain for every 2000 Tome Completion Points above 5000. |
Quick Look
Icon |
Name |
Materials |
Description |
|
Lotto Skills |
|
+x LUK. Also, this will increase your chances of winning the lottery in real life from 0.0% to 0.000%! I'm not even joking, it's true!! |
|
Droppin Loads |
|
+x% Drop Rate. Thanks to this upgrade, you can get even MORE angry when you keep not getting that rare pet drop from the boss! |
|
Startue Exp |
|
Leveling up a statue resets it's exp bar down to x%, instead of 0%. Staturrific! Yea... the jokes are only gonna go downhill from here lol |
|
Level Up Gift |
|
Whenever you level up anything, x% chance to drop a gift! It could be an EXP balloon, a Gem for the gem shop, or something crazy weird! |
|
Prowesessary |
|
The Prowess Bonus for every skill is multiplied by x. Prowess lowers the Efficiency needed to get multiple QTY per drop from resources. |
|
Stamp Tramp |
|
Increases the Max Lv of the 'Toilet Paper Postage' Talent to x. You can unlock this talent by typing 'More like Poopy Pete' near Pete. |
|
Undeveloped Costs |
|
Reduces the material costs of all Alchemy Bubbles by x%. They are just bubbles though, how much could they even cost? 10 dollars? |
|
Da Daily Drip |
|
Increases the Max Cap for every liquid by +$. This bonus increases based on the combined Alchemy LV of all your characters! |
|
Grind Time |
- Water Droplets
- Liquid Nitrogen
|
+x% Class EXP. The go-to active bubble for anyone who wants to reach max level faster and finally start playing the game! |
|
Laaarrrryyyy |
|
Every time you upgrade an Alchemy bubble, there's a x% chance it'll upgrade 2 times, for no extra cost! Two fer one, getter dun! |
|
Cogs For Hands |
|
+x% Cog Production speed. Cogs are great. I really really like cogs. I guess you could say I think they're pretty Coggers... |
|
Sample It |
|
+x% Sample Size when taking samples for the 3d printer. Finally, your statisitcal analysis will be accurate! |
|
Big Game Hunter |
|
Killing a Giant Monster has a x% chance to not decrease the Giant Mob Spawn Odds, which reset at the end of each week. |
|
Ignore Overdues |
|
+x% Book Checkout speed, all thanks to this one little bubble that librarians do NOT want you to know about! |
|
Yellow Bargain |
|
The material costs of ALL yellow bubbles are x% lower. |
|
Mr Massacre |
|
+x% Multikill per damage tier. Remember, damage tier is shown by the Purple Bar in AFK info, and multikill is bigtime for resources |
|
Egg Ink |
- Trench Seawater
|
+x% faster Egg Incubation Time in the Pet Nest. This will be an absolutely VITAL upgrade once you unlock pet egg rarity! |
|
Diamond Chef |
- Trench Seawater
|
xx faster Meal and Fire Kitchen Speeds for every Meal at Lv 11+. This is when the meal plate becomes Diamond Blue, just so you know! |
|
Card Champ |
- Trench Seawater
|
+x% Card Drop Chance for all card types, even Party Dungeon cards! |
|
Petting The Rift |
|
+x% Shiny Pet Chance for every new Rift level you reach. Go find the Rift Ripper, above the Octodars in World 4. |
|
Boaty Bubble |
- Bits
- Trench Seawater
|
+x% Sailing Speed for all boats |
|
Big P |
- Sailing Treasure 1
- Trench Seawater
|
xx higher bonus than displayed from the passive bonus of the deity you're linked to in Divinity. AKA bigger god passive! |
|
Bit By Bit |
|
+x% more bits earned in gaming per plant found, as shown in the Log Book found in the top right of the gaming garden! |
|
Gifts Abound |
|
+x% chance to not use up Divinity points when offering a gift! |
|
Atom Split |
|
+x% lower particle cost for upgrading all atoms |
|
Croppius Mapper |
|
+n% Crop Evolution chance for EVERY map you unlock in world 6, across all characters! |
|
Essence Boost |
|
+n% Yellow Essence Gain. This bonus doesn't increase based on anything |
|
Hinge Buster |
- Farm Item 2
- Trench Seawater
|
Your ninja twins do +n% more damage to doors! Knock knock, let 'em in, let 'em in! |
|
Ninja Looter |
- Summoning Item 4
- Toxic Mercury
|
nx Item Find chance for your ninja twin while sneaking! |
|
Lo Cost Mo Jade |
|
The Jade Cost of 'Currency Conduit' scales n% slower, making it cheaper, allowing you to buy it more and get more JADE! |
Liquids
When you assign a character to a liquid cauldron, it will gain increased regeneration speed. Liquids can be used to upgrade alchemy bubbles, vials, buy things in the liquid shop or upgrade the liquid cauldron. Liquid has a cap but this can be increased with various alchemy upgrades.
At Alchemy Level 1, you have access to the Water cauldron. This is used primarily to upgrade vials, low level bubbles, and as a material in recipes.
At Alchemy Level 20, you gain access to the Liquid Nitrogen cauldron. This is used primarily to upgrade high level bubbles.
At Alchemy Level 35, you gain access to the Trench Seawater cauldron.
Early on, it's beneficial to level up the rate and cap of these cauldrons.
Note: You can unlock an extra slot per liquid cauldron through the Gem Shop currently. The final slot is not unlockable at this time.
Liquid Shop
The cost of an item will increase each time it is bought. The price of all items except the Talent Point and Small Donation will reset every 24 hours.
Liquid Shop
|
Name
|
Description
|
Base Cost
|
Notes
|
|
Mediocre Obols
|
1 random low-quality Obol. Sure, it'll probably be a crappy bronze Obol, but that's not bad considering you are paying with water!
|
10 Water Droplets
|
|
|
Weak UPG Stone
|
*Slaps roof of car* This bad boy can upgrade so many equipm... wait, how'd a car get in here? Gives 1 random low-quality Upgrade Stone.
|
5 Water Droplets
|
|
|
Distilled Water
|
This Distilled Water was double-purified by running it through thousand of diamonds! So yea, it's just regular water, but more expensive!
|
1 Water Droplets
|
|
|
One Measly Gem
|
1 Gem. Perfect for buying things in the Gem Shop! Sponsored by LavaFlame2's Gem Shop: 'Come for the items, leave for the prices!'
|
5 Water Droplets
|
|
|
Star Book
|
Gives you a Star-Book! It's always the same one, but it comes with a random Max lv, so keep buying it until you get one with a 100 Lv Max!
|
50 Water Droplets
|
Tick Tock Special Talents, Level 4-104
|
|
Exp Balloon
|
A Small Experience Balloon. They give you exp in whatever skill you're currently training! Using them in town will give you EXP in the town skill!
|
15 Water Droplets
|
|
|
Small Donation
|
Your donation helps starving orphan monsters. They asked for food, but beggars can't be choosers! You won't get anything for doing this.
|
1 Water Droplets
|
This is used for a quest (need to buy it 4 times).
|
|
Decent Obols
|
1 random low-quality Obol, except this time the 'low' was rated by someone with higher standards, so it's more like medium quality.
|
20 Water Droplets 3 Liquid Nitrogen
|
This can give either a bronze or a silver obol
|
|
Talent Point
|
Gives a redeemable talent point for the 2nd Talent Tab. Applies to all characters. Also, this item's cost will never reset, never ever ever!
|
x Water Droplets y Liquid Nitrogen
|
Talent Point Tab 2
|
|
Grand Obols
|
1 random Obol. It could be a super rare gold obol, but it's most likely gonna be a bronze obol.
|
5 Liquid Nitrogen 3 Trench Seawater
|
|
|
Bargain Tag
|
Lowers the cost of the next bubble you upgrade by 25%! Can stack multiple times, but max is 90% off.
|
x Liquid Nitrogen y Trench Seawater
|
25 + (25* (0,75* stack)) 8 purchases to reach 90% First 8 each day's total: 15 Nitrogen, 15 Trench Seawater
|
|
Dense Water
|
Sourced from the bottom of the Great Trench, dont drink this of you'll become dummy thicc or whatever!
|
1 Trench Seawater
|
|
|
A Pair of Gems
|
2 Gems. Thats two steps close to buying everything in Gem Shop! Sure are a lot of steps for that one though...
|
5 Trench Seawater
|
|
|
Empty Space
|
There's nothing here buddy, but that ain't gon stop me from selling it to ya!
|
1 Trench Seawater
|
|
|
Empty Space
|
This is EXTRA rare nothing, sure ain't going for cheap!
|
10 Trench Seawater
|
|
|
Empty Space
|
There's nothing here buddy, but that ain't gon stop me from selling it to ya!
|
1 Trench Seawater
|
|
|
Empty Space
|
There's nothing here buddy, but that ain't gon stop me from selling it to ya!
|
1 Trench Seawater
|
|
|
Talent Point
|
Gives a redeemable talent point for the 3rd Talent Tab. Applies to all characters. This item's cost will reset every 50,000,000 years.
|
3 Trench Seawater
|
Talent Point Tab 3
|
Distilled Water Costs
Cost and Cumulative Costs of Distilled Water (resets daily)
Distilled Water Costs
Purchase#
|
Cost
|
Cumulative Cost
|
0
|
1
|
1
|
1
|
1
|
2
|
2
|
2
|
4
|
3
|
3
|
7
|
4
|
4
|
11
|
5
|
5
|
16
|
6
|
7
|
23
|
7
|
9
|
32
|
8
|
12
|
44
|
9
|
17
|
61
|
10
|
23
|
84
|
11
|
32
|
116
|
12
|
44
|
160
|
13
|
60
|
220
|
14
|
82
|
302
|
15
|
112
|
414
|
Bargain Tag Costs
Cost of Bargain Tags (resets daily)
Bargain Tag Costs
#
|
Cost
|
1 - 3
|
1 Liquid Nitrogen + 1 Trench Seawater
|
4 - 6
|
2 Liquid Nitrogen + 2 Trench Seawater
|
7 - ?
|
3 Liquid Nitrogen + 3 Trench Seawater
|
Decent Obol Costs
Cost and Cumulative Costs of Decent Obols (resets daily)
Decent Obol Costs
#
|
Cost of Last Purchased
|
Cumulative Cost
|
Average Cost
|
1
|
20 Water Droplets + 3 Liquid Nitrogen
|
20 Water Droplets + 3 Liquid Nitrogen
|
20 Water Droplets + 3 Liquid Nitrogen
|
2
|
50 Water Droplets + 8 Liquid Nitrogen
|
70 Water Droplets + 11 Liquid Nitrogen
|
35 Water Droplets + 5.5 Liquid Nitrogen
|
3
|
125 Water Droplets + 19 Liquid Nitrogen
|
195 Water Droplets + 30 Liquid Nitrogen
|
65 Water Droplets + 10 Liquid Nitrogen
|
Grand Obol Costs
Cost and Cumulative Costs of Grand Obols (resets daily)
Grand Obol Costs
#
|
Cost of Last Purchased
|
Cumulative Cost
|
Average Cost
|
1
|
5 Liquid Nitrogen + 3 Trench Seawater
|
5 Liquid Nitrogen + 3 Trench Seawater
|
5 Liquid Nitrogen + 3 Trench Seawater
|
2
|
11 Liquid Nitrogen + 7 Trench Seawater
|
16 Liquid Nitrogen + 10 Trench Seawater
|
8 Liquid Nitrogen + 5 Trench Seawater
|
3
|
24 Liquid Nitrogen + 15 Trench Seawater
|
40 Liquid Nitrogen + 25 Trench Seawater
|
13.33 Liquid Nitrogen + 8.33 Trench Seawater
|
4
|
53 Liquid Nitrogen + 32 Trench Seawater
|
93 Liquid Nitrogen + 57 Trench Seawater
|
23.25 Liquid Nitrogen + 14.25 Trench Seawater
|
Purchased Obols Chance Tables
All possible Obols and their drop chance.
Weak UPG Stone Chance Table
All possible upgrade stones and their drop chance.
Vials
Each vial is discovered, and subsequently upgraded with, a specific material. Liquid is also used during the upgrade process. Each vial gives a specific bonus. The higher the level of the vial, the better the bonus.
Vials
Name
|
Item
|
Score+
|
Liquid
|
Description
|
Copper Corona | Copper Ore | 1 | Water Droplets | +{3%/level} Increases Orange Bubble Cauldron brew speed. |
Sippy Splinters | Oak Logs | 10 | Water Droplets | +{3%/level} Increases Green Bubble Cauldron brew speed. |
Mushroom Soup | Spore Cap | 20 | Water Droplets | +{3%/level} Increases Yellow Bubble Cauldron brew speed. |
Spool Sprite | Thread | 30 | Water Droplets | +{3%/level} Increases Purple Bubble Cauldron brew speed. |
Barium Mixture | Copper Bar | 40 | Water Droplets | +{3/level} Water Droplet max capacity. Thats the 1st liquid type in Alchemy, btw. |
Dieter Drenk | Bean Slices | 40 | Water Droplets | Monsters drop +{1%/level} more money. |
Skinny O Cal | Snake Skin | 60 | Water Droplets | +{2.5%/level} chance to get double points when depositing statues. So like... if you deposit one statue, it might count as one! Or two. (Note: Applies to whole stack at time (a stack of 6 will count for 12 or 6, no in-between), so deposit individually if you wish to reduce variance.) |
Thumb Pow | Trusty Nails | 50 | Water Droplets | When converting Skill EXP into Class EXP using the 'EXP CONVERTER' star talent, you'll get {1%/level} more Class EXP than you usually do. |
Jungle Juice | Jungle Logs | 60 | Water Droplets | +{1%/level} liquid regen rate for all liquid cauldrons. Yes, even the secret one! |
Barley Brew | Iron Bar | 65 | Water Droplets | Alchemy bubble upgrade costs are {1%/level} lower for all bubbles! Even the giraffe bubbles that look strangely like elephants! |
Anearful | Glublin Ear | 70 | Water Droplets | +{2%/level} Card drop rate. Even works offline, just like it always has! What do you mean this used to say something different...? |
Tea with Pea | Potty Rolls | 75 | Water Droplets | +{3/level} Liquid Nitrogen max capacity. Thats the 2nd liquid type in Alchemy, btw. |
Gold Guzzler | Gold Ore | 83 | Water Droplets | +{1%/level} Shop sell price. |
Ramificoction | Bullfrog Horn | 84 | Water Droplets | +{1/level} Talent Points for Tab 1. Shout out to that 1 person who'll make it this far without knowing what talents are, you're my hero! |
Seawater | Goldfish | 87 | Water Droplets | +{1%/level} chance for 1 kill to count for 2 when trying to open new portals, but only while actively playing. One, two, buckle my shoe. |
Tail Time | Rats Tail | 91 | Water Droplets | +{0.5/level} Weapon Power. This is gonna be OP in later worlds I can already tell. |
Fly in my Drink | Fly | 87 | Water Droplets | Eww go get me another one, I can't drink this! ...what, why are you looking at me like that? OH right, uh, this gives +{3/level} base Accuracy. |
Mimicraught | Megalodon Tooth | 90 | Water Droplets | +{1%/level} EXP from monsters. Sorry, I know this is a lame bonus. Send me an email if you want me change it to +{1%/level} NPC dialogue talking speed. |
Slug SLurp | Hermit Can | 89 | Water Droplets | +{2/level} Post Office Box Points for every character, and easily the best bonus in the game. A box will never abandon you! |
Blue Flav | Platinum Ore | 93 | Water Droplets | −{3.33%/level} (decaying increase as you raise the level) material cost for stamps. You know how it's hard to increase stamps max levels? Well this kinda makes that a bit less factual! |
Pickle Jar | BobJoePickle | 99 | Liquid Nitrogen | +{50%/level} Nothing. Absolutely nothing, now and forever. It's a darn pickle, what were you expecting? |
Fur Refresher | Floof Ploof | 75 | Liquid Nitrogen | +{2%/level} higher Shiny Critter chance. This is a multiplier, so +1% from this vial means 1.01x, so 5% shiny chance would go to 5.05%. |
Sippy Soul | Forest Soul | 75 | Liquid Nitrogen | +{1/level} Talent Points for Tab 2. |
Crab Juice | Crabbo | 80 | Liquid Nitrogen | +{4/level} Starting Points in Worship Tower Defence. |
Void Vial | Void Ore | 80 | Liquid Nitrogen | +{1%/level} Mining Efficiency. |
Red Malt | Redox Salts | 85 | Liquid Nitrogen | +{1%/level} Refinery Cycle Speed. |
Ew Gross Gross | Mosquisnow | 86 | Liquid Nitrogen | +{1%/level} Catching Efficiency. |
The Spanish Sahara | Tundra Logs | 87 | Liquid Nitrogen | +{1%/level} Chopping Efficiency. |
Poison Tincture | Poison Froge | 95 | Liquid Nitrogen | +{3%/level} Eagle Eye Trap-O-Vision gives 3%/Level More Critters. [It will always give less then if you manually collected the traps though.] |
Etruscan Lager | Mamooth Tusk | 88 | Liquid Nitrogen | +{1%/level} Fishing Efficiency |
Chonker Chug | Dune Soul | 90 | Liquid Nitrogen | +{1%/level} Talent Library Checkout Speed. |
Bubonic Burp | Mousey | 91 | Trench Seawater | +{1/level} Cog Inventory spaces. |
Visible Ink | Pen | 93 | Trench Seawater | +{1%/level} Construction Exp gain. |
Orange Malt | Explosive Salts | 95 | Trench Seawater | +{5%/level} higher Shiny Critter Chance. |
Snow Slurry | Snow Ball | 96 | Trench Seawater | +{0.5%/level} Printer sample size. |
Slowergy Drink | Frigid Soul | 97 | Trench Seawater | +{1%/level} Base Multikill per Multikill Tier for all worlds. |
Sippy Cup | Sippy Straw | 97 | Trench Seawater | +{1%/level} Cogs production speed. |
Bunny Brew | Bunny | 98 | Trench Seawater | +{1/level} Talent Points for Tab 3. |
40-40 Purity | Contact Lense | 98 | Trench Seawater | +{3/level} Trench Seawater max capacity. Thats the 3rd liquid type in Alchemy, btw. |
Spook Pint | Cryo Soul | 99 | Trench Seawater | +{?%/level} base Giant Monster spawn rate. |
Goosey Glug | Honker | 99 | Trench Seawater | +{1/level} base critter per trap. This is a sHONKingly good bonus, the only one of its kind! |
Ball Pickle Jar | BallJoePickle | 99 | Trench Seawater | +{25%/level} arcade ball gain rate, and those are balls blessed by Balljoepickle himself, so you know they're extra lucky! |
Vial Upgrades
All vials can be upgraded. Each upgrade changes the color of the vial, and requires a larger amount of the material and liquid to obtain. Vials level 4 or higher count towards the Virile Vials Shaman Talent.
Vials by Level
Vial Level |
Vial Color |
Required Material |
Required Liquid |
Total Materials |
Total Liquid
|
Level 1
|
Red
|
-
|
-
|
0
|
0
|
Level 2
|
Orange
|
100
|
3
|
100
|
3
|
Level 3
|
Yellow
|
1,000
|
6
|
1,100
|
9
|
Level 4
|
Green
|
2,500
|
9
|
3,600
|
18
|
Level 5
|
Cyan
|
10,000
|
12
|
13,600
|
30
|
Level 6
|
Blue
|
50,000
|
15
|
63,600
|
45
|
Level 7
|
Purple
|
100,000
|
18
|
163,600
|
63
|
Level 8
|
Silver
|
500,000
|
21
|
663,600
|
84
|
Level 9
|
Gold
|
1,000,000
|
24
|
1,663,600
|
108
|
Level 10
|
Aquamarine
|
5,000,000
|
27
|
6,663,600
|
135
|
Level 11
|
Rose Quartz
|
25,000,000
|
30
|
31,663,600
|
165
|
Level 12
|
Emerald
|
100,000,000
|
33
|
131,663,600
|
198
|
Level 13
|
No vial color currently
|
1,000,000,000
|
36
|
1,131,663,600
|
234
|
Pay 2 Win
Here you can spend your hard earned coins on various alchemy upgrades.
Brewing Cauldrons
Cauldron Speed: Increases total cauldron speed. Max level: 150 (+2715% Total Cauldron Speed)
New Bubble Chance: Increases the chance to discover new bubbles. Max level: 125 (2.39x New Bubble odds)
Boost Requirements: Reduces the cost of boosting cauldrons. Max level: 100 (Boost reqs 35% lower)
Liquid Cauldrons
Regen Rate: Increases the speed at which the liquid cauldron generates liquid. Max level: 100
Capacity: Increases the max capacity for the liquid cauldron. Max level: 80
The Water Drops cauldron is available from the start.
The Liquid N2 cauldron is unlocked at alchemy level 20.
The Trench H2O cauldron is unlocked at alchemy level 35.
The ??? cauldron is unlocked at alchemy level 120.
Vials
Attempts: Gives more daily attempts for discovering vials. Max level: 15 (18 Attempts)
RNG: Gives higher vial discovery rolls. (Currently does nothing - do not spend money upgrading this.) Max level: 100
Player
Alchemy Speed: Increased alchemy speed per alchemy level. Max level: Your highest alchemy level
Extra EXP: Increased Alchemy experience gain. Max level: Your highest alchemy level
Sigils
Not yet implemented.
Level up Gift
The fourth bubble of the Yellow Cauldron can be equipped on a character. Upon level up of the character or any skill, there is a chance for an item to drop. Essentially you roll between a 1 and 10,000. See below for the droptable.
Level up Gift drops
Type
|
Name
|
Chance
|
Notes
|
Helmet
|
Party Hat
|
0.03%
|
Only if above level 30, otherwise chance is 0%. Only source for this item
|
Gem
|
Gem
|
31.97%
|
Chance is 35% if below level 20, 32% if 21-30, 31.97% if above 30
|
Exp Balloon
|
Small Experience Balloon
|
4%
|
If above level 20. If below level 20, the chance is 1%
|
Candy
|
1 HR Time Candy
|
3%
|
Can roll 100 times per day for candy, otherwise receive a Gem
|
Candy
|
2 HR Time Candy
|
1%
|
Can roll 100 times per day for candy, otherwise receive a Gem
|
Candy
|
4 HR Time Candy
|
0.3%
|
Can roll 100 times per day for candy, otherwise receive a Gem
|
Candy
|
12 HR Time Candy
|
0.05%
|
Can roll 100 times per day for candy, otherwise receive a Gem
|
Candy
|
24 HR Time Candy
|
0.02%
|
Can roll 100 times per day for candy, otherwise receive a Gem
|
Fishing
|
Fun Flags
|
0.73%
|
If Fishing was leveled
|
Statue
|
Power Statue or Speed Statue or Mining Statue or Feasty Statue or Health Statue or Kachow Statue or Lumberbob Statue or Thicc Skin Statue
|
18.9%
|
8 different statue possibilities
|
Stamp
|
Sukka Foo
|
0.5%
|
Only source for this stamp
|
Upgrade Stone
|
Mystery Upgrade Stone I
|
1%
|
|
Boost Food
|
Small EXP Potion or Average EXP Potion or Decent EXP Potion
|
13.5%
|
Tier increases every 33 levels (0-33, 34-66, 67+)
|
Stamp
|
Card Stamp
|
0.3%
|
Only source for this stamp
|
Quest Item
|
Birthday Card
|
24.7%
|
This item currently has no use
|
Alchemy Bonuses
Name
|
Source
|
Description
|
Cranium Cooking
|
Shaman Talent
|
Killing a monster gives x seconds of instant alchemy progress. Lasts for x seconds
|
Busy Brewin'
|
Shaman Talent
|
Boosts brew speed by +x% for this character.
|
Bubble Breakthrough
|
Shaman Talent
|
+x% Alchemy EXP. Also, +x% odds of New Bubble when brewing on this player
|
Sharing Some Smarts
|
Shaman Talent
|
All characters in the same cauldron as this one gain +x% more Alch EXP. (Note: This also increases EXP% for the shaman)
|
Potion Package #1
|
Post Office (Upgrades)
|
+x% Brewing Speed
|
Potion Package #2
|
Post Office (Upgrades)
|
+x% Alchemy XP
|
Potion Package #3
|
Post Office (Upgrades)
|
+x% Cranium Cooking Duration
|
Cauldron Statue
|
Statue
|
+x% Alchemy EXP
|